diff --git a/ProjectStormtrooper/ProjectStormtrooper/DirectionType.cs b/ProjectStormtrooper/ProjectStormtrooper/DirectionType.cs new file mode 100644 index 0000000..c1a12a6 --- /dev/null +++ b/ProjectStormtrooper/ProjectStormtrooper/DirectionType.cs @@ -0,0 +1,24 @@ +namespace ProjectStormtrooper; + +/// +/// Направление перемещения +/// +public enum DirectionType +{ + /// + /// Вверх + /// + Up = 1, + /// + /// Вниз + /// + Down = 2, + /// + /// Влево + /// + Left = 3, + /// + /// Вправо + /// + Right = 4 +} diff --git a/ProjectStormtrooper/ProjectStormtrooper/DrawingStormtrooper.cs b/ProjectStormtrooper/ProjectStormtrooper/DrawingStormtrooper.cs new file mode 100644 index 0000000..9b31d37 --- /dev/null +++ b/ProjectStormtrooper/ProjectStormtrooper/DrawingStormtrooper.cs @@ -0,0 +1,233 @@ +namespace ProjectStormtrooper; +/// +/// Класс, отвечающий за прорисовку и перемещение объекта-сущности +/// +public class DrawingStormtrooper +{ + public EntityStormtrooper? EntityStormtrooper { get; private set; } + /// + /// Ширина окна + /// + private int? _pictureWidth; + + /// + /// Высота окна + /// + private int? _pictureHeight; + + /// + /// Левая координата прорисовки бомбардировщика + /// + private int? _startPosX; + + /// + /// Верхняя кооридната прорисовки бомбардировщика + /// + private int? _startPosY; + + /// + /// Ширина прорисовки бомбардировщика + /// + private readonly int _drawningStormtrooperWidth = 140; + + /// + /// Высота прорисовки бомбардировщика + /// + private readonly int _drawningStormtrooperHeight = 135; + + /// + /// Инициализация свойств + /// + /// Скорость + /// Вес + /// Основной цвет + /// Дополнительный цвет + /// Признак наличия двигателей + /// Признак наличия бомб + /// Признак наличия ракет + public void Init(int speed, double weight, Color bodyColor, Color + additionalColor, bool engines, bool bombs, bool rockets) + { + EntityStormtrooper = new EntityStormtrooper(); + EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, + engines, bombs, rockets); + _pictureWidth = null; + _pictureHeight = null; + _startPosX = null; + _startPosY = null; + } + + /// + /// Установка границ поля + /// + /// Ширина поля + /// Высота поля + /// true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах + public bool SetPictureSize(int width, int height) + { + // TODO проверка, что объект "влезает" в размеры поля + // если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена + if (width < _drawningStormtrooperWidth || height < _drawningStormtrooperHeight) return false; + _pictureWidth = width; + _pictureHeight = height; + if (_startPosX != null && _startPosY != null) + { + if (_startPosX + _drawningStormtrooperWidth > _pictureWidth) + { + _startPosX = -_drawningStormtrooperWidth + _pictureWidth; + } + else if (_startPosX < 0) + { + _startPosX = 0; + } + if (_startPosY + _drawningStormtrooperHeight > _pictureHeight) + { + _startPosY = -_drawningStormtrooperHeight + _pictureHeight; + } + else if (_startPosY < 0) + { + _startPosY = 0; + } + } + return true; + } + /// + /// Установка позиции + /// + /// Координата X + /// Координата Y + public void SetPosition(int x, int y) + { + if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) + { + return; + } + // TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы + // то надо изменить координаты, чтобы он оставался в этих границах + if (x + _drawningStormtrooperWidth > _pictureWidth) + { + _startPosX = x - (x + _drawningStormtrooperWidth - _pictureWidth); + } + else if (x < 0) + { + _startPosX = 0; + } + else + { + _startPosX = x; + } + if (y + _drawningStormtrooperHeight > _pictureHeight) + { + _startPosY = y - (y + _drawningStormtrooperHeight - _pictureHeight); + } + else if (y < 0) + { + _startPosY = 0; + } + else + { + _startPosY = y; + } + } + + /// + /// Изменение направления перемещения + /// + /// Направление + /// true - перемещене выполнено, false - перемещение невозможно + public bool MoveTransport(DirectionType direction) + { + if (EntityStormtrooper == null || !_startPosX.HasValue || + !_startPosY.HasValue) + { + return false; + } + switch (direction) + { + //влево + case DirectionType.Left: + if (_startPosX.Value - EntityStormtrooper.Step > 0) + { + _startPosX -= (int)EntityStormtrooper.Step; + } + return true; + //вверх + case DirectionType.Up: + if (_startPosY.Value - EntityStormtrooper.Step > 0) + { + _startPosY -= (int)EntityStormtrooper.Step; + } + return true; + // вправо + case DirectionType.Right: + //TODO прописать логику сдвига в право + if (_startPosX + _drawningStormtrooperWidth + EntityStormtrooper.Step < _pictureWidth) + { + _startPosX += (int)EntityStormtrooper.Step; + }; + return true; + //вниз + case DirectionType.Down: + //TODO прописать логику сдвига в вниз + if (_startPosY + _drawningStormtrooperHeight + EntityStormtrooper.Step < _pictureHeight) + { + _startPosY += (int)EntityStormtrooper.Step; + } + return true; + default: + return false; + } + } + /// + /// Прорисовка объекта + /// + /// + public void DrawTransport(Graphics g) + { + if (EntityStormtrooper == null || !