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Author SHA1 Message Date
marusya
d82b23e1f4 lab2 2023-11-05 21:14:17 +04:00
marusya
1028b61ec9 lab1 2023-11-05 21:12:46 +04:00
17 changed files with 1454 additions and 2 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SelfPropelledArtilleryUnit.Drawnings;
namespace SelfPropelledArtilleryUnit.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int
height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.Drawnings
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SelfPropelledArtilleryUnit.Entities;
using SelfPropelledArtilleryUnit.Drawnings;
using System.Drawing.Drawing2D;
namespace SelfPropelledArtilleryUnit.DrawningObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningUsta
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityUsta? EntityUsta { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки установки
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки установки
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки установки
/// </summary>
protected readonly int _ustaWidth = 140;
/// <summary>
/// Высота прорисовки установки
/// </summary>
protected readonly int _ustaHeight = 90;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawningUsta(int speed, double weight, Color bodyColor, int
width, int height)
{
// TODO: Продумать проверки
_pictureWidth = width;
_pictureHeight = height;
EntityUsta = new EntityUsta(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="ustaWidth">Ширина прорисовки установки</param>
/// <param name="ustaHeight">Высота прорисовки установки</param>
protected DrawningUsta(int speed, double weight, Color bodyColor, int
width, int height, int ustaWidth, int ustaHeight)
{
// TODO: Продумать проверки
if (width <= _pictureWidth || height <= _pictureHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_ustaWidth = ustaWidth;
_ustaHeight = ustaHeight;
EntityUsta = new EntityUsta(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
// TODO: Изменение x, y, если при установке объект выходит за границы
if (x < 0 || y < 0 || x + _ustaWidth > _pictureWidth || y + _ustaHeight > _pictureHeight)
{
x = 10;
y = 10;
}
_startPosX = x;
_startPosY = y;
}
protected int PictureWidth
{
get { return _pictureWidth; }
}
protected int PictureHeight
{
get { return _pictureHeight; }
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _ustaWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _ustaHeight;
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public virtual bool CanMove(DirectionType direction)
{
if (EntityUsta == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityUsta.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityUsta.Step > 7,
// вправо
DirectionType.Right => _startPosX + EntityUsta.Step + _ustaWidth < _pictureWidth,// TODO: Продумать логику
//вниз
DirectionType.Down => _startPosY + EntityUsta.Step + _ustaHeight < _pictureHeight,// TODO: Продумать логику
_ => false,
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public virtual void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityUsta == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
_startPosX -= (int)EntityUsta.Step;
break;
case DirectionType.Up:
_startPosY -= (int)EntityUsta.Step;
break;
case DirectionType.Right:
_startPosX += (int)EntityUsta.Step;
break;
case DirectionType.Down:
_startPosY += (int)EntityUsta.Step;
break;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityUsta == null)
{
return;
}
Pen pen = new(Color.Black);
Brush BodyColor = new SolidBrush(EntityUsta.BodyColor);
//зеленый темнее
int lineWidth = 10;
Color color1 = Color.FromArgb(65, 72, 51);
Brush pen1 = new SolidBrush(color1);
//black
Color color3 = Color.FromArgb(0, 0, 0);
Brush pen3 = new SolidBrush(color3);
//зеленый мох
Color color2 = Color.FromArgb(47, 69, 56);
Brush pen2 = new SolidBrush(color1);
//прорисовка арт. установки
