diff --git a/ProjectExcavator/ProjectExcavator/DrawningExcavator.cs b/ProjectExcavator/ProjectExcavator/DrawningExcavator.cs
deleted file mode 100644
index 102e984..0000000
--- a/ProjectExcavator/ProjectExcavator/DrawningExcavator.cs
+++ /dev/null
@@ -1,276 +0,0 @@
-namespace ProjectExcavator;
-
-///
-/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
-///
-public class DrawningExcavator
-{
- ///
- /// Класс-сущность
- ///
- public EntityExcavator? EntityExcavator { get; private set; }
-
- ///
- /// Ширина окна
- ///
- private int? _pictureWidth;
-
- ///
- /// Высота окна
- ///
- private int? _pictureHeight;
-
- ///
- /// Левая координата прорисовки автомобиля
- ///
- private int? _startPosX;
-
- ///
- /// Верхняя координата прорисовки автомобиля
- ///
- private int? _startPosY;
-
- ///
- /// Ширина прорисовки автомобиля
- ///
- private readonly int _drawingExcWidth = 120; //дописать ширина
-
- ///
- /// Высота прорисовки автомобиля
- ///
- private readonly int _drawingExcHeight = 70; //дописать высота
-
- ///
- /// Инициализация свойств
- ///
- /// Скорость
- /// Вес
- /// Основной цвет
- /// Дополнительный цвет
- /// Признак наличия обвеса
- /// Признак наличия опор
- /// Признак наличия ковша
- public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool prop, bool ladle)
- {
- EntityExcavator = new EntityExcavator();
- EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bodyKit, prop, ladle);
- _pictureWidth = null;
- _pictureHeight = null;
- _startPosX = null;
- _startPosY = null;
- }
-
- ///
- /// Установка границ поля
- ///
- /// Ширина поля
- /// Высота поля
- /// true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах
- public bool SetPictureSize(int width, int height)
- {
- //TODO проверка, что объект "влезает" в размеры поля
- //если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
- if(_drawingExcWidth > width || _drawingExcHeight > height) {
- return false;
- }
-
- _pictureWidth = width;
- _pictureHeight = height;
- if (_startPosX.HasValue || _startPosY.HasValue)
- {
- if (_startPosX + _drawingExcWidth > _pictureWidth)
- {
- _startPosX = _pictureWidth - _drawingExcWidth;
- }
- else if (_startPosX < 0) _startPosX = 0;
- if (_startPosY + _drawingExcHeight > _pictureHeight)
- {
- _startPosY = _pictureHeight - _drawingExcHeight;
- }
- else if (_startPosY < 0) _startPosY = 0;
- }
- return true;
- }
-
- ///
- /// Установка позиции
- ///
- /// Координата X
- /// Координата Y
- public void SetPosition(int x, int y, int width, int height)
- {
- if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
- {
- return;
- }
-
- //TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
- //то надо изменить координаты, чтобы он оставался в этих границах
- if (x + _drawingExcWidth > _pictureWidth)
- {
- _startPosX = _pictureWidth - _drawingExcWidth;
- }
- else if (x < 0) _startPosX = 0;
- else _startPosX = x;
-
- if (y + _drawingExcHeight > _pictureHeight)
- {
- _startPosY = _pictureHeight - _drawingExcHeight;
- }
- else if (y < 0) _startPosY = 0;
- else _startPosY = y;
- }
-
- ///
- /// Изменение направления движения
- ///
- /// Направление
- /// true - перемещение выполнено, false - перемещение невозможно
- public bool MoveTransport(DirectionType direction)
- {
- if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
- {
- return false;
- }
-
- switch (direction)
- {
- //влево
- case DirectionType.Left:
- if(_startPosX.Value - EntityExcavator.Step > 0)
- {
- _startPosX -= (int)EntityExcavator.Step;
- }
- return true;
- //вверх
- case DirectionType.Up:
- if(_startPosY.Value - EntityExcavator.Step > 0)
- {
- _startPosY -= (int)EntityExcavator.Step;
- }
- return true;
- //вправо
- case DirectionType.Right:
- if(_startPosX + EntityExcavator.Step < _pictureWidth - _drawingExcWidth)
- {
- _startPosX += (int)EntityExcavator.Step;
- }
- return true;
- //вниз
- case DirectionType.Down:
- if(_startPosY + EntityExcavator.Step < _pictureHeight - _drawingExcHeight)
- {
- _startPosY += (int)EntityExcavator.Step;
- }
- return true;
- default:
- return false;
- }
- }
-
- ///
- /// Прорисовка объекта
- ///
- ///
- public void DrawTransport(Graphics g)
- {
- if(EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
- {
- return;
- }
-
- Pen pen = new(Color.Black);
- Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
-
- //обвесы
- if (EntityExcavator.Prop)
- {
- //Опоры
- //справа
- g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 11, 3);
- g.DrawRectangle(pen, _startPosX.Value + 87, _startPosY.Value + 43, 5, 25);
- g.DrawRectangle(pen, _startPosX.Value + 84, _startPosY.Value + 68, 11, 3);
-
- //слева
- g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 40, 13, 3);
- g.DrawRectangle(pen, _startPosX.Value + 4, _startPosY.Value + 43, 5, 25);
- g.DrawRectangle(pen, _startPosX.Value + 1, _startPosY.Value + 68, 11, 3);
-
- //покраска справа
- g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 11, 3);
- g.FillRectangle(additionalBrush, _startPosX.Value + 87, _startPosY.Value + 43, 5, 25);
- g.FillRectangle(additionalBrush, _startPosX.Value + 84, _startPosY.Value + 68, 11, 3);
-
- //покраска слева