_startPosX.HasValue || + !_startPosY.HasValue) + { + return; + } + Pen pen = new(Color.Black); + Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor); + Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor); + //Тело бомбардировщика + g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20); + //Задние крылья бомбардировщика + g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value + 30, _startPosX.Value + 140, _startPosY.Value + 110); + g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value + 110, _startPosX.Value + 120, _startPosY.Value + 90); + g.DrawLine(pen, _startPosX.Value + 120, _startPosY.Value + 90, _startPosX.Value + 120, _startPosY.Value + 80); + g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value + 30, _startPosX.Value + 120, _startPosY.Value + 50); + g.DrawLine(pen, _startPosX.Value + 120, _startPosY.Value + 50, _startPosX.Value + 120, _startPosY.Value + 60); + //Крылья бомбардировщика + g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value, _startPosX.Value + 50, _startPosY.Value + 60); + g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 80, _startPosX.Value + 50, _startPosY.Value + 135); + g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 135, _startPosX.Value + 60, _startPosY.Value + 135); + g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 135, _startPosX.Value + 65, _startPosY.Value + 80); + g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value, _startPosX.Value + 60, _startPosY.Value); + g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value, _startPosX.Value + 65, _startPosY.Value + 60); + ///Нос бомбардировщика + Point[] Nose = new Point[3]; + Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80; + Nose[1].X = _startPosX.Value; Nose[1].Y = _startPosY.Value + 70; + Nose[2].X = _startPosX.Value + 20; Nose[2].Y = _startPosY.Value + 60; + g.FillPolygon(bodyColorBrush, Nose); + //Ракеты бомбардировщика + if (EntityStormtrooper.Rockets) + { + g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 20, 15, 5); + g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 110, 15, 5); + + } + //Бомбы бомбардировщика + if (EntityStormtrooper.Bombs) + { + g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 40, 10, 10); + g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 90, 10, 10); + } + } +} + + + diff --git a/ProjectStormtrooper/ProjectStormtrooper/EntityStormtrooper.cs b/ProjectStormtrooper/ProjectStormtrooper/EntityStormtrooper.cs new file mode 100644 index 0000000..8ee508f --- /dev/null +++ b/ProjectStormtrooper/ProjectStormtrooper/EntityStormtrooper.cs @@ -0,0 +1,71 @@ +namespace ProjectStormtrooper; + +/// +/// Класс-сущность "Бомбардировщик" +/// +public class EntityStormtrooper +{ + /// + /// Скорость + /// + public int Speed { get; private set; } + + /// + /// Вес + /// + public double Weight { get; private set; } + + /// + /// Основной цвет + /// + /// + public Color BodyColor { get; private set; } + /// + /// Дополнительный цвет (для опциональных элементов) + /// + public Color AdditionalColor { get; private set; } + + /// + /// Признак (опция) наличия двигателей + /// + public bool Engines { get; private set; } + + /// + /// Признак (опция) наличия ракет + /// + public bool Rockets { get; private set; } + + /// + /// Признак (опция) наличия бомб + /// + public bool Bombs { get; private set; } + + /// + /// Шаг перемещения бомбардировщика + /// + public double Step => Speed * 100 / Weight; + + /// + /// Инициализация полей объекта-класса спортивного автомобиля + /// + /// Скорость + /// Вес автомобиля + /// Основной цвет + /// Дополнительный цвет + /// Признак наличия двигателей + /// Признак наличия бомб + /// Признак наличия ракет + public void Init(int speed, double weight, Color bodyColor, Color + additionalColor, bool engines, bool bombs, bool rockets) + { + Speed = speed; + Weight = weight; + BodyColor = bodyColor; + AdditionalColor = additionalColor; + Engines = engines; + Bombs = bombs; + Rockets = rockets; + } +} + + diff --git a/ProjectStormtrooper/ProjectStormtrooper/Form1.Designer.cs b/ProjectStormtrooper/ProjectStormtrooper/Form1.Designer.cs deleted file mode 100644 index 68d6185..0000000 --- a/ProjectStormtrooper/ProjectStormtrooper/Form1.Designer.cs +++ /dev/null @@ -1,39 +0,0 @@ -namespace ProjectStormtrooper -{ - partial class Form1 - { - /// - /// Required designer variable. - /// - private System.ComponentModel.IContainer components = null; - - /// - /// Clean up any resources being used. - /// - /// true if managed resources should be disposed; otherwise, false. - protected override void Dispose(bool disposing) - { - if (disposing && (components != null)) - { - components.Dispose(); - } - base.Dispose(disposing); - } - - #region Windows Form Designer generated code - - /// - /// Required method for Designer support - do not modify - /// the contents of this method with the code editor. - /// - private void InitializeComponent() - { - this.components = new System.ComponentModel.Container(); - this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; - this.ClientSize = new System.Drawing.Size(800, 450); - this.Text = "Form1"; - } - - #endregion - } -} \ No newline at end of file diff --git a/ProjectStormtrooper/ProjectStormtrooper/Form1.cs b/ProjectStormtrooper/ProjectStormtrooper/Form1.cs deleted file mode 100644 index 638b855..0000000 --- a/ProjectStormtrooper/ProjectStormtrooper/Form1.cs +++ /dev/null @@ -1,10 +0,0 @@ -namespace ProjectStormtrooper -{ - public partial class Form1 : Form - { - public Form1() - { - InitializeComponent(); - } - } -} \ No newline at end of file diff --git a/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.Designer.cs b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.Designer.cs new file mode 100644 index 0000000..42787eb --- /dev/null +++ b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.Designer.cs @@ -0,0 +1,135 @@ +namespace ProjectStormtrooper +{ + partial class FormStormtrooper + { + /// + /// Required designer variable. + /// + private System.ComponentModel.IContainer components = null; + + /// + /// Clean up any resources being used. + /// + /// true if managed resources should be disposed; otherwise, false. + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Windows Form Designer generated code + + /// + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// + private void InitializeComponent() + { + buttonCreateStormtrooper = new Button(); + buttonUp = new Button(); + buttonRight = new Button(); + buttonDown = new Button(); + buttonLeft = new Button(); + pictureBoxStormtrooper = new PictureBox(); + ((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit(); + SuspendLayout(); + // + // buttonCreateStormtrooper + // + buttonCreateStormtrooper.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; + buttonCreateStormtrooper.Location = new Point(35, 693); + buttonCreateStormtrooper.Name = "buttonCreateStormtrooper"; + buttonCreateStormtrooper.Size = new Size(126, 32); + buttonCreateStormtrooper.TabIndex = 0; + buttonCreateStormtrooper.Text = "Создать"; + buttonCreateStormtrooper.UseVisualStyleBackColor = true; + buttonCreateStormtrooper.Click += buttonCreate_Click; + // + // buttonUp + // + buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; + buttonUp.BackgroundImage = Properties.Resources.arrowUp; + buttonUp.BackgroundImageLayout = ImageLayout.Stretch; + buttonUp.Location = new Point(1130, 633); + buttonUp.Name = "buttonUp"; + buttonUp.Size = new Size(35, 35); + buttonUp.TabIndex = 1; + buttonUp.UseVisualStyleBackColor = true; + buttonUp.Click += ButtonMove_Click; + // + // buttonRight + // + buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; + buttonRight.BackgroundImage = Properties.Resources.arrowRight; + buttonRight.BackgroundImageLayout = ImageLayout.Stretch; + buttonRight.Location = new Point(1171, 674); + buttonRight.Name = "buttonRight"; + buttonRight.Size = new Size(35, 35); + buttonRight.TabIndex = 2; + buttonRight.UseVisualStyleBackColor = true; + buttonRight.Click += ButtonMove_Click; + // + // buttonDown + // + buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; + buttonDown.BackgroundImage = Properties.Resources.arrowDown; + buttonDown.BackgroundImageLayout = ImageLayout.Stretch; + buttonDown.Location = new Point(1130, 674); + buttonDown.Name = "buttonDown"; + buttonDown.Size = new Size(35, 35); + buttonDown.TabIndex = 3; + buttonDown.UseVisualStyleBackColor = true; + buttonDown.Click += ButtonMove_Click; + // + // buttonLeft + // + buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; + buttonLeft.BackgroundImage = Properties.Resources.arrowLeft; + buttonLeft.BackgroundImageLayout = ImageLayout.Stretch; + buttonLeft.Location = new Point(1089, 674); + buttonLeft.Name = "buttonLeft"; + buttonLeft.Size = new Size(35, 35); + buttonLeft.TabIndex = 4; + buttonLeft.UseVisualStyleBackColor = true; + buttonLeft.Click += ButtonMove_Click; + // + // pictureBoxStormtrooper + // + pictureBoxStormtrooper.Dock = DockStyle.Fill; + pictureBoxStormtrooper.Location = new Point(0, 0); + pictureBoxStormtrooper.Name = "pictureBoxStormtrooper"; + pictureBoxStormtrooper.Size = new Size(1260, 737); + pictureBoxStormtrooper.TabIndex = 5; + pictureBoxStormtrooper.TabStop = false; + pictureBoxStormtrooper.Click += ButtonMove_Click; + // + // FormStormtrooper + // + AutoScaleDimensions = new SizeF(7F, 15F); + AutoScaleMode = AutoScaleMode.Font; + ClientSize = new Size(1260, 737); + Controls.Add(buttonLeft); + Controls.Add(buttonDown); + Controls.Add(buttonRight); + Controls.Add(buttonUp); + Controls.Add(buttonCreateStormtrooper); + Controls.Add(pictureBoxStormtrooper); + Name = "FormStormtrooper"; + Text = "Бомбардировщик"; + ((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit(); + ResumeLayout(false); + } + + #endregion + + private Button buttonCreateStormtrooper; + private Button buttonUp; + private Button buttonRight; + private Button buttonDown; + private Button buttonLeft; + private PictureBox pictureBoxStormtrooper; + } +} \ No newline at end of file diff --git a/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.cs b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.cs new file mode 100644 index 0000000..cbc6efa --- /dev/null +++ b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.cs @@ -0,0 +1,99 @@ +namespace ProjectStormtrooper +{ + /// + /// Форма работы с объектом "Бомбардировщик" + /// + public partial class FormStormtrooper : Form + { + /// + /// Поле-объект для прорисовки объекта + /// + private DrawingStormtrooper? _drawningStormtrooper; + + /// + /// Конструктор формы + /// + public FormStormtrooper() + { + InitializeComponent(); + } + + + /// + /// Метод прорисовки бомбардировщика + /// + private void Draw() + { + if (_drawningStormtrooper == null) + { + return; + } + Bitmap bmp = new(pictureBoxStormtrooper.Width, + pictureBoxStormtrooper.Height); + Graphics gr = Graphics.FromImage(bmp); + _drawningStormtrooper.DrawTransport(gr); + pictureBoxStormtrooper.Image = bmp; + } + + /// + /// Обработка нажатия кнопки "Создать" + /// + /// + /// + private void buttonCreate_Click(object sender, EventArgs e) + { + Random random = new(); + _drawningStormtrooper = new DrawingStormtrooper(); + _drawningStormtrooper.Init(random.Next(100, 300), random.Next(1000, + 3000), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), + random.Next(0, 256)), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), + random.Next(0, 256)), + Convert.ToBoolean(random.Next(0, 2)), + Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); + _drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width,pictureBoxStormtrooper.Height); + _drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10,100)); + Draw(); + + } + + /// + /// Перемещение объекта по форме (нажатие кнопок навигации) + /// + /// + /// + private void ButtonMove_Click(object sender, EventArgs e) + { + if (_drawningStormtrooper == null) + { + return; + } + string name = ((Button)sender)?.Name ?? string.Empty; + bool result = false; + switch (name) + { + case "buttonUp": + result = + _drawningStormtrooper.MoveTransport(DirectionType.Up); + break; + case "buttonDown": + result = + _drawningStormtrooper.MoveTransport(DirectionType.Down); + break; + case "buttonLeft": + result = + _drawningStormtrooper.MoveTransport(DirectionType.Left); + break; + case "buttonRight": + result = + _drawningStormtrooper.MoveTransport(DirectionType.Right); + break; + } + if (result) + { + Draw(); + } + } + } +} diff --git a/ProjectStormtrooper/ProjectStormtrooper/Form1.resx b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.resx similarity index 93% rename from ProjectStormtrooper/ProjectStormtrooper/Form1.resx rename to ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.resx index 1af7de1..af32865 100644 --- a/ProjectStormtrooper/ProjectStormtrooper/Form1.resx +++ b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.resx @@ -1,17 +1,17 @@  - diff --git a/ProjectStormtrooper/ProjectStormtrooper/Program.cs b/ProjectStormtrooper/ProjectStormtrooper/Program.cs index 763f0aa..3db6e41 100644 --- a/ProjectStormtrooper/ProjectStormtrooper/Program.cs +++ b/ProjectStormtrooper/ProjectStormtrooper/Program.cs @@ -11,7 +11,7 @@ namespace ProjectStormtrooper // To customize application configuration such as set high DPI settings or default font, // see https://aka.ms/applicationconfiguration. ApplicationConfiguration.Initialize(); - Application.Run(new Form1()); + Application.Run(new FormStormtrooper()); } } } \ No newline at end of file diff --git a/ProjectStormtrooper/ProjectStormtrooper/ProjectStormtrooper.csproj b/ProjectStormtrooper/ProjectStormtrooper/ProjectStormtrooper.csproj index e1a0735..244387d 100644 --- a/ProjectStormtrooper/ProjectStormtrooper/ProjectStormtrooper.csproj +++ b/ProjectStormtrooper/ProjectStormtrooper/ProjectStormtrooper.csproj @@ -8,4 +8,19 @@ enable + + + True + True + Resources.resx + + + + + + ResXFileCodeGenerator + Resources.Designer.cs + + + \ No newline at end of file diff --git a/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.Designer.cs b/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.Designer.cs new file mode 100644 index 0000000..572fd94 --- /dev/null +++ b/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.Designer.cs @@ -0,0 +1,103 @@ +//------------------------------------------------------------------------------ +// +// Этот код создан программой. +// Исполняемая версия:4.0.30319.42000 +// +// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае +// повторной генерации кода. +// +//------------------------------------------------------------------------------ + +namespace ProjectStormtrooper.Properties { + using System; + + + /// + /// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д. + /// + // Этот класс создан автоматически классом StronglyTypedResourceBuilder + // с помощью такого средства, как ResGen или Visual Studio. + // Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen + // с параметром /str или перестройте свой проект VS. + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + internal class Resources { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal Resources() { + } + + /// + /// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Resources.ResourceManager ResourceManager { + get { + if (object.ReferenceEquals(resourceMan, null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectStormtrooper.Properties.Resources", typeof(Resources).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// + /// Перезаписывает свойство CurrentUICulture текущего потока для всех + /// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Globalization.CultureInfo Culture { + get { + return resourceCulture; + } + set { + resourceCulture = value; + } + } + + /// + /// Поиск локализованного ресурса типа System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap arrowDown { + get { + object obj = ResourceManager.GetObject("arrowDown", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// Поиск локализованного ресурса типа System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap arrowLeft { + get { + object obj = ResourceManager.GetObject("arrowLeft", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// Поиск локализованного ресурса типа System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap arrowRight { + get { + object obj = ResourceManager.GetObject("arrowRight", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// Поиск локализованного ресурса типа System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap arrowUp { + get { + object obj = ResourceManager.GetObject("arrowUp", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + } +} diff --git a/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.resx b/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.resx new file mode 100644 index 0000000..dc6b4c5 --- /dev/null +++ b/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.resx @@ -0,0 +1,133 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + + ..\Resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + + ..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + + ..\Resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + + ..\Resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + \ No newline at end of file diff --git a/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowDown.png b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowDown.png new file mode 100644 index 0000000..770f129 Binary files /dev/null and b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowDown.png differ diff --git a/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowLeft.png b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowLeft.png new file mode 100644 index 0000000..98438bc Binary files /dev/null and b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowLeft.png differ diff --git a/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowRight.png b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowRight.png new file mode 100644 index 0000000..8878515 Binary files /dev/null and b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowRight.png differ diff --git a/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowUp.png b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowUp.png new file mode 100644 index 0000000..cd9a278 Binary files /dev/null and b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowUp.png differ