PIBD-11 Ryabov I.V. LabWork02 Hard #5
@ -1,16 +1,18 @@
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import Drawnings.DrawingBaseStormtrooper;
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import javax.swing.*;
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import java.awt.*;
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public class CanvasStormtrooper extends JComponent {
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public DrawingStormtrooper _drawingStormtrooper;
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public DrawingBaseStormtrooper _drawingBaseStormtrooper;
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public CanvasStormtrooper(){}
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public void paintComponent(Graphics g) {
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if (_drawingStormtrooper == null) {
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if (_drawingBaseStormtrooper == null) {
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return;
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}
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super.paintComponents(g);
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Graphics2D g2d = (Graphics2D) g;
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_drawingStormtrooper.DrawTransport(g2d);
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_drawingBaseStormtrooper.DrawTransport(g2d);
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super.repaint();
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}
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}
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@ -1,10 +0,0 @@
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public enum DirectionType {
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///Вверх
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Up,
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///Вниз
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Down,
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///Влево
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Left,
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///Вправо
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Right
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}
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@ -1,230 +0,0 @@
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import java.awt.*;
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import java.util.Random;
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public class DrawingStormtrooper {
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public EntityStormtrooper EntityStormtrooper;
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public DrawingEngines drawingEngines =null;
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/// <summary>
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/// Ширина окна
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/// </summary>
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private Integer _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private Integer _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки бомбардировщика
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/// </summary>
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private Integer _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки бомбардировщика
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/// </summary>
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private Integer _startPosY;
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/// <summary>
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/// Ширина прорисовки бомбардировщика
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/// </summary>
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private final Integer _drawningStormtrooperWidth = 140;
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/// <summary>
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/// Высота прорисовки бомбардировщика
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/// </summary>
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private final Integer _drawningStormtrooperHeight = 135;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="engines">Признак наличия двигателей</param>
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/// <param name="bombs">Признак наличия бомб</param>
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/// <param name="rockets">Признак наличия ракет</param>
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public void Init(int speed, float weight, Color bodyColor, Color additionalColor,boolean rockets, boolean bombs, boolean engines)
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{
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EntityStormtrooper = new EntityStormtrooper();
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EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets,bombs ,engines);
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if(engines==true){
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drawingEngines = new DrawingEngines();
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drawingEngines.setAmountOfEngines((int)((Math.random()*3)+1)*2);;
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}
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_startPosX=null;
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_startPosY=null;
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_pictureWidth = null;
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_pictureHeight = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns> true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public boolean SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if (width < _drawningStormtrooperWidth || height < _drawningStormtrooperHeight) return false;
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX !=null || _startPosY !=null)
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{
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if (_startPosX + _drawningStormtrooperWidth > _pictureWidth)
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{
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_startPosX = -_drawningStormtrooperWidth + _pictureWidth;
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}
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else if (_startPosX < 0)
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{
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_startPosX = 0;
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}
