lab2
This commit is contained in:
parent
449a5c1655
commit
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@ -1,49 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectStormTrooper;
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public class EntityStormTrooper
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{
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//speed
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public int Speed { get; private set; }
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//weight
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public double Weight { get; private set; }
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//maincolor
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public Color BodyColor { get; private set; }
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//additionalcolor
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public Color AdditionalColor { get; private set; }
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public bool BodyRockets { get; private set; }
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public bool Bombs { get; private set; }
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//movement
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public double Step => Speed * 500 / Weight;
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public bool Wing { get; private set; }
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public void Init(bool wing, int speed, double weight, Color bodyColor, Color additionalColor, bool bodyRockets, bool bombs)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Wing = wing;
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BodyRockets = bodyRockets;
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Bombs = bombs;
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}
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}
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@ -4,9 +4,10 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectStormTrooper;
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namespace ProjectStormTrooper.Drawings;
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public enum DirectionType
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{
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Unknown = -1,
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Up = 1,
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Down = 2,
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Left = 3,
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@ -0,0 +1,88 @@
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using ProjectStormTrooper.Entities;
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namespace ProjectStormTrooper.Drawings;
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public class DrawingStormTrooper : DrawingStormTrooperSimple
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{
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private new EntityStormTrooper? EntityStormTrooper { get; set; }
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public DrawingStormTrooper(int speed, double weight, Color bodyColor, bool wing, Color additionalColor, bool bodyRockets, bool bombs) : base(speed, weight, bodyColor, wing)
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{
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EntityStormTrooper = new EntityStormTrooper(speed, weight, bodyColor, wing, additionalColor, bodyRockets, bombs);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityStormTrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(EntityStormTrooper.BodyColor);
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Brush brushBlack = new SolidBrush(EntityStormTrooper.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityStormTrooper.AdditionalColor);
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if (EntityStormTrooper.BodyRockets)
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{
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// Толщина толстой палочки ракеты
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int rocketWidth = 6;
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// Длина толстой палочки ракеты
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int rocketLength = 15;
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PointF[] rocketsTop =
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{
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new(_startPosX.Value + 90, _startPosY.Value + 13),
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new(_startPosX.Value + 90, _startPosY.Value + 33)
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};
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PointF[] rocketsBottom =
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{
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new(_startPosX.Value + 90, _startPosY.Value + 103),
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new(_startPosX.Value + 90, _startPosY.Value + 123)
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};
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// Прорисовка ракет на верхнем крыле
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foreach (PointF rocketPos in rocketsTop)
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{
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// Толстая палочка для ракеты
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g.FillRectangle(additionalBrush, rocketPos.X, rocketPos.Y - rocketWidth / 2, rocketLength, rocketWidth);
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}
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// Прорисовка ракет на нижнем крыле
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foreach (PointF rocketPos in rocketsBottom)
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{
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// Толстая палочка для ракеты
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g.FillRectangle(additionalBrush, rocketPos.X, rocketPos.Y - rocketWidth / 2, rocketLength, rocketWidth);
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}
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}
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// Прорисовка бомб под крыльями
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if (EntityStormTrooper.Bombs)
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{
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int bombWidth = 10;
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int bombHeight = 10;
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// Позиции бомб под верхним и нижним крылом
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PointF[] bombs =
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{
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new(_startPosX.Value + 75, _startPosY.Value + 15), // Под верхним крылом
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new(_startPosX.Value + 75, _startPosY.Value + 105) // Под нижним крылом
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};
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// Рисуем бомбы
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foreach (PointF bombPos in bombs)
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{
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g.FillEllipse(additionalBrush, bombPos.X, bombPos.Y, bombWidth, bombHeight);
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g.DrawEllipse(pen, bombPos.X, bombPos.Y, bombWidth, bombHeight);
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}
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}
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_startPosX += 10;
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_startPosY += 5;
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base.DrawTransport(g);
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_startPosX -= 10;
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_startPosY -= 5;
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}
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}
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@ -1,14 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectStormTrooper.Entities;
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namespace ProjectStormTrooper;
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namespace ProjectStormTrooper.Drawings;
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public class DrawingStormTrooper
