Добавление родителей и ввод конструкторов
This commit is contained in:
parent
d6acb857ab
commit
2dc0f239ca
@ -1,276 +0,0 @@
|
|||||||
namespace ProjectExcavator;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
|
||||||
/// </summary>
|
|
||||||
public class DrawningExcavator
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность
|
|
||||||
/// </summary>
|
|
||||||
public EntityExcavator? EntityExcavator { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина окна
|
|
||||||
/// </summary>
|
|
||||||
private int? _pictureWidth;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота окна
|
|
||||||
/// </summary>
|
|
||||||
private int? _pictureHeight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Левая координата прорисовки автомобиля
|
|
||||||
/// </summary>
|
|
||||||
private int? _startPosX;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя координата прорисовки автомобиля
|
|
||||||
/// </summary>
|
|
||||||
private int? _startPosY;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина прорисовки автомобиля
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _drawingExcWidth = 120; //дописать ширина
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота прорисовки автомобиля
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _drawingExcHeight = 70; //дописать высота
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Инициализация свойств
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
|
||||||
/// <param name="prop">Признак наличия опор</param>
|
|
||||||
/// <param name="ladle">Признак наличия ковша</param>
|
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool prop, bool ladle)
|
|
||||||
{
|
|
||||||
EntityExcavator = new EntityExcavator();
|
|
||||||
EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bodyKit, prop, ladle);
|
|
||||||
_pictureWidth = null;
|
|
||||||
_pictureHeight = null;
|
|
||||||
_startPosX = null;
|
|
||||||
_startPosY = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Установка границ поля
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
|
||||||
public bool SetPictureSize(int width, int height)
|
|
||||||
{
|
|
||||||
//TODO проверка, что объект "влезает" в размеры поля
|
|
||||||
//если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
|
|
||||||
if(_drawingExcWidth > width || _drawingExcHeight > height) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
if (_startPosX.HasValue || _startPosY.HasValue)
|
|
||||||
{
|
|
||||||
if (_startPosX + _drawingExcWidth > _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX = _pictureWidth - _drawingExcWidth;
|
|
||||||
}
|
|
||||||
else if (_startPosX < 0) _startPosX = 0;
|
|
||||||
if (_startPosY + _drawingExcHeight > _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY = _pictureHeight - _drawingExcHeight;
|
|
||||||
}
|
|
||||||
else if (_startPosY < 0) _startPosY = 0;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Установка позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
public void SetPosition(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
|
||||||
//то надо изменить координаты, чтобы он оставался в этих границах
|
|
||||||
if (x + _drawingExcWidth > _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX = _pictureWidth - _drawingExcWidth;
|
|
||||||
}
|
|
||||||
else if (x < 0) _startPosX = 0;
|
|
||||||
else _startPosX = x;
|
|
||||||
|
|
||||||
if (y + _drawingExcHeight > _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY = _pictureHeight - _drawingExcHeight;
|
|
||||||
}
|
|
||||||
else if (y < 0) _startPosY = 0;
|
|
||||||
else _startPosY = y;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Изменение направления движения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
|
|
||||||
public bool MoveTransport(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
//влево
|
|
||||||
case DirectionType.Left:
|
|
||||||
if(_startPosX.Value - EntityExcavator.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosX -= (int)EntityExcavator.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//вверх
|
|
||||||
case DirectionType.Up:
|
|
||||||
if(_startPosY.Value - EntityExcavator.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosY -= (int)EntityExcavator.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//вправо
|
|
||||||
case DirectionType.Right:
|
|
||||||
if(_startPosX + EntityExcavator.Step < _pictureWidth - _drawingExcWidth)
|
|
||||||
{
|
|
||||||
_startPosX += (int)EntityExcavator.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//вниз
|
|
||||||
case DirectionType.Down:
|
|
||||||
