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@ -1,21 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit
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{
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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@ -1,307 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit
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{
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public class DrawningUsta
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{
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private int lineWidth;
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/// Класс-сущность
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public EntityUsta? EntityUsta { get; private set; }
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/// Ширина окна
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private int _pictureWidth;
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/// Высота окна
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private int _pictureHeight;
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/// Левая координата прорисовки установки
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private int _startPosX;
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/// Верхняя кооридната прорисовки установки
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private int _startPosY;
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/// Ширина прорисовки установки
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private readonly int _ustaWidth = 140;
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/// Высота прорисовки установки
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private readonly int _ustaHeight = 90;
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/// Инициализация свойств
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Общий цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия батареи</param>
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/// <param name="pushka">Признак наличия пушки</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена,
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool pushka, int width, int height){
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if (width < _pictureWidth || height < _pictureHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityUsta = new EntityUsta();
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EntityUsta.Init(speed, weight, bodyColor, additionalColor,
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bodyKit, pushka);
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return true;
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}
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/// Установка позиции
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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// TODO: Изменение x, y
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if (x <= _pictureWidth - _ustaWidth && y <= _pictureHeight - _ustaHeight)
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{
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_startPosX = x;
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_startPosY = y;
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}
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}
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/// Изменение направления перемещения
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (EntityUsta == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityUsta.Step > 0)
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{
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_startPosX -= (int)EntityUsta.Step;
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}
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if (_startPosX - EntityUsta.Step < 0)
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{
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_startPosX -= _startPosX;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityUsta.Step > 5)
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{
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_startPosY -= (int)EntityUsta.Step;
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}
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else if (_startPosY + 7 - EntityUsta.Step < 0)
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{
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_startPosY = _startPosY - _startPosY + 10;
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}
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + EntityUsta.Step + _ustaWidth < _pictureWidth)
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{
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_startPosX += (int)EntityUsta.Step;
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}
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else if (_startPosX + EntityUsta.Step + _ustaWidth > _pictureWidth)
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{
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_startPosX += _pictureWidth - _startPosX - _ustaWidth;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + EntityUsta.Step + _ustaHeight < _pictureHeight)
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{
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_startPosY += (int)EntityUsta.Step;
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}
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else if (_startPosY + EntityUsta.Step + _ustaHeight > _pictureHeight)
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{
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_startPosY += _pictureHeight - _startPosY - _ustaHeight;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityUsta == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityUsta.AdditionalColor);
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Brush BodyColor = new SolidBrush(EntityUsta.BodyColor);
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//зеленый темнее
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lineWidth = 10;
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Color color1 = Color.FromArgb(65, 72, 51);