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public class DrawingStormTrooperSimple
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{
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public EntityStormTrooper? EntityStormTrooper { get; private set; }
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public EntityStormTrooperSimple? EntityStormTrooper { get; protected set; }
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//windowswidth
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@ -16,29 +12,43 @@ public class DrawingStormTrooper
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private int? _pictureHeight;
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private int? _startPosX;
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protected int? _startPosX;
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private int? _startPosY;
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protected int? _startPosY;
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private readonly int _drawingTrooperWidth = 140;
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private readonly int _drawingTrooperHeight = 120;
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public void Init(bool wing, int speed, double weight, Color bodyColor, Color additionalColor, bool bodyRockets, bool bombs)
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public int? GetPosX => _startPosX;
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public int? GetPosY => _startPosY;
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public int GetWidth => _drawingTrooperWidth;
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public int GetHeight => _drawingTrooperHeight;
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private DrawingStormTrooperSimple()
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{
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EntityStormTrooper = new EntityStormTrooper();
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EntityStormTrooper.Init(wing, speed, weight, bodyColor, additionalColor, bodyRockets, bombs);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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public DrawingStormTrooperSimple(int speed, double weight, Color bodyColor, bool wing) : this()
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{
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EntityStormTrooper = new EntityStormTrooperSimple(speed, weight, bodyColor, wing);
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}
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protected DrawingStormTrooperSimple(int drawingTrooperWidth, int drawingTrooperHeight) : this()
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{
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_drawingTrooperWidth = drawingTrooperWidth;
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_drawingTrooperHeight = drawingTrooperHeight;
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}
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public bool SetPictureSize(int width, int height)
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{
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if (_drawingTrooperHeight > height || _drawingTrooperWidth > width) { return false; }
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_pictureWidth = width;
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_pictureHeight = height;
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityStormTrooper.Step + _drawingTrooperHeight< _pictureHeight)
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if (_startPosY.Value + EntityStormTrooper.Step + _drawingTrooperHeight < _pictureHeight)
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{
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_startPosY += (int)EntityStormTrooper.Step;
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}
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}
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}
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityStormTrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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@ -109,68 +119,11 @@ public class DrawingStormTrooper
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{
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Width = 2
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};
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Pen additionalPen = new(EntityStormTrooper.AdditionalColor)
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{
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Width = 2
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};
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Brush brushBlack = new SolidBrush(EntityStormTrooper.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityStormTrooper.AdditionalColor);
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if (EntityStormTrooper.BodyRockets)
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{
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// Толщина толстой палочки ракеты
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int rocketWidth = 6;
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// Длина толстой палочки ракеты
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int rocketLength = 15;
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PointF[] rocketsTop =
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{
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new(_startPosX.Value + 90, _startPosY.Value + 13),
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new(_startPosX.Value + 90, _startPosY.Value + 33)
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};
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PointF[] rocketsBottom =
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{
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new(_startPosX.Value + 90, _startPosY.Value + 103),
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new(_startPosX.Value + 90, _startPosY.Value + 123)
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};
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// Прорисовка ракет на верхнем крыле
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foreach (PointF rocketPos in rocketsTop)
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{
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// Толстая палочка для ракеты
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g.FillRectangle(additionalBrush, rocketPos.X, rocketPos.Y - (rocketWidth / 2), rocketLength, rocketWidth);
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}
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// Прорисовка ракет на нижнем крыле
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foreach (PointF rocketPos in rocketsBottom)
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{
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// Толстая палочка для ракеты
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g.FillRectangle(additionalBrush, rocketPos.X, rocketPos.Y - (rocketWidth / 2), rocketLength, rocketWidth);
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}
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}
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// Прорисовка бомб под крыльями
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if (EntityStormTrooper.Bombs)
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{
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int bombWidth = 10;
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int bombHeight = 15;
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// Позиции бомб под верхним и нижним крылом
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PointF[] bombs =
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{
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new(_startPosX.Value + 75, _startPosY.Value + 15), // Под верхним крылом
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new(_startPosX.Value + 75, _startPosY.Value + 105) // Под нижним крылом
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};
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// Рисуем бомбы
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foreach (PointF bombPos in bombs)
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{
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g.FillEllipse(additionalBrush, bombPos.X, bombPos.Y, bombWidth, bombHeight);
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g.DrawEllipse(pen, bombPos.X, bombPos.Y, bombWidth, bombHeight);
