Compare commits
No commits in common. "lab2" and "main" have entirely different histories.
@ -1,135 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private Status _state = Status.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public Status GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int
|
||||
height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="directionType">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(DirectionType directionType)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(directionType);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Drawnings
|
||||
{
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
|
||||
Up = 1,
|
||||
|
||||
Down = 2,
|
||||
|
||||
Left = 3,
|
||||
|
||||
Right = 4
|
||||
}
|
||||
}
|
@ -1,257 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using SelfPropelledArtilleryUnit.Entities;
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
using System.Drawing.Drawing2D;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.DrawningObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningUsta
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityUsta? EntityUsta { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки установки
|
||||
/// </summary>
|
||||
protected int _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки установки
|
||||
/// </summary>
|
||||
protected int _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки установки
|
||||
/// </summary>
|
||||
protected readonly int _ustaWidth = 140;
|
||||
/// <summary>
|
||||
/// Высота прорисовки установки
|
||||
/// </summary>
|
||||
protected readonly int _ustaHeight = 90;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public DrawningUsta(int speed, double weight, Color bodyColor, int
|
||||
width, int height)
|
||||
{
|
||||
// TODO: Продумать проверки
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityUsta = new EntityUsta(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// <param name="ustaWidth">Ширина прорисовки установки</param>
|
||||
/// <param name="ustaHeight">Высота прорисовки установки</param>
|
||||
protected DrawningUsta(int speed, double weight, Color bodyColor, int
|
||||
width, int height, int ustaWidth, int ustaHeight)
|
||||
{
|
||||
// TODO: Продумать проверки
|
||||
if (width <= _pictureWidth || height <= _pictureHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
_ustaWidth = ustaWidth;
|
||||
_ustaHeight = ustaHeight;
|
||||
EntityUsta = new EntityUsta(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
// TODO: Изменение x, y, если при установке объект выходит за границы
|
||||
if (x < 0 || y < 0 || x + _ustaWidth > _pictureWidth || y + _ustaHeight > _pictureHeight)
|
||||
{
|
||||
x = 10;
|
||||
y = 10;
|
||||
}
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
|
||||
}
|
||||
|
||||
protected int PictureWidth
|
||||
{
|
||||
get { return _pictureWidth; }
|
||||
}
|
||||
|
||||
protected int PictureHeight
|
||||
{
|
||||
get { return _pictureHeight; }
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _ustaWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _ustaHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Проверка, что объект может переместится по указанному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - можно переместится по указанному направлению</returns>
|
||||
public virtual bool CanMove(DirectionType direction)
|
||||
{
|
||||
if (EntityUsta == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return direction switch
|
||||
{
|
||||
//влево
|
||||
DirectionType.Left => _startPosX - EntityUsta.Step > 0,
|
||||
//вверх
|
||||