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if (_startPosY + _drawningStormtrooperHeight > _pictureHeight)
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{
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_startPosY = -_drawningStormtrooperHeight + _pictureHeight;
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}
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else if (_startPosY < 0)
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{
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_startPosY = 0;
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}
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!(_pictureHeight != null && _pictureWidth != null)) return;
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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if (x + _drawningStormtrooperWidth > _pictureWidth)
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{
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_startPosX = x - (x + _drawningStormtrooperWidth - _pictureWidth);
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}
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else if (x < 0)
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{
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_startPosX = 0;
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}
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else
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{
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_startPosX = x;
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}
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if (y + _drawningStormtrooperHeight > _pictureHeight)
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{
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_startPosY = y - (y + _drawningStormtrooperHeight - _pictureHeight);
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}
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else if (y < 0)
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{
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_startPosY = 0;
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}
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else
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{
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public boolean MoveTransport(DirectionType direction)
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{
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if (EntityStormtrooper == null || _startPosX==null || _startPosY==null)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityStormtrooper.Step > 0)
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{
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_startPosX -= (int)EntityStormtrooper.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityStormtrooper.Step > 0)
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{
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_startPosY -= (int)EntityStormtrooper.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX + _drawningStormtrooperWidth + EntityStormtrooper.Step < _pictureWidth)
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{
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_startPosX += (int)EntityStormtrooper.Step;
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};
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return true;
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//вниз
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case DirectionType.Down:
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//TODO прописать логику сдвига в вниз
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if (_startPosY + _drawningStormtrooperHeight + EntityStormtrooper.Step < _pictureHeight)
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{
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_startPosY += (int)EntityStormtrooper.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityStormtrooper == null || _startPosX==null || _startPosY==null)
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{
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return;
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}
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g.setColor(Color.black);
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//Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor);
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//Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
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//Тело бомбардировщика
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g.drawRect(_startPosX + 20, _startPosY + 60, 120, 20);
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//Задние крылья бомбардировщика
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g.drawLine(_startPosX+ 140, _startPosY+ 30, _startPosX+ 140, _startPosY+ 110);
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g.drawLine(_startPosX+ 120, _startPosY+ 90, _startPosX+ 120, _startPosY+ 80);
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g.drawLine(_startPosX+ 140, _startPosY+ 110, _startPosX + 120, _startPosY + 90);
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g.drawLine(_startPosX+ 140, _startPosY+ 30, _startPosX+ 120, _startPosY+ 50);
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g.drawLine(_startPosX+ 120, _startPosY+ 50, _startPosX+ 120, _startPosY+ 60);
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//Крылья бомбардировщика
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g.drawLine(_startPosX+ 50, _startPosY, _startPosX + 50, _startPosY + 60);
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g.drawLine(_startPosX+ 50, _startPosY + 80, _startPosX + 50, _startPosY + 135);
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g.drawLine(_startPosX+ 50, _startPosY + 135, _startPosX + 60, _startPosY + 135);
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g.drawLine(_startPosX+ 60, _startPosY + 135, _startPosX + 65, _startPosY + 80);
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g.drawLine(_startPosX+ 50, _startPosY, _startPosX + 60, _startPosY);
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g.drawLine(_startPosX+ 60, _startPosY, _startPosX + 65, _startPosY + 60);
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///Нос бомбардировщика
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g.setColor(EntityStormtrooper.getBodyColor());
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Point[] Nose = new Point[3];
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int[] arrX = {_startPosX + 20, _startPosX,_startPosX+20};
