Добавление родителей и ввод конструкторов
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namespace ProjectExcavator;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningExcavator
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityExcavator? EntityExcavator { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawingExcWidth = 120; //дописать ширина
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawingExcHeight = 70; //дописать высота
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="prop">Признак наличия опор</param>
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/// <param name="ladle">Признак наличия ковша</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool prop, bool ladle)
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{
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EntityExcavator = new EntityExcavator();
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EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bodyKit, prop, ladle);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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//TODO проверка, что объект "влезает" в размеры поля
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//если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
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if(_drawingExcWidth > width || _drawingExcHeight > height) {
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue || _startPosY.HasValue)
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{
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if (_startPosX + _drawingExcWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawingExcWidth;
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}
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else if (_startPosX < 0) _startPosX = 0;
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if (_startPosY + _drawingExcHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawingExcHeight;
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}
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else if (_startPosY < 0) _startPosY = 0;
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y, int width, int height)
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{
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if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
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{
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return;
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}
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//TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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//то надо изменить координаты, чтобы он оставался в этих границах
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if (x + _drawingExcWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawingExcWidth;
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}
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else if (x < 0) _startPosX = 0;
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else _startPosX = x;
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if (y + _drawingExcHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawingExcHeight;
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}
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else if (y < 0) _startPosY = 0;
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else _startPosY = y;
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}
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/// <summary>
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/// Изменение направления движения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if(_startPosX.Value - EntityExcavator.Step > 0)
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{
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_startPosX -= (int)EntityExcavator.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if(_startPosY.Value - EntityExcavator.Step > 0)
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{
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_startPosY -= (int)EntityExcavator.Step;
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}
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return true;
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//вправо
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case DirectionType.Right:
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if(_startPosX + EntityExcavator.Step < _pictureWidth - _drawingExcWidth)
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{
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_startPosX += (int)EntityExcavator.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if(_startPosY + EntityExcavator.Step < _pictureHeight - _drawingExcHeight)
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{
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_startPosY += (int)EntityExcavator.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if(EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
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//обвесы
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if (EntityExcavator.Prop)
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{
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//Опоры
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//справа
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g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 11, 3);
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g.DrawRectangle(pen, _startPosX.Value + 87, _startPosY.Value + 43, 5, 25);
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g.DrawRectangle(pen, _startPosX.Value + 84, _startPosY.Value + 68, 11, 3);
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//слева
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g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 40, 13, 3);
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g.DrawRectangle(pen, _startPosX.Value + 4, _startPosY.Value + 43, 5, 25);
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g.DrawRectangle(pen, _startPosX.Value + 1, _startPosY.Value + 68, 11, 3);
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//покраска справа
