Лабораторная работа №1
This commit is contained in:
parent
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<module type="JAVA_MODULE" version="4">
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<component name="NewModuleRootManager" inherit-compiler-output="true">
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<exclude-output />
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<content url="file://$MODULE_DIR$" />
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<content url="file://$MODULE_DIR$">
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<sourceFolder url="file://$MODULE_DIR$/ProjectStormtrooper/src" isTestSource="false" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager">
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<component name="ProjectRootManager" version="2" project-jdk-name="21" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/out" />
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</component>
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</project>
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BIN
ProjectStormtrooper/Resources/arrowDown.jpg
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ProjectStormtrooper/Resources/arrowDown.jpg
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After Width: | Height: | Size: 857 B |
BIN
ProjectStormtrooper/Resources/arrowLeft.jpg
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ProjectStormtrooper/Resources/arrowLeft.jpg
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After Width: | Height: | Size: 800 B |
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ProjectStormtrooper/Resources/arrowRight.jpg
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ProjectStormtrooper/Resources/arrowRight.jpg
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After Width: | Height: | Size: 786 B |
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ProjectStormtrooper/Resources/arrowUp.jpg
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ProjectStormtrooper/Resources/arrowUp.jpg
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After Width: | Height: | Size: 453 B |
16
ProjectStormtrooper/src/CanvasStormtrooper.java
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ProjectStormtrooper/src/CanvasStormtrooper.java
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import javax.swing.*;
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import java.awt.*;
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public class CanvasStormtrooper extends JComponent {
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public DrawingStormtrooper _drawingStormtrooper;
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public CanvasStormtrooper(){}
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public void paintComponent(Graphics g) {
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if (_drawingStormtrooper == null) {
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return;
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}
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super.paintComponents(g);
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Graphics2D g2d = (Graphics2D) g;
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_drawingStormtrooper.DrawTransport(g2d);
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super.repaint();
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}
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}
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10
ProjectStormtrooper/src/DirectionType.java
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ProjectStormtrooper/src/DirectionType.java
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public enum DirectionType {
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///Вверх
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Up,
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///Вниз
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Down,
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///Влево
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Left,
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///Вправо
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Right
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}
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45
ProjectStormtrooper/src/DrawingEngines.java
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ProjectStormtrooper/src/DrawingEngines.java
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import java.awt.*;
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public class DrawingEngines {
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private NumberOfEngines numberOfEngines;
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public NumberOfEngines getNumberOfEngines() {
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return numberOfEngines;
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}
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public void setAmountOfEngines(int amount){
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if(NumberOfEngines.contains(amount)) {
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numberOfEngines = NumberOfEngines.getNumber(amount);
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}
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}
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public void DrawEngines(Graphics g, int x, int y, Color bodyColor) {
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g.setColor(bodyColor);
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g.fillRect(x, y, 10, 10);
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}
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private void drawTwoEngines(Graphics g, int x, int y, Color bodyColor){
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DrawEngines(g,x + 65, y + 50, bodyColor);
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DrawEngines(g,x + 65, y + 81,bodyColor);
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}
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private void drawFourEngines(Graphics g, int x, int y, Color bodyColor){
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DrawEngines(g,x + 62, y + 10,bodyColor);
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DrawEngines(g,x + 64, y + 101,bodyColor);
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DrawEngines(g,x + 64, y + 30,bodyColor);
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DrawEngines(g,x + 62, y + 121,bodyColor);
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}
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private void drawSixEngines(Graphics g, int x, int y, Color bodyColor){
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drawFourEngines(g,x,y,bodyColor);
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drawTwoEngines(g,x,y,bodyColor);
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}
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public void SwitchDrawEngines(Graphics g, int x, int y, Color bodyColor){
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switch(getNumberOfEngines()){
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case TWO:
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drawTwoEngines(g,x,y,bodyColor);
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break;
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case FOUR:
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drawFourEngines(g,x,y,bodyColor);
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break;
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case SIX:
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drawSixEngines(g,x,y,bodyColor);
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break;
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}
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}
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}
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230