int cornerRadius = 16; // Радиус скругления углов
int cornerRadius1 = 12;
GraphicsPath path = new GraphicsPath();
path.AddArc(_startPosX + 5, _startPosY + 50, 2 * cornerRadius1, 2 * cornerRadius1, 180, 90); // Верхний левый угол
path.AddArc(_startPosX + 110, _startPosY + 50, 2 * cornerRadius1, 2 * cornerRadius1, 270, 90); // Верхний правый угол
path.AddArc(_startPosX + 110, _startPosY + 50, 2 * cornerRadius1, 2 * cornerRadius, 0, 90); // Нижний правый угол
path.AddArc(_startPosX + 5, _startPosY + 50, 2 * cornerRadius, 2 * cornerRadius, 90, 90); // Нижний левый угол
path.CloseFigure(); // Замкнуть путь
// отрисовка прямоугольника с кругленными краями
g.FillPath(pen1, path);
g.DrawPath(pen, path);
g.FillEllipse(pen3, _startPosX + 47, _startPosY + 44, 13, 13);
g.FillEllipse(pen3, _startPosX + 62, _startPosY + 44, 13, 13);
g.FillEllipse(pen3, _startPosX + 77, _startPosY + 44, 13, 13);
g.FillRectangle(pen2, _startPosX + 45, _startPosY + 20, 40, 20);
g.DrawRectangle(pen, _startPosX + 45, _startPosY + 20, 40, 20);
g.DrawEllipse(pen, _startPosX + 40, _startPosY + 65, 13, 13);
g.DrawEllipse(pen, _startPosX + 55, _startPosY + 65, 13, 13);
g.DrawEllipse(pen, _startPosX + 70, _startPosY + 65, 13, 13);
g.DrawEllipse(pen, _startPosX + 85, _startPosY + 65, 13, 13);
g.FillRectangle(pen2, _startPosX + 10, _startPosY + 40, 120, 10);
g.DrawRectangle(pen, _startPosX + 10, _startPosY + 40, 120, 10);
g.FillEllipse(pen3, _startPosX + 10, _startPosY + 52, 26, 26);
g.FillEllipse(pen3, _startPosX + 105, _startPosY + 52, 26, 26);
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SelfPropelledArtilleryUnit.Drawnings;
using SelfPropelledArtilleryUnit.Entities;
namespace SelfPropelledArtilleryUnit.DrawningObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningUstaBat : DrawningUsta
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия батареи</param>
/// <param name="pushka">Признак наличия пушки</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawningUstaBat(int speed, double weight, Color bodyColor, Color
additionalColor, bool bodyKit, bool pushka, int width, int height) :
base(speed, weight, bodyColor, width, height, 140, 90)
{
if (EntityUsta != null)
{
EntityUsta = new EntityUstaBat(speed, weight, bodyColor,
additionalColor, bodyKit, pushka);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityUsta is not EntityUstaBat ustaBat)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(ustaBat.AdditionalColor);
Brush BodyColor = new SolidBrush(EntityUsta.BodyColor);
//зеленый темнее
Color color1 = Color.FromArgb(65, 72, 51);
Brush pen1 = new SolidBrush(color1);
//black
Color color3 = Color.FromArgb(0, 0, 0);
Brush pen3 = new SolidBrush(color3);
//зеленый мох
Color color2 = Color.FromArgb(47, 69, 56);
Brush pen2 = new SolidBrush(color1);
// батарея
if (ustaBat.BodyKit)
{
GraphicsPath path1 = new GraphicsPath();
path1.AddLine(_startPosX + 15, _startPosY + 40, _startPosX + 15, _startPosY + 30);
path1.AddLine(_startPosX + 15, _startPosY + 30, _startPosX + 15, _startPosY + 35);
path1.AddLine(_startPosX + 15, _startPosY + 35, _startPosX + 25, _startPosY + 35);
path1.AddLine(_startPosX + 25, _startPosY + 35, _startPosX + 30, _startPosY + 30);
path1.AddLine(_startPosX + 30, _startPosY + 30, _startPosX + 35, _startPosY + 40);
path1.CloseFigure();
g.DrawPath(pen, path1);
g.FillPath(BodyColor, path1);
GraphicsPath path2 = new GraphicsPath();
path2.AddLine(_startPosX + 15, _startPosY + 30, _startPosX + 40, _startPosY + 20);
path2.AddLine(_startPosX + 40, _startPosY + 20, _startPosX + 40, _startPosY + 25);
path2.AddLine(_startPosX + 40, _startPosY + 25, _startPosX + 25, _startPosY + 35);
path2.AddLine(_startPosX + 25, _startPosY + 35, _startPosX + 15, _startPosY + 35);
path2.CloseFigure();
g.DrawPath(pen, path2);
g.FillPath(additionalBrush, path2);
GraphicsPath path3 = new GraphicsPath();