DirectionType.Up => _startPosY - EntityUsta.Step > 7,
|
||||
// вправо
|
||||
DirectionType.Right => _startPosX + EntityUsta.Step + _ustaWidth < _pictureWidth,// TODO: Продумать логику
|
||||
//вниз
|
||||
DirectionType.Down => _startPosY + EntityUsta.Step + _ustaHeight < _pictureHeight,// TODO: Продумать логику
|
||||
_ => false,
|
||||
};
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public virtual void MoveTransport(DirectionType direction)
|
||||
{
|
||||
|
||||
if (!CanMove(direction) || EntityUsta == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
case DirectionType.Left:
|
||||
_startPosX -= (int)EntityUsta.Step;
|
||||
break;
|
||||
case DirectionType.Up:
|
||||
_startPosY -= (int)EntityUsta.Step;
|
||||
break;
|
||||
case DirectionType.Right:
|
||||
_startPosX += (int)EntityUsta.Step;
|
||||
break;
|
||||
case DirectionType.Down:
|
||||
_startPosY += (int)EntityUsta.Step;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityUsta == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
|
||||
|
||||
Brush BodyColor = new SolidBrush(EntityUsta.BodyColor);
|
||||
|
||||
//зеленый темнее
|
||||
int lineWidth = 10;
|
||||
Color color1 = Color.FromArgb(65, 72, 51);
|
||||
Brush pen1 = new SolidBrush(color1);
|
||||
|
||||
//black
|
||||
|
||||
Color color3 = Color.FromArgb(0, 0, 0);
|
||||
Brush pen3 = new SolidBrush(color3);
|
||||
|
||||
|
||||
//зеленый мох
|
||||
Color color2 = Color.FromArgb(47, 69, 56);
|
||||
Brush pen2 = new SolidBrush(color1);
|
||||
|
||||
|
||||
//прорисовка арт. установки
|
||||
|
||||
int cornerRadius = 16; // Радиус скругления углов
|
||||
int cornerRadius1 = 12;
|
||||
|
||||
GraphicsPath path = new GraphicsPath();
|
||||
path.AddArc(_startPosX + 5, _startPosY + 50, 2 * cornerRadius1, 2 * cornerRadius1, 180, 90); // Верхний левый угол
|
||||
path.AddArc(_startPosX + 110, _startPosY + 50, 2 * cornerRadius1, 2 * cornerRadius1, 270, 90); // Верхний правый угол
|
||||
path.AddArc(_startPosX + 110, _startPosY + 50, 2 * cornerRadius1, 2 * cornerRadius, 0, 90); // Нижний правый угол
|
||||
path.AddArc(_startPosX + 5, _startPosY + 50, 2 * cornerRadius, 2 * cornerRadius, 90, 90); // Нижний левый угол
|
||||
path.CloseFigure(); // Замкнуть путь
|
||||
|
||||
// отрисовка прямоугольника с кругленными краями
|
||||
g.FillPath(pen1, path);
|
||||
g.DrawPath(pen, path);
|
||||
|
||||
|
||||
g.FillEllipse(pen3, _startPosX + 47, _startPosY + 44, 13, 13);
|
||||
g.FillEllipse(pen3, _startPosX + 62, _startPosY + 44, 13, 13);
|
||||
g.FillEllipse(pen3, _startPosX + 77, _startPosY + 44, 13, 13);
|
||||
|
||||
|
||||
g.FillRectangle(pen2, _startPosX + 45, _startPosY + 20, 40, 20);
|
||||
g.DrawRectangle(pen, _startPosX + 45, _startPosY + 20, 40, 20);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX + 40, _startPosY + 65, 13, 13);
|
||||
g.DrawEllipse(pen, _startPosX + 55, _startPosY + 65, 13, 13);
|
||||
g.DrawEllipse(pen, _startPosX + 70, _startPosY + 65, 13, 13);
|
||||
g.DrawEllipse(pen, _startPosX + 85, _startPosY + 65, 13, 13);
|
||||
|
||||
g.FillRectangle(pen2, _startPosX + 10, _startPosY + 40, 120, 10);
|
||||
g.DrawRectangle(pen, _startPosX + 10, _startPosY + 40, 120, 10);
|
||||
|
||||
g.FillEllipse(pen3, _startPosX + 10, _startPosY + 52, 26, 26);
|
||||
g.FillEllipse(pen3, _startPosX + 105, _startPosY + 52, 26, 26);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,176 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
using SelfPropelledArtilleryUnit.Entities;
|
||||
namespace SelfPropelledArtilleryUnit.DrawningObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningUstaBat : DrawningUsta