- g.FillRectangle(additionalBrush, _startPosX.Value + 6, _startPosY.Value + 40, 13, 3);
- g.FillRectangle(additionalBrush, _startPosX.Value + 4, _startPosY.Value + 43, 5, 25);
- g.FillRectangle(additionalBrush, _startPosX.Value + 1, _startPosY.Value + 68, 11, 3);
- }
-
- if (EntityExcavator.Ladle)
- {
- //Ковш
- //ковш(стрела)
- g.DrawRectangle(pen, _startPosX.Value + 77, _startPosY.Value + 17, 14, 8);
- g.DrawRectangle(pen, _startPosX.Value + 91, _startPosY.Value + 9, 20, 7);
- g.DrawRectangle(pen, _startPosX.Value + 111, _startPosY.Value + 17, 9, 20);
-
- Point[] pointsLadle =
- {
- new Point(_startPosX.Value + 120, _startPosY.Value + 37),
- new Point(_startPosX.Value + 104, _startPosY.Value + 54),
- new Point(_startPosX.Value + 120, _startPosY.Value + 54),
- };
- g.FillPolygon(additionalBrush, pointsLadle);
- g.DrawPolygon(pen, pointsLadle);
-
- //покраска
- g.FillRectangle(additionalBrush, _startPosX.Value + 77, _startPosY.Value + 17, 14, 8);
- g.FillRectangle(additionalBrush, _startPosX.Value + 91, _startPosY.Value + 9, 20, 7);
- g.FillRectangle(additionalBrush, _startPosX.Value + 111, _startPosY.Value + 17, 9, 20);
- }
-
- //Границы экскаватора
- g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 25, /*длина*/60, /*ширина*/20); //главная нижняя
- g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 10, 5, 15);
- g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 3, 22, 22); //кабина
-
- Brush br = new SolidBrush(EntityExcavator.BodyColor);
-
- g.FillRectangle(br, _startPosX.Value + 21, _startPosY.Value + 26, 59, 19);
- g.FillRectangle(br, _startPosX.Value + 36, _startPosY.Value + 11, 4, 14);
-
- Brush brBlue = new SolidBrush(Color.PowderBlue);
- g.FillRectangle(brBlue, _startPosX.Value + 56, _startPosY.Value + 4, 21, 21);
-
- //ручка для катков
- Pen penEllip = new Pen(Color.Black);
- penEllip.Width = 2;
-
- //гусеницы (катки)
- g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 47, 17, 17);
- g.DrawEllipse(pen, _startPosX.Value + 63, _startPosY.Value + 47, 17, 17);
-
- //гусеницы (гуценица)
- g.DrawRectangle(pen, _startPosX.Value + 24, _startPosY.Value + 47, 48, 17);
-
- //закрашивание катков
- Brush brWhite = new SolidBrush(Color.White);
- g.FillEllipse(brWhite, _startPosX.Value + 15, _startPosY.Value + 47, 17, 17);
- g.FillEllipse(brWhite, _startPosX.Value + 63, _startPosY.Value + 47, 17, 17);
-
- //жирные круги
- g.DrawEllipse(penEllip, _startPosX.Value + 15, _startPosY.Value + 47, 17, 17);
- g.DrawEllipse(penEllip, _startPosX.Value + 63, _startPosY.Value + 47, 17, 17);
-
- //маленькие катки (верхние)
- g.DrawEllipse(penEllip, _startPosX.Value + 40, _startPosY.Value + 48, 5, 5);
- g.DrawEllipse(penEllip, _startPosX.Value + 50, _startPosY.Value + 48, 5, 5);
-
- //нижние катки
- g.DrawEllipse(penEllip, _startPosX.Value + 34, _startPosY.Value + 55, 8, 8);
- g.DrawEllipse(penEllip, _startPosX.Value + 44, _startPosY.Value + 55, 8, 8);
- g.DrawEllipse(penEllip, _startPosX.Value + 54, _startPosY.Value + 55, 8, 8);
-
- }
-}
\ No newline at end of file
diff --git a/ProjectExcavator/ProjectExcavator/Drawnings/DirectionType.cs b/ProjectExcavator/ProjectExcavator/Drawnings/DirectionType.cs
new file mode 100644
index 0000000..adb0851
--- /dev/null
+++ b/ProjectExcavator/ProjectExcavator/Drawnings/DirectionType.cs
@@ -0,0 +1,32 @@
+namespace ProjectExcavator.Drawnings;
+
+///
+/// Направление перемещения
+///
+public enum DirectionType
+{
+ ///
+ /// Неизвестное направление
+ ///
+ Unknow = -1,
+
+ ///
+ /// Вверх
+ ///
+ Up = 1,
+
+ ///
+ /// Вниз
+ ///
+ Down = 2,
+
+ ///
+ /// Влево
+ ///
+ Left = 3,
+
+ ///
+ /// Вправо
+ ///
+ Right = 4
+}
diff --git a/ProjectExcavator/ProjectExcavator/Drawnings/DrawningBulldozer.cs b/ProjectExcavator/ProjectExcavator/Drawnings/DrawningBulldozer.cs
new file mode 100644
index 0000000..7fa5983
--- /dev/null
+++ b/ProjectExcavator/ProjectExcavator/Drawnings/DrawningBulldozer.cs
@@ -0,0 +1,263 @@
+using ProjectExcavator.Entities;
+
+namespace ProjectExcavator.Drawnings;
+
+///
+/// Класс, отвечающий за прорисовку и перемещения базового объекта-сущности
+///
+public class DrawningBulldozer
+{
+ ///
+ /// Класс-сущность
+ ///
+ public EntityBulldozer? EntityBulldozer { get; protected set; }
+
+ ///
+ /// Ширина окна
+ ///
+ private int? _pictureWidth;
+
+ ///
+ /// Высота окна
+ ///
+ private int? _pictureHeight;
+
+ ///
+ /// Левая координата прорисовки автомобиля
+ ///
+ protected int? _startPosX;
+
+ ///
+ /// Верхняя координата прорисовки автомобиля
+ ///
+ protected int? _startPosY;
+
+ ///
+ /// Ширина прорисовки автомобиля
+ ///
+ private readonly int _drawingExcWidth = 65;
+
+ ///
+ /// Высота прорисовки автомобиля
+ ///
+ private readonly int _drawingExcHeight = 61;
+
+ ///
+ /// Координата X объекта
+ ///
+ public int? GetPosX => _startPosX;
+
+ ///
+ /// Координата Y объекта
+ ///
+ public int? GetPosY => _startPosY;
+
+ ///
+ /// Ширина объекта
+ ///
+ public int GetWidth => _drawingExcWidth;
+
+ ///
+ /// Высота объекта
+ ///
+ public int GetHeight => _drawingExcHeight;
+
+ ///
+ /// Пустой конструктор
+ ///
+ private DrawningBulldozer()
+ {
+ _pictureWidth = null;
+ _pictureHeight = null;
