Добавление стратегии
This commit is contained in:
parent
d70125006c
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2f4c58fbc6
@ -5,6 +5,10 @@
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное значение
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/// </summary>
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Unknow= -1,
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/// <summary>
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/// Вверх
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/// </summary>
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@ -35,6 +35,26 @@ public class DrawningBaseStormtrooper
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/// </summary>
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private readonly int _drawningStormtrooperHeight = 135;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningStormtrooperWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningStormtrooperHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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@ -35,6 +35,8 @@
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buttonLeft = new Button();
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pictureBoxStormtrooper = new PictureBox();
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buttonCreateBaseStormtrooper = new Button();
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comboBoxStrategy = new ComboBox();
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ButtonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
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SuspendLayout();
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//
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@ -118,11 +120,33 @@
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buttonCreateBaseStormtrooper.UseVisualStyleBackColor = true;
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buttonCreateBaseStormtrooper.Click += buttonCreateBaseStormtrooper_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
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comboBoxStrategy.Location = new Point(1127, 12);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(121, 23);
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comboBoxStrategy.TabIndex = 7;
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//
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// ButtonStrategyStep
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//
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ButtonStrategyStep.Location = new Point(1173, 41);
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ButtonStrategyStep.Name = "ButtonStrategyStep";
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ButtonStrategyStep.Size = new Size(75, 23);
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ButtonStrategyStep.TabIndex = 8;
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ButtonStrategyStep.Text = "Шаг";
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ButtonStrategyStep.UseVisualStyleBackColor = true;
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ButtonStrategyStep.Click += ButtonStrategyStep_Click;
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//
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// FormStormtrooper
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(1260, 737);
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Controls.Add(ButtonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreateBaseStormtrooper);
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Controls.Add(buttonLeft);
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Controls.Add(buttonDown);
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@ -145,5 +169,7 @@
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private Button buttonLeft;
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private PictureBox pictureBoxStormtrooper;
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private Button buttonCreateBaseStormtrooper;
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private ComboBox comboBoxStrategy;
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private Button ButtonStrategyStep;
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}
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}
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@ -1,4 +1,5 @@
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using ProjectStormtrooper.Drawnings;
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using ProjectStormtrooper.MovementStrategy;
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namespace ProjectStormtrooper
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{
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@ -12,12 +13,15 @@ namespace ProjectStormtrooper
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/// </summary>
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private DrawningBaseStormtrooper? _drawningBaseStormtrooper;
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private AbstractStrategy? _strategy;
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/// <summary>
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/// Конструктор формы
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/// </summary>
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public FormStormtrooper()
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{
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InitializeComponent();
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_strategy = null;
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}
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@ -62,6 +66,8 @@ namespace ProjectStormtrooper
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_drawningBaseStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
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_drawningBaseStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_strategy = null;
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comboBoxStrategy.Enabled = true;
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Draw();
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}
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/// <summary>
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@ -86,6 +92,7 @@ namespace ProjectStormtrooper
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/// <param name="e"></param>
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private void ButtonMove_Click(object sender, EventArgs e)
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{
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if (_drawningBaseStormtrooper == null)
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{
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return;
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@ -117,6 +124,43 @@ namespace ProjectStormtrooper
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}
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}
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private void ButtonStrategyStep_Click(object sender, EventArgs e)
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{
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if (_drawningBaseStormtrooper == null)
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{
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return;
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}
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if (comboBoxStrategy.Enabled)
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{
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_strategy = comboBoxStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_strategy == null)
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{
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return;
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}
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_strategy.SetData(new MoveableStormtrooper(_drawningBaseStormtrooper), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
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}
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if (_strategy == null)
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{
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return;
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}
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comboBoxStrategy.Enabled = false;
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_strategy.MakeStep();
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Draw();
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if (_strategy.GetStatus() == StrategyStatus.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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}
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}
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}
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}
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@ -0,0 +1,140 @@
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namespace ProjectStormtrooper.MovementStrategy;
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private StrategyStatus _state = StrategyStatus.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public StrategyStatus GetStatus (){ return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="movementDirection">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(MovementDirection movementDirection)
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{
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if (_state != StrategyStatus.InProgress)
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{
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return false;
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}
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return _moveableObject?.TryMoveObject(movementDirection) ?? false;
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}
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}
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@ -0,0 +1,24 @@
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namespace ProjectStormtrooper.MovementStrategy;
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/// <summary>