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия батареи</param>
|
||||
/// <param name="pushka">Признак наличия пушки</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public DrawningUstaBat(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool bodyKit, bool pushka, int width, int height) :
|
||||
base(speed, weight, bodyColor, width, height, 140, 90)
|
||||
{
|
||||
if (EntityUsta != null)
|
||||
{
|
||||
EntityUsta = new EntityUstaBat(speed, weight, bodyColor,
|
||||
additionalColor, bodyKit, pushka);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityUsta is not EntityUstaBat ustaBat)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
|
||||
Brush additionalBrush = new SolidBrush(ustaBat.AdditionalColor);
|
||||
Brush BodyColor = new SolidBrush(EntityUsta.BodyColor);
|
||||
|
||||
//зеленый темнее
|
||||
Color color1 = Color.FromArgb(65, 72, 51);
|
||||
Brush pen1 = new SolidBrush(color1);
|
||||
|
||||
//black
|
||||
|
||||
Color color3 = Color.FromArgb(0, 0, 0);
|
||||
Brush pen3 = new SolidBrush(color3);
|
||||
|
||||
|
||||
//зеленый мох
|
||||
Color color2 = Color.FromArgb(47, 69, 56);
|
||||
Brush pen2 = new SolidBrush(color1);
|
||||
// батарея
|
||||
if (ustaBat.BodyKit)
|
||||
{
|
||||
GraphicsPath path1 = new GraphicsPath();
|
||||
path1.AddLine(_startPosX + 15, _startPosY + 40, _startPosX + 15, _startPosY + 30);
|
||||
path1.AddLine(_startPosX + 15, _startPosY + 30, _startPosX + 15, _startPosY + 35);
|
||||
path1.AddLine(_startPosX + 15, _startPosY + 35, _startPosX + 25, _startPosY + 35);
|
||||
path1.AddLine(_startPosX + 25, _startPosY + 35, _startPosX + 30, _startPosY + 30);
|
||||
path1.AddLine(_startPosX + 30, _startPosY + 30, _startPosX + 35, _startPosY + 40);
|
||||
path1.CloseFigure();
|
||||
|
||||
g.DrawPath(pen, path1);
|
||||
|
||||
g.FillPath(BodyColor, path1);
|
||||
|
||||
|
||||
|
||||
GraphicsPath path2 = new GraphicsPath();
|
||||
path2.AddLine(_startPosX + 15, _startPosY + 30, _startPosX + 40, _startPosY + 20);
|
||||
path2.AddLine(_startPosX + 40, _startPosY + 20, _startPosX + 40, _startPosY + 25);
|
||||
path2.AddLine(_startPosX + 40, _startPosY + 25, _startPosX + 25, _startPosY + 35);
|
||||
path2.AddLine(_startPosX + 25, _startPosY + 35, _startPosX + 15, _startPosY + 35);
|
||||
|
||||
path2.CloseFigure();
|
||||
|
||||
g.DrawPath(pen, path2);
|
||||
|
||||
g.FillPath(additionalBrush, path2);
|
||||
|
||||
|
||||
|
||||
GraphicsPath path3 = new GraphicsPath();
|
||||
path3.AddLine(_startPosX + 10, _startPosY + 32, _startPosX, _startPosY + 10);
|
||||
path3.AddLine(_startPosX, _startPosY + 10, _startPosX + 40, _startPosY - 7);
|
||||
path3.AddLine(_startPosX + 40, _startPosY - 7, _startPosX + 50, _startPosY + 16);
|
||||
|
||||
path3.CloseFigure();
|
||||
|
||||
g.DrawPath(pen, path3);
|
||||
|
||||
g.FillPath(pen3, path3);
|
||||
|
||||
|
||||
|
||||
GraphicsPath path4 = new GraphicsPath();
|
||||
path4.AddLine(_startPosX, _startPosY + 10, _startPosX + 40, _startPosY - 7);
|
||||
path4.AddLine(_startPosX + 40, _startPosY - 7, _startPosX + 43, _startPosY - 5);
|
||||
path4.AddLine(_startPosX + 43, _startPosY - 5, _startPosX + 41, _startPosY - 3);
|
||||
path4.AddLine(_startPosX + 41, _startPosY - 3, _startPosX + 2, _startPosY + 13);
|
||||
|
||||
path4.CloseFigure();
|
||||
|
||||
g.DrawPath(pen, path4);
|
||||
|
||||
g.FillPath(additionalBrush, path4);
|
||||
|
||||
|
||||
GraphicsPath path5 = new GraphicsPath();
|
||||
path5.AddLine(_startPosX + 3, _startPosY + 15, _startPosX + 45, _startPosY - 2);
|
||||
path5.AddLine(_startPosX + 46, _startPosY - 2, _startPosX + 49, _startPosY - 1);
|
||||
