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@ -1,135 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SelfPropelledArtilleryUnit.Drawnings;
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namespace SelfPropelledArtilleryUnit.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -1,23 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit.Drawnings
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{
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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@ -1,257 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SelfPropelledArtilleryUnit.Entities;
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using SelfPropelledArtilleryUnit.Drawnings;
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using System.Drawing.Drawing2D;
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namespace SelfPropelledArtilleryUnit.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningUsta
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityUsta? EntityUsta { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки установки
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки установки
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки установки
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/// </summary>
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protected readonly int _ustaWidth = 140;
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/// <summary>
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/// Высота прорисовки установки
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/// </summary>
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protected readonly int _ustaHeight = 90;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningUsta(int speed, double weight, Color bodyColor, int
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width, int height)
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{
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// TODO: Продумать проверки
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_pictureWidth = width;
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_pictureHeight = height;
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EntityUsta = new EntityUsta(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="ustaWidth">Ширина прорисовки установки</param>
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/// <param name="ustaHeight">Высота прорисовки установки</param>
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protected DrawningUsta(int speed, double weight, Color bodyColor, int
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width, int height, int ustaWidth, int ustaHeight)
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{
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// TODO: Продумать проверки
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if (width <= _pictureWidth || height <= _pictureHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_ustaWidth = ustaWidth;
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_ustaHeight = ustaHeight;
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EntityUsta = new EntityUsta(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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// TODO: Изменение x, y, если при установке объект выходит за границы
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if (x < 0 || y < 0 || x + _ustaWidth > _pictureWidth || y + _ustaHeight > _pictureHeight)
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{
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x = 10;
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y = 10;
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}
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_startPosX = x;
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_startPosY = y;
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}
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protected int PictureWidth
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{
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get { return _pictureWidth; }
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}
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protected int PictureHeight
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{
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get { return _pictureHeight; }
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _ustaWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _ustaHeight;
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public virtual bool CanMove(DirectionType direction)