+ _startPosX = null;
+ _startPosY = null;
+ }
+
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ public DrawningBulldozer(int speed, double weight, Color bodyColor) : this()
+ {
+ EntityBulldozer = new EntityBulldozer(speed, weight, bodyColor);
+ }
+
+ ///
+ /// Конструктор для наследников
+ ///
+ /// Ширина прорисовки автомобиля
+ /// Высота прорисовки автомобиля
+ protected DrawningBulldozer(int drawingExcWidth, int drawingExcHeight) : this()
+ {
+ _drawingExcWidth = drawingExcWidth;
+ _drawingExcHeight = drawingExcHeight;
+ }
+
+ ///
+ /// Установка границ поля
+ ///
+ /// Ширина поля
+ /// Высота поля
+ /// true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах
+ public bool SetPictureSize(int width, int height)
+ {
+ //TODO проверка, что объект "влезает" в размеры поля
+ //если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
+ if (_drawingExcWidth > width || _drawingExcHeight > height)
+ {
+ return false;
+ }
+
+ _pictureWidth = width;
+ _pictureHeight = height;
+ if (_startPosX.HasValue || _startPosY.HasValue)
+ {
+ if (_startPosX + _drawingExcWidth > _pictureWidth)
+ {
+ _startPosX = _pictureWidth - _drawingExcWidth;
+ }
+ else if (_startPosX < 0) _startPosX = 0;
+ if (_startPosY + _drawingExcHeight > _pictureHeight)
+ {
+ _startPosY = _pictureHeight - _drawingExcHeight;
+ }
+ else if (_startPosY < 0) _startPosY = 0;
+ }
+ return true;
+ }
+
+ ///
+ /// Установка позиции
+ ///
+ /// Координата X
+ /// Координата Y
+ public void SetPosition(int x, int y, int width, int height)
+ {
+ if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
+ {
+ return;
+ }
+
+ //TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
+ //то надо изменить координаты, чтобы он оставался в этих границах
+ if (x + _drawingExcWidth > _pictureWidth)
+ {
+ _startPosX = _pictureWidth - _drawingExcWidth;
+ }
+ else if (x < 0) _startPosX = 0;
+ else _startPosX = x;
+
+ if (y + _drawingExcHeight > _pictureHeight)
+ {
+ _startPosY = _pictureHeight - _drawingExcHeight;
+ }
+ else if (y < 0) _startPosY = 0;
+ else _startPosY = y;
+ }
+
+ ///
+ /// Изменение направления движения
+ ///
+ /// Направление
+ /// true - перемещение выполнено, false - перемещение невозможно
+ public bool MoveTransport(DirectionType direction)
+ {
+ if (EntityBulldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
+ {
+ return false;
+ }
+
+ switch (direction)
+ {
+ //влево
+ case DirectionType.Left:
+ if (_startPosX.Value - EntityBulldozer.Step > 0)
+ {
+ _startPosX -= (int)EntityBulldozer.Step;
+ }
+ return true;
+ //вверх
+ case DirectionType.Up:
+ if (_startPosY.Value - EntityBulldozer.Step > 0)
+ {
+ _startPosY -= (int)EntityBulldozer.Step;
+ }
+ return true;
+ //вправо
+ case DirectionType.Right:
+ if (_startPosX + EntityBulldozer.Step < _pictureWidth - _drawingExcWidth)
+ {
+ _startPosX += (int)EntityBulldozer.Step;
+ }
+ return true;
+ //вниз
+ case DirectionType.Down:
+ if (_startPosY + EntityBulldozer.Step < _pictureHeight - _drawingExcHeight)
+ {
+ _startPosY += (int)EntityBulldozer.Step;
+ }
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ ///
+ /// Прорисовка объекта
+ ///
+ ///
+ public virtual void DrawTransport(Graphics g)
+ {
+ if (EntityBulldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
+ {
+ return;
+ }
+
+ Pen pen = new(Color.Black);
+
+ //Границы экскаватора
+ g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 22, /*длина*/60, /*ширина*/20); //главная нижняя
+ g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 7, 5, 15);
+ g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 22, 22); //кабина
+
+ Brush br = new SolidBrush(EntityBulldozer.BodyColor);
+
+ g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 23, 59, 19);
+ g.FillRectangle(br, _startPosX.Value + 21, _startPosY.Value + 8, 4, 14);
+
+ Brush brBlue = new SolidBrush(Color.PowderBlue);
+ g.FillRectangle(brBlue, _startPosX.Value + 41, _startPosY.Value + 1, 21, 21);
+
+ //ручка для катков
+ Pen penEllip = new Pen(Color.Black);
+ penEllip.Width = 2;
+
+ //гусеницы (катки)
+ g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 44, 17, 17);
+ g.DrawEllipse(pen, _startPosX.Value + 48, _startPosY.Value + 44, 17, 17);
+
+ //гусеницы (гуценица)
+ g.DrawRectangle(pen, _startPosX.Value + 9, _startPosY.Value + 44, 48, 17);
+
+ //закрашивание катков
+ Brush brWhite = new SolidBrush(Color.White);
+ g.FillEllipse(brWhite, _startPosX.Value, _startPosY.Value + 44, 17, 17);
+ g.FillEllipse(brWhite, _startPosX.Value + 48, _startPosY.Value + 44, 17, 17);
+
+ //жирные круги
+ g.DrawEllipse(penEllip, _startPosX.Value, _startPosY.Value + 44, 17, 17);
+ g.DrawEllipse(penEllip, _startPosX.Value + 48, _startPosY.Value + 44, 17, 17);
+
+ //маленькие катки (верхние)
+ g.DrawEllipse(penEllip, _startPosX.Value + 25, _startPosY.Value + 45, 5, 5);
+ g.DrawEllipse(penEllip, _startPosX.Value + 35, _startPosY.Value + 45, 5, 5);
+
+ //нижние катки
+ g.DrawEllipse(penEllip, _startPosX.Value + 19, _startPosY.Value + 52, 8, 8);
+ g.DrawEllipse(penEllip, _startPosX.Value + 29, _startPosY.Value + 52, 8, 8);
+ g.DrawEllipse(penEllip, _startPosX.Value + 39, _startPosY.Value + 52, 8, 8);
+
+ }
+}