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/// Интерфейс для работы с перемещаемым объектом
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/// </summary>
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public interface IMoveableObject
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{
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/// <summary>
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/// Получение координаты объекта
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/// </summary>
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ObjectParameters? GetObjectPosition { get; }
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/// <summary>
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/// Шаг объекта
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/// </summary>
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int GetStep { get; }
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/// <summary>
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/// Попытка переместить объект в указанном направлении
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
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bool TryMoveObject(MovementDirection direction);
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}
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@ -0,0 +1,31 @@
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namespace ProjectStormtrooper.MovementStrategy;
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public class MoveToBorder : AbstractStrategy
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{
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.LeftBorder - GetStep() <= 0 ||
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objParams.RightBorder + GetStep() >= FieldWidth ||
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objParams.TopBorder - GetStep() <= 0
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|| objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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//реализация в правый нижний угол
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int x = objParams.RightBorder;
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if (x + GetStep() < FieldWidth) MoveRight();
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int y = objParams.DownBorder;
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if (y + GetStep() < FieldHeight) MoveDown();
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}
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}
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@ -0,0 +1,53 @@
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using ProjectStormtrooper.MovementStrategy;
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/// <summary>
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/// Стратегия перемещения объекта в центр экрана
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/// </summary>
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public class MoveToCenter : AbstractStrategy
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{
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
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objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
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if (Math.Abs(diffX) > GetStep())
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{
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if (diffX > 0)
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{
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MoveLeft();
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}
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else
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{
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MoveRight();
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}
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}
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int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
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if (Math.Abs(diffY) > GetStep())
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{
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if (diffY > 0)
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{
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MoveUp();
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}
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else
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{
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MoveDown();
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}
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}
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}
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}
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@ -0,0 +1,56 @@
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using ProjectStormtrooper.Drawnings;
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namespace ProjectStormtrooper.MovementStrategy;
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/// <summary>
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/// Класс реализация IMoveableObject с использованием DrawningBaseStormtrooper
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/// </summary>
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public class MoveableStormtrooper : IMoveableObject
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{
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private DrawningBaseStormtrooper? _stormtrooper ;
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public MoveableStormtrooper(DrawningBaseStormtrooper stormtrooper)
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{
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_stormtrooper = stormtrooper;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if( _stormtrooper == null||_stormtrooper.EntityBaseStormtrooper==null || !_stormtrooper.GetPosX.HasValue || !_stormtrooper.GetPosY.HasValue)
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{
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return null;
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}
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return new ObjectParameters(_stormtrooper.GetPosX.Value, _stormtrooper.GetPosY.Value, _stormtrooper.GetWidth, _stormtrooper.GetHeight);
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}
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}
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public int GetStep =>(int)(_stormtrooper?.EntityBaseStormtrooper?.Step ?? 0);
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public bool TryMoveObject(MovementDirection direction)
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{
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if (_stormtrooper == null || _stormtrooper.EntityBaseStormtrooper == null)
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{
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return false;
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}
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return _stormtrooper.MoveTransport(GetDirectionType(direction));
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}
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/// <summary>
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/// Конвертация из MovementDirection в DirectionType
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/// </summary>
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/// <param name="direction">MovementDirection</param>
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/// <returns>DirectionType</returns>
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private static DirectionType GetDirectionType(MovementDirection direction)
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{
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return direction switch
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{
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MovementDirection.Left => DirectionType.Left,
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MovementDirection.Right => DirectionType.Right,
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MovementDirection.Up => DirectionType.Up,
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MovementDirection.Down => DirectionType.Down,
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_ => DirectionType.Unknow,
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};
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}
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}
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@ -0,0 +1,25 @@
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namespace ProjectStormtrooper.MovementStrategy;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum MovementDirection
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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|
@ -0,0 +1,72 @@
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namespace ProjectStormtrooper.MovementStrategy;
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/// <summary>
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/// Параметры-координаты объекта
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/// </summary>
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public class ObjectParameters
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{
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/// <summary>
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/// Координата X
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/// </summary>
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private readonly int _x;
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/// <summary>
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/// Координата Y
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/// </summary>
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private readonly int _y;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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private readonly int _width;
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/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user