ProjectStormtrooper/src/DrawingStormtrooper.java
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230
ProjectStormtrooper/src/DrawingStormtrooper.java
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import java.awt.*;
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import java.util.Random;
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public class DrawingStormtrooper {
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public EntityStormtrooper EntityStormtrooper;
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public DrawingEngines drawingEngines =null;
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/// <summary>
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/// Ширина окна
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/// </summary>
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private Integer _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private Integer _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки бомбардировщика
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/// </summary>
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private Integer _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки бомбардировщика
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/// </summary>
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private Integer _startPosY;
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/// <summary>
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/// Ширина прорисовки бомбардировщика
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/// </summary>
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private final Integer _drawningStormtrooperWidth = 140;
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/// <summary>
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/// Высота прорисовки бомбардировщика
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/// </summary>
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private final Integer _drawningStormtrooperHeight = 135;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="engines">Признак наличия двигателей</param>
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/// <param name="bombs">Признак наличия бомб</param>
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/// <param name="rockets">Признак наличия ракет</param>
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public void Init(int speed, float weight, Color bodyColor, Color additionalColor,boolean rockets, boolean bombs, boolean engines)
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{
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EntityStormtrooper = new EntityStormtrooper();
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EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets,bombs ,engines);
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if(engines==true){
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drawingEngines = new DrawingEngines();
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drawingEngines.setAmountOfEngines((int)((Math.random()*3)+1)*2);;
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}
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_startPosX=null;
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_startPosY=null;
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_pictureWidth = null;
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_pictureHeight = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns> true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public boolean SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if (width < _drawningStormtrooperWidth || height < _drawningStormtrooperHeight) return false;
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX !=null || _startPosY !=null)
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{
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if (_startPosX + _drawningStormtrooperWidth > _pictureWidth)
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{
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_startPosX = -_drawningStormtrooperWidth + _pictureWidth;
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}
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else if (_startPosX < 0)
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{
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_startPosX = 0;
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}
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if (_startPosY + _drawningStormtrooperHeight > _pictureHeight)
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{
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_startPosY = -_drawningStormtrooperHeight + _pictureHeight;
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}
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else if (_startPosY < 0)
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{
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_startPosY = 0;
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}
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!(_pictureHeight != null && _pictureWidth != null)) return;
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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if (x + _drawningStormtrooperWidth > _pictureWidth)
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{
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_startPosX = x - (x + _drawningStormtrooperWidth - _pictureWidth);
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}
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else if (x < 0)
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{
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_startPosX = 0;
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}
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else
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{
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_startPosX = x;
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}
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if (y + _drawningStormtrooperHeight > _pictureHeight)
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{
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_startPosY = y - (y + _drawningStormtrooperHeight - _pictureHeight);
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}
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else if (y < 0)
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{
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_startPosY = 0;
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}
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else
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{
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public boolean MoveTransport(DirectionType direction)
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{
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if (EntityStormtrooper == null || _startPosX==null || _startPosY==null)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityStormtrooper.Step > 0)
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{
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_startPosX -= (int)EntityStormtrooper.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityStormtrooper.Step > 0)
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{
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_startPosY -= (int)EntityStormtrooper.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX + _drawningStormtrooperWidth + EntityStormtrooper.Step < _pictureWidth)
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{
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_startPosX += (int)EntityStormtrooper.Step;
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};
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return true;
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//вниз
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case DirectionType.Down:
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//TODO прописать логику сдвига в вниз