path3.AddLine(_startPosX + 10, _startPosY + 32, _startPosX, _startPosY + 10);
path3.AddLine(_startPosX, _startPosY + 10, _startPosX + 40, _startPosY - 7);
path3.AddLine(_startPosX + 40, _startPosY - 7, _startPosX + 50, _startPosY + 16);
path3.CloseFigure();
g.DrawPath(pen, path3);
g.FillPath(pen3, path3);
GraphicsPath path4 = new GraphicsPath();
path4.AddLine(_startPosX, _startPosY + 10, _startPosX + 40, _startPosY - 7);
path4.AddLine(_startPosX + 40, _startPosY - 7, _startPosX + 43, _startPosY - 5);
path4.AddLine(_startPosX + 43, _startPosY - 5, _startPosX + 41, _startPosY - 3);
path4.AddLine(_startPosX + 41, _startPosY - 3, _startPosX + 2, _startPosY + 13);
path4.CloseFigure();
g.DrawPath(pen, path4);
g.FillPath(additionalBrush, path4);
GraphicsPath path5 = new GraphicsPath();
path5.AddLine(_startPosX + 3, _startPosY + 15, _startPosX + 45, _startPosY - 2);
path5.AddLine(_startPosX + 46, _startPosY - 2, _startPosX + 49, _startPosY - 1);
path5.AddLine(_startPosX + 49, _startPosY - 1, _startPosX + 46, _startPosY + 3);
path5.AddLine(_startPosX + 46, _startPosY + 3, _startPosX + 6, _startPosY + 20);
path5.CloseFigure();
g.DrawPath(pen, path5);
g.FillPath(BodyColor, path5);
GraphicsPath path6 = new GraphicsPath();
path6.AddLine(_startPosX + 5, _startPosY + 22, _startPosX + 47, _startPosY + 5);
path6.AddLine(_startPosX + 47, _startPosY + 5, _startPosX + 51, _startPosY + 5);
path6.AddLine(_startPosX + 51, _startPosY + 5, _startPosX + 53, _startPosY + 7);
path6.AddLine(_startPosX + 53, _startPosY + 7, _startPosX + 8, _startPosY + 25);
path6.CloseFigure();
g.DrawPath(pen, path6);
g.FillPath(additionalBrush, path6);
GraphicsPath path7 = new GraphicsPath();
path7.AddLine(_startPosX + 7, _startPosY + 27, _startPosX + 46, _startPosY + 11);
path7.AddLine(_startPosX + 46, _startPosY + 11, _startPosX + 51, _startPosY + 9);
path7.AddLine(_startPosX + 51, _startPosY + 9, _startPosX + 56, _startPosY + 11);
path7.AddLine(_startPosX + 56, _startPosY + 11, _startPosX + 10, _startPosY + 31);
path7.CloseFigure();
g.DrawPath(pen, path7);
g.FillPath(BodyColor, path7);
}
base.DrawTransport(g);
// пушка
if (ustaBat.Pushka)
{
g.FillRectangle(pen2, _startPosX + 80, _startPosY + 25, 10, 10);
g.DrawRectangle(pen, _startPosX + 80, _startPosY + 25, 10, 10);
g.FillRectangle(additionalBrush, _startPosX + 90, _startPosY + 28, 40, 5);
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 28, 40, 5);
g.FillRectangle(additionalBrush, _startPosX + 130, _startPosY + 27, 5, 7);
g.DrawRectangle(pen, _startPosX + 130, _startPosY + 27, 5, 7);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.Entities
{
/// <summary>
/// Класс-сущность "Установка"
/// </summary>
public class EntityUsta
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения установки
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес установки</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityUsta(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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using System;
namespace SelfPropelledArtilleryUnit.Entities
{
/// <summary>
/// Класс-сущность "Установка с вооружением"
/// </summary>
public class EntityUstaBat : EntityUsta
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия батареи
/// </summary>
public bool BodyKit { get; private set; }
/// <summary>
/// Признак (опция) наличия пушки
/// </summary>
public bool Pushka { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса установки с вооружением
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес установки</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="pushka">Признак наличия пушки</param>
/// <param name="bodyKit">Признак наличия батареи</param>
public EntityUstaBat(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool pushka)
: base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
BodyKit = bodyKit;
Pushka = pushka;
}
}
}