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{
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if (EntityUsta == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityUsta.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityUsta.Step > 7,
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// вправо
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DirectionType.Right => _startPosX + EntityUsta.Step + _ustaWidth < _pictureWidth,// TODO: Продумать логику
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//вниз
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DirectionType.Down => _startPosY + EntityUsta.Step + _ustaHeight < _pictureHeight,// TODO: Продумать логику
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_ => false,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public virtual void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityUsta == null)
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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_startPosX -= (int)EntityUsta.Step;
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break;
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case DirectionType.Up:
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_startPosY -= (int)EntityUsta.Step;
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break;
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case DirectionType.Right:
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_startPosX += (int)EntityUsta.Step;
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break;
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case DirectionType.Down:
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_startPosY += (int)EntityUsta.Step;
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break;
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}
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}
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityUsta == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush BodyColor = new SolidBrush(EntityUsta.BodyColor);
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//зеленый темнее
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int lineWidth = 10;
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Color color1 = Color.FromArgb(65, 72, 51);
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Brush pen1 = new SolidBrush(color1);
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//black
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Color color3 = Color.FromArgb(0, 0, 0);
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Brush pen3 = new SolidBrush(color3);
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//зеленый мох
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Color color2 = Color.FromArgb(47, 69, 56);
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Brush pen2 = new SolidBrush(color1);
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//прорисовка арт. установки
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int cornerRadius = 16; // Радиус скругления углов
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int cornerRadius1 = 12;
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GraphicsPath path = new GraphicsPath();
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path.AddArc(_startPosX + 5, _startPosY + 50, 2 * cornerRadius1, 2 * cornerRadius1, 180, 90); // Верхний левый угол
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path.AddArc(_startPosX + 110, _startPosY + 50, 2 * cornerRadius1, 2 * cornerRadius1, 270, 90); // Верхний правый угол
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path.AddArc(_startPosX + 110, _startPosY + 50, 2 * cornerRadius1, 2 * cornerRadius, 0, 90); // Нижний правый угол
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path.AddArc(_startPosX + 5, _startPosY + 50, 2 * cornerRadius, 2 * cornerRadius, 90, 90); // Нижний левый угол
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path.CloseFigure(); // Замкнуть путь
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// отрисовка прямоугольника с кругленными краями
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g.FillPath(pen1, path);
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g.DrawPath(pen, path);
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|
||||||
g.FillEllipse(pen3, _startPosX + 47, _startPosY + 44, 13, 13);
|
|
||||||
g.FillEllipse(pen3, _startPosX + 62, _startPosY + 44, 13, 13);
|
|
||||||
g.FillEllipse(pen3, _startPosX + 77, _startPosY + 44, 13, 13);
|
|
||||||
|
|
||||||
|
|
||||||
g.FillRectangle(pen2, _startPosX + 45, _startPosY + 20, 40, 20);