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}
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}
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// Определение точек основных элементов объекта
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PointF[] front =
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{
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namespace ProjectStormTrooper.Entities;
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public class EntityStormTrooper : EntityStormTrooperSimple
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{
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public Color AdditionalColor { get; private set; }
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public bool BodyRockets { get; private set; }
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public bool Bombs { get; private set; }
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public EntityStormTrooper(int speed, double weight, Color bodyColor, bool wing, Color additionalColor, bool bodyRockets, bool bombs)
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: base(speed, weight, bodyColor, wing)
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{
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AdditionalColor = additionalColor;
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BodyRockets = bodyRockets;
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Bombs = bombs;
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}
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}
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namespace ProjectStormTrooper.Entities;
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public class EntityStormTrooperSimple
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public bool Wing { get; private set; }
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public double Step => Speed * 500 / Weight;
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public EntityStormTrooperSimple(int speed, double weight, Color bodyColor, bool wing)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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Wing = wing;
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}
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}
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namespace ProjectStormTrooper.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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private IMoveableObject _moveableObject;
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private StrategyStatus _state = StrategyStatus.NotInit;
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protected int FieldWidth { get; private set; }
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protected int FieldHeight { get; private set; }
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public StrategyStatus GetStatus() { return _state; }
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return;
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}
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if (IsTargetDestination())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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protected abstract void MoveToTarget();
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protected abstract bool IsTargetDestination();
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private bool MoveTo(MovementDirection movementDirection)
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{
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if (_state != StrategyStatus.InProgress)
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{
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return false;
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}
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return _moveableObject?.TryMoveObject(movementDirection) ?? false;
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}
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}
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}
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namespace ProjectStormTrooper.MovementStrategy;
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public interface IMoveableObject
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{
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ObjectParameters? GetObjectPosition { get; }
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int GetStep { get; }
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bool TryMoveObject(MovementDirection direction);
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}
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@ -0,0 +1,43 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectStormTrooper.MovementStrategy;
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public class MoveToBorder : AbstractStrategy
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{
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protected override bool IsTargetDestination()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.RightBorder + GetStep() >= FieldWidth
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&& objParams.DownBorder + GetStep() >= FieldWidth;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
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if (Math.Abs(diffX) > GetStep())
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{
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MoveRight();
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}
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int diffY = objParams.ObjectMiddleVertical - FieldHeight;
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if (Math.Abs(diffY) > GetStep())
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{
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MoveDown();
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}
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}
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}
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namespace ProjectStormTrooper.MovementStrategy;
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public class MoveToCenter : AbstractStrategy
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{
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protected override bool IsTargetDestination()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
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&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
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objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
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&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
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if (Math.Abs(diffX) > GetStep())
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{
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if (diffX > 0)
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{
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MoveLeft();
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}
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else
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{
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MoveRight();
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}
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}
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int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
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if (Math.Abs(diffY) > GetStep())
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{
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if (diffY > 0)
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{
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MoveUp();
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}
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else
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{
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MoveDown();
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}
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}
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}
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}
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@ -0,0 +1,49 @@
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using ProjectStormTrooper.Drawings;
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|
||||