diff --git a/ProjectExcavator/ProjectExcavator/Drawnings/DrawningExcavator.cs b/ProjectExcavator/ProjectExcavator/Drawnings/DrawningExcavator.cs
new file mode 100644
index 0000000..b3f3e6a
--- /dev/null
+++ b/ProjectExcavator/ProjectExcavator/Drawnings/DrawningExcavator.cs
@@ -0,0 +1,87 @@
+using ProjectExcavator.Entities;
+
+namespace ProjectExcavator.Drawnings;
+
+///
+/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
+///
+public class DrawningExcavator : DrawningBulldozer
+{
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ /// Дополнительный цвет
+ /// Признак наличия опор
+ /// Признак наличия ковша
+ public DrawningExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool prop, bool ladle) : base(120, 70)
+ {
+ EntityBulldozer = new EntityExcavator(speed, weight, bodyColor, additionalColor, prop, ladle);
+ }
+
+ public override void DrawTransport(Graphics g)
+ {
+ if (EntityBulldozer == null || EntityBulldozer is not EntityExcavator excavator || !_startPosX.HasValue || !_startPosX.HasValue)
+ {
+ return;
+ }
+
+ Pen pen = new(Color.Black);
+ Brush additionalBrush = new SolidBrush(excavator.AdditionalColor);
+
+ if (excavator.Prop)
+ {
+ //Опоры
+ //справа
+ g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 11, 3);
+ g.DrawRectangle(pen, _startPosX.Value + 87, _startPosY.Value + 43, 5, 25);
+ g.DrawRectangle(pen, _startPosX.Value + 84, _startPosY.Value + 68, 11, 3);
+
+ //слева
+ g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 40, 13, 3);
+ g.DrawRectangle(pen, _startPosX.Value + 4, _startPosY.Value + 43, 5, 25);
+ g.DrawRectangle(pen, _startPosX.Value + 1, _startPosY.Value + 68, 11, 3);
+
+ //покраска справа
+ g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 11, 3);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 87, _startPosY.Value + 43, 5, 25);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 84, _startPosY.Value + 68, 11, 3);
+
+ //покраска слева
+ g.FillRectangle(additionalBrush, _startPosX.Value + 6, _startPosY.Value + 40, 13, 3);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 4, _startPosY.Value + 43, 5, 25);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 1, _startPosY.Value + 68, 11, 3);
+ }
+
+ if (excavator.Ladle)
+ {
+ //Ковш
+ //ковш(стрела)
+ g.DrawRectangle(pen, _startPosX.Value + 77, _startPosY.Value + 17, 14, 8);
+ g.DrawRectangle(pen, _startPosX.Value + 91, _startPosY.Value + 9, 20, 7);
+ g.DrawRectangle(pen, _startPosX.Value + 111, _startPosY.Value + 17, 9, 20);
+
+ Point[] pointsLadle =
+ {
+ new Point(_startPosX.Value + 120, _startPosY.Value + 37),
+ new Point(_startPosX.Value + 104, _startPosY.Value + 54),
+ new Point(_startPosX.Value + 120, _startPosY.Value + 54),
+ };
+ g.FillPolygon(additionalBrush, pointsLadle);
+ g.DrawPolygon(pen, pointsLadle);
+
+ //покраска
+ g.FillRectangle(additionalBrush, _startPosX.Value + 77, _startPosY.Value + 17, 14, 8);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 91, _startPosY.Value + 9, 20, 7);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 111, _startPosY.Value + 17, 9, 20);
+ }
+
+ _startPosX += 15;
+ _startPosY += 3;
+ base.DrawTransport(g);
+ _startPosX -= 15;
+ _startPosY -= 3;
+ }
+}
\ No newline at end of file
diff --git a/ProjectExcavator/ProjectExcavator/Entities/EntityBulldozer.cs b/ProjectExcavator/ProjectExcavator/Entities/EntityBulldozer.cs
new file mode 100644
index 0000000..a0ba79e
--- /dev/null
+++ b/ProjectExcavator/ProjectExcavator/Entities/EntityBulldozer.cs
@@ -0,0 +1,39 @@
+namespace ProjectExcavator.Entities;
+///
+/// Класс-сущность "Бульдозер"
+///
+public class EntityBulldozer
+{
+ ///
+ /// Скорость
+ ///
+ public int Speed { get; private set; }
+
+ ///
+ /// Вес
+ ///
+ public double Weight { get; private set; }
+
+ ///
+ /// Основной цвет
+ ///
+ public Color BodyColor { get; private set; }
+
+ ///
+ /// Шаг перемещения экскаватора
+ ///
+ public double Step => Speed * 100 / Weight;
+
+ ///
+ /// Конструктор сущности
+ ///
+ /// Скорсть
+ /// Вес экскаватора
+ /// Основной цвет
+ public EntityBulldozer(int speed, double weight, Color bodyColor)
+ {
+ Speed = speed;
+ Weight = weight;
+ BodyColor = bodyColor;
+ }
+}
diff --git a/ProjectExcavator/ProjectExcavator/Entities/EntityExcavator.cs b/ProjectExcavator/ProjectExcavator/Entities/EntityExcavator.cs
new file mode 100644
index 0000000..ae6af3f
--- /dev/null
+++ b/ProjectExcavator/ProjectExcavator/Entities/EntityExcavator.cs
@@ -0,0 +1,35 @@
+namespace ProjectExcavator.Entities;
+///
+/// Класс-сущность "Экскаватор"
+///
+public class EntityExcavator : EntityBulldozer
+{
+ ///
+ /// Дополнительный цвет (для опциональных элементов)
+ ///
+ public Color AdditionalColor { get; private set; }
+
+ ///
+ /// Признак наличия опор
+ ///
+ public bool Prop { get; private set; }
+
+ ///
+ /// Признак наличия ковша
+ ///
+ public bool Ladle { get; private set; }
+
+ ///
+ /// Инициализация полей объекта-класса экскаватора
+ ///
+ /// Дополнительный цвет
+ /// Признак наличия обвеса
+ /// Признак наличия опор
+ /// Признак наличия ковша
+ public EntityExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool prop, bool ladle) : base(speed, weight, bodyColor)