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g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 11, 3);
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g.FillRectangle(additionalBrush, _startPosX.Value + 87, _startPosY.Value + 43, 5, 25);
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g.FillRectangle(additionalBrush, _startPosX.Value + 84, _startPosY.Value + 68, 11, 3);
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//покраска слева
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g.FillRectangle(additionalBrush, _startPosX.Value + 6, _startPosY.Value + 40, 13, 3);
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g.FillRectangle(additionalBrush, _startPosX.Value + 4, _startPosY.Value + 43, 5, 25);
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g.FillRectangle(additionalBrush, _startPosX.Value + 1, _startPosY.Value + 68, 11, 3);
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}
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if (EntityExcavator.Ladle)
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{
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//Ковш
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//ковш(стрела)
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g.DrawRectangle(pen, _startPosX.Value + 77, _startPosY.Value + 17, 14, 8);
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g.DrawRectangle(pen, _startPosX.Value + 91, _startPosY.Value + 9, 20, 7);
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g.DrawRectangle(pen, _startPosX.Value + 111, _startPosY.Value + 17, 9, 20);
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Point[] pointsLadle =
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{
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new Point(_startPosX.Value + 120, _startPosY.Value + 37),
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new Point(_startPosX.Value + 104, _startPosY.Value + 54),
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new Point(_startPosX.Value + 120, _startPosY.Value + 54),
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};
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g.FillPolygon(additionalBrush, pointsLadle);
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g.DrawPolygon(pen, pointsLadle);
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//покраска
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g.FillRectangle(additionalBrush, _startPosX.Value + 77, _startPosY.Value + 17, 14, 8);
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g.FillRectangle(additionalBrush, _startPosX.Value + 91, _startPosY.Value + 9, 20, 7);
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g.FillRectangle(additionalBrush, _startPosX.Value + 111, _startPosY.Value + 17, 9, 20);
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}
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//Границы экскаватора
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 25, /*длина*/60, /*ширина*/20); //главная нижняя
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g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 10, 5, 15);
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g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 3, 22, 22); //кабина
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Brush br = new SolidBrush(EntityExcavator.BodyColor);
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g.FillRectangle(br, _startPosX.Value + 21, _startPosY.Value + 26, 59, 19);
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g.FillRectangle(br, _startPosX.Value + 36, _startPosY.Value + 11, 4, 14);
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Brush brBlue = new SolidBrush(Color.PowderBlue);
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g.FillRectangle(brBlue, _startPosX.Value + 56, _startPosY.Value + 4, 21, 21);
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//ручка для катков
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Pen penEllip = new Pen(Color.Black);
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penEllip.Width = 2;
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//гусеницы (катки)
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g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 47, 17, 17);
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g.DrawEllipse(pen, _startPosX.Value + 63, _startPosY.Value + 47, 17, 17);
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//гусеницы (гуценица)
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g.DrawRectangle(pen, _startPosX.Value + 24, _startPosY.Value + 47, 48, 17);
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//закрашивание катков
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Brush brWhite = new SolidBrush(Color.White);
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g.FillEllipse(brWhite, _startPosX.Value + 15, _startPosY.Value + 47, 17, 17);
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g.FillEllipse(brWhite, _startPosX.Value + 63, _startPosY.Value + 47, 17, 17);
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//жирные круги
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g.DrawEllipse(penEllip, _startPosX.Value + 15, _startPosY.Value + 47, 17, 17);
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g.DrawEllipse(penEllip, _startPosX.Value + 63, _startPosY.Value + 47, 17, 17);
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//маленькие катки (верхние)
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g.DrawEllipse(penEllip, _startPosX.Value + 40, _startPosY.Value + 48, 5, 5);
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g.DrawEllipse(penEllip, _startPosX.Value + 50, _startPosY.Value + 48, 5, 5);
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//нижние катки
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g.DrawEllipse(penEllip, _startPosX.Value + 34, _startPosY.Value + 55, 8, 8);
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g.DrawEllipse(penEllip, _startPosX.Value + 44, _startPosY.Value + 55, 8, 8);
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g.DrawEllipse(penEllip, _startPosX.Value + 54, _startPosY.Value + 55, 8, 8);
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}