|
|
||||||
g.DrawRectangle(pen, _startPosX + 45, _startPosY + 20, 40, 20);
|
|
||||||
|
|
||||||
g.DrawEllipse(pen, _startPosX + 40, _startPosY + 65, 13, 13);
|
|
||||||
g.DrawEllipse(pen, _startPosX + 55, _startPosY + 65, 13, 13);
|
|
||||||
g.DrawEllipse(pen, _startPosX + 70, _startPosY + 65, 13, 13);
|
|
||||||
g.DrawEllipse(pen, _startPosX + 85, _startPosY + 65, 13, 13);
|
|
||||||
|
|
||||||
g.FillRectangle(pen2, _startPosX + 10, _startPosY + 40, 120, 10);
|
|
||||||
g.DrawRectangle(pen, _startPosX + 10, _startPosY + 40, 120, 10);
|
|
||||||
|
|
||||||
g.FillEllipse(pen3, _startPosX + 10, _startPosY + 52, 26, 26);
|
|
||||||
g.FillEllipse(pen3, _startPosX + 105, _startPosY + 52, 26, 26);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,176 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Drawing.Drawing2D;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
using SelfPropelledArtilleryUnit.Drawnings;
|
|
||||||
using SelfPropelledArtilleryUnit.Entities;
|
|
||||||
namespace SelfPropelledArtilleryUnit.DrawningObjects
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
|
||||||
/// </summary>
|
|
||||||
public class DrawningUstaBat : DrawningUsta
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="bodyKit">Признак наличия батареи</param>
|
|
||||||
/// <param name="pushka">Признак наличия пушки</param>
|
|
||||||
/// <param name="width">Ширина картинки</param>
|
|
||||||
/// <param name="height">Высота картинки</param>
|
|
||||||
public DrawningUstaBat(int speed, double weight, Color bodyColor, Color
|
|
||||||
additionalColor, bool bodyKit, bool pushka, int width, int height) :
|
|
||||||
base(speed, weight, bodyColor, width, height, 140, 90)
|
|
||||||
{
|
|
||||||
if (EntityUsta != null)
|
|
||||||
{
|
|
||||||
EntityUsta = new EntityUstaBat(speed, weight, bodyColor,
|
|
||||||
additionalColor, bodyKit, pushka);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public override void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityUsta is not EntityUstaBat ustaBat)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
|
|
||||||
Brush additionalBrush = new SolidBrush(ustaBat.AdditionalColor);
|
|
||||||
Brush BodyColor = new SolidBrush(EntityUsta.BodyColor);
|
|
||||||
|
|
||||||
//зеленый темнее
|
|
||||||
Color color1 = Color.FromArgb(65, 72, 51);
|
|
||||||
Brush pen1 = new SolidBrush(color1);
|
|
||||||
|
|
||||||
//black
|
|
||||||
|
|
||||||
Color color3 = Color.FromArgb(0, 0, 0);
|
|
||||||
Brush pen3 = new SolidBrush(color3);
|
|
||||||
|
|
||||||
|
|
||||||
//зеленый мох
|
|
||||||
Color color2 = Color.FromArgb(47, 69, 56);
|
|
||||||
Brush pen2 = new SolidBrush(color1);
|
|
||||||
// батарея
|
|
||||||
if (ustaBat.BodyKit)
|
|
||||||
{
|
|
||||||
GraphicsPath path1 = new GraphicsPath();
|
|
||||||
path1.AddLine(_startPosX + 15, _startPosY + 40, _startPosX + 15, _startPosY + 30);
|
|
||||||
path1.AddLine(_startPosX + 15, _startPosY + 30, _startPosX + 15, _startPosY + 35);
|
|
||||||
path1.AddLine(_startPosX + 15, _startPosY + 35, _startPosX + 25, _startPosY + 35);
|
|
||||||
path1.AddLine(_startPosX + 25, _startPosY + 35, _startPosX + 30, _startPosY + 30);
|
|
||||||
path1.AddLine(_startPosX + 30, _startPosY + 30, _startPosX + 35, _startPosY + 40);
|
|
||||||
path1.CloseFigure();
|
|
||||||
|
|
||||||
g.DrawPath(pen, path1);
|
|
||||||
|
|
||||||
g.FillPath(BodyColor, path1);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
GraphicsPath path2 = new GraphicsPath();
|
|
||||||
path2.AddLine(_startPosX + 15, _startPosY + 30, _startPosX + 40, _startPosY + 20);
|
|
||||||
path2.AddLine(_startPosX + 40, _startPosY + 20, _startPosX + 40, _startPosY + 25);
|
|
||||||
path2.AddLine(_startPosX + 40, _startPosY + 25, _startPosX + 25, _startPosY + 35);
|
|
||||||
path2.AddLine(_startPosX + 25, _startPosY + 35, _startPosX + 15, _startPosY + 35);
|
|
||||||
|
|
||||||
path2.CloseFigure();
|
|
||||||
|
|
||||||
g.DrawPath(pen, path2);
|
|
||||||
|
|
||||||
g.FillPath(additionalBrush, path2);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
GraphicsPath path3 = new GraphicsPath();
|
|
||||||
path3.AddLine(_startPosX + 10, _startPosY + 32, _startPosX, _startPosY + 10);
|
|
||||||
path3.AddLine(_startPosX, _startPosY + 10, _startPosX + 40, _startPosY - 7);
|
|
||||||
path3.AddLine(_startPosX + 40, _startPosY - 7, _startPosX + 50, _startPosY + 16);
|
|
||||||
|
|
||||||
path3.CloseFigure();
|
|
||||||
|
|
||||||
g.DrawPath(pen, path3);
|
|
||||||
|
|
||||||
g.FillPath(pen3, path3);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
GraphicsPath path4 = new GraphicsPath();
|
|
||||||