+ {
+ AdditionalColor = additionalColor;
+ Prop = prop;
+ Ladle = ladle;
+ }
+}
diff --git a/ProjectExcavator/ProjectExcavator/EntityExcavator.cs b/ProjectExcavator/ProjectExcavator/EntityExcavator.cs
deleted file mode 100644
index b131d5f..0000000
--- a/ProjectExcavator/ProjectExcavator/EntityExcavator.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-namespace ProjectExcavator;
-///
-/// Класс-сущность "Спортивный автомобиль"
-///
-public class EntityExcavator
-{
- ///
- /// Скорость
- ///
- public int Speed { get; private set; }
-
- ///
- /// Вес
- ///
- public double Weight { get; private set; }
-
- ///
- /// Основной цвет
- ///
- public Color BodyColor { get; private set; }
-
- ///
- /// Дополнительный цвет (для опциональных элементов)
- ///
- public Color AdditionalColor { get; private set; }
-
- ///
- /// Признак наличия обвеса
- ///
- public bool BodyKit { get; private set; }
-
- ///
- /// Признак наличия опор
- ///
- public bool Prop { get; private set; }
-
- ///
- /// Признак наличия ковша
- ///
- public bool Ladle { get; private set; }
-
- ///
- /// Шаг перемещения экскаватора
- ///
- public double Step => Speed * 100 / Weight;
-
- ///
- ///
- ///
- /// Скорсть
- /// Вес экскаватора
- /// Основной цвет
- /// Дополнительный цвет
- /// Признак наличия обвеса
- /// Признак наличия опор
- /// Признак наличия ковша
- public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool prop, bool ladle)
- {
- Speed = speed;
- Weight = weight;
- BodyColor = bodyColor;
- AdditionalColor = additionalColor;
- BodyKit = bodyKit;
- Prop = prop;
- Ladle = ladle;
- }
-}
diff --git a/ProjectExcavator/ProjectExcavator/FormExcavator.Designer.cs b/ProjectExcavator/ProjectExcavator/FormExcavator.Designer.cs
index 996a49f..bf47ad7 100644
--- a/ProjectExcavator/ProjectExcavator/FormExcavator.Designer.cs
+++ b/ProjectExcavator/ProjectExcavator/FormExcavator.Designer.cs
@@ -29,11 +29,14 @@
private void InitializeComponent()
{
pictureBoxExcavator = new PictureBox();
- buttonCreate = new Button();
+ buttonCreateExcavator = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonUp = new Button();
+ buttonCreateBulldozer = new Button();
+ comboBoxStrategy = new ComboBox();
+ buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
SuspendLayout();
//
@@ -45,17 +48,17 @@
pictureBoxExcavator.TabIndex = 0;
pictureBoxExcavator.TabStop = false;
//
- // buttonCreate
+ // buttonCreateExcavator
//
- buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
- buttonCreate.BackColor = SystemColors.Control;
- buttonCreate.Location = new Point(12, 569);
- buttonCreate.Name = "buttonCreate";
- buttonCreate.Size = new Size(75, 23);
- buttonCreate.TabIndex = 1;
- buttonCreate.Text = "Создать";
- buttonCreate.UseVisualStyleBackColor = false;
- buttonCreate.Click += buttonCreate_Click;
+ buttonCreateExcavator.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonCreateExcavator.BackColor = SystemColors.Control;
+ buttonCreateExcavator.Location = new Point(12, 569);
+ buttonCreateExcavator.Name = "buttonCreateExcavator";
+ buttonCreateExcavator.Size = new Size(198, 23);
+ buttonCreateExcavator.TabIndex = 1;
+ buttonCreateExcavator.Text = "Создать экскаватор";
+ buttonCreateExcavator.UseVisualStyleBackColor = false;
+ buttonCreateExcavator.Click += ButtonCreateExcavator_Click;
//
// buttonLeft
//
@@ -67,7 +70,7 @@
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
- buttonLeft.Click += buttonMove_Click;
+ buttonLeft.Click += ButtonMove_Click;
//
// buttonRight
//
@@ -79,7 +82,7 @@
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
- buttonRight.Click += buttonMove_Click;
+ buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
@@ -91,7 +94,7 @@
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
- buttonDown.Click += buttonMove_Click;
+ buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
@@ -103,18 +106,53 @@
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
- buttonUp.Click += buttonMove_Click;
+ buttonUp.Click += ButtonMove_Click;
+ //
+ // buttonCreateBulldozer
+ //
+ buttonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonCreateBulldozer.BackColor = SystemColors.Control;
+ buttonCreateBulldozer.Location = new Point(225, 569);
+ buttonCreateBulldozer.Name = "buttonCreateBulldozer";
+ buttonCreateBulldozer.Size = new Size(198, 23);
+ buttonCreateBulldozer.TabIndex = 6;
+ buttonCreateBulldozer.Text = "Создать бульдозер";
+ buttonCreateBulldozer.UseVisualStyleBackColor = false;
+ buttonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
+ //
+ // comboBoxStrategy
+ //
+ comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
+ comboBoxStrategy.FormattingEnabled = true;
+ comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
+ comboBoxStrategy.Location = new Point(798, 12);
+ comboBoxStrategy.Name = "comboBoxStrategy";
+ comboBoxStrategy.Size = new Size(121, 23);
+ comboBoxStrategy.TabIndex = 7;
+ //
+ // buttonStrategyStep
+ //
+ buttonStrategyStep.Location = new Point(844, 41);
+ buttonStrategyStep.Name = "buttonStrategyStep";
+ buttonStrategyStep.Size = new Size(75, 23);
+ buttonStrategyStep.TabIndex = 8;