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if (_startPosY + _drawningStormtrooperHeight + EntityStormtrooper.Step < _pictureHeight)
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{
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_startPosY += (int)EntityStormtrooper.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityStormtrooper == null || _startPosX==null || _startPosY==null)
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{
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return;
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}
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g.setColor(Color.black);
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//Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor);
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//Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
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//Тело бомбардировщика
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g.drawRect(_startPosX + 20, _startPosY + 60, 120, 20);
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//Задние крылья бомбардировщика
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g.drawLine(_startPosX+ 140, _startPosY+ 30, _startPosX+ 140, _startPosY+ 110);
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g.drawLine(_startPosX+ 120, _startPosY+ 90, _startPosX+ 120, _startPosY+ 80);
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g.drawLine(_startPosX+ 140, _startPosY+ 110, _startPosX + 120, _startPosY + 90);
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g.drawLine(_startPosX+ 140, _startPosY+ 30, _startPosX+ 120, _startPosY+ 50);
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g.drawLine(_startPosX+ 120, _startPosY+ 50, _startPosX+ 120, _startPosY+ 60);
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//Крылья бомбардировщика
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g.drawLine(_startPosX+ 50, _startPosY, _startPosX + 50, _startPosY + 60);
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g.drawLine(_startPosX+ 50, _startPosY + 80, _startPosX + 50, _startPosY + 135);
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g.drawLine(_startPosX+ 50, _startPosY + 135, _startPosX + 60, _startPosY + 135);
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g.drawLine(_startPosX+ 60, _startPosY + 135, _startPosX + 65, _startPosY + 80);
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g.drawLine(_startPosX+ 50, _startPosY, _startPosX + 60, _startPosY);
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g.drawLine(_startPosX+ 60, _startPosY, _startPosX + 65, _startPosY + 60);
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///Нос бомбардировщика
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g.setColor(EntityStormtrooper.getBodyColor());
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Point[] Nose = new Point[3];
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int[] arrX = {_startPosX + 20, _startPosX,_startPosX+20};
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int[] arrY = {_startPosY + 80,_startPosY + 70,_startPosY + 60};
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Polygon poly = new Polygon(arrX,arrY,3);
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g.fillPolygon(poly);
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//Ракеты бомбардировщика
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if (EntityStormtrooper.getRockets())
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{
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g.setColor(EntityStormtrooper.getAdditionalColor());
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g.fillRect( _startPosX + 35, _startPosY + 20, 15, 5);
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g.fillRect( _startPosX + 35, _startPosY + 110, 15, 5);
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}
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//Бомбы бомбардировщика
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if (EntityStormtrooper.getBombs())
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{
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g.setColor(EntityStormtrooper.getAdditionalColor());
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g.fillRect(_startPosX + 40, _startPosY + 40, 10, 10);
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g.fillRect(_startPosX + 40, _startPosY + 90, 10, 10);
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}
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if(EntityStormtrooper.getEngines() && drawingEngines!=null){
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drawingEngines.SwitchDrawEngines(g, _startPosX, _startPosY, EntityStormtrooper.getBodyColor());
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}
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}
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}
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41
ProjectStormtrooper/src/EntityStormtrooper.java
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41
ProjectStormtrooper/src/EntityStormtrooper.java
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import java.awt.*;
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public class EntityStormtrooper {
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private int Speed;
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public int getSpeed() {
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return Speed;
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}
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private float Weight;
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public float getWeight() {
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return Weight;
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}
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private Color BodyColor;
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public Color getBodyColor() {
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return BodyColor;
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}
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private Color AdditionalColor;
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public Color getAdditionalColor() {
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return AdditionalColor;
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}
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private boolean Rockets;
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public boolean getRockets() {
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return Rockets;
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}
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private boolean Bombs;
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public boolean getBombs() {
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return Bombs;
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}
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private boolean Engines;
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public boolean getEngines() {return Engines;}
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public float Step;
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public void Init(int speed, float weight, Color bodyColor, Color additionalColor, boolean rockets, boolean bombs, boolean engines)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Rockets = rockets;
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Bombs = bombs;
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Engines = engines;
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Step = Speed * 100 / Weight;
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}
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}
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112
ProjectStormtrooper/src/FormStormtrooper.java
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112
ProjectStormtrooper/src/FormStormtrooper.java
