PIBD-11 Ryabov I.V. LabWork02 Hard #5

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ilyaryabovv wants to merge 5 commits from LabWork02 into LabWork01
9 changed files with 619 additions and 1 deletions
Showing only changes of commit 4937e3672f - Show all commits

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import javax.swing.*;
import java.awt.*;
public class CanvasStormtrooper extends JComponent {
public DrawingStormtrooper _drawingStormtrooper;
public CanvasStormtrooper(){}
public void paintComponent(Graphics g) {
if (_drawingStormtrooper == null) {
return;
}
super.paintComponents(g);
Graphics2D g2d = (Graphics2D) g;
_drawingStormtrooper.DrawTransport(g2d);
super.repaint();
}
}

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public enum DirectionType {
///Вверх
Up,
///Вниз
Down,
///Влево
Left,
///Вправо
Right
}

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import java.awt.*;
public class DrawingEngines {
private NumberOfEngines numberOfEngines;
public NumberOfEngines getNumberOfEngines() {
return numberOfEngines;
}
DrawingEngines (int a){
setAmountOfEngines(a);
}
public void setAmountOfEngines(int amount){
if(NumberOfEngines.contains(amount)) {
numberOfEngines = NumberOfEngines.getNumber(amount);
}
}
public void DrawDecks(Graphics g, int x, int y, int width, int height, Color bodyColor) {
g.setColor(bodyColor);
g.fillRect(x, y, width, height);
}
}