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Brush pen1 = new SolidBrush(color1);
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//black
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Color color3 = Color.FromArgb(0, 0, 0);
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Brush pen3 = new SolidBrush(color3);
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//зеленый мох
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Color color2 = Color.FromArgb(47, 69, 56);
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Brush pen2 = new SolidBrush(color1);
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//прорисовка арт. установки
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int cornerRadius = 16; // Радиус скругления углов
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int cornerRadius1 = 12;
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GraphicsPath path = new GraphicsPath();
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path.AddArc(_startPosX + 5, _startPosY + 50, 2 * cornerRadius1, 2 * cornerRadius1, 180, 90); // Верхний левый угол
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path.AddArc(_startPosX + 110, _startPosY + 50, 2 * cornerRadius1, 2 * cornerRadius1, 270, 90); // Верхний правый угол
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path.AddArc(_startPosX + 110, _startPosY + 50, 2 * cornerRadius1, 2 * cornerRadius, 0, 90); // Нижний правый угол
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path.AddArc(_startPosX + 5, _startPosY + 50, 2 * cornerRadius, 2 * cornerRadius, 90, 90); // Нижний левый угол
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path.CloseFigure(); // Замкнуть путь
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// отрисовка прямоугольника с кругленными краями
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g.FillPath(pen1, path);
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g.DrawPath(pen, path);
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g.FillEllipse(pen3, _startPosX + 47, _startPosY + 44, 13, 13);
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g.FillEllipse(pen3, _startPosX + 62, _startPosY + 44, 13, 13);
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g.FillEllipse(pen3, _startPosX + 77, _startPosY + 44, 13, 13);
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g.FillRectangle(pen2, _startPosX + 45, _startPosY + 20, 40, 20);
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g.DrawRectangle(pen, _startPosX + 45, _startPosY + 20, 40, 20);
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g.DrawEllipse(pen, _startPosX + 40, _startPosY + 65, 13, 13);
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g.DrawEllipse(pen, _startPosX + 55, _startPosY + 65, 13, 13);
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g.DrawEllipse(pen, _startPosX + 70, _startPosY + 65, 13, 13);
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g.DrawEllipse(pen, _startPosX + 85, _startPosY + 65, 13, 13);
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g.FillRectangle(pen2, _startPosX + 10, _startPosY + 40, 120, 10);
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g.DrawRectangle(pen, _startPosX + 10, _startPosY + 40, 120, 10);
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g.FillEllipse(pen3, _startPosX + 10, _startPosY + 52, 26, 26);
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g.FillEllipse(pen3, _startPosX + 105, _startPosY + 52, 26, 26);
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// батарея
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if (EntityUsta.BodyKit)
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{
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GraphicsPath path1 = new GraphicsPath();
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path1.AddLine(_startPosX + 15, _startPosY + 40, _startPosX + 15, _startPosY + 30);
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path1.AddLine(_startPosX + 15, _startPosY + 30, _startPosX + 15, _startPosY + 35);
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path1.AddLine(_startPosX + 15, _startPosY + 35, _startPosX + 25, _startPosY + 35);
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path1.AddLine(_startPosX + 25, _startPosY + 35, _startPosX + 30, _startPosY + 30);
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path1.AddLine(_startPosX + 30, _startPosY + 30, _startPosX + 35, _startPosY + 40);
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path1.CloseFigure();
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g.DrawPath(pen, path1);
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g.FillPath(BodyColor, path1);
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GraphicsPath path2 = new GraphicsPath();
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path2.AddLine(_startPosX + 15, _startPosY + 30, _startPosX + 40, _startPosY + 20);
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path2.AddLine(_startPosX + 40, _startPosY + 20, _startPosX + 40, _startPosY + 25);
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path2.AddLine(_startPosX + 40, _startPosY + 25, _startPosX + 25, _startPosY + 35);
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path2.AddLine(_startPosX + 25, _startPosY + 35, _startPosX + 15, _startPosY + 35);
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path2.CloseFigure();
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g.DrawPath(pen, path2);
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g.FillPath(additionalBrush, path2);
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GraphicsPath path3 = new GraphicsPath();
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path3.AddLine(_startPosX + 10, _startPosY + 32, _startPosX, _startPosY + 10);
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path3.AddLine(_startPosX, _startPosY + 10, _startPosX + 40, _startPosY - 7);
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path3.AddLine(_startPosX + 40, _startPosY - 7, _startPosX + 50, _startPosY + 16);
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path3.CloseFigure();
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g.DrawPath(pen, path3);
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g.FillPath(pen3, path3);
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GraphicsPath path4 = new GraphicsPath();