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.ComponentAdapter;
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import java.awt.event.ComponentEvent;
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import java.util.Random;
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public class FormStormtrooper extends JFrame {
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private final String title;
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private final Dimension dimension;
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private int Width;
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private int Height;
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private final CanvasStormtrooper canvasStormtrooper = new CanvasStormtrooper();
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private final JButton CreateButton = new JButton("Создать");
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private final JButton UpButton = new JButton();
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private final JButton DownButton = new JButton();
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private final JButton LeftButton = new JButton();
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private final JButton RightButton = new JButton();
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public FormStormtrooper(String title, Dimension dimension) {
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this.title = title;
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this.dimension = dimension;
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}
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public void Init() {
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setTitle(title);
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setMinimumSize(dimension);
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setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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Width = getWidth() - 13;
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Height = getHeight() - 30;
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CreateButton.setName("createButton");
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Icon iconUp = new ImageIcon("ProjectStormtrooper\\Resources\\arrowUp.jpg");
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UpButton.setIcon(iconUp);
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UpButton.setName("UP");
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DownButton.setName("DOWN");
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Icon iconDown = new ImageIcon("ProjectStormtrooper\\Resources\\arrowDown.jpg");
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DownButton.setIcon(iconDown);
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LeftButton.setName("LEFT");
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Icon iconLeft = new ImageIcon("ProjectStormtrooper\\Resources\\arrowLeft.jpg");
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LeftButton.setIcon(iconLeft);
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RightButton.setName("RIGHT");
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Icon iconRight = new ImageIcon("ProjectStormtrooper\\Resources\\arrowRight.jpg");
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RightButton.setIcon(iconRight);
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CreateButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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int StartPositionX = (int)(Math.random() * 90 + 10);
|
||||
int StartPositionY = (int)(Math.random() * 90 + 10);
|
||||
int speed = (int)(Math.random() * 300 + 100);
|
||||
float weight = (float) (Math.random() * 3000 + 1000);
|
||||
Color bodyColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));
|
||||
Color additionalColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));
|
||||
boolean rockets = new Random().nextBoolean();
|
||||
boolean bombs = new Random().nextBoolean();
|
||||
boolean engines = new Random().nextBoolean();
|
||||
canvasStormtrooper._drawingStormtrooper = new DrawingStormtrooper();
|
||||
canvasStormtrooper._drawingStormtrooper.Init(speed, weight, bodyColor, additionalColor,rockets, bombs, engines);
|
||||
canvasStormtrooper._drawingStormtrooper.SetPictureSize(Width, Height);
|
||||
canvasStormtrooper._drawingStormtrooper.SetPosition( StartPositionX, StartPositionY);
|
||||
canvasStormtrooper.repaint();
|
||||
}
|
||||
});
|
||||
|
||||
ActionListener actionListener = new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent event) {
|
||||
if (canvasStormtrooper._drawingStormtrooper == null) return;
|
||||
boolean result = switch ((((JButton) (event.getSource())).getName())) {
|
||||
case "UP" -> canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Up);
|
||||
case "DOWN" -> canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Down);
|
||||
case "LEFT" -> canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Left);
|
||||
case "RIGHT" -> canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Right);
|
||||
default -> false;
|
||||
};
|
||||
if (result) {
|
||||
canvasStormtrooper.repaint();
|
||||
}
|
||||
}
|
||||
};
|
||||
UpButton.addActionListener(actionListener);
|
||||
DownButton.addActionListener(actionListener);
|
||||
LeftButton.addActionListener(actionListener);
|
||||
RightButton.addActionListener(actionListener);
|
||||
setSize(dimension.width,dimension.height);
|
||||
setLayout(null);
|
||||
canvasStormtrooper.setBounds(0,0, getWidth(), getHeight());
|
||||
CreateButton.setBounds(10, getHeight() - 90, 130, 40);
|
||||
UpButton.setBounds(getWidth() - 180, getHeight() - 210, 70, 70);
|
||||
DownButton.setBounds(getWidth() - 180, getHeight() - 140, 70, 70);
|
||||
RightButton.setBounds(getWidth() - 110, getHeight() - 140, 70, 70);
|
||||
LeftButton.setBounds(getWidth() - 250, getHeight() - 140, 70, 70);
|
||||
add(CreateButton);
|
||||
add(UpButton);
|
||||
add(DownButton);
|
||||
add(RightButton);
|
||||
add(LeftButton);
|
||||
add(canvasStormtrooper);
|
||||
setVisible(true);
|
||||
addComponentListener(new ComponentAdapter() {
|
||||
public void componentResized(ComponentEvent e) {
|
||||
Width = getWidth() - 13;
|
||||
Height = getHeight() - 30;
|
||||
if (canvasStormtrooper._drawingStormtrooper != null)canvasStormtrooper._drawingStormtrooper.SetPictureSize(Width, Height);
|
||||
canvasStormtrooper.setBounds(0,0, getWidth(), getHeight());
|
||||
CreateButton.setBounds(10, getHeight() - 90, 130, 40);
|
||||
UpButton.setBounds(getWidth() - 180, getHeight() - 210, 70, 70);
|
||||
DownButton.setBounds(getWidth() - 180, getHeight() - 140, 70, 70);
|
||||
RightButton.setBounds(getWidth() - 110, getHeight() - 140, 70, 70);
|
||||
LeftButton.setBounds(getWidth() - 250, getHeight() - 140, 70, 70);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
@ -1,5 +1,8 @@
|
||||
import java.awt.*;
|
||||
|
||||
public class Main {
|
||||
public static void main(String[] args) {
|
||||
System.out.println("Hello world!");
|
||||
FormStormtrooper form = new FormStormtrooper("Бомбардировщик", new Dimension(800,800));
|
||||
form.Init();
|
||||
}
|
||||
}
|
28
ProjectStormtrooper/src/NumberOfEngines.java
Normal file
28
ProjectStormtrooper/src/NumberOfEngines.java
Normal file
@ -0,0 +1,28 @@
|
||||
public enum NumberOfEngines {
|
||||
TWO(2),
|
||||
FOUR(4),
|
||||
SIX(6);
|
||||
|
||||
private final int value;
|
||||
NumberOfEngines(int value){
|
||||
this.value=value;
|
||||
}
|
||||
public static NumberOfEngines getNumber(int amount){
|
||||
NumberOfEngines [] num = NumberOfEngines.values();
|
||||
for(int i =0 ; i <num.length;i++){
|
||||
if(amount==num[i].value){
|
||||
return num[i];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
public static boolean contains(int amount){
|
||||
NumberOfEngines [] num = NumberOfEngines.values();
|
||||
for(int i =0 ; i <num.length;i++){
|
||||
if(amount==num[i].value){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user