if(_startPosY + EntityExcavator.Step < _pictureHeight - _drawingExcHeight)
|
|
||||||
{
|
|
||||||
_startPosY += (int)EntityExcavator.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
public void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if(EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
|
|
||||||
|
|
||||||
//обвесы
|
|
||||||
if (EntityExcavator.Prop)
|
|
||||||
{
|
|
||||||
//Опоры
|
|
||||||
//справа
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 11, 3);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 87, _startPosY.Value + 43, 5, 25);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 84, _startPosY.Value + 68, 11, 3);
|
|
||||||
|
|
||||||
//слева
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 40, 13, 3);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 4, _startPosY.Value + 43, 5, 25);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 1, _startPosY.Value + 68, 11, 3);
|
|
||||||
|
|
||||||
//покраска справа
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 11, 3);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 87, _startPosY.Value + 43, 5, 25);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 84, _startPosY.Value + 68, 11, 3);
|
|
||||||
|
|
||||||
//покраска слева
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 6, _startPosY.Value + 40, 13, 3);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 4, _startPosY.Value + 43, 5, 25);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 1, _startPosY.Value + 68, 11, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (EntityExcavator.Ladle)
|
|
||||||
{
|
|
||||||
//Ковш
|
|
||||||
//ковш(стрела)
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 77, _startPosY.Value + 17, 14, 8);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 91, _startPosY.Value + 9, 20, 7);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 111, _startPosY.Value + 17, 9, 20);
|
|
||||||
|
|
||||||
Point[] pointsLadle =
|
|
||||||
{
|
|
||||||
new Point(_startPosX.Value + 120, _startPosY.Value + 37),
|
|
||||||
new Point(_startPosX.Value + 104, _startPosY.Value + 54),
|
|
||||||
new Point(_startPosX.Value + 120, _startPosY.Value + 54),
|
|
||||||
};
|
|
||||||
g.FillPolygon(additionalBrush, pointsLadle);
|
|
||||||
g.DrawPolygon(pen, pointsLadle);
|
|
||||||
|
|
||||||
//покраска
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 77, _startPosY.Value + 17, 14, 8);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 91, _startPosY.Value + 9, 20, 7);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 111, _startPosY.Value + 17, 9, 20);
|
|
||||||
}
|
|
||||||
|
|
||||||
//Границы экскаватора
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 25, /*длина*/60, /*ширина*/20); //главная нижняя
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 10, 5, 15);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 3, 22, 22); //кабина
|
|
||||||
|
|
||||||
Brush br = new SolidBrush(EntityExcavator.BodyColor);
|
|
||||||
|
|
||||||
g.FillRectangle(br, _startPosX.Value + 21, _startPosY.Value + 26, 59, 19);
|
|
||||||
g.FillRectangle(br, _startPosX.Value + 36, _startPosY.Value + 11, 4, 14);
|
|
||||||
|
|
||||||
Brush brBlue = new SolidBrush(Color.PowderBlue);
|
|
||||||
g.FillRectangle(brBlue, _startPosX.Value + 56, _startPosY.Value + 4, 21, 21);
|
|
||||||
|
|
||||||
//ручка для катков
|
|
||||||
Pen penEllip = new Pen(Color.Black);
|
|
||||||
penEllip.Width = 2;
|
|
||||||
|
|
||||||
//гусеницы (катки)
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 47, 17, 17);
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value + 63, _startPosY.Value + 47, 17, 17);
|
|
||||||
|
|
||||||
//гусеницы (гуценица)
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 24, _startPosY.Value + 47, 48, 17);
|
|
||||||
|
|
||||||
//закрашивание катков
|
|
||||||
Brush brWhite = new SolidBrush(Color.White);
|
|
||||||
g.FillEllipse(brWhite, _startPosX.Value + 15, _startPosY.Value + 47, 17, 17);
|
|
||||||
g.FillEllipse(brWhite, _startPosX.Value + 63, _startPosY.Value + 47, 17, 17);
|
|
||||||
|
|
||||||
//жирные круги
|
|
||||||
g.DrawEllipse(penEllip, _startPosX.Value + 15, _startPosY.Value + 47, 17, 17);
|
|
||||||
g.DrawEllipse(penEllip, _startPosX.Value + 63, _startPosY.Value + 47, 17, 17);
|
|
||||||
|
|
||||||
//маленькие катки (верхние)
|
|
||||||
g.DrawEllipse(penEllip, _startPosX.Value + 40, _startPosY.Value + 48, 5, 5);
|
|
||||||
g.DrawEllipse(penEllip, _startPosX.Value + 50, _startPosY.Value + 48, 5, 5);
|
|
||||||
|
|
||||||
//нижние катки
|
|
||||||
g.DrawEllipse(penEllip, _startPosX.Value + 34, _startPosY.Value + 55, 8, 8);