namespace ProjectStormTrooper.MovementStrategy;
|
||||
|
||||
public class MoveableStormTrooper : IMoveableObject
|
||||
{
|
||||
private readonly DrawingStormTrooper? _stormTrooper = null;
|
||||
|
||||
public MoveableStormTrooper(DrawingStormTrooper stormTrooper)
|
||||
{
|
||||
_stormTrooper = stormTrooper;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_stormTrooper == null || _stormTrooper.EntityStormTrooper == null ||
|
||||
!_stormTrooper.GetPosX.HasValue || !_stormTrooper.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_stormTrooper.GetPosX.Value,
|
||||
_stormTrooper.GetPosY.Value, _stormTrooper.GetWidth, _stormTrooper.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_stormTrooper?.EntityStormTrooper?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_stormTrooper == null || _stormTrooper.EntityStormTrooper == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _stormTrooper.MoveStormTrooper(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknown,
|
||||
};
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
|
||||
namespace ProjectStormTrooper.MovementStrategy
|
||||
{
|
||||
public enum MovementDirection
|
||||
{
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
Right = 4
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
namespace ProjectStormTrooper.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
public int LeftBorder => _x;
|
||||
public int TopBorder => _y;
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
public int DownBorder => _y + +_height;
|
||||
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
namespace ProjectStormTrooper.MovementStrategy
|
||||
{
|
||||
public enum StrategyStatus
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
@ -34,6 +34,9 @@
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
pictureBox2 = new PictureBox();
|
||||
comboBox1 = new ComboBox();
|
||||
buttonCreate2 = new Button();
|
||||
button1 = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox2).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -42,11 +45,11 @@
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 409);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(94, 29);
|
||||
buttonCreate.Size = new Size(139, 29);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Create";
|
||||
buttonCreate.Text = "Базовая версия";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
buttonCreate.Click += ButtonCreateSimple_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
@ -107,11 +110,45 @@
|
||||
pictureBox2.TabStop = false;
|
||||
pictureBox2.Click += ButtonMove_Click;
|
||||
//
|
||||
// comboBox1
|
||||
//
|
||||
comboBox1.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBox1.FormattingEnabled = true;
|
||||
comboBox1.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBox1.Location = new Point(710, 21);
|
||||
comboBox1.Name = "comboBox1";
|
||||
comboBox1.Size = new Size(151, 28);
|
||||
comboBox1.TabIndex = 7;
|
||||
//
|
||||
// buttonCreate2
|
||||
//
|
||||
buttonCreate2.Location = new Point(157, 409);
|
||||
buttonCreate2.Name = "buttonCreate2";
|
||||
buttonCreate2.Size = new Size(194, 29);
|
||||
buttonCreate2.TabIndex = 8;
|
||||
buttonCreate2.Text = "С ракетами и бомбами";
|
||||
buttonCreate2.UseVisualStyleBackColor = true;
|
||||
buttonCreate2.Click += ButtonCreate_Click;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
button1.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
button1.Location = new Point(710, 55);
|
||||
button1.Name = "button1";
|
||||
button1.Size = new Size(151, 29);
|
||||
button1.TabIndex = 9;
|
||||
button1.Text = "Шаг";
|
||||
button1.UseVisualStyleBackColor = true;
|
||||
button1.Click += ButtonStrategy_Click;
|
||||
//
|
||||
// StormTrooperForm
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(882, 453);
|
||||
Controls.Add(button1);
|
||||
Controls.Add(buttonCreate2);
|
||||
Controls.Add(comboBox1);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
@ -121,7 +158,6 @@
|
||||
Name = "StormTrooperForm";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "StormTrooperForm";
|
||||
Load += StormTrooperForm_Load;
|
||||
Click += ButtonMove_Click;
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox2).EndInit();
|
||||
ResumeLayout(false);
|
||||
@ -135,5 +171,8 @@
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private PictureBox pictureBox2;
|
||||
private ComboBox comboBox1;
|
||||
private Button buttonCreate2;
|
||||
private Button button1;
|
||||
}
|
||||
}
|
@ -7,91 +7,145 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using ProjectStormTrooper.Drawings;
|
||||
using ProjectStormTrooper.MovementStrategy;
|
||||
|
||||
namespace ProjectStormTrooper
|
||||
namespace ProjectStormTrooper;
|
||||
|
||||
public partial class StormTrooperForm : Form
|
||||
{
|
||||
public partial class StormTrooperForm : Form
|
||||
private DrawingStormTrooperSimple? _drawingStormTrooper;
|
||||
private AbstractStrategy? _strategy;
|
||||
public StormTrooperForm()
|
||||
{
|
||||
private DrawingStormTrooper? _drawingStormTrooper;
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
public StormTrooperForm()
|
||||
public void Draw()
|
||||
{
|
||||
if (_drawingStormTrooper == null)
|
||||
{
|
||||
InitializeComponent();
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBox2.Width, pictureBox2.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingStormTrooper.DrawTransport(gr);
|
||||
pictureBox2.Image = bmp;
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
if (_drawingStormTrooper == null)
|
||||
{
|
||||
case nameof(DrawingStormTrooperSimple):
|
||||
_drawingStormTrooper = new DrawingStormTrooperSimple(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
case nameof(DrawingStormTrooper):
|
||||
_drawingStormTrooper = new DrawingStormTrooper(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBox2.Width, pictureBox2.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingStormTrooper.DrawTransport(gr);
|
||||
pictureBox2.Image = bmp;
|
||||
}
|
||||
|
||||
|
||||
|
||||
_drawingStormTrooper.SetPictureSize(pictureBox2.Width,
|
||||
pictureBox2.Height);
|
||||
_drawingStormTrooper.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBox1.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void PictureBox2_Click(object sender, EventArgs e)
|
||||
private void ButtonCreate_Click(object sender, EventArgs e) =>
|
||||
CreateObject(nameof(DrawingStormTrooper));
|
||||
|
||||
private void ButtonCreateSimple_Click(object sender, EventArgs e) =>
|
||||
CreateObject(nameof(DrawingStormTrooperSimple));
|
||||
|
||||
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingStormTrooper == null)
|
||||
{
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
private void StormTrooperForm_Load(object sender, EventArgs e)
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawingStormTrooper.MoveStormTrooper(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawingStormTrooper.MoveStormTrooper(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawingStormTrooper.MoveStormTrooper(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawingStormTrooper.MoveStormTrooper(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
if (result)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingStormTrooper = new DrawingStormTrooper();
|
||||
_drawingStormTrooper.Init(Convert.ToBoolean(random.Next(0, 2)), random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawingStormTrooper.SetPictureSize(pictureBox2.Width,
|
||||
pictureBox2.Height);
|
||||
_drawingStormTrooper.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
100));
|
||||
Draw();
|
||||
}
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
}
|
||||
|
||||
private void ButtonStrategy_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingStormTrooper == null)
|
||||
{
|
||||
if (_drawingStormTrooper == null)
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBox1.Enabled)
|
||||
{
|
||||
_strategy = comboBox1.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableStormTrooper((DrawingStormTrooper)_drawingStormTrooper),
|
||||
pictureBox2.Width, pictureBox2.Height);
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawingStormTrooper.MoveStormTrooper(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawingStormTrooper.MoveStormTrooper(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawingStormTrooper.MoveStormTrooper(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawingStormTrooper.MoveStormTrooper(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
comboBox1.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBox1.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user