+ buttonStrategyStep.Text = "Шаг";
+ buttonStrategyStep.UseVisualStyleBackColor = true;
+ buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormExcavator
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(931, 604);
+ Controls.Add(buttonStrategyStep);
+ Controls.Add(comboBoxStrategy);
+ Controls.Add(buttonCreateBulldozer);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
- Controls.Add(buttonCreate);
+ Controls.Add(buttonCreateExcavator);
Controls.Add(pictureBoxExcavator);
Name = "FormExcavator";
Text = "Экскаватор";
@@ -125,10 +163,13 @@
#endregion
private PictureBox pictureBoxExcavator;
- private Button buttonCreate;
+ private Button buttonCreateExcavator;
private Button buttonLeft;
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
+ private Button buttonCreateBulldozer;
+ private ComboBox comboBoxStrategy;
+ private Button buttonStrategyStep;
}
}
\ No newline at end of file
diff --git a/ProjectExcavator/ProjectExcavator/FormExcavator.cs b/ProjectExcavator/ProjectExcavator/FormExcavator.cs
index a53f52d..1b9b10f 100644
--- a/ProjectExcavator/ProjectExcavator/FormExcavator.cs
+++ b/ProjectExcavator/ProjectExcavator/FormExcavator.cs
@@ -1,43 +1,90 @@
-namespace ProjectExcavator;
+using ProjectExcavator.Drawnings;
+using ProjectExcavator.MovementStrategy;
+
+namespace ProjectExcavator;
public partial class FormExcavator : Form
{
- private DrawningExcavator? _drawningExcavator;
+ ///
+ /// Поле-объект для прорисовки объекта
+ ///
+ private DrawningBulldozer? _drawningBulldozer;
+
+ ///
+ /// Стратегия перемещения
+ ///
+ private AbstractStrategy? _strategy;
+
+ ///
+ /// Конструктор формы
+ ///
public FormExcavator()
{
InitializeComponent();
+ _strategy = null;
}
+ ///
+ /// Метод прорисовки Бульдозера
+ ///
private void Draw()
{
- if (_drawningExcavator == null)
+ if (_drawningBulldozer == null)
{
return;
}
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
Graphics gr = Graphics.FromImage(bmp);
- _drawningExcavator.DrawTransport(gr);
+ _drawningBulldozer.DrawTransport(gr);
pictureBoxExcavator.Image = bmp;
}
- private void buttonCreate_Click(object sender, EventArgs e)
+ ///
+ /// Создание объекта класса-перемещения
+ ///
+ /// Тип создаваемого объекта
+ private void CreateObject(string type)
{
Random random = new();
- _drawningExcavator = new DrawningExcavator();
- _drawningExcavator.Init(random.Next(100, 300), random.Next(1000, 3000),
+ switch (type)
+ {
+ case nameof(DrawningBulldozer):
+ _drawningBulldozer = new DrawningBulldozer(random.Next(100, 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
+ break;
+ case nameof(DrawningExcavator):
+ _drawningBulldozer = new DrawningExcavator(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
- Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
- _drawningExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
- _drawningExcavator.SetPosition(random.Next(10,100), random.Next(10,100), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
+ Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
+ break;
+ default:
+ return;
+ }
+
+ _drawningBulldozer.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
+ _drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
+ _strategy = null;
+ comboBoxStrategy.Enabled = true;
Draw();
}
- private void buttonMove_Click(object sender, EventArgs e)
+ private void ButtonCreateExcavator_Click(object sender, EventArgs e)
{
- if(_drawningExcavator == null)
+ CreateObject(nameof(DrawningExcavator));
+ }
+
+
+ private void ButtonCreateBulldozer_Click(object sender, EventArgs e)
+ {
+ CreateObject(nameof(DrawningBulldozer));
+ }
+
+ private void ButtonMove_Click(object sender, EventArgs e)
+ {
+ if (_drawningBulldozer == null)
{
return;
}
@@ -47,16 +94,16 @@ public partial class FormExcavator : Form
switch (name)
{
case "buttonUp":
- result = _drawningExcavator.MoveTransport(DirectionType.Up);
+ result = _drawningBulldozer.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
- result = _drawningExcavator.MoveTransport(DirectionType.Down);
+ result = _drawningBulldozer.MoveTransport(DirectionType.Down);
break;
case "buttonRight":
- result = _drawningExcavator.MoveTransport(DirectionType.Right);
+ result = _drawningBulldozer.MoveTransport(DirectionType.Right);
break;
case "buttonLeft":
- result = _drawningExcavator.MoveTransport(DirectionType.Left);
+ result = _drawningBulldozer.MoveTransport(DirectionType.Left);
break;
}
@@ -65,4 +112,47 @@ public partial class FormExcavator : Form
Draw();
}
}
+
+ ///
+ /// Обработка нажатия кнопки "Шаг"
+ ///
+ ///
+ ///
+ private void ButtonStrategyStep_Click(object sender, EventArgs e)
+ {
+ if (_drawningBulldozer == null)
+ {
+ return;
+ }
+
+ if (comboBoxStrategy.Enabled)
+ {
+ _strategy = comboBoxStrategy.SelectedIndex switch
+ {
+ 0 => new MoveToCenter(),
+ 1 => new MoveToBorder(),
+ _ => null,
+ };
+ if (_strategy == null)
+ {
+ return;
+ }
+ _strategy.SetData(new MoveableBulldozer(_drawningBulldozer), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
+ }
+
+ if(_strategy == null)
+ {
+ return;
+ }
+
+ comboBoxStrategy.Enabled = false;
+ _strategy.MakeStep();
+ Draw();
+