|
|
||||||
g.DrawEllipse(penEllip, _startPosX.Value + 44, _startPosY.Value + 55, 8, 8);
|
|
||||||
g.DrawEllipse(penEllip, _startPosX.Value + 54, _startPosY.Value + 55, 8, 8);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,4 +1,4 @@
|
|||||||
namespace ProjectExcavator;
|
namespace ProjectExcavator.Drawnings;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Направление перемещения
|
/// Направление перемещения
|
240
ProjectExcavator/ProjectExcavator/Drawnings/DrawningBulldozer.cs
Normal file
240
ProjectExcavator/ProjectExcavator/Drawnings/DrawningBulldozer.cs
Normal file
@ -0,0 +1,240 @@
|
|||||||
|
using ProjectExcavator.Entities;
|
||||||
|
|
||||||
|
namespace ProjectExcavator.Drawnings;
|
||||||
|
|
||||||
|
public class DrawningBulldozer
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность
|
||||||
|
/// </summary>
|
||||||
|
public EntityBulldozer? EntityBulldozer { get; protected set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина окна
|
||||||
|
/// </summary>
|
||||||
|
private int? _pictureWidth;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота окна
|
||||||
|
/// </summary>
|
||||||
|
private int? _pictureHeight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Левая координата прорисовки автомобиля
|
||||||
|
/// </summary>
|
||||||
|
protected int? _startPosX;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя координата прорисовки автомобиля
|
||||||
|
/// </summary>
|
||||||
|
protected int? _startPosY;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина прорисовки автомобиля
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _drawingExcWidth = 80; //дописать ширина
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота прорисовки автомобиля
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _drawingExcHeight = 61; //дописать высота
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Пустой конструктор
|
||||||
|
/// </summary>
|
||||||
|
private DrawningBulldozer()
|
||||||
|
{
|
||||||
|
_pictureWidth = null;
|
||||||
|
_pictureHeight = null;
|
||||||
|
_startPosX = null;
|
||||||
|
_startPosY = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public DrawningBulldozer(int speed, double weight, Color bodyColor) : this()
|
||||||
|
{
|
||||||
|
EntityBulldozer = new EntityBulldozer(speed, weight, bodyColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор для наследников
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="drawingExcWidth">Ширина прорисовки автомобиля</param>
|
||||||
|
/// <param name="drawingExcHeight">Высота прорисовки автомобиля</param>
|
||||||
|
protected DrawningBulldozer(int drawingExcWidth, int drawingExcHeight) : this()
|
||||||
|
{
|
||||||
|
_drawingExcWidth = drawingExcWidth;
|
||||||
|
_pictureHeight = drawingExcHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка границ поля
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||||
|
public bool SetPictureSize(int width, int height)
|
||||||
|
{
|
||||||
|
//TODO проверка, что объект "влезает" в размеры поля
|
||||||
|
//если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
|
||||||
|
if (_drawingExcWidth > width || _drawingExcHeight > height)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
if (_startPosX.HasValue || _startPosY.HasValue)
|
||||||
|
{
|
||||||
|
if (_startPosX + _drawingExcWidth > _pictureWidth)
|
||||||
|
{
|
||||||
|
_startPosX = _pictureWidth - _drawingExcWidth;
|
||||||
|
}
|
||||||
|
else if (_startPosX < 0) _startPosX = 0;
|
||||||
|
if (_startPosY + _drawingExcHeight > _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosY = _pictureHeight - _drawingExcHeight;
|
||||||
|
}
|
||||||
|
else if (_startPosY < 0) _startPosY = 0;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка позиции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
public void SetPosition(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
||||||
|
//то надо изменить координаты, чтобы он оставался в этих границах
|
||||||
|
if (x + _drawingExcWidth > _pictureWidth)
|
||||||
|
{
|
||||||
|
_startPosX = _pictureWidth - _drawingExcWidth;
|
||||||
|
}
|
||||||
|
else if (x < 0) _startPosX = 0;
|
||||||
|
else _startPosX = x;
|
||||||
|
|
||||||
|
if (y + _drawingExcHeight > _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosY = _pictureHeight - _drawingExcHeight;
|
||||||
|
}
|
||||||
|
else if (y < 0) _startPosY = 0;
|
||||||
|
else _startPosY = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Изменение направления движения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
|
||||||
|