path5.AddLine(_startPosX + 49, _startPosY - 1, _startPosX + 46, _startPosY + 3);
|
||||
path5.AddLine(_startPosX + 46, _startPosY + 3, _startPosX + 6, _startPosY + 20);
|
||||
|
||||
path5.CloseFigure();
|
||||
|
||||
g.DrawPath(pen, path5);
|
||||
|
||||
g.FillPath(BodyColor, path5);
|
||||
|
||||
|
||||
|
||||
GraphicsPath path6 = new GraphicsPath();
|
||||
path6.AddLine(_startPosX + 5, _startPosY + 22, _startPosX + 47, _startPosY + 5);
|
||||
path6.AddLine(_startPosX + 47, _startPosY + 5, _startPosX + 51, _startPosY + 5);
|
||||
path6.AddLine(_startPosX + 51, _startPosY + 5, _startPosX + 53, _startPosY + 7);
|
||||
path6.AddLine(_startPosX + 53, _startPosY + 7, _startPosX + 8, _startPosY + 25);
|
||||
|
||||
path6.CloseFigure();
|
||||
|
||||
g.DrawPath(pen, path6);
|
||||
|
||||
g.FillPath(additionalBrush, path6);
|
||||
|
||||
|
||||
GraphicsPath path7 = new GraphicsPath();
|
||||
path7.AddLine(_startPosX + 7, _startPosY + 27, _startPosX + 46, _startPosY + 11);
|
||||
path7.AddLine(_startPosX + 46, _startPosY + 11, _startPosX + 51, _startPosY + 9);
|
||||
path7.AddLine(_startPosX + 51, _startPosY + 9, _startPosX + 56, _startPosY + 11);
|
||||
path7.AddLine(_startPosX + 56, _startPosY + 11, _startPosX + 10, _startPosY + 31);
|
||||
|
||||
path7.CloseFigure();
|
||||
|
||||
g.DrawPath(pen, path7);
|
||||
|
||||
g.FillPath(BodyColor, path7);
|
||||
}
|
||||
base.DrawTransport(g);
|
||||
// пушка
|
||||
if (ustaBat.Pushka)
|
||||
{
|
||||
g.FillRectangle(pen2, _startPosX + 80, _startPosY + 25, 10, 10);
|
||||
g.DrawRectangle(pen, _startPosX + 80, _startPosY + 25, 10, 10);
|
||||
|
||||
g.FillRectangle(additionalBrush, _startPosX + 90, _startPosY + 28, 40, 5);
|
||||
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 28, 40, 5);
|
||||
|
||||
g.FillRectangle(additionalBrush, _startPosX + 130, _startPosY + 27, 5, 7);
|
||||
g.DrawRectangle(pen, _startPosX + 130, _startPosY + 27, 5, 7);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,44 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Установка"
|
||||
/// </summary>
|
||||
public class EntityUsta
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения установки
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес установки</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityUsta(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,40 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Установка с вооружением"
|
||||
/// </summary>
|
||||
public class EntityUstaBat : EntityUsta
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия батареи
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия пушки
|
||||
/// </summary>
|
||||
public bool Pushka { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса установки с вооружением
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес установки</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="pushka">Признак наличия пушки</param>
|
||||
/// <param name="bodyKit">Признак наличия батареи</param>
|
||||
public EntityUstaBat(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool pushka)
|
||||
: base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
Pushka = pushka;
|
||||
}
|
||||
}
|
||||
}
|
@ -28,139 +28,18 @@
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormSelfPropelledArtilleryUnit));
|
||||
comboBoxStrategy = new ComboBox();
|
||||
ButtonCreateUstaBat = new Button();
|
||||
ButtonCreateUsta = new Button();
|
||||
ButtonStep = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
pictureBoxUsta = new PictureBox();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxUsta).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder", "-" });
