Добавление родителей и ввод конструкторов
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@ -0,0 +1,56 @@
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using ProjectStormtrooper.Entities;
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namespace ProjectStormtrooper.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingStormtrooper : DrawningBaseStormtrooper
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bombs">Признак наличия бомб</param>
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/// <param name="rockets">Признак наличия ракет</param>
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public DrawingStormtrooper(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool rockets) : base(140, 135)
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{
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EntityBaseStormtrooper = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, bombs, rockets);
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public override void DrawTransport(Graphics g)
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{
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if (EntityBaseStormtrooper == null ||EntityBaseStormtrooper is not EntityStormtrooper entityStormtrooper|| !_startPosX.HasValue ||!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(entityStormtrooper.AdditionalColor);
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base.DrawTransport(g);
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//Ракеты бомбардировщика
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if (entityStormtrooper.Rockets)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 20, 15, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 110, 15, 5);
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}
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//Бомбы бомбардировщика
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if (entityStormtrooper.Bombs)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 40, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 90, 10, 10);
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}
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}
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}
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@ -1,10 +1,10 @@
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namespace ProjectStormtrooper;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingStormtrooper
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using ProjectStormtrooper.Entities;
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namespace ProjectStormtrooper.Drawnings;
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public class DrawningBaseStormtrooper
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{
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public EntityStormtrooper? EntityStormtrooper { get; private set; }
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public EntityBaseStormtrooper? EntityBaseStormtrooper { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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@ -18,12 +18,12 @@ public class DrawingStormtrooper
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/// <summary>
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/// Левая координата прорисовки бомбардировщика
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки бомбардировщика
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки бомбардировщика
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@ -36,27 +36,38 @@ public class DrawingStormtrooper
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private readonly int _drawningStormtrooperHeight = 135;
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/// <summary>
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/// Инициализация свойств
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/// Пустой конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="engines">Признак наличия двигателей</param>
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/// <param name="bombs">Признак наличия бомб</param>
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/// <param name="rockets">Признак наличия ракет</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool engines, bool bombs, bool rockets)
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public DrawningBaseStormtrooper()
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{
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EntityStormtrooper = new EntityStormtrooper();
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EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor,
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engines, bombs, rockets);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningBaseStormtrooper(int speed, double weight, Color bodyColor) : this()
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{
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EntityBaseStormtrooper = new EntityBaseStormtrooper(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningStormtrooperWidth">Ширина прорисовки бомбардировщика</param>
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/// <param name="drawningStormtrooperHeight">Высота прорисовки бомбардировщика</param>
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protected DrawningBaseStormtrooper(int drawningStormtrooperWidth ,int drawningStormtrooperHeight ) : this()
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{
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_drawningStormtrooperHeight= drawningStormtrooperHeight;
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_drawningStormtrooperWidth= drawningStormtrooperWidth;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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@ -137,7 +148,7 @@ public class DrawingStormtrooper
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityStormtrooper == null || !_startPosX.HasValue ||
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if (EntityBaseStormtrooper == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return false;
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@ -146,32 +157,32 @@ public class DrawingStormtrooper
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityStormtrooper.Step > 0)
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if (_startPosX.Value - EntityBaseStormtrooper.Step > 0)
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{
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_startPosX -= (int)EntityStormtrooper.Step;
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_startPosX -= (int)EntityBaseStormtrooper.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityStormtrooper.Step > 0)
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if (_startPosY.Value - EntityBaseStormtrooper.Step > 0)
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{
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_startPosY -= (int)EntityStormtrooper.Step;
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_startPosY -= (int)EntityBaseStormtrooper.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX + _drawningStormtrooperWidth + EntityStormtrooper.Step < _pictureWidth)
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if (_startPosX + _drawningStormtrooperWidth + EntityBaseStormtrooper.Step < _pictureWidth)
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{
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_startPosX += (int)EntityStormtrooper.Step;
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_startPosX += (int)EntityBaseStormtrooper.Step;
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};