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int[] arrY = {_startPosY + 80,_startPosY + 70,_startPosY + 60};
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Polygon poly = new Polygon(arrX,arrY,3);
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g.fillPolygon(poly);
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//Ракеты бомбардировщика
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if (EntityStormtrooper.getRockets())
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{
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g.setColor(EntityStormtrooper.getAdditionalColor());
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g.fillRect( _startPosX + 35, _startPosY + 20, 15, 5);
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g.fillRect( _startPosX + 35, _startPosY + 110, 15, 5);
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}
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//Бомбы бомбардировщика
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if (EntityStormtrooper.getBombs())
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{
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g.setColor(EntityStormtrooper.getAdditionalColor());
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g.fillRect(_startPosX + 40, _startPosY + 40, 10, 10);
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g.fillRect(_startPosX + 40, _startPosY + 90, 10, 10);
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}
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if(EntityStormtrooper.getEngines() && drawingEngines!=null){
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drawingEngines.SwitchDrawEngines(g, _startPosX, _startPosY, EntityStormtrooper.getBodyColor());
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}
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}
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}
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9
ProjectStormtrooper/src/Drawnings/DirectionType.java
Normal file
9
ProjectStormtrooper/src/Drawnings/DirectionType.java
Normal file
@ -0,0 +1,9 @@
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package Drawnings;
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public enum DirectionType {
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Unknow,
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Up,
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Down,
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Left,
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Right
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}
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133
ProjectStormtrooper/src/Drawnings/DrawingBaseStormtrooper.java
Normal file
133
ProjectStormtrooper/src/Drawnings/DrawingBaseStormtrooper.java
Normal file
@ -0,0 +1,133 @@
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package Drawnings;
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import Entities.*;
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import java.awt.*;
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public class DrawingBaseStormtrooper {
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public EntityBaseStormtrooper EntityBaseStormtrooper;
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protected Integer _pictureWidth;
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protected Integer _pictureHeight;
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protected Integer _startPosX;
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protected Integer _startPosY;
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public Integer getPosX(){return _startPosX;}
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public Integer getPosY(){return _startPosY;}
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private Integer _drawningStormtrooperWidth = 140;
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public Integer getWidth(){return _drawningStormtrooperWidth;}
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private Integer _drawningStormtrooperHeight = 135;
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public Integer getHeight(){return _drawningStormtrooperHeight;}
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protected DrawingBaseStormtrooper(){
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_pictureWidth=null;
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_pictureHeight=null;
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_startPosX=null;
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_startPosY=null;
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}
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public DrawingBaseStormtrooper(int speed, float weight, Color bodyColor) {
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super();
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EntityBaseStormtrooper = new EntityBaseStormtrooper(speed, weight, bodyColor);
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}
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public boolean SetPictureSize(int width, int height) {
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if (width < _drawningStormtrooperWidth || height < _drawningStormtrooperHeight) return false;
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX != null || _startPosY != null) {
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if (_startPosX + _drawningStormtrooperWidth > _pictureWidth) {
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_startPosX = -_drawningStormtrooperWidth + _pictureWidth;
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} else if (_startPosX < 0) {
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_startPosX = 0;
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}
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if (_startPosY + _drawningStormtrooperHeight > _pictureHeight) {
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_startPosY = -_drawningStormtrooperHeight + _pictureHeight;
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} else if (_startPosY < 0) {
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_startPosY = 0;
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}
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}
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return true;
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}
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public void SetPosition(int x, int y) {
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if (!(_pictureHeight != null && _pictureWidth != null)) return;