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/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormSelfPropelledArtilleryUnit));
comboBoxStrategy = new ComboBox();
ButtonCreateUstaBat = new Button();
ButtonCreateUsta = new Button();
ButtonStep = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonRight = new Button();
pictureBoxUsta = new PictureBox();
((System.ComponentModel.ISupportInitialize)pictureBoxUsta).BeginInit();
SuspendLayout();
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder", "-" });
comboBoxStrategy.Location = new Point(667, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 0;
//
// ButtonCreateUstaBat
//
ButtonCreateUstaBat.Location = new Point(19, 393);
ButtonCreateUstaBat.Name = "ButtonCreateUstaBat";
ButtonCreateUstaBat.Size = new Size(160, 42);
ButtonCreateUstaBat.TabIndex = 1;
ButtonCreateUstaBat.Text = "Создать арт. установку с вооружением";
ButtonCreateUstaBat.UseVisualStyleBackColor = true;
ButtonCreateUstaBat.Click += ButtonCreateUstaBat_Click;
//
// ButtonCreateUsta
//
ButtonCreateUsta.Location = new Point(185, 393);
ButtonCreateUsta.Name = "ButtonCreateUsta";
ButtonCreateUsta.Size = new Size(157, 42);
ButtonCreateUsta.TabIndex = 2;
ButtonCreateUsta.Text = "Создать арт. установку";
ButtonCreateUsta.UseVisualStyleBackColor = true;
ButtonCreateUsta.Click += ButtonCreateUsta_Click;
//
// ButtonStep
//
ButtonStep.Location = new Point(713, 50);
ButtonStep.Name = "ButtonStep";
ButtonStep.Size = new Size(75, 23);
ButtonStep.TabIndex = 3;
ButtonStep.Text = "Шаг";
ButtonStep.UseVisualStyleBackColor = true;
ButtonStep.Click += ButtonStep_Click;
//
// buttonUp
//
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
buttonUp.Location = new Point(617, 314);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(50, 50);
buttonUp.TabIndex = 4;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
buttonDown.Location = new Point(617, 370);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(50, 50);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
buttonLeft.Location = new Point(561, 370);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(50, 50);
buttonLeft.TabIndex = 6;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
buttonRight.Location = new Point(673, 370);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(50, 50);
buttonRight.TabIndex = 7;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// pictureBoxUsta
//
pictureBoxUsta.Dock = DockStyle.Fill;
pictureBoxUsta.Location = new Point(0, 0);
pictureBoxUsta.Name = "pictureBoxUsta";
pictureBoxUsta.Size = new Size(800, 450);
pictureBoxUsta.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxUsta.TabIndex = 8;
pictureBoxUsta.TabStop = false;
//
// FormSelfPropelledArtilleryUnit
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(ButtonStep);
Controls.Add(ButtonCreateUsta);
Controls.Add(ButtonCreateUstaBat);
Controls.Add(comboBoxStrategy);
Controls.Add(pictureBoxUsta);
Name = "FormSelfPropelledArtilleryUnit";
Text = "Form1";
Text = "SelfPropelledArtilleryUnit";
((System.ComponentModel.ISupportInitialize)pictureBoxUsta).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private ComboBox comboBoxStrategy;
private Button ButtonCreateUstaBat;
private Button ButtonCreateUsta;
private Button ButtonStep;
private Button buttonUp;
private Button buttonDown;
private Button buttonLeft;
private Button buttonRight;
private PictureBox pictureBoxUsta;
}
}