path4.AddLine(_startPosX, _startPosY + 10, _startPosX + 40, _startPosY - 7);
|
|
||||||
path4.AddLine(_startPosX + 40, _startPosY - 7, _startPosX + 43, _startPosY - 5);
|
|
||||||
path4.AddLine(_startPosX + 43, _startPosY - 5, _startPosX + 41, _startPosY - 3);
|
|
||||||
path4.AddLine(_startPosX + 41, _startPosY - 3, _startPosX + 2, _startPosY + 13);
|
|
||||||
|
|
||||||
path4.CloseFigure();
|
|
||||||
|
|
||||||
g.DrawPath(pen, path4);
|
|
||||||
|
|
||||||
g.FillPath(additionalBrush, path4);
|
|
||||||
|
|
||||||
|
|
||||||
GraphicsPath path5 = new GraphicsPath();
|
|
||||||
path5.AddLine(_startPosX + 3, _startPosY + 15, _startPosX + 45, _startPosY - 2);
|
|
||||||
path5.AddLine(_startPosX + 46, _startPosY - 2, _startPosX + 49, _startPosY - 1);
|
|
||||||
path5.AddLine(_startPosX + 49, _startPosY - 1, _startPosX + 46, _startPosY + 3);
|
|
||||||
path5.AddLine(_startPosX + 46, _startPosY + 3, _startPosX + 6, _startPosY + 20);
|
|
||||||
|
|
||||||
path5.CloseFigure();
|
|
||||||
|
|
||||||
g.DrawPath(pen, path5);
|
|
||||||
|
|
||||||
g.FillPath(BodyColor, path5);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
GraphicsPath path6 = new GraphicsPath();
|
|
||||||
path6.AddLine(_startPosX + 5, _startPosY + 22, _startPosX + 47, _startPosY + 5);
|
|
||||||
path6.AddLine(_startPosX + 47, _startPosY + 5, _startPosX + 51, _startPosY + 5);
|
|
||||||
path6.AddLine(_startPosX + 51, _startPosY + 5, _startPosX + 53, _startPosY + 7);
|
|
||||||
path6.AddLine(_startPosX + 53, _startPosY + 7, _startPosX + 8, _startPosY + 25);
|
|
||||||
|
|
||||||
path6.CloseFigure();
|
|
||||||
|
|
||||||
g.DrawPath(pen, path6);
|
|
||||||
|
|
||||||
g.FillPath(additionalBrush, path6);
|
|
||||||
|
|
||||||
|
|
||||||
GraphicsPath path7 = new GraphicsPath();
|
|
||||||
path7.AddLine(_startPosX + 7, _startPosY + 27, _startPosX + 46, _startPosY + 11);
|
|
||||||
path7.AddLine(_startPosX + 46, _startPosY + 11, _startPosX + 51, _startPosY + 9);
|
|
||||||
path7.AddLine(_startPosX + 51, _startPosY + 9, _startPosX + 56, _startPosY + 11);
|
|
||||||
path7.AddLine(_startPosX + 56, _startPosY + 11, _startPosX + 10, _startPosY + 31);
|
|
||||||
|
|
||||||
path7.CloseFigure();
|
|
||||||
|
|
||||||
g.DrawPath(pen, path7);
|
|
||||||
|
|
||||||
g.FillPath(BodyColor, path7);
|
|
||||||
}
|
|
||||||
base.DrawTransport(g);
|
|
||||||
// пушка
|
|
||||||
if (ustaBat.Pushka)
|
|
||||||
{
|
|
||||||
g.FillRectangle(pen2, _startPosX + 80, _startPosY + 25, 10, 10);
|
|
||||||
g.DrawRectangle(pen, _startPosX + 80, _startPosY + 25, 10, 10);
|
|
||||||
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX + 90, _startPosY + 28, 40, 5);
|
|
||||||
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 28, 40, 5);
|
|
||||||
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX + 130, _startPosY + 27, 5, 7);
|
|
||||||
g.DrawRectangle(pen, _startPosX + 130, _startPosY + 27, 5, 7);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,44 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace SelfPropelledArtilleryUnit.Entities
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность "Установка"
|
|
||||||
/// </summary>
|
|
||||||
public class EntityUsta
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения установки
|
|
||||||
/// </summary>
|
|
||||||
public double Step => (double)Speed * 100 / Weight;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор с параметрами
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес установки</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
public EntityUsta(int speed, double weight, Color bodyColor)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,40 +0,0 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace SelfPropelledArtilleryUnit.Entities
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность "Установка с вооружением"
|
|
||||||
/// </summary>
|
|
||||||
public class EntityUstaBat : EntityUsta
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
|
||||||
/// </summary>
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия батареи
|
|
||||||
/// </summary>
|
|
||||||
public bool BodyKit { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия пушки
|
|
||||||
/// </summary>
|
|
||||||
public bool Pushka { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Инициализация полей объекта-класса установки с вооружением
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес установки</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="pushka">Признак наличия пушки</param>
|
|
||||||
/// <param name="bodyKit">Признак наличия батареи</param>
|
|
||||||
public EntityUstaBat(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool pushka)