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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if (x + _drawningStormtrooperWidth > _pictureWidth) {
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_startPosX = x - (x + _drawningStormtrooperWidth - _pictureWidth);
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} else if (x < 0) {
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_startPosX = 0;
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} else {
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_startPosX = x;
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}
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if (y + _drawningStormtrooperHeight > _pictureHeight) {
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_startPosY = y - (y + _drawningStormtrooperHeight - _pictureHeight);
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} else if (y < 0) {
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_startPosY = 0;
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} else {
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_startPosY = y;
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}
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}
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public boolean MoveTransport(DirectionType direction) {
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if (EntityBaseStormtrooper == null || _startPosX == null || _startPosY == null) {
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return false;
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}
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switch (direction) {
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityBaseStormtrooper.Step > 0) {
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_startPosX -= (int) EntityBaseStormtrooper.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityBaseStormtrooper.Step > 0) {
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_startPosY -= (int) EntityBaseStormtrooper.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX + _drawningStormtrooperWidth + EntityBaseStormtrooper.Step < _pictureWidth) {
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_startPosX += (int) EntityBaseStormtrooper.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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//TODO прописать логику сдвига в вниз
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if (_startPosY + _drawningStormtrooperHeight + EntityBaseStormtrooper.Step < _pictureHeight) {
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_startPosY += (int) EntityBaseStormtrooper.Step;
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}
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return true;
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default:
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return false;
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}
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}
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public void DrawTransport(Graphics g) {
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if (EntityBaseStormtrooper == null || _startPosX == null || _startPosY == null) {
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return;
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}
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g.setColor(Color.black);
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//Тело бомбардировщика
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g.drawRect(_startPosX + 20, _startPosY + 60, 120, 20);
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//Задние крылья бомбардировщика
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g.drawLine(_startPosX + 140, _startPosY + 30, _startPosX + 140, _startPosY + 110);
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g.drawLine(_startPosX + 120, _startPosY + 90, _startPosX + 120, _startPosY + 80);
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g.drawLine(_startPosX + 140, _startPosY + 110, _startPosX + 120, _startPosY + 90);
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g.drawLine(_startPosX + 140, _startPosY + 30, _startPosX + 120, _startPosY + 50);
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g.drawLine(_startPosX + 120, _startPosY + 50, _startPosX + 120, _startPosY + 60);
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//Крылья бомбардировщика
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g.drawLine(_startPosX + 50, _startPosY, _startPosX + 50, _startPosY + 60);
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g.drawLine(_startPosX + 50, _startPosY + 80, _startPosX + 50, _startPosY + 135);
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g.drawLine(_startPosX + 50, _startPosY + 135, _startPosX + 60, _startPosY + 135);
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g.drawLine(_startPosX + 60, _startPosY + 135, _startPosX + 65, _startPosY + 80);
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g.drawLine(_startPosX + 50, _startPosY, _startPosX + 60, _startPosY);
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g.drawLine(_startPosX + 60, _startPosY, _startPosX + 65, _startPosY + 60);
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///Нос бомбардировщика
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g.setColor(EntityBaseStormtrooper.getBodyColor());
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Point[] Nose = new Point[3];
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int[] arrX = {_startPosX + 20, _startPosX, _startPosX + 20};
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int[] arrY = {_startPosY + 80, _startPosY + 70, _startPosY + 60};
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Polygon poly = new Polygon(arrX, arrY, 3);
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g.fillPolygon(poly);
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}
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}
|
63
ProjectStormtrooper/src/Drawnings/DrawingStormtrooper.java
Normal file
63
ProjectStormtrooper/src/Drawnings/DrawingStormtrooper.java
Normal file
@ -0,0 +1,63 @@
|
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package Drawnings;
|
||||
import Drawnings.Engines.DrawingEngines;
|
||||
import Drawnings.Engines.DrawingOvalEngines;
|
||||
import Drawnings.Engines.DrawingTriangleEngines;
|
||||
import Drawnings.Engines.IDrawingEngines;
|
||||
import Entities.*;
|
||||
import java.awt.*;
|
||||
|
||||
public class DrawingStormtrooper extends DrawingBaseStormtrooper{
|
||||
public IDrawingEngines drawingEngines =null;