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}
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@ -1,4 +1,4 @@
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namespace ProjectExcavator;
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namespace ProjectExcavator.Drawnings;
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/// <summary>
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/// Направление перемещения
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240
ProjectExcavator/ProjectExcavator/Drawnings/DrawningBulldozer.cs
Normal file
240
ProjectExcavator/ProjectExcavator/Drawnings/DrawningBulldozer.cs
Normal file
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using ProjectExcavator.Entities;
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namespace ProjectExcavator.Drawnings;
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public class DrawningBulldozer
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBulldozer? EntityBulldozer { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки автомобиля
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawingExcWidth = 80; //дописать ширина
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawingExcHeight = 61; //дописать высота
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningBulldozer()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningBulldozer(int speed, double weight, Color bodyColor) : this()
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{
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EntityBulldozer = new EntityBulldozer(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawingExcWidth">Ширина прорисовки автомобиля</param>
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/// <param name="drawingExcHeight">Высота прорисовки автомобиля</param>
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protected DrawningBulldozer(int drawingExcWidth, int drawingExcHeight) : this()
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{
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_drawingExcWidth = drawingExcWidth;
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_pictureHeight = drawingExcHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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//TODO проверка, что объект "влезает" в размеры поля
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//если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
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if (_drawingExcWidth > width || _drawingExcHeight > height)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue || _startPosY.HasValue)
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{
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if (_startPosX + _drawingExcWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawingExcWidth;
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}
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else if (_startPosX < 0) _startPosX = 0;
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if (_startPosY + _drawingExcHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawingExcHeight;
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}
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else if (_startPosY < 0) _startPosY = 0;
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y, int width, int height)
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{
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if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
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{
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return;
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}
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//TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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//то надо изменить координаты, чтобы он оставался в этих границах
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if (x + _drawingExcWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawingExcWidth;
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}
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else if (x < 0) _startPosX = 0;
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else _startPosX = x;
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if (y + _drawingExcHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawingExcHeight;
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}
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else if (y < 0) _startPosY = 0;
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else _startPosY = y;
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}
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/// <summary>
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/// Изменение направления движения
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/// </summary>
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/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityBulldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityBulldozer.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityBulldozer.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityBulldozer.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityBulldozer.Step;
|
||||
}
|
||||
return true;
|
||||
//вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + EntityBulldozer.Step < _pictureWidth - _drawingExcWidth)
|
||||
{
|
||||
_startPosX += (int)EntityBulldozer.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + EntityBulldozer.Step < _pictureHeight - _drawingExcHeight)
|
||||
{
|
||||
_startPosY += (int)EntityBulldozer.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBulldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
|
||||
//Границы экскаватора
|
||||
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 22, /*длина*/60, /*ширина*/20); //главная нижняя
|
||||
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 7, 5, 15);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 22, 22); //кабина
|
||||
|
||||
Brush br = new SolidBrush(EntityBulldozer.BodyColor);
|
||||
|
||||
g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 23, 59, 19);
|
||||
g.FillRectangle(br, _startPosX.Value + 21, _startPosY.Value + 8, 4, 14);