|
|
||||||
: base(speed, weight, bodyColor)
|
|
||||||
{
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
BodyKit = bodyKit;
|
|
||||||
Pushka = pushka;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -28,139 +28,18 @@
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void InitializeComponent()
|
private void InitializeComponent()
|
||||||
{
|
{
|
||||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormSelfPropelledArtilleryUnit));
|
|
||||||
comboBoxStrategy = new ComboBox();
|
|
||||||
ButtonCreateUstaBat = new Button();
|
|
||||||
ButtonCreateUsta = new Button();
|
|
||||||
ButtonStep = new Button();
|
|
||||||
buttonUp = new Button();
|
|
||||||
buttonDown = new Button();
|
|
||||||
buttonLeft = new Button();
|
|
||||||
buttonRight = new Button();
|
|
||||||
pictureBoxUsta = new PictureBox();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxUsta).BeginInit();
|
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
// comboBoxStrategy
|
|
||||||
//
|
|
||||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder", "-" });
|
|
||||||
comboBoxStrategy.Location = new Point(667, 12);
|
|
||||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
comboBoxStrategy.Size = new Size(121, 23);
|
|
||||||
comboBoxStrategy.TabIndex = 0;
|
|
||||||
//
|
|
||||||
// ButtonCreateUstaBat
|
|
||||||
//
|
|
||||||
ButtonCreateUstaBat.Location = new Point(19, 393);
|
|
||||||
ButtonCreateUstaBat.Name = "ButtonCreateUstaBat";
|
|
||||||
ButtonCreateUstaBat.Size = new Size(160, 42);
|
|
||||||
ButtonCreateUstaBat.TabIndex = 1;
|
|
||||||
ButtonCreateUstaBat.Text = "Создать арт. установку с вооружением";
|
|
||||||
ButtonCreateUstaBat.UseVisualStyleBackColor = true;
|
|
||||||
ButtonCreateUstaBat.Click += ButtonCreateUstaBat_Click;
|
|
||||||
//
|
|
||||||
// ButtonCreateUsta
|
|
||||||
//
|
|
||||||
ButtonCreateUsta.Location = new Point(185, 393);
|
|
||||||
ButtonCreateUsta.Name = "ButtonCreateUsta";
|
|
||||||
ButtonCreateUsta.Size = new Size(157, 42);
|
|
||||||
ButtonCreateUsta.TabIndex = 2;
|
|
||||||
ButtonCreateUsta.Text = "Создать арт. установку";
|
|
||||||
ButtonCreateUsta.UseVisualStyleBackColor = true;
|
|
||||||
ButtonCreateUsta.Click += ButtonCreateUsta_Click;
|
|
||||||
//
|
|
||||||
// ButtonStep
|
|
||||||
//
|
|
||||||
ButtonStep.Location = new Point(713, 50);
|
|
||||||
ButtonStep.Name = "ButtonStep";
|
|
||||||
ButtonStep.Size = new Size(75, 23);
|
|
||||||
ButtonStep.TabIndex = 3;
|
|
||||||
ButtonStep.Text = "Шаг";
|
|
||||||
ButtonStep.UseVisualStyleBackColor = true;
|
|
||||||
ButtonStep.Click += ButtonStep_Click;
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
|
||||||
buttonUp.Location = new Point(617, 314);
|
|
||||||
buttonUp.Name = "buttonUp";
|
|
||||||
buttonUp.Size = new Size(50, 50);
|
|
||||||
buttonUp.TabIndex = 4;
|
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
buttonUp.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
|
||||||
buttonDown.Location = new Point(617, 370);
|
|
||||||
buttonDown.Name = "buttonDown";
|
|
||||||
buttonDown.Size = new Size(50, 50);
|
|
||||||
buttonDown.TabIndex = 5;
|
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
buttonDown.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
|
||||||
buttonLeft.Location = new Point(561, 370);
|
|
||||||
buttonLeft.Name = "buttonLeft";
|
|
||||||
buttonLeft.Size = new Size(50, 50);
|
|
||||||
buttonLeft.TabIndex = 6;
|
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
buttonLeft.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
|
||||||
buttonRight.Location = new Point(673, 370);
|
|
||||||
buttonRight.Name = "buttonRight";
|
|
||||||
buttonRight.Size = new Size(50, 50);
|
|
||||||
buttonRight.TabIndex = 7;
|
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
buttonRight.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// pictureBoxUsta
|
|
||||||
//
|
|
||||||
pictureBoxUsta.Dock = DockStyle.Fill;
|
|
||||||
pictureBoxUsta.Location = new Point(0, 0);
|
|
||||||
pictureBoxUsta.Name = "pictureBoxUsta";
|
|
||||||
pictureBoxUsta.Size = new Size(800, 450);
|
|
||||||
pictureBoxUsta.SizeMode = PictureBoxSizeMode.AutoSize;
|
|
||||||
pictureBoxUsta.TabIndex = 8;
|
|
||||||
pictureBoxUsta.TabStop = false;
|
|
||||||
//
|
|
||||||
// FormSelfPropelledArtilleryUnit
|
// FormSelfPropelledArtilleryUnit
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(800, 450);
|
ClientSize = new Size(800, 450);
|
||||||
Controls.Add(buttonRight);
|
|
||||||
Controls.Add(buttonLeft);
|
|
||||||
Controls.Add(buttonDown);
|
|
||||||
Controls.Add(buttonUp);
|
|
||||||
Controls.Add(ButtonStep);
|
|
||||||