|
||||
public DrawingStormtrooper(int speed, float weight, Color bodyColor, Color additionalColor,boolean rockets, boolean bombs, boolean engines, int typeOfEngines) {
|
||||
EntityBaseStormtrooper = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rockets, bombs, engines);
|
||||
if(engines){
|
||||
switch(typeOfEngines){
|
||||
case 1:
|
||||
drawingEngines = new DrawingEngines();
|
||||
drawingEngines.setAmountOfEngines((int)((Math.random()*3)+1)*2);
|
||||
break;
|
||||
case 2:
|
||||
drawingEngines = new DrawingTriangleEngines();
|
||||
drawingEngines.setAmountOfEngines((int)((Math.random()*3)+1)*2);
|
||||
break;
|
||||
case 3:
|
||||
drawingEngines = new DrawingOvalEngines();
|
||||
drawingEngines.setAmountOfEngines((int)((Math.random()*3)+1)*2);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
_startPosX=null;
|
||||
_startPosY=null;
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBaseStormtrooper == null ||!(EntityBaseStormtrooper instanceof EntityStormtrooper entityStormtrooper) || _startPosX==null || _startPosY==null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
super.DrawTransport(g);
|
||||
//Ракеты бомбардировщика
|
||||
if (entityStormtrooper.getRockets())
|
||||
{
|
||||
g.setColor(entityStormtrooper.getAdditionalColor());
|
||||
g.setColor(entityStormtrooper.getAdditionalColor());
|
||||
g.fillRect( _startPosX + 35, _startPosY + 20, 15, 5);
|
||||
g.fillRect( _startPosX + 35, _startPosY + 110, 15, 5);
|
||||
}
|
||||
//Бомбы бомбардировщика
|
||||
if (entityStormtrooper.getBombs())
|
||||
{
|
||||
g.setColor(entityStormtrooper.getAdditionalColor());
|
||||
g.fillRect(_startPosX + 40, _startPosY + 40, 10, 10);
|
||||
g.fillRect(_startPosX + 40, _startPosY + 90, 10, 10);
|
||||
}
|
||||
if(entityStormtrooper.getEngines() && drawingEngines!=null){
|
||||
drawingEngines.SwitchDrawEngines(g, _startPosX, _startPosY, EntityBaseStormtrooper.getBodyColor());
|
||||
}
|
||||
}
|
||||
}
|
@ -1,43 +1,50 @@
|
||||
package Drawnings.Engines;
|
||||
import java.awt.*;
|
||||
|
||||
public class DrawingEngines {
|
||||
public class DrawingEngines implements IDrawingEngines {
|
||||
private NumberOfEngines numberOfEngines;
|
||||
@Override
|
||||
public NumberOfEngines getNumberOfEngines() {
|
||||
return numberOfEngines;
|
||||
}
|
||||
@Override
|
||||
public void setAmountOfEngines(int amount){
|
||||
if(NumberOfEngines.contains(amount)) {
|
||||
numberOfEngines = NumberOfEngines.getNumber(amount);
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void DrawEngines(Graphics g, int x, int y, Color bodyColor) {
|
||||
g.setColor(bodyColor);
|
||||
g.fillRect(x, y, 10, 10);
|
||||
}
|
||||
|
||||
private void drawTwoEngines(Graphics g, int x, int y, Color bodyColor){
|
||||
@Override
|
||||
public void drawTwoEngines(Graphics g, int x, int y, Color bodyColor){
|
||||
DrawEngines(g,x + 65, y + 50, bodyColor);
|
||||
DrawEngines(g,x + 65, y + 81,bodyColor);
|
||||
}
|
||||
private void drawFourEngines(Graphics g, int x, int y, Color bodyColor){
|
||||
@Override
|
||||
public void drawFourEngines(Graphics g, int x, int y, Color bodyColor){
|
||||
DrawEngines(g,x + 62, y + 10,bodyColor);
|
||||
DrawEngines(g,x + 64, y + 101,bodyColor);
|
||||
DrawEngines(g,x + 64, y + 30,bodyColor);
|
||||
DrawEngines(g,x + 62, y + 121,bodyColor);
|
||||
}
|
||||
private void drawSixEngines(Graphics g, int x, int y, Color bodyColor){
|
||||
@Override
|
||||
public void drawSixEngines(Graphics g, int x, int y, Color bodyColor){
|
||||
drawFourEngines(g,x,y,bodyColor);
|
||||
drawTwoEngines(g,x,y,bodyColor);
|
||||
}
|
||||
@Override
|
||||
public void SwitchDrawEngines(Graphics g, int x, int y, Color bodyColor){
|
||||
switch(getNumberOfEngines()){
|
||||
case TWO:
|
||||
case NumberOfEngines.TWO:
|
||||
drawTwoEngines(g,x,y,bodyColor);
|
||||
break;
|
||||
case FOUR:
|
||||
case NumberOfEngines.FOUR:
|
||||
drawFourEngines(g,x,y,bodyColor);
|
||||
break;
|
||||
case SIX:
|
||||
case NumberOfEngines.SIX:
|
||||
drawSixEngines(g,x,y,bodyColor);
|
||||
break;
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
package Drawnings.Engines;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public class DrawingOvalEngines implements IDrawingEngines {
|
||||
private NumberOfEngines numberOfEngines;
|
||||
@Override
|
||||
public NumberOfEngines getNumberOfEngines() {
|
||||
return numberOfEngines;
|
||||
}
|
||||
@Override
|
||||
public void setAmountOfEngines(int amount){
|
||||
if(NumberOfEngines.contains(amount)) {
|
||||
numberOfEngines = NumberOfEngines.getNumber(amount);
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void DrawEngines(Graphics g, int x, int y, Color bodyColor) {
|
||||
g.setColor(bodyColor);
|
||||
g.fillOval(x, y, 10, 10);
|
||||
}
|
||||
@Override
|
||||
public void drawTwoEngines(Graphics g, int x, int y, Color bodyColor){
|
||||
DrawEngines(g,x + 65, y + 50, bodyColor);
|
||||
DrawEngines(g,x + 65, y + 81,bodyColor);
|
||||
}
|
||||
public @Override
|
||||
void drawFourEngines(Graphics g, int x, int y, Color bodyColor){
|
||||
DrawEngines(g,x + 62, y + 10,bodyColor);
|
||||
DrawEngines(g,x + 64, y + 101,bodyColor);
|
||||
DrawEngines(g,x + 64, y + 30,bodyColor);
|
||||
DrawEngines(g,x + 62, y + 121,bodyColor);
|
||||
}
|
||||
@Override
|
||||
public void drawSixEngines(Graphics g, int x, int y, Color bodyColor){
|
||||
drawFourEngines(g,x,y,bodyColor);
|
||||
drawTwoEngines(g,x,y,bodyColor);
|
||||
}
|
||||
@Override
|
||||
public void SwitchDrawEngines(Graphics g, int x, int y, Color bodyColor){
|
||||
switch(getNumberOfEngines()){
|
||||
case NumberOfEngines.TWO:
|
||||
drawTwoEngines(g,x,y,bodyColor);
|
||||
break;
|
||||
case NumberOfEngines.FOUR:
|
||||
drawFourEngines(g,x,y,bodyColor);
|
||||
break;
|
||||
case NumberOfEngines.SIX:
|
||||
drawSixEngines(g,x,y,bodyColor);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,57 @@
|
||||
package Drawnings.Engines;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public class DrawingTriangleEngines implements IDrawingEngines {
|
||||
private NumberOfEngines numberOfEngines;
|
||||
@Override
|
||||
public NumberOfEngines getNumberOfEngines() {
|
||||
return numberOfEngines;
|
||||
}
|
||||
@Override
|
||||
public void setAmountOfEngines(int amount){
|
||||
if(NumberOfEngines.contains(amount)) {
|
||||
numberOfEngines = NumberOfEngines.getNumber(amount);
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void DrawEngines(Graphics g, int x, int y, Color bodyColor) {
|
||||
g.setColor(bodyColor);
|
||||
Point[] Nose = new Point[3];
|
||||
int[] arrX = {x,x,x+10};
|
||||
int[] arrY = {y,y+12,y+6};
|
||||
Polygon poly = new Polygon(arrX, arrY, 3);