|
||||
|
||||
Brush brBlue = new SolidBrush(Color.PowderBlue);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 41, _startPosY.Value + 1, 21, 21);
|
||||
|
||||
//ручка для катков
|
||||
Pen penEllip = new Pen(Color.Black);
|
||||
penEllip.Width = 2;
|
||||
|
||||
//гусеницы (катки)
|
||||
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 44, 17, 17);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 48, _startPosY.Value + 44, 17, 17);
|
||||
|
||||
//гусеницы (гуценица)
|
||||
g.DrawRectangle(pen, _startPosX.Value + 9, _startPosY.Value + 44, 48, 17);
|
||||
|
||||
//закрашивание катков
|
||||
Brush brWhite = new SolidBrush(Color.White);
|
||||
g.FillEllipse(brWhite, _startPosX.Value, _startPosY.Value + 44, 17, 17);
|
||||
g.FillEllipse(brWhite, _startPosX.Value + 48, _startPosY.Value + 44, 17, 17);
|
||||
|
||||
//жирные круги
|
||||
g.DrawEllipse(penEllip, _startPosX.Value, _startPosY.Value + 44, 17, 17);
|
||||
g.DrawEllipse(penEllip, _startPosX.Value + 48, _startPosY.Value + 44, 17, 17);
|
||||
|
||||
//маленькие катки (верхние)
|
||||
g.DrawEllipse(penEllip, _startPosX.Value + 25, _startPosY.Value + 45, 5, 5);
|
||||
g.DrawEllipse(penEllip, _startPosX.Value + 35, _startPosY.Value + 45, 5, 5);
|
||||
|
||||
//нижние катки
|
||||
g.DrawEllipse(penEllip, _startPosX.Value + 19, _startPosY.Value + 52, 8, 8);
|
||||
g.DrawEllipse(penEllip, _startPosX.Value + 29, _startPosY.Value + 52, 8, 8);
|
||||
g.DrawEllipse(penEllip, _startPosX.Value + 39, _startPosY.Value + 52, 8, 8);
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,88 @@
|
||||
using ProjectExcavator.Entities;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace ProjectExcavator.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningExcavator : DrawningBulldozer
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="prop">Признак наличия опор</param>
|
||||
/// <param name="ladle">Признак наличия ковша</param>
|
||||
public DrawningExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool prop, bool ladle) : base(120, 70)
|
||||
{
|
||||
EntityBulldozer = new EntityExcavator(speed, weight, bodyColor, additionalColor, prop, ladle);
|
||||
} //ДОПИСАТЬ!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBulldozer == null || EntityBulldozer is not EntityExcavator excavator || !_startPosX.HasValue || !_startPosX.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(excavator.AdditionalColor);
|
||||
|
||||
if (excavator.Prop)
|
||||
{
|
||||
//Опоры
|
||||
//справа
|
||||
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 11, 3);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 87, _startPosY.Value + 43, 5, 25);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 84, _startPosY.Value + 68, 11, 3);
|
||||
|
||||
//слева
|
||||
g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 40, 13, 3);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 4, _startPosY.Value + 43, 5, 25);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 1, _startPosY.Value + 68, 11, 3);
|
||||
|
||||
//покраска справа
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 11, 3);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 87, _startPosY.Value + 43, 5, 25);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 84, _startPosY.Value + 68, 11, 3);
|
||||
|
||||
//покраска слева
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 6, _startPosY.Value + 40, 13, 3);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 4, _startPosY.Value + 43, 5, 25);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 1, _startPosY.Value + 68, 11, 3);
|
||||
}
|
||||
|
||||
if (excavator.Ladle)
|
||||
{
|
||||
//Ковш
|
||||
//ковш(стрела)
|
||||
g.DrawRectangle(pen, _startPosX.Value + 77, _startPosY.Value + 17, 14, 8);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 91, _startPosY.Value + 9, 20, 7);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 111, _startPosY.Value + 17, 9, 20);
|
||||
|
||||
Point[] pointsLadle =
|
||||
{
|
||||
new Point(_startPosX.Value + 120, _startPosY.Value + 37),
|
||||
new Point(_startPosX.Value + 104, _startPosY.Value + 54),
|
||||
new Point(_startPosX.Value + 120, _startPosY.Value + 54),
|
||||
};
|
||||
g.FillPolygon(additionalBrush, pointsLadle);
|
||||
g.DrawPolygon(pen, pointsLadle);
|
||||
|
||||
//покраска
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 77, _startPosY.Value + 17, 14, 8);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 91, _startPosY.Value + 9, 20, 7);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 111, _startPosY.Value + 17, 9, 20);
|
||||
}
|
||||
|
||||
_startPosX += 15;
|
||||
_startPosY += 3;
|
||||
base.DrawTransport(g);
|
||||
_startPosX -= 15;
|
||||
_startPosY -= 3;
|
||||
}
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
namespace ProjectExcavator.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Бульдозер"
|
||||
/// </summary>
|
||||
public class EntityBulldozer
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения экскаватора
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорсть</param>
|
||||
/// <param name="weight">Вес экскаватора</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityBulldozer(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
namespace ProjectExcavator.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Экскаватор"
|
||||
/// </summary>
|
||||
public class EntityExcavator : EntityBulldozer
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак наличия опор
|
||||
/// </summary>
|
||||
public bool Prop { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак наличия ковша
|
||||
/// </summary>
|
||||
public bool Ladle { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса экскаватора
|
||||
/// </summary>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="prop">Признак наличия опор</param>
|
||||
/// <param name="ladle">Признак наличия ковша</param>
|
||||
public EntityExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool prop, bool ladle) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Prop = prop;
|
||||
Ladle = ladle;
|
||||
}
|
||||
}
|
@ -1,67 +0,0 @@
|
||||
namespace ProjectExcavator;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Спортивный автомобиль"
|
||||
/// </summary>
|
||||
public class EntityExcavator