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path4.AddLine(_startPosX, _startPosY + 10, _startPosX + 40, _startPosY - 7);
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path4.AddLine(_startPosX + 40, _startPosY - 7, _startPosX + 43, _startPosY - 5);
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path4.AddLine(_startPosX + 43, _startPosY - 5, _startPosX + 41, _startPosY - 3);
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path4.AddLine(_startPosX + 41, _startPosY - 3, _startPosX + 2, _startPosY + 13);
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path4.CloseFigure();
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g.DrawPath(pen, path4);
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g.FillPath(additionalBrush, path4);
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GraphicsPath path5 = new GraphicsPath();
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path5.AddLine(_startPosX + 3, _startPosY + 15, _startPosX + 45, _startPosY - 2);
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path5.AddLine(_startPosX + 46, _startPosY - 2, _startPosX + 49, _startPosY - 1);
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path5.AddLine(_startPosX + 49, _startPosY - 1, _startPosX + 46, _startPosY + 3);
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path5.AddLine(_startPosX + 46, _startPosY + 3, _startPosX + 6, _startPosY + 20);
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path5.CloseFigure();
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g.DrawPath(pen, path5);
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g.FillPath(BodyColor, path5);
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GraphicsPath path6 = new GraphicsPath();
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path6.AddLine(_startPosX + 5, _startPosY + 22, _startPosX + 47, _startPosY + 5);
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path6.AddLine(_startPosX + 47, _startPosY + 5, _startPosX + 51, _startPosY + 5);
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path6.AddLine(_startPosX + 51, _startPosY + 5, _startPosX + 53, _startPosY + 7);
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path6.AddLine(_startPosX + 53, _startPosY + 7, _startPosX + 8, _startPosY + 25);
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path6.CloseFigure();
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g.DrawPath(pen, path6);
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g.FillPath(additionalBrush, path6);
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GraphicsPath path7 = new GraphicsPath();
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path7.AddLine(_startPosX + 7, _startPosY + 27, _startPosX + 46, _startPosY + 11);
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path7.AddLine(_startPosX + 46, _startPosY + 11, _startPosX + 51, _startPosY + 9);
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path7.AddLine(_startPosX + 51, _startPosY + 9, _startPosX + 56, _startPosY + 11);
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path7.AddLine(_startPosX + 56, _startPosY + 11, _startPosX + 10, _startPosY + 31);
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path7.CloseFigure();
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g.DrawPath(pen, path7);
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g.FillPath(BodyColor, path7);
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}
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// пушка
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if (EntityUsta.Pushka)
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{
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g.FillRectangle(pen2, _startPosX + 80, _startPosY + 25, 10, 10);
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g.DrawRectangle(pen, _startPosX + 80, _startPosY + 25, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX + 90, _startPosY + 28, 40, 5);
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g.DrawRectangle(pen, _startPosX + 90, _startPosY + 28, 40, 5);
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g.FillRectangle(additionalBrush, _startPosX + 130, _startPosY + 27, 5, 7);
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g.DrawRectangle(pen, _startPosX + 130, _startPosY + 27, 5, 7);
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}
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}
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}
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}
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@ -1,62 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit
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{
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public class EntityUsta
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия батареи
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/// </summary>
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public bool BodyKit { get; private set; }
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/// <summary>
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/// Признак (опция) наличия пушки
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/// </summary>
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public bool Pushka { get; private set; }
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/// <summary>
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/// Шаг перемещения установки
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса установки с пушкой
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес установки</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия батареи</param>
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/// <param name="pushka">Признак наличия пушки</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bodyKit, bool pushka)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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BodyKit = bodyKit;
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Pushka = pushka;
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}
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}
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}
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|