public bool MoveTransport(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (EntityBulldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
//влево
|
||||||
|
case DirectionType.Left:
|
||||||
|
if (_startPosX.Value - EntityBulldozer.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosX -= (int)EntityBulldozer.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вверх
|
||||||
|
case DirectionType.Up:
|
||||||
|
if (_startPosY.Value - EntityBulldozer.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosY -= (int)EntityBulldozer.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
if (_startPosX + EntityBulldozer.Step < _pictureWidth - _drawingExcWidth)
|
||||||
|
{
|
||||||
|
_startPosX += (int)EntityBulldozer.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
if (_startPosY + EntityBulldozer.Step < _pictureHeight - _drawingExcHeight)
|
||||||
|
{
|
||||||
|
_startPosY += (int)EntityBulldozer.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Прорисовка объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
public virtual void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityBulldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
|
||||||
|
//Границы экскаватора
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 22, /*длина*/60, /*ширина*/20); //главная нижняя
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 7, 5, 15);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 22, 22); //кабина
|
||||||
|
|
||||||
|
Brush br = new SolidBrush(EntityBulldozer.BodyColor);
|
||||||
|
|
||||||
|
g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 23, 59, 19);
|
||||||
|
g.FillRectangle(br, _startPosX.Value + 21, _startPosY.Value + 8, 4, 14);
|
||||||
|
|
||||||
|
Brush brBlue = new SolidBrush(Color.PowderBlue);
|
||||||
|
g.FillRectangle(brBlue, _startPosX.Value + 41, _startPosY.Value + 1, 21, 21);
|
||||||
|
|
||||||
|
//ручка для катков
|
||||||
|
Pen penEllip = new Pen(Color.Black);
|
||||||
|
penEllip.Width = 2;
|
||||||
|
|
||||||
|
//гусеницы (катки)
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 44, 17, 17);
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 48, _startPosY.Value + 44, 17, 17);
|
||||||
|
|
||||||
|
//гусеницы (гуценица)
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 9, _startPosY.Value + 44, 48, 17);
|
||||||
|
|
||||||
|
//закрашивание катков
|
||||||
|
Brush brWhite = new SolidBrush(Color.White);
|
||||||
|
g.FillEllipse(brWhite, _startPosX.Value, _startPosY.Value + 44, 17, 17);
|
||||||
|
g.FillEllipse(brWhite, _startPosX.Value + 48, _startPosY.Value + 44, 17, 17);
|
||||||
|
|
||||||
|
//жирные круги
|
||||||
|
g.DrawEllipse(penEllip, _startPosX.Value, _startPosY.Value + 44, 17, 17);
|
||||||
|
g.DrawEllipse(penEllip, _startPosX.Value + 48, _startPosY.Value + 44, 17, 17);
|
||||||
|
|
||||||
|
//маленькие катки (верхние)
|
||||||
|
g.DrawEllipse(penEllip, _startPosX.Value + 25, _startPosY.Value + 45, 5, 5);
|
||||||
|
g.DrawEllipse(penEllip, _startPosX.Value + 35, _startPosY.Value + 45, 5, 5);
|
||||||
|
|
||||||
|
//нижние катки
|
||||||
|
g.DrawEllipse(penEllip, _startPosX.Value + 19, _startPosY.Value + 52, 8, 8);
|
||||||
|
g.DrawEllipse(penEllip, _startPosX.Value + 29, _startPosY.Value + 52, 8, 8);
|
||||||
|
g.DrawEllipse(penEllip, _startPosX.Value + 39, _startPosY.Value + 52, 8, 8);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,88 @@
|
|||||||
|
using ProjectExcavator.Entities;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
|
||||||
|
namespace ProjectExcavator.Drawnings;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||||
|
/// </summary>
|
||||||
|
public class DrawningExcavator : DrawningBulldozer
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
|
/// <param name="prop">Признак наличия опор</param>
|
||||||
|
/// <param name="ladle">Признак наличия ковша</param>
|
||||||
|
public DrawningExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool prop, bool ladle) : base(120, 70)
|
||||||
|
{
|
||||||
|
EntityBulldozer = new EntityExcavator(speed, weight, bodyColor, additionalColor, prop, ladle);
|
||||||
|
} //ДОПИСАТЬ!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||||
|
|
||||||
|
public override void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityBulldozer == null || EntityBulldozer is not EntityExcavator excavator || !_startPosX.HasValue || !_startPosX.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
Brush additionalBrush = new SolidBrush(excavator.AdditionalColor);
|
||||||
|
|
||||||
|
if (excavator.Prop)
|
||||||
|
{
|
||||||
|
//Опоры
|
||||||
|
//справа