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return true;
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//вниз
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case DirectionType.Down:
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//TODO прописать логику сдвига в вниз
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if (_startPosY + _drawningStormtrooperHeight + EntityStormtrooper.Step < _pictureHeight)
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if (_startPosY + _drawningStormtrooperHeight + EntityBaseStormtrooper.Step < _pictureHeight)
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{
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_startPosY += (int)EntityStormtrooper.Step;
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_startPosY += (int)EntityBaseStormtrooper.Step;
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}
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return true;
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default:
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@ -182,16 +193,16 @@ public class DrawingStormtrooper
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityStormtrooper == null || !_startPosX.HasValue ||
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if (EntityBaseStormtrooper == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
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Brush bodyColorBrush = new SolidBrush(EntityBaseStormtrooper.BodyColor);
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//Тело бомбардировщика
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
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//Задние крылья бомбардировщика
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@ -213,21 +224,7 @@ public class DrawingStormtrooper
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Nose[1].X = _startPosX.Value; Nose[1].Y = _startPosY.Value + 70;
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Nose[2].X = _startPosX.Value + 20; Nose[2].Y = _startPosY.Value + 60;
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g.FillPolygon(bodyColorBrush, Nose);
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//Ракеты бомбардировщика
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if (EntityStormtrooper.Rockets)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 20, 15, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 110, 15, 5);
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}
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//Бомбы бомбардировщика
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if (EntityStormtrooper.Bombs)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 40, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 90, 10, 10);
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}
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}
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}
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@ -0,0 +1,40 @@
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namespace ProjectStormtrooper.Entities;
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/// <summary>
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/// Класс-сущность "Базовый Бомбардировщик"
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/// </summary>
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public class EntityBaseStormtrooper
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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///
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг перемещения бомбардировщика
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Конструктор сущности
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес бомбардировщика</param>
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/// <param name="bodyColor">Основной цвет</param>
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public EntityBaseStormtrooper(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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namespace ProjectStormtrooper.Entities;
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/// <summary>
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/// Класс-сущность "Бомбардировщик"
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/// </summary>
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public class EntityStormtrooper : EntityBaseStormtrooper
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{
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; protected set; }
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/// <summary>
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/// Признак (опция) наличия ракет
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/// </summary>
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public bool Rockets { get; private set; }
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/// <summary>
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/// Признак (опция) наличия бомб
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/// </summary>
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public bool Bombs { get; private set; }
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес бомбардировщика</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bombs">Признак наличия бомб</param>
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/// <param name="rockets">Признак наличия ракет</param>
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public EntityStormtrooper(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool rockets) : base(speed, weight, bodyColor)
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{
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AdditionalColor = additionalColor;
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Bombs = bombs;
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Rockets = rockets;
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}
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}
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@ -1,71 +0,0 @@
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namespace ProjectStormtrooper;
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/// <summary>
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/// Класс-сущность "Бомбардировщик"
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/// </summary>
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public class EntityStormtrooper
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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///
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия двигателей
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/// </summary>
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public bool Engines { get; private set; }
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/// <summary>
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/// Признак (опция) наличия ракет
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/// </summary>
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public bool Rockets { get; private set; }
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/// <summary>
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/// Признак (опция) наличия бомб
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/// </summary>
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public bool Bombs { get; private set; }
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/// <summary>
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/// Шаг перемещения бомбардировщика