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import java.awt.*;
import java.util.Random;
public class DrawingStormtrooper {
public EntityStormtrooper EntityStormtrooper;
public DrawingEngines drawingEngines =null;
/// <summary>
/// Ширина окна
/// </summary>
private Integer _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private Integer _pictureHeight;
/// <summary>
/// Левая координата прорисовки бомбардировщика
/// </summary>
private Integer _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки бомбардировщика
/// </summary>
private Integer _startPosY;
/// <summary>
/// Ширина прорисовки бомбардировщика
/// </summary>
private final Integer _drawningStormtrooperWidth = 140;
/// <summary>
/// Высота прорисовки бомбардировщика
/// </summary>
private final Integer _drawningStormtrooperHeight = 135;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="engines">Признак наличия двигателей</param>
/// <param name="bombs">Признак наличия бомб</param>
/// <param name="rockets">Признак наличия ракет</param>
public void Init(int speed, float weight, Color bodyColor, Color additionalColor,boolean rockets, boolean bombs, boolean engines)
{
EntityStormtrooper = new EntityStormtrooper();
EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets,bombs ,engines);
if(engines==true){
drawingEngines = new DrawingEngines((int)((Math.random()*3)+1)*2);
}
_startPosX=null;
_startPosY=null;
_pictureWidth = null;
_pictureHeight = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns> true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public boolean SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (width < _drawningStormtrooperWidth || height < _drawningStormtrooperHeight) return false;
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX !=null || _startPosY !=null)
{
if (_startPosX + _drawningStormtrooperWidth > _pictureWidth)
{
_startPosX = -_drawningStormtrooperWidth + _pictureWidth;
}
else if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _drawningStormtrooperHeight > _pictureHeight)
{
_startPosY = -_drawningStormtrooperHeight + _pictureHeight;
}
else if (_startPosY < 0)
{
_startPosY = 0;
}
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!(_pictureHeight != null && _pictureWidth != null)) return;
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x + _drawningStormtrooperWidth > _pictureWidth)
{
_startPosX = x - (x + _drawningStormtrooperWidth - _pictureWidth);
}
else if (x < 0)
{
_startPosX = 0;
}
else
{
_startPosX = x;
}
if (y + _drawningStormtrooperHeight > _pictureHeight)
{
_startPosY = y - (y + _drawningStormtrooperHeight - _pictureHeight);
}
else if (y < 0)
{
_startPosY = 0;
}
else
{
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public boolean MoveTransport(DirectionType direction)
{
if (EntityStormtrooper == null || _startPosX==null || _startPosY==null)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityStormtrooper.Step > 0)
{
_startPosX -= (int)EntityStormtrooper.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY - EntityStormtrooper.Step > 0)
{
_startPosY -= (int)EntityStormtrooper.Step;
}
return true;
// вправо
case DirectionType.Right:
//TODO прописать логику сдвига в право
if (_startPosX + _drawningStormtrooperWidth + EntityStormtrooper.Step < _pictureWidth)
{
_startPosX += (int)EntityStormtrooper.Step;
};
return true;
//вниз
case DirectionType.Down:
//TODO прописать логику сдвига в вниз
if (_startPosY + _drawningStormtrooperHeight + EntityStormtrooper.Step < _pictureHeight)