Controls.Add(ButtonCreateUsta);
|
|
||||||
Controls.Add(ButtonCreateUstaBat);
|
|
||||||
Controls.Add(comboBoxStrategy);
|
|
||||||
Controls.Add(pictureBoxUsta);
|
|
||||||
Name = "FormSelfPropelledArtilleryUnit";
|
Name = "FormSelfPropelledArtilleryUnit";
|
||||||
Text = "SelfPropelledArtilleryUnit";
|
Text = "Form1";
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxUsta).EndInit();
|
|
||||||
ResumeLayout(false);
|
ResumeLayout(false);
|
||||||
PerformLayout();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button ButtonCreateUstaBat;
|
|
||||||
private Button ButtonCreateUsta;
|
|
||||||
private Button ButtonStep;
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonDown;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private Button buttonRight;
|
|
||||||
private PictureBox pictureBoxUsta;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,151 +1,10 @@
|
|||||||
using SelfPropelledArtilleryUnit.DrawningObjects;
|
|
||||||
using SelfPropelledArtilleryUnit.Drawnings;
|
|
||||||
using SelfPropelledArtilleryUnit.MovementStrategy;
|
|
||||||
namespace SelfPropelledArtilleryUnit
|
namespace SelfPropelledArtilleryUnit
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Ôîðìà ðàáîòû ñ îáúåêòîì "Óñòàíîâêà ñ âîîðóæåíèåì"
|
|
||||||
/// </summary>
|
|
||||||
public partial class FormSelfPropelledArtilleryUnit : Form
|
public partial class FormSelfPropelledArtilleryUnit : Form
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
|
||||||
/// </summary>
|
|
||||||
private DrawningUsta? _drawningUsta;
|
|
||||||
/// <summary>
|
|
||||||
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
|
||||||
/// </summary>
|
|
||||||
private AbstractStrategy? _abstractStrategy;
|
|
||||||
/// <summary>
|
|
||||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
|
||||||
/// </summary>
|
|
||||||
public FormSelfPropelledArtilleryUnit()
|
public FormSelfPropelledArtilleryUnit()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
}
|
}
|
||||||
/// <summary>
|
|
||||||
/// Ìåòîä ïðîðèñîâêè óñòàíîâêè
|
|
||||||
/// </summary>
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_drawningUsta == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Bitmap bmp = new(pictureBoxUsta.Width,
|
|
||||||
pictureBoxUsta.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawningUsta.DrawTransport(gr);
|
|
||||||
pictureBoxUsta.Image = bmp;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü óñòàíîâêó ñ âîîðóæåíèåì"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreateUstaBat_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new();
|
|
||||||
_drawningUsta = new DrawningUstaBat(random.Next(100, 300),
|
|
||||||
random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
|
||||||
random.Next(0, 256)),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
|
||||||
random.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
pictureBoxUsta.Width, pictureBoxUsta.Height);
|
|
||||||
_drawningUsta.SetPosition(random.Next(10, 100), random.Next(10,
|
|
||||||
100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü óñòàíîâêó"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreateUsta_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new();
|
|
||||||
_drawningUsta = new DrawningUsta(random.Next(100, 300),
|
|
||||||
random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
|
||||||
random.Next(0, 256)),
|
|
||||||
pictureBoxUsta.Width, pictureBoxUsta.Height);
|
|
||||||
_drawningUsta.SetPosition(random.Next(10, 100), random.Next(10,
|
|
||||||
100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Èçìåíåíèå ïîëîæåíèÿ óñòàíîâêè
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningUsta == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
_drawningUsta.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
_drawningUsta.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
_drawningUsta.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
_drawningUsta.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonStep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningUsta == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (comboBoxStrategy.Enabled)
|
|
||||||
{
|
|
||||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
|
||||||
switch
|
|
||||||
{
|
|
||||||
0 => new MoveToCenter(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
if (_abstractStrategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_abstractStrategy.SetData(new
|
|
||||||
DrawningObjectUsta(_drawningUsta), pictureBoxUsta.Width,
|
|
||||||
pictureBoxUsta.Height);
|
|
||||||
comboBoxStrategy.Enabled = false;
|
|
||||||
}
|
|
||||||
if (_abstractStrategy != null)
|
|