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 11, 3);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 87, _startPosY.Value + 43, 5, 25);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 84, _startPosY.Value + 68, 11, 3);
|
||||||
|
|
||||||
|
//слева
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 40, 13, 3);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 4, _startPosY.Value + 43, 5, 25);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 1, _startPosY.Value + 68, 11, 3);
|
||||||
|
|
||||||
|
//покраска справа
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 11, 3);
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 87, _startPosY.Value + 43, 5, 25);
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 84, _startPosY.Value + 68, 11, 3);
|
||||||
|
|
||||||
|
//покраска слева
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 6, _startPosY.Value + 40, 13, 3);
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 4, _startPosY.Value + 43, 5, 25);
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 1, _startPosY.Value + 68, 11, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (excavator.Ladle)
|
||||||
|
{
|
||||||
|
//Ковш
|
||||||
|
//ковш(стрела)
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 77, _startPosY.Value + 17, 14, 8);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 91, _startPosY.Value + 9, 20, 7);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 111, _startPosY.Value + 17, 9, 20);
|
||||||
|
|
||||||
|
Point[] pointsLadle =
|
||||||
|
{
|
||||||
|
new Point(_startPosX.Value + 120, _startPosY.Value + 37),
|
||||||
|
new Point(_startPosX.Value + 104, _startPosY.Value + 54),
|
||||||
|
new Point(_startPosX.Value + 120, _startPosY.Value + 54),
|
||||||
|
};
|
||||||
|
g.FillPolygon(additionalBrush, pointsLadle);
|
||||||
|
g.DrawPolygon(pen, pointsLadle);
|
||||||
|
|
||||||
|
//покраска
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 77, _startPosY.Value + 17, 14, 8);
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 91, _startPosY.Value + 9, 20, 7);
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 111, _startPosY.Value + 17, 9, 20);
|
||||||
|
}
|
||||||
|
|
||||||
|
_startPosX += 15;
|
||||||
|
_startPosY += 3;
|
||||||
|
base.DrawTransport(g);
|
||||||
|
_startPosX -= 15;
|
||||||
|
_startPosY -= 3;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,39 @@
|
|||||||
|
namespace ProjectExcavator.Entities;
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Бульдозер"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityBulldozer
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения экскаватора
|
||||||
|
/// </summary>
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор сущности
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорсть</param>
|
||||||
|
/// <param name="weight">Вес экскаватора</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public EntityBulldozer(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,35 @@
|
|||||||
|
namespace ProjectExcavator.Entities;
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Экскаватор"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityExcavator : EntityBulldozer
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Дополнительный цвет (для опциональных элементов)
|
||||||
|
/// </summary>
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Признак наличия опор
|
||||||
|
/// </summary>
|
||||||
|
public bool Prop { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Признак наличия ковша
|
||||||
|
/// </summary>
|
||||||
|
public bool Ladle { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Инициализация полей объекта-класса экскаватора
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
|
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||||
|
/// <param name="prop">Признак наличия опор</param>
|
||||||
|
/// <param name="ladle">Признак наличия ковша</param>
|
||||||
|
public EntityExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool prop, bool ladle) : base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
Prop = prop;
|
||||||
|
Ladle = ladle;
|
||||||
|
}
|
||||||
|
}
|
@ -1,67 +0,0 @@
|
|||||||
namespace ProjectExcavator;
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность "Спортивный автомобиль"
|
|
||||||
/// </summary>
|
|
||||||
public class EntityExcavator
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
|
||||||
/// </summary>
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Признак наличия обвеса
|
|
||||||
/// </summary>
|
|
||||||
public bool BodyKit { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Признак наличия опор
|
|