|
||||
comboBoxStrategy.Location = new Point(667, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 23);
|
||||
comboBoxStrategy.TabIndex = 0;
|
||||
//
|
||||
// ButtonCreateUstaBat
|
||||
//
|
||||
ButtonCreateUstaBat.Location = new Point(19, 393);
|
||||
ButtonCreateUstaBat.Name = "ButtonCreateUstaBat";
|
||||
ButtonCreateUstaBat.Size = new Size(160, 42);
|
||||
ButtonCreateUstaBat.TabIndex = 1;
|
||||
ButtonCreateUstaBat.Text = "Создать арт. установку с вооружением";
|
||||
ButtonCreateUstaBat.UseVisualStyleBackColor = true;
|
||||
ButtonCreateUstaBat.Click += ButtonCreateUstaBat_Click;
|
||||
//
|
||||
// ButtonCreateUsta
|
||||
//
|
||||
ButtonCreateUsta.Location = new Point(185, 393);
|
||||
ButtonCreateUsta.Name = "ButtonCreateUsta";
|
||||
ButtonCreateUsta.Size = new Size(157, 42);
|
||||
ButtonCreateUsta.TabIndex = 2;
|
||||
ButtonCreateUsta.Text = "Создать арт. установку";
|
||||
ButtonCreateUsta.UseVisualStyleBackColor = true;
|
||||
ButtonCreateUsta.Click += ButtonCreateUsta_Click;
|
||||
//
|
||||
// ButtonStep
|
||||
//
|
||||
ButtonStep.Location = new Point(713, 50);
|
||||
ButtonStep.Name = "ButtonStep";
|
||||
ButtonStep.Size = new Size(75, 23);
|
||||
ButtonStep.TabIndex = 3;
|
||||
ButtonStep.Text = "Шаг";
|
||||
ButtonStep.UseVisualStyleBackColor = true;
|
||||
ButtonStep.Click += ButtonStep_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
||||
buttonUp.Location = new Point(617, 314);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(50, 50);
|
||||
buttonUp.TabIndex = 4;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||
buttonDown.Location = new Point(617, 370);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(50, 50);
|
||||
buttonDown.TabIndex = 5;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||
buttonLeft.Location = new Point(561, 370);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(50, 50);
|
||||
buttonLeft.TabIndex = 6;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||
buttonRight.Location = new Point(673, 370);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(50, 50);
|
||||
buttonRight.TabIndex = 7;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// pictureBoxUsta
|
||||
//
|
||||
pictureBoxUsta.Dock = DockStyle.Fill;
|
||||
pictureBoxUsta.Location = new Point(0, 0);
|
||||
pictureBoxUsta.Name = "pictureBoxUsta";
|
||||
pictureBoxUsta.Size = new Size(800, 450);
|
||||
pictureBoxUsta.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxUsta.TabIndex = 8;
|
||||
pictureBoxUsta.TabStop = false;
|
||||
//
|
||||
// FormSelfPropelledArtilleryUnit
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(ButtonStep);
|
||||
Controls.Add(ButtonCreateUsta);
|
||||
Controls.Add(ButtonCreateUstaBat);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(pictureBoxUsta);
|
||||
Name = "FormSelfPropelledArtilleryUnit";
|
||||
Text = "SelfPropelledArtilleryUnit";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxUsta).EndInit();
|
||||
Text = "Form1";
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button ButtonCreateUstaBat;
|
||||
private Button ButtonCreateUsta;
|
||||
private Button ButtonStep;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private PictureBox pictureBoxUsta;
|
||||
}
|
||||
}
|
@ -1,151 +1,10 @@
|
||||
using SelfPropelledArtilleryUnit.DrawningObjects;
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
using SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
/// <summary>
|
||||
/// Ôîðìà ðàáîòû ñ îáúåêòîì "Óñòàíîâêà ñ âîîðóæåíèåì"
|
||||
/// </summary>
|
||||
public partial class FormSelfPropelledArtilleryUnit : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||