||||||
{
|
|
||||||
_abstractStrategy.MakeStep();
|
|
||||||
Draw();
|
|
||||||
|
|
||||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_abstractStrategy = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -117,63 +117,4 @@
|
|||||||
<resheader name="writer">
|
<resheader name="writer">
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
</resheader>
|
</resheader>
|
||||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
|
||||||
<data name="buttonUp.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>
|
|
||||||
iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL
|
|
||||||
DAAACwwBP0AiyAAAAcJJREFUaEPtmcFKAkEYx+0m9Sz1BguKh6wFL0FdRPRaFEUPUYfoBfTcKxT4BC7a
|
|
||||||
oc4dos5dXSGa/t8yH0TO1jjr7Iw1P/iBrM433++oVgL/iBg+w3cpvd6FK8Up/IDim/SM3lsJjmEWUa/X
|
|
||||||
RZIkYjQaZa/pmfQMes0hzCKazaaYTqeCmc1motVqfY05h16SG8GsQsyvEYzPMdoRjI8xC0cwPsUcQaMI
|
|
||||||
xoeYwhGMy5ilRTAuYpYewZQZYy2CKSPGegRjM6a0CMZGzA7MhsVxLNI0lVfZh+6iO/l+uA2NeYSi0WiU
|
|
||||||
GsHQnXQ37QAfaCFTXqHo9XpiPB7nOplMjELpDJ1VzWS73S6HvNBCpiSQB/1op9OR6+nTbreVs3KkXYy5
|
|
||||||
gaqhc9ZqNbmePnRGNStH2sWYA6gaOmcJIfuwECfwCb7lmMKiITRDNZuku+nrs3WuYdEQmuGcEBJCLBFC
|
|
||||||
QoglQkgIsUQICSGWCCEhxBJ/JuQKiiiK5Hr60Bk6K2c4h/5uFtVqVQwGAzEcDrXs9/vZGTorZzhnD/JC
|
|
||||||
ptIM52xB1XKLuAmdswbvoGpBHW8hzfCCDXgJ7yH9fKMjffYCrsNAwE8qlU+yNBGf6frdkAAAAABJRU5E
|
|
||||||
rkJggg==
|
|
||||||
</value>
|
|
||||||
</data>
|
|
||||||
<data name="buttonDown.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>
|
|
||||||
iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL
|
|
||||||
DAAACwwBP0AiyAAAAchJREFUaEPtmLFKM0EURqN1Kn0SMSJxSUjeQQsRUZsEku7HF9BafAF9AZukzANo
|
|
||||||
GUXtQwStVRLC32S9fneZATET3Z3NzOzKHDggiXPvPaUWPH+UVXgJn+BrTPl3L+AKzATL8AaSpteQZzhn
|
|
||||||
HaoOTOIadM4OVB2XxG3onGNIxWKRut0u9fv9WHY6negNv4X/eJBrziBVq1VKCr/ht2KGc84h1Wo1cV58
|
|
||||||
+A2/FTOc40N8iCF8iA8xhA/xIYbwIT7EED7EhxgiFyH8341T+A7lUqUpQ37yDZ7AJajNIVQNn9FgiPQA
|
|
||||||
anMFVUNntBDCt2hzC1VDZ2w2m+K8+DQaDeWsOfIt2rxAarfbNBgM5jocDikMQ3FefKbTafRWNVPaarVk
|
|
||||||
yDMfpMs9pHK5TOPxWKy3B+/k3XwDvOODdAngB6RKpWI1hnfxTt4tbtiCqdiFUUwQBDQajcQqc0wmE6rX
|
|
||||||
618jjuBCsBZjMkJiPMZGhMRYjM0IycJjXERIFhbjMkKSOiYLERLtmCxFSBLHZDFCEjsmyxGSX2PyECGZ
|
|
||||||
G5OnCMkejGJKpRL1er1I/pk/E9+l+mvPJvswivlmCPm7XLEJH+F/4QPcgB5PfigUPgEBKRF/8g21wAAA
|
|
||||||
AABJRU5ErkJggg==
|
|
||||||
</value>
|
|
||||||
</data>
|
|
||||||
<data name="buttonLeft.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>
|
|
||||||
iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL
|
|
||||||
DAAACwwBP0AiyAAAAgdJREFUaEPtmD1uGkEYholTgEPhiIqGQ7gNPxJOAaJDKIULtw5OGqpEkWxfwE0O
|
|
||||||
QOEbcACM5DIFosgVcgAkfgRGib+872pBm8myzCJwZpx5pKdAYmAfZpmd3YTD4XD8txzBU/gOnsAstI6P
|
|
||||||
8CeUgL/gDbSGFvQOPpPJBEOWvoXGs4qo1Woyn8+lUqmoIV+g0fB0eoRSrVZlNpsJaTQaasg1NJbQCGJT
|
|
||||||
yNoIYktIZASxIeQDjIwgpodoRRCTQ/5aYqMICeGFcbED53AIv8OvkDsJbWJFkFarpYbsy2/wJdxI7Aiy
|
|
||||||
WCxkMBhIv9/fqZ1OR9LptBpThpFsFbFvCoWCGvIerkX7j/3UlEolNeQChsJC700mzcQS3ZDX0NuKmxhB
|
|
||||||
dEMuoeRyOZlMJv5Qs9ANuYVSr9f9YeahG/IJSjableFw6A81C92QV5BXUCkWizIej/3h5qAbQvjgwFt6
|
|
||||||
TYyJE0L4JMSLyefzMhqN/I/598QNIWfQuJnhD8tjCngON7JVzHQ6lV6vJ91ud6e2221JpVJqSAFqETum
|
|
||||||
2WyqX7Yv7+ALqE2smJD7Ea6E0x04gj/gPbyChzA22guADffsWjE2hJCNMbaEkMgYm0LI2hjbQkhojI0h
|
|
||||||
5I+lmTHlclkN+QytYBWTTCbVCJqH1sDT7AEGA/jamtkIcgC593kDjyHvbxwOh8PxnEkkfgN6PQ5e0uzk
|
|
||||||
oAAAAABJRU5ErkJggg==
|
|
||||||
</value>
|
|
||||||
</data>
|
|
||||||
<data name="buttonRight.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>
|
|
||||||
iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL
|
|
||||||
DAAACwwBP0AiyAAAAhhJREFUaEPtmb2KWkEYhmUJaIKEgIUEvInU/qBhQVAQRFKk2GKbXWSbSIqQJneQ
|
|
||||||
IhdgrsFehLQBscgt5AIEf0DXZGffF84ZJus5o+se43wwDzyFxRm+h/PjGU15PB6Px8Jr+Ba+g+/hSyiO
|
|
||||||
r/AvVIZ/4A0Uwzk0A1QulzM/f4Ai+Az14PV6Xa1WK9VsNsXFfIF66E6no8h6vVatVsuM+QidJjKESIuJ
|
|
||||||
DSGSYqwhRErMzhAiIWavEJJUzCv4Df6CU7iCtwn4zxehLYTw0dxoNMyYRz2an8Gf0FzgKPZ6vWDkeJ4S
|
|
||||||
w3cgfWA2m1WDwUCNx+NEnUwmarPZBOPaOTTmGuqDSqVSsNxpOSSmC/UBlUolWOr0PPYB4GwIiTgzvIIi
|
|
||||||
cTqEPIjZwMj9jPMhZLFYqEKhEM7Jt+otRISQdrsdzvkdbiEiZDqdqnw+H84ZedM7HzKfz1W5XA5nXMMM
|
|
||||||
3MLpkAcRd5A/YETibAhv8Gq1akZcwliuoA4pFovBMqcl4kxcQCsVqEMymYzq9/tqOBwm6mg0UsvlMhjT
|
|
||||||
ziER5AyOoI45lt1uNxg1nkMjQp5DboJ+wN9wBpcJyD2JDtm1H3lqxDHZe4fIy65Wq5kR1hv7f7NXiOsR
|
|
||||||
ZGeIhAhiDZESQWJDJEWQyBBpEeQT1CEcfjabOfuItVGGOoSm02lxESHczfHV2wziZ/4FJ44X8A0sBvK1
|
|
||||||
yOPxeDxSSaXuAf56EEyW1ZwcAAAAAElFTkSuQmCC
|
|
||||||
</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
</root>
|
@ -1,36 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
using SelfPropelledArtilleryUnit.Drawnings;
|
|