{
_startPosY += (int)EntityStormtrooper.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityStormtrooper == null || _startPosX==null || _startPosY==null)
{
return;
}
g.setColor(Color.black);
//Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor);
//Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
//Тело бомбардировщика
g.drawRect(_startPosX + 20, _startPosY + 60, 120, 20);
//Задние крылья бомбардировщика
g.drawLine(_startPosX+ 140, _startPosY+ 30, _startPosX+ 140, _startPosY+ 110);
g.drawLine(_startPosX+ 120, _startPosY+ 90, _startPosX+ 120, _startPosY+ 80);
g.drawLine(_startPosX+ 140, _startPosY+ 110, _startPosX + 120, _startPosY + 90);
g.drawLine(_startPosX+ 140, _startPosY+ 30, _startPosX+ 120, _startPosY+ 50);
g.drawLine(_startPosX+ 120, _startPosY+ 50, _startPosX+ 120, _startPosY+ 60);
//Крылья бомбардировщика
g.drawLine(_startPosX+ 50, _startPosY, _startPosX + 50, _startPosY + 60);
g.drawLine(_startPosX+ 50, _startPosY + 80, _startPosX + 50, _startPosY + 135);
g.drawLine(_startPosX+ 50, _startPosY + 135, _startPosX + 60, _startPosY + 135);
g.drawLine(_startPosX+ 60, _startPosY + 135, _startPosX + 65, _startPosY + 80);
g.drawLine(_startPosX+ 50, _startPosY, _startPosX + 60, _startPosY);
g.drawLine(_startPosX+ 60, _startPosY, _startPosX + 65, _startPosY + 60);
///Нос бомбардировщика
Point[] Nose = new Point[3];
int[] arrX = {_startPosX + 20, _startPosX,_startPosX+20};
int[] arrY = {_startPosY + 80,_startPosY + 70,_startPosY + 60};
Polygon poly = new Polygon(arrX,arrY,3);
g.fillPolygon(poly);
//Ракеты бомбардировщика
if (EntityStormtrooper.getRockets())
{
g.setColor(EntityStormtrooper.getAdditionalColor());
g.fillRect( _startPosX + 35, _startPosY + 20, 15, 5);
g.fillRect( _startPosX + 35, _startPosY + 110, 15, 5);
}
//Бомбы бомбардировщика
if (EntityStormtrooper.getBombs())
{
g.setColor(EntityStormtrooper.getAdditionalColor());
g.fillRect(_startPosX + 40, _startPosY + 40, 10, 10);
g.fillRect(_startPosX + 40, _startPosY + 90, 10, 10);
}
if(EntityStormtrooper.getEngines() && drawingEngines!=null){
switch(drawingEngines.getNumberOfEngines()){
case TWO:
drawingEngines.DrawDecks(g,_startPosX + 65, _startPosY + 50, 10, 10,EntityStormtrooper.getBodyColor());
drawingEngines.DrawDecks(g,_startPosX + 65, _startPosY + 81, 10, 10,EntityStormtrooper.getBodyColor());
break;
case FOUR:
drawingEngines.DrawDecks(g,_startPosX + 62, _startPosY + 10, 10, 10,EntityStormtrooper.getBodyColor());
drawingEngines.DrawDecks(g,_startPosX + 64, _startPosY + 101, 10, 10,EntityStormtrooper.getBodyColor());
drawingEngines.DrawDecks(g,_startPosX + 64, _startPosY + 30, 10, 10,EntityStormtrooper.getBodyColor());
drawingEngines.DrawDecks(g,_startPosX + 62, _startPosY + 121, 10, 10,EntityStormtrooper.getBodyColor());
break;
case SIX:
drawingEngines.DrawDecks(g,_startPosX + 62, _startPosY + 10, 10, 10,EntityStormtrooper.getBodyColor());
drawingEngines.DrawDecks(g,_startPosX + 64, _startPosY + 30, 10, 10,EntityStormtrooper.getBodyColor());
drawingEngines.DrawDecks(g,_startPosX + 65, _startPosY + 50, 10, 10,EntityStormtrooper.getBodyColor());
drawingEngines.DrawDecks(g,_startPosX + 65, _startPosY + 81, 10, 10,EntityStormtrooper.getBodyColor());
drawingEngines.DrawDecks(g,_startPosX + 64, _startPosY + 101, 10, 10,EntityStormtrooper.getBodyColor());
drawingEngines.DrawDecks(g,_startPosX + 62, _startPosY + 121, 10, 10,EntityStormtrooper.getBodyColor());
break;
}
}
}
}