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="engines">Признак наличия двигателей</param>
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/// <param name="bombs">Признак наличия бомб</param>
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/// <param name="rockets">Признак наличия ракет</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool engines, bool bombs, bool rockets)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Engines = engines;
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Bombs = bombs;
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Rockets = rockets;
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}
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}
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buttonDown = new Button();
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buttonLeft = new Button();
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pictureBoxStormtrooper = new PictureBox();
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buttonCreateBaseStormtrooper = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
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SuspendLayout();
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//
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// buttonCreateStormtrooper
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//
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buttonCreateStormtrooper.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateStormtrooper.Location = new Point(35, 693);
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buttonCreateStormtrooper.Location = new Point(21, 693);
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buttonCreateStormtrooper.Name = "buttonCreateStormtrooper";
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buttonCreateStormtrooper.Size = new Size(126, 32);
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buttonCreateStormtrooper.Size = new Size(260, 32);
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buttonCreateStormtrooper.TabIndex = 0;
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buttonCreateStormtrooper.Text = "Создать";
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buttonCreateStormtrooper.Text = "Создать бомбардировщик";
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buttonCreateStormtrooper.UseVisualStyleBackColor = true;
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buttonCreateStormtrooper.Click += buttonCreate_Click;
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buttonCreateStormtrooper.Click += buttonCreateStormtrooper_Click;
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//
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// buttonUp
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//
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@ -106,11 +107,23 @@
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pictureBoxStormtrooper.TabStop = false;
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pictureBoxStormtrooper.Click += ButtonMove_Click;
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//
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// buttonCreateBaseStormtrooper
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//
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buttonCreateBaseStormtrooper.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateBaseStormtrooper.Location = new Point(287, 693);
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buttonCreateBaseStormtrooper.Name = "buttonCreateBaseStormtrooper";
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buttonCreateBaseStormtrooper.Size = new Size(260, 32);
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buttonCreateBaseStormtrooper.TabIndex = 6;
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buttonCreateBaseStormtrooper.Text = "Создать базовый бомбардировщик";
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buttonCreateBaseStormtrooper.UseVisualStyleBackColor = true;
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buttonCreateBaseStormtrooper.Click += buttonCreateBaseStormtrooper_Click;
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//
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// FormStormtrooper
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(1260, 737);
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Controls.Add(buttonCreateBaseStormtrooper);
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Controls.Add(buttonLeft);
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Controls.Add(buttonDown);
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Controls.Add(buttonRight);
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||||
@ -131,5 +144,6 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private PictureBox pictureBoxStormtrooper;
|
||||
private Button buttonCreateBaseStormtrooper;
|
||||
}
|
||||
}
|
@ -1,4 +1,6 @@
|
||||
namespace ProjectStormtrooper
|
||||
using ProjectStormtrooper.Drawnings;
|
||||
|
||||
namespace ProjectStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Бомбардировщик"
|
||||
@ -8,7 +10,7 @@
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingStormtrooper? _drawningStormtrooper;
|
||||
private DrawningBaseStormtrooper? _drawningBaseStormtrooper;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
@ -24,38 +26,57 @@
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningStormtrooper == null)
|
||||
if (_drawningBaseStormtrooper == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxStormtrooper.Width,
|
||||
pictureBoxStormtrooper.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningStormtrooper.DrawTransport(gr);
|
||||
_drawningBaseStormtrooper.DrawTransport(gr);
|
||||
pictureBoxStormtrooper.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningBaseStormtrooper):
|
||||
_drawningBaseStormtrooper = new DrawningBaseStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawingStormtrooper):
|
||||
_drawningBaseStormtrooper = new DrawingStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawningBaseStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
_drawningBaseStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
private void buttonCreateStormtrooper_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningStormtrooper = new DrawingStormtrooper();
|
||||
_drawningStormtrooper.Init(random.Next(100, 300), random.Next(1000,
|
||||
3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width,pictureBoxStormtrooper.Height);
|
||||
_drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10,100));
|
||||
Draw();
|
||||
CreateObject(nameof(DrawingStormtrooper));
|
||||
}
|
||||
|
||||
private void buttonCreateBaseStormtrooper_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningBaseStormtrooper));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -65,7 +86,7 @@
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningStormtrooper == null)
|
||||
if (_drawningBaseStormtrooper == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -75,19 +96,19 @@
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningStormtrooper.MoveTransport(DirectionType.Up);
|
||||
_drawningBaseStormtrooper.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningStormtrooper.MoveTransport(DirectionType.Down);
|
||||
_drawningBaseStormtrooper.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningStormtrooper.MoveTransport(DirectionType.Left);
|
||||
_drawningBaseStormtrooper.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawningStormtrooper.MoveTransport(DirectionType.Right);
|
||||
_drawningBaseStormtrooper.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
@ -95,5 +116,7 @@
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user