||||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Интерфейс для работы с перемещаемым объектом
|
|
||||||
/// </summary>
|
|
||||||
public interface IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Получение координаты X объекта
|
|
||||||
/// </summary>
|
|
||||||
ObjectParameters? GetObjectPosition { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
int GetStep { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Проверка, можно ли переместиться по нужному направлению
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
bool CheckCanMove(DirectionType direction);
|
|
||||||
/// <summary>
|
|
||||||
/// Изменение направления пермещения объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
void MoveObject(DirectionType direction);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,41 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
using SelfPropelledArtilleryUnit.DrawningObjects;
|
|
||||||
using SelfPropelledArtilleryUnit.Drawnings;
|
|
||||||
|
|
||||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningUsta (паттерн Adapter)
|
|
||||||
/// </summary>
|
|
||||||
public class DrawningObjectUsta : IMoveableObject
|
|
||||||
{
|
|
||||||
private readonly DrawningUsta? _drawningUsta = null;
|
|
||||||
public DrawningObjectUsta(DrawningUsta drawningUsta)
|
|
||||||
{
|
|
||||||
_drawningUsta = drawningUsta;
|
|
||||||
}
|
|
||||||
public ObjectParameters? GetObjectPosition
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_drawningUsta == null || _drawningUsta.EntityUsta ==
|
|
||||||
null)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new ObjectParameters(_drawningUsta.GetPosX,
|
|
||||||
_drawningUsta.GetPosY, _drawningUsta.GetWidth, _drawningUsta.GetHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public int GetStep => (int)(_drawningUsta?.EntityUsta?.Step ?? 0);
|
|
||||||
public bool CheckCanMove(DirectionType direction) =>
|
|
||||||
_drawningUsta?.CanMove(direction) ?? false;
|
|
||||||
public void MoveObject(DirectionType direction) =>
|
|
||||||
_drawningUsta?.MoveTransport(direction);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,53 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения объекта к границе экрана
|
|
||||||
/// </summary>
|
|
||||||
public class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.RightBorder <= FieldWidth &&
|
|
||||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
|
||||||
objParams.DownBorder <= FieldHeight &&
|
|
||||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var diffX = objParams.RightBorder - FieldWidth;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
var diffY = objParams.DownBorder - FieldHeight;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,68 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения объекта в центр экрана
|
|
||||||
/// </summary>
|
|
||||||
public class MoveToCenter : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
|
||||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
|
|
||||||
// Проверка, чтобы объект не двигался слишком далеко
|
|
||||||
if (Math.Abs(diffX) > GetStep() || Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,57 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры-координаты объекта
|
|
||||||
/// </summary>
|
|
||||||
public class ObjectParameters
|
|
||||||
{
|
|
||||||
private readonly int _x;
|
|
||||||
private readonly int _y;
|
|
||||||
private readonly int _width;
|
|
||||||
private readonly int _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Левая граница
|
|
||||||
/// </summary>
|
|
||||||
public int LeftBorder => _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int TopBorder => _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Правая граница
|
|
||||||
/// </summary>
|
|
||||||
public int RightBorder => _x + _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Нижняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int DownBorder => _y + _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
/// <param name="width">Ширина</param>
|
|
||||||
/// <param name="height">Высота</param>
|
|
||||||
public ObjectParameters(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,63 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace SelfPropelledArtilleryUnit.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,120 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
@ -1,18 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Статус выполнения операции перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum Status
|
|
||||||
{
|
|
||||||
NotInit,
|
|
||||||
InProgress,
|
|
||||||
Finish
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user