|
||||
g.fillPolygon(poly);
|
||||
}
|
||||
@Override
|
||||
public void drawTwoEngines(Graphics g, int x, int y, Color bodyColor){
|
||||
DrawEngines(g,x + 65, y + 50, bodyColor);
|
||||
DrawEngines(g,x + 65, y + 81,bodyColor);
|
||||
}
|
||||
public @Override
|
||||
void drawFourEngines(Graphics g, int x, int y, Color bodyColor){
|
||||
DrawEngines(g,x + 62, y + 10,bodyColor);
|
||||
DrawEngines(g,x + 64, y + 101,bodyColor);
|
||||
DrawEngines(g,x + 64, y + 30,bodyColor);
|
||||
DrawEngines(g,x + 62, y + 121,bodyColor);
|
||||
}
|
||||
@Override
|
||||
public void drawSixEngines(Graphics g, int x, int y, Color bodyColor){
|
||||
drawFourEngines(g,x,y,bodyColor);
|
||||
drawTwoEngines(g,x,y,bodyColor);
|
||||
}
|
||||
public void SwitchDrawEngines(Graphics g, int x, int y, Color bodyColor){
|
||||
switch(getNumberOfEngines()){
|
||||
case NumberOfEngines.TWO:
|
||||
drawTwoEngines(g,x,y,bodyColor);
|
||||
break;
|
||||
case NumberOfEngines.FOUR:
|
||||
drawFourEngines(g,x,y,bodyColor);
|
||||
break;
|
||||
case NumberOfEngines.SIX:
|
||||
drawSixEngines(g,x,y,bodyColor);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,17 @@
|
||||
package Drawnings.Engines;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public interface IDrawingEngines {
|
||||
void setAmountOfEngines(int amount);
|
||||
|
||||
NumberOfEngines getNumberOfEngines();
|
||||
|
||||
void DrawEngines(Graphics g, int x, int y, Color bodyColor);
|
||||
|
||||
void drawTwoEngines(Graphics g, int x, int y, Color bodyColor);
|
||||
void drawFourEngines(Graphics g, int x, int y, Color bodyColor);
|
||||
void drawSixEngines(Graphics g, int x, int y, Color bodyColor);
|
||||
void SwitchDrawEngines(Graphics g, int startPosX, int startPosY, Color bodyColor);
|
||||
|
||||
}
|
@ -1,3 +1,5 @@
|
||||
package Drawnings.Engines;
|
||||
|
||||
public enum NumberOfEngines {
|
||||
TWO(2),
|
||||
FOUR(4),
|
19
ProjectStormtrooper/src/Entities/EntityBaseStormtrooper.java
Normal file
19
ProjectStormtrooper/src/Entities/EntityBaseStormtrooper.java
Normal file
@ -0,0 +1,19 @@
|
||||
package Entities;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public class EntityBaseStormtrooper
|
||||
{
|
||||
private int Speed;
|
||||
private float Weight;
|
||||
private Color BodyColor;
|
||||
public Color getBodyColor() {return BodyColor;}
|
||||
public double Step;
|
||||
public EntityBaseStormtrooper(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
Step=speed*100/weight;
|
||||
}
|
||||
}
|
27
ProjectStormtrooper/src/Entities/EntityStormtrooper.java
Normal file
27
ProjectStormtrooper/src/Entities/EntityStormtrooper.java
Normal file
@ -0,0 +1,27 @@
|
||||
package Entities;
|
||||
|
||||
import java.awt.*;
|
||||
public class EntityStormtrooper extends EntityBaseStormtrooper{
|
||||
private Color AdditionalColor;
|
||||
public Color getAdditionalColor() {
|
||||
return AdditionalColor;
|
||||
}
|
||||
private boolean Rockets;
|
||||
public boolean getRockets() {
|
||||
return Rockets;
|
||||
}
|
||||
private boolean Bombs;
|
||||
public boolean getBombs() {
|
||||
return Bombs;
|
||||
}
|
||||
private boolean Engines;
|
||||
public boolean getEngines() {return Engines;}
|
||||
public EntityStormtrooper(int speed, float weight, Color bodyColor, Color additionalColor, boolean rockets, boolean bombs, boolean engines)
|
||||
{
|
||||
super(speed,weight,bodyColor);
|
||||
AdditionalColor = additionalColor;
|
||||
Rockets = rockets;
|
||||
Bombs = bombs;
|
||||
Engines = engines;
|
||||
}
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
import java.awt.*;
|
||||
public class EntityStormtrooper {
|
||||
private int Speed;
|
||||
public int getSpeed() {
|
||||
return Speed;
|
||||
}
|
||||
private float Weight;
|
||||
public float getWeight() {
|
||||
return Weight;
|
||||
}
|
||||
private Color BodyColor;
|
||||
public Color getBodyColor() {
|
||||
return BodyColor;
|
||||
}
|
||||
private Color AdditionalColor;
|
||||
public Color getAdditionalColor() {
|
||||
return AdditionalColor;
|
||||
}
|
||||
private boolean Rockets;
|
||||
public boolean getRockets() {
|
||||
return Rockets;
|
||||
}
|
||||
private boolean Bombs;
|
||||
public boolean getBombs() {
|
||||
return Bombs;
|
||||
}
|
||||
private boolean Engines;
|
||||
public boolean getEngines() {return Engines;}
|
||||
public float Step;
|
||||
public void Init(int speed, float weight, Color bodyColor, Color additionalColor, boolean rockets, boolean bombs, boolean engines)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Rockets = rockets;
|
||||
Bombs = bombs;
|
||||
Engines = engines;
|
||||
Step = Speed * 100 / Weight;
|
||||
}
|
||||
}
|
@ -6,13 +6,22 @@ import java.awt.event.ComponentAdapter;
|
||||
import java.awt.event.ComponentEvent;
|
||||
import java.util.Random;
|
||||
|
||||
import Drawnings.DirectionType;
|
||||
import Drawnings.DrawingBaseStormtrooper;
|
||||
import Drawnings.DrawingStormtrooper;
|
||||
import MovementStrategy.*;
|
||||
|
||||
public class FormStormtrooper extends JFrame {
|
||||
private AbstractStrategy _strategy;
|
||||
private final String title;
|
||||
private final Dimension dimension;
|
||||
private int Width;
|
||||
private int Height;
|
||||
private final CanvasStormtrooper canvasStormtrooper = new CanvasStormtrooper();
|
||||
private final JButton CreateButton = new JButton("Создать");
|
||||
private JComboBox ComboBoxStrategy = new JComboBox(new String []{"К центру", "К краю"});
|
||||
private JButton ButtonStrategy = new JButton("Шаг");
|
||||
private final JButton CreateBaseStormtrooper = new JButton("Создать базовый бомбардировщик");
|
||||
private final JButton CreateStormtrooper = new JButton("Создать бомбардировщик");
|
||||
private final JButton UpButton = new JButton();
|
||||
private final JButton DownButton = new JButton();
|
||||
private final JButton LeftButton = new JButton();
|
||||
@ -21,13 +30,45 @@ public class FormStormtrooper extends JFrame {
|
||||
this.title = title;
|
||||
this.dimension = dimension;
|
||||
}
|
||||
private void CreateObject(String typeOfClass){
|
||||
int StartPositionX = (int)(Math.random() * 90 + 10);
|
||||
int StartPositionY = (int)(Math.random() * 90 + 10);
|
||||
int speed = (int)(Math.random() * 300 + 100);
|
||||
float weight = (float) (Math.random() * 3000 + 1000);
|
||||
Color bodyColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));
|
||||
switch (typeOfClass){
|
||||
case "Drawnings.DrawingBaseStormtrooper":
|
||||
canvasStormtrooper._drawingBaseStormtrooper = new DrawingBaseStormtrooper(speed, weight, bodyColor);
|
||||
canvasStormtrooper._drawingBaseStormtrooper.SetPictureSize(Width, Height);
|
||||