/// </summary>
|
||||
private DrawningUsta? _drawningUsta;
|
||||
/// <summary>
|
||||
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
/// <summary>
|
||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
||||
/// </summary>
|
||||
public FormSelfPropelledArtilleryUnit()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Ìåòîä ïðîðèñîâêè óñòàíîâêè
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningUsta == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxUsta.Width,
|
||||
pictureBoxUsta.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningUsta.DrawTransport(gr);
|
||||
pictureBoxUsta.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü óñòàíîâêó ñ âîîðóæåíèåì"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateUstaBat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningUsta = new DrawningUstaBat(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxUsta.Width, pictureBoxUsta.Height);
|
||||
_drawningUsta.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü óñòàíîâêó"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateUsta_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningUsta = new DrawningUsta(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
pictureBoxUsta.Width, pictureBoxUsta.Height);
|
||||
_drawningUsta.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Èçìåíåíèå ïîëîæåíèÿ óñòàíîâêè
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningUsta == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningUsta.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningUsta.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningUsta.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningUsta.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningUsta == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new
|
||||
DrawningObjectUsta(_drawningUsta), pictureBoxUsta.Width,
|
||||
pictureBoxUsta.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy != null)
|
||||
{
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -117,63 +117,4 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="buttonUp.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL
|
||||
DAAACwwBP0AiyAAAAcJJREFUaEPtmcFKAkEYx+0m9Sz1BguKh6wFL0FdRPRaFEUPUYfoBfTcKxT4BC7a
|
||||
oc4dos5dXSGa/t8yH0TO1jjr7Iw1P/iBrM433++oVgL/iBg+w3cpvd6FK8Up/IDim/SM3lsJjmEWUa/X
|
||||
RZIkYjQaZa/pmfQMes0hzCKazaaYTqeCmc1motVqfY05h16SG8GsQsyvEYzPMdoRjI8xC0cwPsUcQaMI
|
||||
xoeYwhGMy5ilRTAuYpYewZQZYy2CKSPGegRjM6a0CMZGzA7MhsVxLNI0lVfZh+6iO/l+uA2NeYSi0WiU
|
||||
GsHQnXQ37QAfaCFTXqHo9XpiPB7nOplMjELpDJ1VzWS73S6HvNBCpiSQB/1op9OR6+nTbreVs3KkXYy5
|
||||
gaqhc9ZqNbmePnRGNStH2sWYA6gaOmcJIfuwECfwCb7lmMKiITRDNZuku+nrs3WuYdEQmuGcEBJCLBFC
|
||||
QoglQkgIsUQICSGWCCEhxBJ/JuQKiiiK5Hr60Bk6K2c4h/5uFtVqVQwGAzEcDrXs9/vZGTorZzhnD/JC
|
||||
ptIM52xB1XKLuAmdswbvoGpBHW8hzfCCDXgJ7yH9fKMjffYCrsNAwE8qlU+yNBGf6frdkAAAAABJRU5E
|
||||
rkJggg==
|
||||
</value>
|
||||
</data>
|
||||
<data name="buttonDown.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL
|
||||
DAAACwwBP0AiyAAAAchJREFUaEPtmLFKM0EURqN1Kn0SMSJxSUjeQQsRUZsEku7HF9BafAF9AZukzANo
|
||||
GUXtQwStVRLC32S9fneZATET3Z3NzOzKHDggiXPvPaUWPH+UVXgJn+BrTPl3L+AKzATL8AaSpteQZzhn
|
||||
HaoOTOIadM4OVB2XxG3onGNIxWKRut0u9fv9WHY6negNv4X/eJBrziBVq1VKCr/ht2KGc84h1Wo1cV58
|
||||
+A2/FTOc40N8iCF8iA8xhA/xIYbwIT7EED7EhxgiFyH8341T+A7lUqUpQ37yDZ7AJajNIVQNn9FgiPQA
|
||||
anMFVUNntBDCt2hzC1VDZ2w2m+K8+DQaDeWsOfIt2rxAarfbNBgM5jocDikMQ3FefKbTafRWNVPaarVk
|
||||
yDMfpMs9pHK5TOPxWKy3B+/k3XwDvOODdAngB6RKpWI1hnfxTt4tbtiCqdiFUUwQBDQajcQqc0wmE6rX
|
||||
618jjuBCsBZjMkJiPMZGhMRYjM0IycJjXERIFhbjMkKSOiYLERLtmCxFSBLHZDFCEjsmyxGSX2PyECGZ