+ if (_strategy.GetStatus() == StrategyStatus.Finish)
+ {
+ comboBoxStrategy.Enabled = true;
+ _strategy = null;
+ }
+ }
}
diff --git a/ProjectExcavator/ProjectExcavator/MovementStrategy/AbstractStrategy.cs b/ProjectExcavator/ProjectExcavator/MovementStrategy/AbstractStrategy.cs
new file mode 100644
index 0000000..ccb5cc3
--- /dev/null
+++ b/ProjectExcavator/ProjectExcavator/MovementStrategy/AbstractStrategy.cs
@@ -0,0 +1,137 @@
+namespace ProjectExcavator.MovementStrategy;
+
+///
+/// Класс-стратегия перемещения объекта
+///
+public abstract class AbstractStrategy
+{
+ ///
+ /// Перемещаемый объект
+ ///
+ private IMoveableObject? _moveableObject;
+
+ ///
+ /// Статус перемещения
+ ///
+ private StrategyStatus _state = StrategyStatus.NotInit;
+
+ ///
+ /// Ширина поля
+ ///
+ protected int FieldWidth { get; private set; }
+
+ ///
+ /// Высота поля
+ ///
+ protected int FieldHeight { get; private set; }
+
+ ///
+ /// Статус перемещения
+ ///
+ ///
+ public StrategyStatus GetStatus() { return _state; }
+
+ ///
+ /// Установка данных
+ ///
+ /// Перемещаемый объект
+ /// Ширина поля
+ /// Высота поля
+ public void SetData(IMoveableObject moveableObject, int width, int height)
+ {
+ if (moveableObject == null)
+ {
+ _state = StrategyStatus.NotInit;
+ return;
+ }
+
+ _state = StrategyStatus.InProgress;
+ _moveableObject = moveableObject;
+ FieldWidth = width;
+ FieldHeight = height;
+ }
+
+ ///
+ /// Шаг перемещения
+ ///
+ public void MakeStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return;
+ }
+
+ if (IsTargetDestination())
+ {
+ _state = StrategyStatus.Finish;
+ return;
+ }
+
+ MoveToTarget();
+ }
+
+ ///
+ /// Перемещение влево
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - не удалось)
+ protected bool MoveLeft() => MoveTo(MovementDirection.Left);
+
+ ///
+ /// Перемещение вправо
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - не удалось)
+ protected bool MoveRight() => MoveTo(MovementDirection.Right);
+
+ ///
+ /// Перемещение вверх
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - не удалось)
+ protected bool MoveUp() => MoveTo(MovementDirection.Up);
+
+ ///
+ /// Перемещение вниз
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - не удалось)
+ protected bool MoveDown() => MoveTo(MovementDirection.Down);
+
+ ///
+ /// Параметры объекта
+ ///
+ protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
+
+ ///
+ /// Шаг объекта
+ ///
+ ///
+ protected int? GetStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return null;
+ }
+ return _moveableObject?.GetStep;
+ }
+
+
+ ///
+ /// Перемещение к цели
+ ///
+ protected abstract void MoveToTarget();
+
+ ///
+ /// Достигнута ли цель
+ ///
+ ///
+ protected abstract bool IsTargetDestination();
+
+
+ private bool MoveTo(MovementDirection movementDirection)
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return false;
+ }
+
+ return _moveableObject?.TryMoveObject(movementDirection) ?? false;
+ }
+}
\ No newline at end of file
diff --git a/ProjectExcavator/ProjectExcavator/MovementStrategy/IMoveableObject.cs b/ProjectExcavator/ProjectExcavator/MovementStrategy/IMoveableObject.cs
new file mode 100644
index 0000000..a96bd5d
--- /dev/null
+++ b/ProjectExcavator/ProjectExcavator/MovementStrategy/IMoveableObject.cs
@@ -0,0 +1,21 @@
+namespace ProjectExcavator.MovementStrategy;
+
+public interface IMoveableObject
+{
+ ///
+ /// Получение координаты объекта
+ ///
+ ObjectParameters? GetObjectPosition { get; }
+
+ ///
+ /// Шаг объекта
+ ///
+ int GetStep { get; }
+
+ ///
+ /// Попытка переместить объект в указанном направлении
+ ///
+ /// Направление
+ /// true - объект перемещен, false - перемещение невозможно
+ bool TryMoveObject(MovementDirection direction);
+}
diff --git a/ProjectExcavator/ProjectExcavator/MovementStrategy/MoveToBorder.cs b/ProjectExcavator/ProjectExcavator/MovementStrategy/MoveToBorder.cs
new file mode 100644
index 0000000..e0b170d
--- /dev/null
+++ b/ProjectExcavator/ProjectExcavator/MovementStrategy/MoveToBorder.cs
@@ -0,0 +1,51 @@
+namespace ProjectExcavator.MovementStrategy;
+
+public class MoveToBorder : AbstractStrategy
+{
+ protected override bool IsTargetDestination()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+
+ return objParams.RightBorder - GetStep() <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
+ objParams.DownBorder - GetStep() <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
+ }
+
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+
+ int diffX = objParams.RightBorder - FieldWidth;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+
+ int diffY = objParams.DownBorder - FieldHeight;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+}
diff --git a/ProjectExcavator/ProjectExcavator/MovementStrategy/MoveToCenter.cs b/ProjectExcavator/ProjectExcavator/MovementStrategy/MoveToCenter.cs
new file mode 100644
index 0000000..ce47061
--- /dev/null
+++ b/ProjectExcavator/ProjectExcavator/MovementStrategy/MoveToCenter.cs
@@ -0,0 +1,54 @@
+namespace ProjectExcavator.MovementStrategy;
+
+///
+/// Стратегия перемещения объекта в центр экрана
+///
+public class MoveToCenter : AbstractStrategy
+{