canvasStormtrooper._drawingBaseStormtrooper.SetPosition( StartPositionX, StartPositionY);
|
||||
canvasStormtrooper.repaint();
|
||||
break;
|
||||
case "Drawnings.DrawingStormtrooper":
|
||||
Color additionalColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));
|
||||
boolean rockets = new Random().nextBoolean();
|
||||
boolean bombs = new Random().nextBoolean();
|
||||
boolean engines = new Random().nextBoolean();
|
||||
int typeOfEngine = ((int)((Math.random()*3)+1));
|
||||
canvasStormtrooper._drawingBaseStormtrooper = new DrawingStormtrooper(speed, weight, bodyColor, additionalColor,rockets, bombs, engines, typeOfEngine);
|
||||
canvasStormtrooper._drawingBaseStormtrooper.SetPictureSize(Width, Height);
|
||||
canvasStormtrooper._drawingBaseStormtrooper.SetPosition( StartPositionX, StartPositionY);
|
||||
canvasStormtrooper.repaint();
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_strategy=null;
|
||||
ComboBoxStrategy.setEnabled(true);
|
||||
}
|
||||
public void Init() {
|
||||
setTitle(title);
|
||||
setMinimumSize(dimension);
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
Width = getWidth() - 13;
|
||||
Height = getHeight() - 30;
|
||||
CreateButton.setName("createButton");
|
||||
Width = getWidth()-10;
|
||||
Height = getHeight() - 34;
|
||||
_strategy=null;
|
||||
CreateStormtrooper.setName("createStormtrooperButton");
|
||||
CreateBaseStormtrooper.setName("createBaseStormtrooperButton");
|
||||
Icon iconUp = new ImageIcon("Resources\\arrowUp.jpg");
|
||||
UpButton.setIcon(iconUp);
|
||||
UpButton.setName("UP");
|
||||
@ -40,35 +81,68 @@ public class FormStormtrooper extends JFrame {
|
||||
RightButton.setName("RIGHT");
|
||||
Icon iconRight = new ImageIcon("Resources\\arrowRight.jpg");
|
||||
RightButton.setIcon(iconRight);
|
||||
CreateButton.addActionListener(new ActionListener() {
|
||||
ButtonStrategy.addActionListener(new ActionListener() {
|
||||
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
int StartPositionX = (int)(Math.random() * 90 + 10);
|
||||
int StartPositionY = (int)(Math.random() * 90 + 10);
|
||||
int speed = (int)(Math.random() * 300 + 100);
|
||||
float weight = (float) (Math.random() * 3000 + 1000);
|
||||
Color bodyColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));
|
||||
Color additionalColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));
|
||||
boolean rockets = new Random().nextBoolean();
|
||||
boolean bombs = new Random().nextBoolean();
|
||||
boolean engines = new Random().nextBoolean();
|
||||
canvasStormtrooper._drawingStormtrooper = new DrawingStormtrooper();
|
||||
canvasStormtrooper._drawingStormtrooper.Init(speed, weight, bodyColor, additionalColor,rockets, bombs, engines);
|
||||
canvasStormtrooper._drawingStormtrooper.SetPictureSize(Width, Height);
|
||||
canvasStormtrooper._drawingStormtrooper.SetPosition( StartPositionX, StartPositionY);
|
||||
canvasStormtrooper.repaint();
|
||||
if (canvasStormtrooper._drawingBaseStormtrooper == null) return;
|
||||
if (ComboBoxStrategy.isEnabled())
|
||||
{
|
||||
int index = ComboBoxStrategy.getSelectedIndex();
|
||||
switch(index)
|
||||
{
|
||||
case 1:
|
||||
_strategy = new MoveToBorder();
|
||||
break;
|
||||
case 0:
|
||||
_strategy = new MoveToCenter();
|
||||
break;
|
||||
default:
|
||||
_strategy = null;
|
||||
break;
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableStormtrooper(canvasStormtrooper._drawingBaseStormtrooper), Width, Height);
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
ComboBoxStrategy.setEnabled(false);
|
||||
_strategy.MakeStep();
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
ComboBoxStrategy.setEnabled(true);
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
});
|
||||
CreateBaseStormtrooper.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
CreateObject("Drawnings.DrawingBaseStormtrooper");
|
||||
}
|
||||
});
|
||||
CreateStormtrooper.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
CreateObject("Drawnings.DrawingStormtrooper");
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
ActionListener actionListener = new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent event) {
|
||||
if (canvasStormtrooper._drawingStormtrooper == null) return;
|
||||
if (canvasStormtrooper._drawingBaseStormtrooper == null) return;
|
||||
boolean result = switch ((((JButton) (event.getSource())).getName())) {
|
||||
case "UP" -> canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Up);
|
||||
case "DOWN" -> canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Down);
|
||||
case "LEFT" -> canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Left);
|
||||
case "RIGHT" -> canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Right);
|
||||
case "UP" -> canvasStormtrooper._drawingBaseStormtrooper.MoveTransport(DirectionType.Up);
|
||||
case "DOWN" -> canvasStormtrooper._drawingBaseStormtrooper.MoveTransport(DirectionType.Down);
|
||||
case "LEFT" -> canvasStormtrooper._drawingBaseStormtrooper.MoveTransport(DirectionType.Left);
|
||||
case "RIGHT" -> canvasStormtrooper._drawingBaseStormtrooper.MoveTransport(DirectionType.Right);
|
||||
default -> false;
|
||||
};
|
||||
if (result) {
|
||||
@ -83,12 +157,18 @@ public class FormStormtrooper extends JFrame {
|
||||
setSize(dimension.width,dimension.height);
|
||||
setLayout(null);
|
||||
canvasStormtrooper.setBounds(0,0, getWidth(), getHeight());
|
||||
CreateButton.setBounds(10, getHeight() - 90, 130, 40);
|
||||
CreateBaseStormtrooper.setBounds(10, getHeight() - 90, 130, 40);
|
||||
CreateStormtrooper.setBounds(160,getHeight()-90,130,40);
|
||||
UpButton.setBounds(getWidth() - 180, getHeight() - 210, 70, 70);
|
||||
DownButton.setBounds(getWidth() - 180, getHeight() - 140, 70, 70);
|
||||
RightButton.setBounds(getWidth() - 110, getHeight() - 140, 70, 70);
|
||||
LeftButton.setBounds(getWidth() - 250, getHeight() - 140, 70, 70);
|
||||
add(CreateButton);
|
||||
ComboBoxStrategy.setBounds(getWidth() - 170, 10, 140, 35);
|
||||
ButtonStrategy.setBounds(getWidth() - 130, 55, 100, 25);
|
||||
add(CreateBaseStormtrooper);
|
||||
add(CreateStormtrooper);
|
||||
add(ComboBoxStrategy);
|
||||
add(ButtonStrategy);
|
||||
add(UpButton);
|
||||
add(DownButton);
|
||||
add(RightButton);
|
||||
@ -97,15 +177,18 @@ public class FormStormtrooper extends JFrame {
|
||||
setVisible(true);
|
||||
addComponentListener(new ComponentAdapter() {
|
||||
public void componentResized(ComponentEvent e) {
|
||||
Width = getWidth() - 13;
|
||||
Height = getHeight() - 30;
|
||||
if (canvasStormtrooper._drawingStormtrooper != null)canvasStormtrooper._drawingStormtrooper.SetPictureSize(Width, Height);
|
||||
Width = getWidth() -10;
|