||||||
/// </summary>
|
|
||||||
public bool Prop { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Признак наличия ковша
|
|
||||||
/// </summary>
|
|
||||||
public bool Ladle { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения экскаватора
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорсть</param>
|
|
||||||
/// <param name="weight">Вес экскаватора</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
|
||||||
/// <param name="prop">Признак наличия опор</param>
|
|
||||||
/// <param name="ladle">Признак наличия ковша</param>
|
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool prop, bool ladle)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
BodyKit = bodyKit;
|
|
||||||
Prop = prop;
|
|
||||||
Ladle = ladle;
|
|
||||||
}
|
|
||||||
}
|
|
@ -29,11 +29,12 @@
|
|||||||
private void InitializeComponent()
|
private void InitializeComponent()
|
||||||
{
|
{
|
||||||
pictureBoxExcavator = new PictureBox();
|
pictureBoxExcavator = new PictureBox();
|
||||||
buttonCreate = new Button();
|
buttonCreateExcavator = new Button();
|
||||||
buttonLeft = new Button();
|
buttonLeft = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
buttonUp = new Button();
|
buttonUp = new Button();
|
||||||
|
buttonCreateBulldozer = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
@ -45,17 +46,17 @@
|
|||||||
pictureBoxExcavator.TabIndex = 0;
|
pictureBoxExcavator.TabIndex = 0;
|
||||||
pictureBoxExcavator.TabStop = false;
|
pictureBoxExcavator.TabStop = false;
|
||||||
//
|
//
|
||||||
// buttonCreate
|
// buttonCreateExcavator
|
||||||
//
|
//
|
||||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreateExcavator.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreate.BackColor = SystemColors.Control;
|
buttonCreateExcavator.BackColor = SystemColors.Control;
|
||||||
buttonCreate.Location = new Point(12, 569);
|
buttonCreateExcavator.Location = new Point(12, 569);
|
||||||
buttonCreate.Name = "buttonCreate";
|
buttonCreateExcavator.Name = "buttonCreateExcavator";
|
||||||
buttonCreate.Size = new Size(75, 23);
|
buttonCreateExcavator.Size = new Size(198, 23);
|
||||||
buttonCreate.TabIndex = 1;
|
buttonCreateExcavator.TabIndex = 1;
|
||||||
buttonCreate.Text = "Создать";
|
buttonCreateExcavator.Text = "Создать экскаватор";
|
||||||
buttonCreate.UseVisualStyleBackColor = false;
|
buttonCreateExcavator.UseVisualStyleBackColor = false;
|
||||||
buttonCreate.Click += buttonCreate_Click;
|
buttonCreateExcavator.Click += ButtonCreateExcavator_Click;
|
||||||
//
|
//
|
||||||
// buttonLeft
|
// buttonLeft
|
||||||
//
|
//
|
||||||
@ -67,7 +68,7 @@
|
|||||||
buttonLeft.Size = new Size(35, 35);
|
buttonLeft.Size = new Size(35, 35);
|
||||||
buttonLeft.TabIndex = 2;
|
buttonLeft.TabIndex = 2;
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
buttonLeft.Click += buttonMove_Click;
|
buttonLeft.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
// buttonRight
|
// buttonRight
|
||||||
//
|
//
|
||||||
@ -79,7 +80,7 @@
|
|||||||
buttonRight.Size = new Size(35, 35);
|
buttonRight.Size = new Size(35, 35);
|
||||||
buttonRight.TabIndex = 3;
|
buttonRight.TabIndex = 3;
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
buttonRight.Click += buttonMove_Click;
|
buttonRight.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
// buttonDown
|
// buttonDown
|
||||||
//
|
//
|
||||||
@ -91,7 +92,7 @@
|
|||||||
buttonDown.Size = new Size(35, 35);
|
buttonDown.Size = new Size(35, 35);
|
||||||
buttonDown.TabIndex = 4;
|
buttonDown.TabIndex = 4;
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
buttonDown.Click += buttonMove_Click;
|
buttonDown.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
// buttonUp
|
// buttonUp
|
||||||
//
|
//
|
||||||
@ -103,18 +104,31 @@
|
|||||||
buttonUp.Size = new Size(35, 35);
|
buttonUp.Size = new Size(35, 35);
|
||||||
buttonUp.TabIndex = 5;
|
buttonUp.TabIndex = 5;
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
buttonUp.Click += buttonMove_Click;
|
buttonUp.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonCreateBulldozer
|
||||||
|
//
|
||||||
|
buttonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCreateBulldozer.BackColor = SystemColors.Control;
|
||||||
|
buttonCreateBulldozer.Location = new Point(225, 569);
|
||||||
|
buttonCreateBulldozer.Name = "buttonCreateBulldozer";
|
||||||
|
buttonCreateBulldozer.Size = new Size(198, 23);
|
||||||
|
buttonCreateBulldozer.TabIndex = 6;
|
||||||
|
buttonCreateBulldozer.Text = "Создать бульдозер";
|
||||||
|
buttonCreateBulldozer.UseVisualStyleBackColor = false;
|
||||||
|
buttonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
|
||||||
//
|
//
|
||||||
// FormExcavator
|
// FormExcavator
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(931, 604);
|
ClientSize = new Size(931, 604);
|
||||||
|
Controls.Add(buttonCreateBulldozer);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonLeft);
|
Controls.Add(buttonLeft);
|
||||||
Controls.Add(buttonCreate);
|
Controls.Add(buttonCreateExcavator);
|
||||||
Controls.Add(pictureBoxExcavator);
|
Controls.Add(pictureBoxExcavator);
|
||||||
Name = "FormExcavator";
|
Name = "FormExcavator";
|
||||||
Text = "Экскаватор";
|
Text = "Экскаватор";
|
||||||
@ -125,10 +139,11 @@
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
private PictureBox pictureBoxExcavator;
|
private PictureBox pictureBoxExcavator;
|
||||||
private Button buttonCreate;
|
private Button buttonCreateExcavator;
|
||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
|
private Button buttonCreateBulldozer;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,8 +1,10 @@
|
|||||||
namespace ProjectExcavator;
|
using ProjectExcavator.Drawnings;
|
||||||
|
|
||||||
|
namespace ProjectExcavator;
|
||||||
|
|
||||||
public partial class FormExcavator : Form
|
public partial class FormExcavator : Form
|
||||||
{
|
{
|
||||||
private DrawningExcavator? _drawningExcavator;
|
private DrawningBulldozer? _drawningBulldozer;
|
||||||
public FormExcavator()
|
public FormExcavator()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
@ -10,34 +12,56 @@ public partial class FormExcavator : Form
|
|||||||
|
|
||||||
private void Draw()
|
private void Draw()
|
||||||
{
|
{
|
||||||
if (_drawningExcavator == null)
|
if (_drawningBulldozer == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
_drawningExcavator.DrawTransport(gr);
|
_drawningBulldozer.DrawTransport(gr);
|
||||||
pictureBoxExcavator.Image = bmp;
|
pictureBoxExcavator.Image = bmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void buttonCreate_Click(object sender, EventArgs e)
|
private void CreateObject(string type)
|
||||||
{
|
{
|
||||||
Random random = new();
|
Random random = new();
|
||||||
_drawningExcavator = new DrawningExcavator();
|
switch (type)
|
||||||
_drawningExcavator.Init(random.Next(100, 300), random.Next(1000, 3000),
|
{
|
||||||
|
case nameof(DrawningBulldozer):
|
||||||
|
_drawningBulldozer = new DrawningBulldozer(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||||
|
break;
|
||||||
|
case nameof(DrawningExcavator):
|
||||||
|
_drawningBulldozer = new DrawningExcavator(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
_drawningExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
break;
|
||||||
_drawningExcavator.SetPosition(random.Next(10,100), random.Next(10,100), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_drawningBulldozer.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||||
|
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||||
|
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void buttonMove_Click(object sender, EventArgs e)
|
private void ButtonCreateExcavator_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if(_drawningExcavator == null)
|
CreateObject(nameof(DrawningExcavator));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void ButtonCreateBulldozer_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
CreateObject(nameof(DrawningBulldozer));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningBulldozer == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -47,16 +71,16 @@ public partial class FormExcavator : Form
|
|||||||
switch (name)
|
switch (name)
|
||||||
{
|
{
|
||||||
case "buttonUp":
|
case "buttonUp":
|
||||||
result = _drawningExcavator.MoveTransport(DirectionType.Up);
|
result = _drawningBulldozer.MoveTransport(DirectionType.Up);
|
||||||
break;
|
break;
|
||||||
case "buttonDown":
|
case "buttonDown":
|
||||||
result = _drawningExcavator.MoveTransport(DirectionType.Down);
|
result = _drawningBulldozer.MoveTransport(DirectionType.Down);
|
||||||
break;
|
break;
|
||||||
case "buttonRight":
|
case "buttonRight":
|
||||||
result = _drawningExcavator.MoveTransport(DirectionType.Right);
|
result = _drawningBulldozer.MoveTransport(DirectionType.Right);
|
||||||
break;
|
break;
|
||||||
case "buttonLeft":
|
case "buttonLeft":
|
||||||
result = _drawningExcavator.MoveTransport(DirectionType.Left);
|
result = _drawningBulldozer.MoveTransport(DirectionType.Left);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -65,4 +89,5 @@ public partial class FormExcavator : Form
|
|||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user