|
||||
G5OnCMkejGJKpRL1er1I/pk/E9+l+mvPJvswivlmCPm7XLEJH+F/4QPcgB5PfigUPgEBKRF/8g21wAAA
|
||||
AABJRU5ErkJggg==
|
||||
</value>
|
||||
</data>
|
||||
<data name="buttonLeft.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL
|
||||
DAAACwwBP0AiyAAAAgdJREFUaEPtmD1uGkEYholTgEPhiIqGQ7gNPxJOAaJDKIULtw5OGqpEkWxfwE0O
|
||||
QOEbcACM5DIFosgVcgAkfgRGib+872pBm8myzCJwZpx5pKdAYmAfZpmd3YTD4XD8txzBU/gOnsAstI6P
|
||||
8CeUgL/gDbSGFvQOPpPJBEOWvoXGs4qo1Woyn8+lUqmoIV+g0fB0eoRSrVZlNpsJaTQaasg1NJbQCGJT
|
||||
yNoIYktIZASxIeQDjIwgpodoRRCTQ/5aYqMICeGFcbED53AIv8OvkDsJbWJFkFarpYbsy2/wJdxI7Aiy
|
||||
WCxkMBhIv9/fqZ1OR9LptBpThpFsFbFvCoWCGvIerkX7j/3UlEolNeQChsJC700mzcQS3ZDX0NuKmxhB
|
||||
dEMuoeRyOZlMJv5Qs9ANuYVSr9f9YeahG/IJSjableFw6A81C92QV5BXUCkWizIej/3h5qAbQvjgwFt6
|
||||
TYyJE0L4JMSLyefzMhqN/I/598QNIWfQuJnhD8tjCngON7JVzHQ6lV6vJ91ud6e2221JpVJqSAFqETum
|
||||
2WyqX7Yv7+ALqE2smJD7Ea6E0x04gj/gPbyChzA22guADffsWjE2hJCNMbaEkMgYm0LI2hjbQkhojI0h
|
||||
5I+lmTHlclkN+QytYBWTTCbVCJqH1sDT7AEGA/jamtkIcgC593kDjyHvbxwOh8PxnEkkfgN6PQ5e0uzk
|
||||
oAAAAABJRU5ErkJggg==
|
||||
</value>
|
||||
</data>
|
||||
<data name="buttonRight.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL
|
||||
DAAACwwBP0AiyAAAAhhJREFUaEPtmb2KWkEYhmUJaIKEgIUEvInU/qBhQVAQRFKk2GKbXWSbSIqQJneQ
|
||||
IhdgrsFehLQBscgt5AIEf0DXZGffF84ZJus5o+se43wwDzyFxRm+h/PjGU15PB6Px8Jr+Ba+g+/hSyiO
|
||||
r/AvVIZ/4A0Uwzk0A1QulzM/f4Ai+Az14PV6Xa1WK9VsNsXFfIF66E6no8h6vVatVsuM+QidJjKESIuJ
|
||||
DSGSYqwhRErMzhAiIWavEJJUzCv4Df6CU7iCtwn4zxehLYTw0dxoNMyYRz2an8Gf0FzgKPZ6vWDkeJ4S
|
||||
w3cgfWA2m1WDwUCNx+NEnUwmarPZBOPaOTTmGuqDSqVSsNxpOSSmC/UBlUolWOr0PPYB4GwIiTgzvIIi
|
||||
cTqEPIjZwMj9jPMhZLFYqEKhEM7Jt+otRISQdrsdzvkdbiEiZDqdqnw+H84ZedM7HzKfz1W5XA5nXMMM
|
||||
3MLpkAcRd5A/YETibAhv8Gq1akZcwliuoA4pFovBMqcl4kxcQCsVqEMymYzq9/tqOBwm6mg0UsvlMhjT
|
||||
ziER5AyOoI45lt1uNxg1nkMjQp5DboJ+wN9wBpcJyD2JDtm1H3lqxDHZe4fIy65Wq5kR1hv7f7NXiOsR
|
||||
ZGeIhAhiDZESQWJDJEWQyBBpEeQT1CEcfjabOfuItVGGOoSm02lxESHczfHV2wziZ/4FJ44X8A0sBvK1
|
||||
yOPxeDxSSaXuAf56EEyW1ZwcAAAAAElFTkSuQmCC
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
@ -1,36 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
||||
|
@ -1,41 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using SelfPropelledArtilleryUnit.DrawningObjects;
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningUsta (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawningObjectUsta : IMoveableObject
|
||||
{
|
||||
private readonly DrawningUsta? _drawningUsta = null;
|
||||
public DrawningObjectUsta(DrawningUsta drawningUsta)
|
||||
{
|
||||
_drawningUsta = drawningUsta;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningUsta == null || _drawningUsta.EntityUsta ==
|
||||
null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningUsta.GetPosX,
|
||||
_drawningUsta.GetPosY, _drawningUsta.GetWidth, _drawningUsta.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningUsta?.EntityUsta?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) =>
|
||||
_drawningUsta?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>
|
||||
_drawningUsta?.MoveTransport(direction);
|
||||
}
|
||||
}
|
@ -1,53 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта к границе экрана
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,68 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
|
||||
// Проверка, чтобы объект не двигался слишком далеко
|
||||
if (Math.Abs(diffX) > GetStep() || Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,57 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,63 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -1,18 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user