View File

@ -1,10 +1,151 @@
using SelfPropelledArtilleryUnit.DrawningObjects;
using SelfPropelledArtilleryUnit.Drawnings;
using SelfPropelledArtilleryUnit.MovementStrategy;
namespace SelfPropelledArtilleryUnit
{
/// <summary>
/// Ôîðìà ðàáîòû ñ îáúåêòîì "Óñòàíîâêà ñ âîîðóæåíèåì"
/// </summary>
public partial class FormSelfPropelledArtilleryUnit : Form
{
/// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary>
private DrawningUsta? _drawningUsta;
/// <summary>
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
/// </summary>
private AbstractStrategy? _abstractStrategy;
/// <summary>
/// Èíèöèàëèçàöèÿ ôîðìû
/// </summary>
public FormSelfPropelledArtilleryUnit()
{
InitializeComponent();
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè óñòàíîâêè
/// </summary>
private void Draw()
{
if (_drawningUsta == null)
{
return;
}
Bitmap bmp = new(pictureBoxUsta.Width,
pictureBoxUsta.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningUsta.DrawTransport(gr);
pictureBoxUsta.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü óñòàíîâêó ñ âîîðóæåíèåì"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateUstaBat_Click(object sender, EventArgs e)
{
Random random = new();
_drawningUsta = new DrawningUstaBat(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxUsta.Width, pictureBoxUsta.Height);
_drawningUsta.SetPosition(random.Next(10, 100), random.Next(10,
100));
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü óñòàíîâêó"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateUsta_Click(object sender, EventArgs e)
{
Random random = new();
_drawningUsta = new DrawningUsta(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
pictureBoxUsta.Width, pictureBoxUsta.Height);
_drawningUsta.SetPosition(random.Next(10, 100), random.Next(10,
100));
Draw();
}
/// <summary>
/// Èçìåíåíèå ïîëîæåíèÿ óñòàíîâêè
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningUsta == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningUsta.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningUsta.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningUsta.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningUsta.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStep_Click(object sender, EventArgs e)
{
if (_drawningUsta == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new
DrawningObjectUsta(_drawningUsta), pictureBoxUsta.Width,
pictureBoxUsta.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy != null)
{
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}
}

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@ -117,4 +117,63 @@
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</data>
<data name="buttonDown.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL
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</value>
</data>
<data name="buttonLeft.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
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</data>
</root>

View File

@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SelfPropelledArtilleryUnit.Drawnings;
namespace SelfPropelledArtilleryUnit.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

View File

@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SelfPropelledArtilleryUnit.DrawningObjects;
using SelfPropelledArtilleryUnit.Drawnings;
namespace SelfPropelledArtilleryUnit.MovementStrategy
{
/// <summary>
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningUsta (паттерн Adapter)
/// </summary>
public class DrawningObjectUsta : IMoveableObject
{
private readonly DrawningUsta? _drawningUsta = null;
public DrawningObjectUsta(DrawningUsta drawningUsta)
{
_drawningUsta = drawningUsta;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningUsta == null || _drawningUsta.EntityUsta ==
null)
{
return null;
}
return new ObjectParameters(_drawningUsta.GetPosX,
_drawningUsta.GetPosY, _drawningUsta.GetWidth, _drawningUsta.GetHeight);
}
}
public int GetStep => (int)(_drawningUsta?.EntityUsta?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>
_drawningUsta?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawningUsta?.MoveTransport(direction);
}
}

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@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта к границе экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}
}

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@ -0,0 +1,68 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
// Проверка, чтобы объект не двигался слишком далеко
if (Math.Abs(diffX) > GetStep() || Math.Abs(diffY) > GetStep())
{
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SelfPropelledArtilleryUnit.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.MovementStrategy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum Status
{
NotInit,
InProgress,
Finish
}
}