@ -28,102 +28,18 @@
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormSelfPropelledArtilleryUnit));
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pictureBoxUsta = new PictureBox();
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buttonCreate = new Button();
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buttonRight = new Button();
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buttonLeft = new Button();
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buttonDown = new Button();
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buttonUp = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxUsta).BeginInit();
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SuspendLayout();
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//
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// pictureBoxUsta
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//
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pictureBoxUsta.Dock = DockStyle.Fill;
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pictureBoxUsta.Location = new Point(0, 0);
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pictureBoxUsta.Name = "pictureBoxUsta";
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pictureBoxUsta.Size = new Size(884, 461);
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pictureBoxUsta.SizeMode = PictureBoxSizeMode.AutoSize;
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pictureBoxUsta.TabIndex = 0;
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pictureBoxUsta.TabStop = false;
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//
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// buttonCreate
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//
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buttonCreate.Location = new Point(22, 417);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(109, 28);
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buttonCreate.TabIndex = 8;
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buttonCreate.Text = "Создать";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += buttonCreate_Click;
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//
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// buttonRight
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//
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buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
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buttonRight.Location = new Point(778, 390);
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buttonRight.Name = "buttonRight";
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buttonRight.Size = new Size(50, 50);
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buttonRight.TabIndex = 12;
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.Click += buttonMove_Click;
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//
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// buttonLeft
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//
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buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
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buttonLeft.Location = new Point(666, 390);
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||||
buttonLeft.Name = "buttonLeft";
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buttonLeft.Size = new Size(50, 50);
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buttonLeft.TabIndex = 11;
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buttonLeft.UseVisualStyleBackColor = true;
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buttonLeft.Click += buttonMove_Click;
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//
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||||
// buttonDown
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||||
//
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buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
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||||
buttonDown.Location = new Point(722, 390);
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||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(50, 50);
|
||||
buttonDown.TabIndex = 10;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
||||
buttonUp.Location = new Point(722, 334);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(50, 50);
|
||||
buttonUp.TabIndex = 9;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
//
|
||||
// FormSelfPropelledArtilleryUnit
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(884, 461);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxUsta);
|
||||
ClientSize = new Size(800, 450);
|
||||
Name = "FormSelfPropelledArtilleryUnit";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "SelfPropelledArtilleryUnit";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxUsta).EndInit();
|
||||
Text = "Form1";
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxUsta;
|
||||
private Button buttonCreate;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
}
|
||||
}
|
@ -2,69 +2,9 @@ namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class FormSelfPropelledArtilleryUnit : Form
|
||||
{
|
||||
private DrawningUsta? _drawningUsta;
|
||||
public FormSelfPropelledArtilleryUnit()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningUsta == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxUsta.Width,
|
||||
pictureBoxUsta.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningUsta.DrawTransport(gr);
|
||||
pictureBoxUsta.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningUsta = new DrawningUsta();
|
||||
_drawningUsta.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(30, 89, 69),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxUsta.Width,
|
||||
pictureBoxUsta.Height);
|
||||
_drawningUsta.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningUsta == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningUsta.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningUsta.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningUsta.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningUsta.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -117,63 +117,4 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="buttonRight.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL
|
||||
DAAACwwBP0AiyAAAAhhJREFUaEPtmb2KWkEYhmUJaIKEgIUEvInU/qBhQVAQRFKk2GKbXWSbSIqQJneQ
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IhdgrsFehLQBscgt5AIEf0DXZGffF84ZJus5o+se43wwDzyFxRm+h/PjGU15PB6Px8Jr+Ba+g+/hSyiO
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r/AvVIZ/4A0Uwzk0A1QulzM/f4Ai+Az14PV6Xa1WK9VsNsXFfIF66E6no8h6vVatVsuM+QidJjKESIuJ
|
||||
DSGSYqwhRErMzhAiIWavEJJUzCv4Df6CU7iCtwn4zxehLYTw0dxoNMyYRz2an8Gf0FzgKPZ6vWDkeJ4S
|
||||
w3cgfWA2m1WDwUCNx+NEnUwmarPZBOPaOTTmGuqDSqVSsNxpOSSmC/UBlUolWOr0PPYB4GwIiTgzvIIi
|
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cTqEPIjZwMj9jPMhZLFYqEKhEM7Jt+otRISQdrsdzvkdbiEiZDqdqnw+H84ZedM7HzKfz1W5XA5nXMMM
|
||||
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||||
ziER5AyOoI45lt1uNxg1nkMjQp5DboJ+wN9wBpcJyD2JDtm1H3lqxDHZe4fIy65Wq5kR1hv7f7NXiOsR
|
||||
ZGeIhAhiDZESQWJDJEWQyBBpEeQT1CEcfjabOfuItVGGOoSm02lxESHczfHV2wziZ/4FJ44X8A0sBvK1
|
||||
yOPxeDxSSaXuAf56EEyW1ZwcAAAAAElFTkSuQmCC
|
||||
</value>
|
||||
</data>
|
||||
<data name="buttonLeft.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL
|
||||
DAAACwwBP0AiyAAAAgdJREFUaEPtmD1uGkEYholTgEPhiIqGQ7gNPxJOAaJDKIULtw5OGqpEkWxfwE0O
|
||||
QOEbcACM5DIFosgVcgAkfgRGib+872pBm8myzCJwZpx5pKdAYmAfZpmd3YTD4XD8txzBU/gOnsAstI6P
|
||||
8CeUgL/gDbSGFvQOPpPJBEOWvoXGs4qo1Woyn8+lUqmoIV+g0fB0eoRSrVZlNpsJaTQaasg1NJbQCGJT
|
||||
yNoIYktIZASxIeQDjIwgpodoRRCTQ/5aYqMICeGFcbED53AIv8OvkDsJbWJFkFarpYbsy2/wJdxI7Aiy
|
||||
WCxkMBhIv9/fqZ1OR9LptBpThpFsFbFvCoWCGvIerkX7j/3UlEolNeQChsJC700mzcQS3ZDX0NuKmxhB
|
||||
dEMuoeRyOZlMJv5Qs9ANuYVSr9f9YeahG/IJSjableFw6A81C92QV5BXUCkWizIej/3h5qAbQvjgwFt6
|
||||
TYyJE0L4JMSLyefzMhqN/I/598QNIWfQuJnhD8tjCngON7JVzHQ6lV6vJ91ud6e2221JpVJqSAFqETum
|
||||
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|
||||
5I+lmTHlclkN+QytYBWTTCbVCJqH1sDT7AEGA/jamtkIcgC593kDjyHvbxwOh8PxnEkkfgN6PQ5e0uzk
|
||||
oAAAAABJRU5ErkJggg==
|
||||
</value>
|
||||
</data>
|
||||
<data name="buttonDown.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL
|
||||
DAAACwwBP0AiyAAAAchJREFUaEPtmLFKM0EURqN1Kn0SMSJxSUjeQQsRUZsEku7HF9BafAF9AZukzANo
|
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|
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|
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|
||||
anMFVUNntBDCt2hzC1VDZ2w2m+K8+DQaDeWsOfIt2rxAarfbNBgM5jocDikMQ3FefKbTafRWNVPaarVk
|
||||
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|
||||
618jjuBCsBZjMkJiPMZGhMRYjM0IycJjXERIFhbjMkKSOiYLERLtmCxFSBLHZDFCEjsmyxGSX2PyECGZ
|
||||
G5OnCMkejGJKpRL1er1I/pk/E9+l+mvPJvswivlmCPm7XLEJH+F/4QPcgB5PfigUPgEBKRF/8g21wAAA
|
||||
AABJRU5ErkJggg==
|
||||
</value>
|
||||
</data>
|
||||
<data name="buttonUp.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL
|
||||
DAAACwwBP0AiyAAAAcJJREFUaEPtmcFKAkEYx+0m9Sz1BguKh6wFL0FdRPRaFEUPUYfoBfTcKxT4BC7a
|
||||
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|
||||
RZIkYjQaZa/pmfQMes0hzCKazaaYTqeCmc1motVqfY05h16SG8GsQsyvEYzPMdoRjI8xC0cwPsUcQaMI
|
||||
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|
||||
GsHQnXQ37QAfaCFTXqHo9XpiPB7nOplMjELpDJ1VzWS73S6HvNBCpiSQB/1op9OR6+nTbreVs3KkXYy5
|
||||
gaqhc9ZqNbmePnRGNStH2sWYA6gaOmcJIfuwECfwCb7lmMKiITRDNZuku+nrs3WuYdEQmuGcEBJCLBFC
|
||||
QoglQkgIsUQICSGWCCEhxBJ/JuQKiiiK5Hr60Bk6K2c4h/5uFtVqVQwGAzEcDrXs9/vZGTorZzhnD/JC
|
||||
ptIM52xB1XKLuAmdswbvoGpBHW8hzfCCDXgJ7yH9fKMjffYCrsNAwE8qlU+yNBGf6frdkAAAAABJRU5E
|
||||
rkJggg==
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
@ -1,63 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<root>
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<!--
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||||
Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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||||
that is mostly human readable. The generation and parsing of the
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||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
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||||
<resheader name="version">2.0</resheader>
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||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
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<comment>This is a comment</comment>
|
||||
</data>
|
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|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
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||||
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||||
Each data row contains a name, and value. The row also contains a
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|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
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|
||||
|
||||
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|
||||
ResXResourceReader how to depersist the object. This is currently not
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||||
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|
||||
|
||||
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|
||||
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|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
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|
||||
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|
||||
|
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mimetype: application/x-microsoft.net.object.soap.base64
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|
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|
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mimetype: application/x-microsoft.net.object.bytearray.base64
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||||
value : The object must be serialized into a byte array
|
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|
||||
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|
||||
-->
|
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|
||||
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|
||||
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|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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|
||||
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|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
Loading…
Reference in New Issue
Block a user