+ protected override bool IsTargetDestination()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+
+ return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
+ objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
+ }
+
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+
+ int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+
+ int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+}
diff --git a/ProjectExcavator/ProjectExcavator/MovementStrategy/MoveableBulldozer.cs b/ProjectExcavator/ProjectExcavator/MovementStrategy/MoveableBulldozer.cs
new file mode 100644
index 0000000..ed9e4d2
--- /dev/null
+++ b/ProjectExcavator/ProjectExcavator/MovementStrategy/MoveableBulldozer.cs
@@ -0,0 +1,64 @@
+using ProjectExcavator.Drawnings;
+
+namespace ProjectExcavator.MovementStrategy;
+
+///
+/// Класс-реализация IMoveableObject с использованием DrawningBulldozer
+///
+public class MoveableBulldozer : IMoveableObject
+{
+ ///
+ /// Поле-объект класса DrawningBulldozer или его наследника
+ ///
+ private readonly DrawningBulldozer? _bulldozer = null;
+
+ ///
+ /// Конструктор
+ ///
+ /// Объект класса DrawningBulldozer
+ public MoveableBulldozer(DrawningBulldozer bulldozer)
+ {
+ _bulldozer = bulldozer;
+ }
+
+ public ObjectParameters? GetObjectPosition
+ {
+ get
+ {
+ if (_bulldozer == null || _bulldozer.EntityBulldozer == null || !_bulldozer.GetPosX.HasValue || !_bulldozer.GetPosY.HasValue)
+ {
+ return null;
+ }
+ return new ObjectParameters(_bulldozer.GetPosX.Value, _bulldozer.GetPosY.Value, _bulldozer.GetWidth, _bulldozer.GetHeight);
+ }
+ }
+
+ public int GetStep => (int)(_bulldozer?.EntityBulldozer?.Step ?? 0);
+
+ public bool TryMoveObject(MovementDirection direction)
+ {
+ if (_bulldozer == null || _bulldozer.EntityBulldozer == null)
+ {
+ return false;
+ }
+
+ return _bulldozer.MoveTransport(GetDirectionType(direction));
+ }
+
+ ///
+ /// Конвертация из MovementDirection в DirectionType
+ ///
+ /// MovementDirection
+ /// DirectionType
+ private static DirectionType GetDirectionType(MovementDirection direction)
+ {
+ return direction switch
+ {
+ MovementDirection.Left => DirectionType.Left,
+ MovementDirection.Right => DirectionType.Right,
+ MovementDirection.Up => DirectionType.Up,
+ MovementDirection.Down => DirectionType.Down,
+ _ => DirectionType.Unknow,
+ };
+ }
+}
\ No newline at end of file
diff --git a/ProjectExcavator/ProjectExcavator/DirectionType.cs b/ProjectExcavator/ProjectExcavator/MovementStrategy/MovementDirection.cs
similarity index 82%
rename from ProjectExcavator/ProjectExcavator/DirectionType.cs
rename to ProjectExcavator/ProjectExcavator/MovementStrategy/MovementDirection.cs
index 417fbd5..f6651a1 100644
--- a/ProjectExcavator/ProjectExcavator/DirectionType.cs
+++ b/ProjectExcavator/ProjectExcavator/MovementStrategy/MovementDirection.cs
@@ -1,9 +1,9 @@
-namespace ProjectExcavator;
+namespace ProjectExcavator.MovementStrategy;
///
/// Направление перемещения
///
-public enum DirectionType
+public enum MovementDirection
{
///
/// Вверх
@@ -24,4 +24,4 @@ public enum DirectionType
/// Вправо
///
Right = 4
-}
+}
\ No newline at end of file
diff --git a/ProjectExcavator/ProjectExcavator/MovementStrategy/ObjectParameters.cs b/ProjectExcavator/ProjectExcavator/MovementStrategy/ObjectParameters.cs
new file mode 100644
index 0000000..c0c0b50
--- /dev/null
+++ b/ProjectExcavator/ProjectExcavator/MovementStrategy/ObjectParameters.cs
@@ -0,0 +1,72 @@
+namespace ProjectExcavator.MovementStrategy;
+
+///
+/// Параметры-координаты объекта
+///
+public class ObjectParameters
+{
+ ///
+ /// Координата X
+ ///
+ private readonly int _x;
+
+ ///
+ /// Координата Y
+ ///
+ private readonly int _y;
+
+ ///
+ /// Ширина объекта
+ ///
+ private readonly int _width;
+
+ ///
+ /// Высота объекта
+ ///
+ private readonly int _height;
+
+ ///
+ /// Левая граница
+ ///
+ public int LeftBorder => _x;
+
+ ///
+ /// Верхняя граница
+ ///
+ public int TopBorder => _y;
+
+ ///
+ /// Правая граница
+ ///
+ public int RightBorder => _x + _width;
+
+ ///
+ /// Нижняя граница
+ ///
+ public int DownBorder => _y + _height;
+
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleHorizontal => _x + _width / 2;
+
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleVertical => _y + _height / 2;
+
+ ///
+ /// Конструктор
+ ///
+ /// Координата X
+ /// Координата Y
+ /// Ширина объекта
+ /// Высота объекта
+ public ObjectParameters(int x, int y, int width, int height)
+ {
+ _x = x;
+ _y = y;
+ _width = width;
+ _height = height;
+ }
+}
\ No newline at end of file
diff --git a/ProjectExcavator/ProjectExcavator/MovementStrategy/StrategyStatus.cs b/ProjectExcavator/ProjectExcavator/MovementStrategy/StrategyStatus.cs
new file mode 100644
index 0000000..eb706e9
--- /dev/null
+++ b/ProjectExcavator/ProjectExcavator/MovementStrategy/StrategyStatus.cs
@@ -0,0 +1,22 @@
+namespace ProjectExcavator.MovementStrategy;
+
+///
+/// Статус выполнения операции перемещения
+///
+public enum StrategyStatus
+{
+ ///
+ /// Все готово к началу
+ ///
+ NotInit,
+
+ ///
+ /// Выполняется
+ ///
+ InProgress,
+
+ ///
+ /// Завершено
+ ///
+ Finish
+}
\ No newline at end of file