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import java.awt.*;
public class EntityStormtrooper {
private int Speed;
public int getSpeed() {
return Speed;
}
private float Weight;
public float getWeight() {
return Weight;
}
private Color BodyColor;
public Color getBodyColor() {
return BodyColor;
}
private Color AdditionalColor;
public Color getAdditionalColor() {
return AdditionalColor;
}
private boolean Rockets;
public boolean getRockets() {
return Rockets;
}
private boolean Bombs;
public boolean getBombs() {
return Bombs;
}
private boolean Engines;
public boolean getEngines() {return Engines;}
public float Step;
public void Init(int speed, float weight, Color bodyColor, Color additionalColor, boolean rockets, boolean bombs, boolean engines)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Rockets = rockets;
Bombs = bombs;
Engines = engines;
Step = Speed * 100 / Weight;
}
}

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import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.util.Random;
public class FormStormtrooper extends JFrame {
private String title;
private Dimension dimension;
private int Width;
private int Height;
private CanvasStormtrooper canvasStormtrooper = new CanvasStormtrooper();
private JButton CreateButton = new JButton("Создать");;
private JButton UpButton = new JButton();
private JButton DownButton = new JButton();;
private JButton LeftButton = new JButton();;
private JButton RightButton = new JButton();
public FormStormtrooper(String title, Dimension dimension) {
this.title = title;
this.dimension = dimension;
}
public void Init() {
setTitle(title);
setMinimumSize(dimension);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Width = getWidth() - 15;
Height = getHeight() - 35;
CreateButton.setName("createButton");
Icon iconUp = new ImageIcon("src\\Resources\\arrowUp.png");
UpButton.setIcon(iconUp);
UpButton.setName("UP");
DownButton.setName("DOWN");
Icon iconDown = new ImageIcon("src\\Resources\\arrowDown.png");
DownButton.setIcon(iconDown);
LeftButton.setName("LEFT");
Icon iconLeft = new ImageIcon("src\\Resources\\arrowLeft.png");
LeftButton.setIcon(iconLeft);
RightButton.setName("RIGHT");
Icon iconRight = new ImageIcon("arrowRight.png");
RightButton.setIcon(iconRight);
CreateButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
int StartPositionX = (int)(Math.random() * 90 + 10);
int StartPositionY = (int)(Math.random() * 90 + 10);
int speed = (int)(Math.random() * 300 + 100);
float weight = (float) (Math.random() * 3000 + 1000);
Color bodyColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));
Color additionalColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));;
boolean rockets = new Random().nextBoolean();
boolean boombs = new Random().nextBoolean();;
boolean engines = new Random().nextBoolean();;
canvasStormtrooper._drawingStormtrooper = new DrawingStormtrooper();
canvasStormtrooper._drawingStormtrooper.Init(speed, weight, bodyColor, additionalColor,rockets, boombs, engines);
canvasStormtrooper._drawingStormtrooper.SetPictureSize(Width, Height);
canvasStormtrooper._drawingStormtrooper.SetPosition( StartPositionX, StartPositionY);
canvasStormtrooper.repaint();
}
});
ActionListener actionListener = new ActionListener() {
@Override
public void actionPerformed(ActionEvent event) {
if (canvasStormtrooper._drawingStormtrooper == null) return;
boolean result = false;
switch ((((JButton)(event.getSource())).getName())) {
case "UP":
result = canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Up);
break;
case "DOWN":
result = canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Down);
break;
case "LEFT":
result = canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Left);
break;
case "RIGHT":
result = canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Right);
break;
}
if (result) {
canvasStormtrooper.repaint();
}
}
};
UpButton.addActionListener(actionListener);
DownButton.addActionListener(actionListener);
LeftButton.addActionListener(actionListener);
RightButton.addActionListener(actionListener);
setSize(dimension.width,dimension.height);
setLayout(null);
canvasStormtrooper.setBounds(0,0, getWidth(), getHeight());
CreateButton.setBounds(10, getHeight() - 90, 100, 40);
UpButton.setBounds(getWidth() - 140, getHeight() - 160, 50, 50);
DownButton.setBounds(getWidth() - 140, getHeight() - 100, 50, 50);
RightButton.setBounds(getWidth() - 80, getHeight() - 100, 50, 50);
LeftButton.setBounds(getWidth() - 200, getHeight() - 100, 50, 50);
add(CreateButton);
add(UpButton);
add(DownButton);
add(RightButton);
add(LeftButton);
add(canvasStormtrooper);
setVisible(true);
//обработка события изменения размеров окна
addComponentListener(new ComponentAdapter() {
public void componentResized(ComponentEvent e) {
Width = getWidth() - 15;
Height = getHeight() - 35;
if (canvasStormtrooper._drawingStormtrooper != null)
canvasStormtrooper._drawingStormtrooper.SetPictureSize(Width, Height);
canvasStormtrooper.setBounds(0,0, getWidth(), getHeight());
CreateButton.setBounds(10, getHeight() - 90, 100, 40);
UpButton.setBounds(getWidth() - 140, getHeight() - 160, 50, 50);
DownButton.setBounds(getWidth() - 140, getHeight() - 100, 50, 50);
RightButton.setBounds(getWidth() - 80, getHeight() - 100, 50, 50);
LeftButton.setBounds(getWidth() - 200, getHeight() - 100, 50, 50);
}
});
}
}

View File

@ -1,5 +1,8 @@
import java.awt.*;
public class Main {
public static void main(String[] args) {
System.out.println("Hello world!");
FormStormtrooper form = new FormStormtrooper("Бомбардировщик", new Dimension(800,800));
form.Init();
}
}

View File

@ -0,0 +1,28 @@
public enum NumberOfEngines {
TWO(2),
FOUR(4),
SIX(6);
private final int value;
NumberOfEngines(int value){
this.value=value;
}
public static NumberOfEngines getNumber(int amount){
NumberOfEngines [] num = NumberOfEngines.values();
for(int i =0 ; i <num.length;i++){
if(amount==num[i].value){
return num[i];
}
}
return null;
}
public static boolean contains(int amount){
NumberOfEngines [] num = NumberOfEngines.values();
for(int i =0 ; i <num.length;i++){
if(amount==num[i].value){
return true;
}
}
return false;
}
}