||||
Height = getHeight() - 34;
|
||||
if (canvasStormtrooper._drawingBaseStormtrooper != null)canvasStormtrooper._drawingBaseStormtrooper.SetPictureSize(Width, Height);
|
||||
canvasStormtrooper.setBounds(0,0, getWidth(), getHeight());
|
||||
CreateButton.setBounds(10, getHeight() - 90, 130, 40);
|
||||
CreateBaseStormtrooper.setBounds(10, getHeight() - 90, 130, 40);
|
||||
CreateStormtrooper.setBounds(160,getHeight()-90,130,40);
|
||||
UpButton.setBounds(getWidth() - 180, getHeight() - 210, 70, 70);
|
||||
DownButton.setBounds(getWidth() - 180, getHeight() - 140, 70, 70);
|
||||
RightButton.setBounds(getWidth() - 110, getHeight() - 140, 70, 70);
|
||||
LeftButton.setBounds(getWidth() - 250, getHeight() - 140, 70, 70);
|
||||
ComboBoxStrategy.setBounds(getWidth() - 170, 10, 140, 35);
|
||||
ButtonStrategy.setBounds(getWidth() - 130, 55, 100, 25);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -0,0 +1,60 @@
|
||||
package MovementStrategy;
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
private IMoveableObject _moveableObject;
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
public int FieldWidth;
|
||||
public int FieldHeight;
|
||||
public StrategyStatus GetStatus (){ return _state; }
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
protected boolean MoveLeft() {return MoveTo(MovementDirection.Left);}
|
||||
protected boolean MoveRight() {return MoveTo(MovementDirection.Right);}
|
||||
protected boolean MoveUp(){return MoveTo(MovementDirection.Up);}
|
||||
protected boolean MoveDown(){return MoveTo(MovementDirection.Down);}
|
||||
|
||||
protected ObjectParameters GetObjectParameters (){return _moveableObject.GetObjectPosition();}
|
||||
protected int GetStep(){
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return _moveableObject.getStep();
|
||||
}
|
||||
protected abstract void MoveToTarget();
|
||||
protected abstract boolean IsTargetDestinaion();
|
||||
private boolean MoveTo(MovementDirection movementDirection) {
|
||||
if (_state != StrategyStatus.InProgress) {
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject.TryMoveObject(movementDirection)) {
|
||||
return _moveableObject.TryMoveObject(movementDirection);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
package MovementStrategy;
|
||||
public interface IMoveableObject
|
||||
{
|
||||
ObjectParameters GetObjectPosition ();
|
||||
int getStep();
|
||||
boolean TryMoveObject(MovementDirection direction);
|
||||
}
|
29
ProjectStormtrooper/src/MovementStrategy/MoveToBorder.java
Normal file
29
ProjectStormtrooper/src/MovementStrategy/MoveToBorder.java
Normal file
@ -0,0 +1,29 @@
|
||||
package MovementStrategy;
|
||||
public class MoveToBorder extends AbstractStrategy
|
||||
{
|
||||
@Override
|
||||
protected boolean IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters objParams = GetObjectParameters();
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.LeftBorder - GetStep() <= 0 &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.TopBorder - GetStep() <= 0
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
||||
}
|
||||
@Override
|
||||
protected void MoveToTarget()
|
||||
{
|
||||
ObjectParameters objParams = GetObjectParameters();
|
||||
if (objParams == null) {
|
||||
return;
|
||||
}
|
||||
int x = objParams.RightBorder;
|
||||
if (x + GetStep() < FieldWidth)MoveRight();
|
||||
int y = objParams.DownBorder;
|
||||
if (y + GetStep() < FieldHeight) MoveDown();
|
||||
}
|
||||
}
|
51
ProjectStormtrooper/src/MovementStrategy/MoveToCenter.java
Normal file
51
ProjectStormtrooper/src/MovementStrategy/MoveToCenter.java
Normal file
@ -0,0 +1,51 @@
|
||||
package MovementStrategy;
|
||||
public class MoveToCenter extends AbstractStrategy
|
||||
{
|
||||
@Override
|
||||
protected boolean IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters objParams = GetObjectParameters();
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight /2;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void MoveToTarget() {
|
||||
|
||||
ObjectParameters objParams = GetObjectParameters();
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,46 @@
|
||||
package MovementStrategy;
|
||||
import Drawnings.*;
|
||||
import Entities.EntityBaseStormtrooper;
|
||||
public class MoveableStormtrooper implements IMoveableObject
|
||||
{
|
||||
private DrawingBaseStormtrooper _stormtrooper ;
|
||||
|
||||
public MoveableStormtrooper(DrawingBaseStormtrooper stormtrooper)
|
||||
{
|
||||
_stormtrooper = stormtrooper;
|
||||
}
|
||||
@Override
|
||||
public ObjectParameters GetObjectPosition() {
|
||||
if (_stormtrooper == null || _stormtrooper.EntityBaseStormtrooper == null || _stormtrooper.getPosX()==null || _stormtrooper.getPosY()==null) {
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_stormtrooper.getPosX(), _stormtrooper.getPosY(), _stormtrooper.getWidth(), _stormtrooper.getHeight());
|
||||
}
|
||||
@Override
|
||||
public int getStep(){ return (int)(_stormtrooper.EntityBaseStormtrooper.Step);}
|
||||
@Override
|
||||
public boolean TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_stormtrooper == null || _stormtrooper.EntityBaseStormtrooper == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _stormtrooper.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
private static DirectionType GetDirectionType(MovementDirection direction) {
|
||||
switch (direction) {
|
||||
case Left:
|
||||
return DirectionType.Left;
|
||||
case Right:
|
||||
return DirectionType.Right;
|
||||
case Up:
|
||||
return DirectionType.Up;
|
||||
case Down:
|
||||
return DirectionType.Down;
|
||||
default:
|
||||
return DirectionType.Unknow;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,12 @@
|
||||
package MovementStrategy;
|
||||
public enum MovementDirection {
|
||||
///Вверх
|
||||
Up,
|
||||
///Вниз
|
||||
Down,
|
||||
///Влево
|
||||
Left,
|
||||
///Вправо
|
||||
Right
|
||||
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
package MovementStrategy;
|
||||
public class ObjectParameters
|
||||
{
|
||||
private int _x;
|
||||
private int _y;
|
||||
public int _width;
|
||||
private int _height;
|
||||
public int TopBorder =_y;
|
||||
public int LeftBorder = _x;
|
||||
public int RightBorder = _x + _width;
|
||||
public int DownBorder = _y + _height;
|
||||
public int ObjectMiddleHorizontal;
|
||||
public int ObjectMiddleVertical;
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
ObjectMiddleHorizontal = _x + _width/ 2;
|
||||
ObjectMiddleVertical = _y + _height/ 2;
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
package MovementStrategy;
|
||||
public enum StrategyStatus
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user