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак наличия обвеса
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак наличия опор
|
||||
/// </summary>
|
||||
public bool Prop { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак наличия ковша
|
||||
/// </summary>
|
||||
public bool Ladle { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения экскаватора
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорсть</param>
|
||||
/// <param name="weight">Вес экскаватора</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="prop">Признак наличия опор</param>
|
||||
/// <param name="ladle">Признак наличия ковша</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool prop, bool ladle)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
Prop = prop;
|
||||
Ladle = ladle;
|
||||
}
|
||||
}
|
@ -29,11 +29,12 @@
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxExcavator = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonCreateExcavator = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateBulldozer = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -45,17 +46,17 @@
|
||||
pictureBoxExcavator.TabIndex = 0;
|
||||
pictureBoxExcavator.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
// buttonCreateExcavator
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.BackColor = SystemColors.Control;
|
||||
buttonCreate.Location = new Point(12, 569);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(75, 23);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = false;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
buttonCreateExcavator.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateExcavator.BackColor = SystemColors.Control;
|
||||
buttonCreateExcavator.Location = new Point(12, 569);
|
||||
buttonCreateExcavator.Name = "buttonCreateExcavator";
|
||||
buttonCreateExcavator.Size = new Size(198, 23);
|
||||
buttonCreateExcavator.TabIndex = 1;
|
||||
buttonCreateExcavator.Text = "Создать экскаватор";
|
||||
buttonCreateExcavator.UseVisualStyleBackColor = false;
|
||||
buttonCreateExcavator.Click += ButtonCreateExcavator_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
@ -67,7 +68,7 @@
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += buttonMove_Click;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
@ -79,7 +80,7 @@
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 3;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
@ -91,7 +92,7 @@
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
@ -103,18 +104,31 @@
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 5;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateBulldozer
|
||||
//
|
||||
buttonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateBulldozer.BackColor = SystemColors.Control;
|
||||
buttonCreateBulldozer.Location = new Point(225, 569);
|
||||
buttonCreateBulldozer.Name = "buttonCreateBulldozer";
|
||||
buttonCreateBulldozer.Size = new Size(198, 23);
|
||||
buttonCreateBulldozer.TabIndex = 6;
|
||||
buttonCreateBulldozer.Text = "Создать бульдозер";
|
||||
buttonCreateBulldozer.UseVisualStyleBackColor = false;
|
||||
buttonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
|
||||
//
|
||||
// FormExcavator
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(931, 604);
|
||||
Controls.Add(buttonCreateBulldozer);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(buttonCreateExcavator);
|
||||
Controls.Add(pictureBoxExcavator);
|
||||
Name = "FormExcavator";
|
||||
Text = "Экскаватор";
|
||||
@ -125,10 +139,11 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxExcavator;
|
||||
private Button buttonCreate;
|
||||
private Button buttonCreateExcavator;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateBulldozer;
|
||||
}
|
||||
}
|
@ -1,8 +1,10 @@
|
||||
namespace ProjectExcavator;
|
||||
using ProjectExcavator.Drawnings;
|
||||
|
||||
namespace ProjectExcavator;
|
||||
|
||||
public partial class FormExcavator : Form
|
||||
{
|
||||
private DrawningExcavator? _drawningExcavator;
|
||||
private DrawningBulldozer? _drawningBulldozer;
|
||||
public FormExcavator()
|
||||
{
|
||||
InitializeComponent();
|
||||
@ -10,34 +12,56 @@ public partial class FormExcavator : Form
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningExcavator == null)
|
||||
if (_drawningBulldozer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningExcavator.DrawTransport(gr);
|
||||
_drawningBulldozer.DrawTransport(gr);
|
||||
pictureBoxExcavator.Image = bmp;
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningExcavator = new DrawningExcavator();
|
||||
_drawningExcavator.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningBulldozer):
|
||||
_drawningBulldozer = new DrawningBulldozer(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningExcavator):
|
||||
_drawningBulldozer = new DrawningExcavator(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
_drawningExcavator.SetPosition(random.Next(10,100), random.Next(10,100), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawningBulldozer.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
private void ButtonCreateExcavator_Click(object sender, EventArgs e)
|
||||
{
|
||||
if(_drawningExcavator == null)
|
||||
CreateObject(nameof(DrawningExcavator));
|
||||
}
|
||||
|
||||
|
||||
private void ButtonCreateBulldozer_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningBulldozer));
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBulldozer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -47,16 +71,16 @@ public partial class FormExcavator : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningExcavator.MoveTransport(DirectionType.Up);
|
||||
result = _drawningBulldozer.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningExcavator.MoveTransport(DirectionType.Down);
|
||||
result = _drawningBulldozer.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningExcavator.MoveTransport(DirectionType.Right);
|
||||
result = _drawningBulldozer.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningExcavator.MoveTransport(DirectionType.Left);
|
||||
result = _drawningBulldozer.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -65,4 +89,5 @@ public partial class FormExcavator : Form
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user