This commit is contained in:
marusya 2023-11-05 21:18:24 +04:00
parent d82b23e1f4
commit 45e5eb57af
11 changed files with 677 additions and 28 deletions

View File

@ -7,6 +7,7 @@ using System.Threading.Tasks;
using SelfPropelledArtilleryUnit.Entities;
using SelfPropelledArtilleryUnit.Drawnings;
using System.Drawing.Drawing2D;
using SelfPropelledArtilleryUnit.MovementStrategy;
namespace SelfPropelledArtilleryUnit.DrawningObjects
{
@ -102,15 +103,11 @@ namespace SelfPropelledArtilleryUnit.DrawningObjects
}
protected int PictureWidth
{
get { return _pictureWidth; }
}
/// <summary>
/// Получение объекта IMoveableObject из объекта DrawningUsta
/// </summary>
public IMoveableObject GetMoveableObject => new DrawningObjectUsta(this);
protected int PictureHeight
{
get { return _pictureHeight; }
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
@ -201,7 +198,6 @@ namespace SelfPropelledArtilleryUnit.DrawningObjects
Brush BodyColor = new SolidBrush(EntityUsta.BodyColor);
//зеленый темнее
int lineWidth = 10;
Color color1 = Color.FromArgb(65, 72, 51);
Brush pen1 = new SolidBrush(color1);
@ -229,7 +225,7 @@ namespace SelfPropelledArtilleryUnit.DrawningObjects
path.CloseFigure(); // Замкнуть путь
// отрисовка прямоугольника с кругленными краями
g.FillPath(pen1, path);
g.FillPath(BodyColor, path);
g.DrawPath(pen, path);
@ -238,7 +234,7 @@ namespace SelfPropelledArtilleryUnit.DrawningObjects
g.FillEllipse(pen3, _startPosX + 77, _startPosY + 44, 13, 13);
g.FillRectangle(pen2, _startPosX + 45, _startPosY + 20, 40, 20);
g.FillRectangle(BodyColor, _startPosX + 45, _startPosY + 20, 40, 20);
g.DrawRectangle(pen, _startPosX + 45, _startPosY + 20, 40, 20);
g.DrawEllipse(pen, _startPosX + 40, _startPosY + 65, 13, 13);
@ -246,7 +242,7 @@ namespace SelfPropelledArtilleryUnit.DrawningObjects
g.DrawEllipse(pen, _startPosX + 70, _startPosY + 65, 13, 13);
g.DrawEllipse(pen, _startPosX + 85, _startPosY + 65, 13, 13);
g.FillRectangle(pen2, _startPosX + 10, _startPosY + 40, 120, 10);
g.FillRectangle(BodyColor, _startPosX + 10, _startPosY + 40, 120, 10);
g.DrawRectangle(pen, _startPosX + 10, _startPosY + 40, 120, 10);
g.FillEllipse(pen3, _startPosX + 10, _startPosY + 52, 26, 26);

View File

@ -38,6 +38,7 @@
buttonLeft = new Button();
buttonRight = new Button();
pictureBoxUsta = new PictureBox();
ButtonSelectUsta = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxUsta).BeginInit();
SuspendLayout();
//
@ -83,8 +84,9 @@
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
buttonUp.Location = new Point(617, 314);
buttonUp.Location = new Point(622, 326);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(50, 50);
buttonUp.TabIndex = 4;
@ -93,8 +95,9 @@
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
buttonDown.Location = new Point(617, 370);
buttonDown.Location = new Point(622, 382);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(50, 50);
buttonDown.TabIndex = 5;
@ -103,8 +106,9 @@
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
buttonLeft.Location = new Point(561, 370);
buttonLeft.Location = new Point(566, 382);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(50, 50);
buttonLeft.TabIndex = 6;
@ -113,8 +117,9 @@
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
buttonRight.Location = new Point(673, 370);
buttonRight.Location = new Point(678, 382);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(50, 50);
buttonRight.TabIndex = 7;
@ -131,11 +136,22 @@
pictureBoxUsta.TabIndex = 8;
pictureBoxUsta.TabStop = false;
//
// ButtonSelectUsta
//
ButtonSelectUsta.Location = new Point(348, 393);
ButtonSelectUsta.Name = "ButtonSelectUsta";
ButtonSelectUsta.Size = new Size(157, 42);
ButtonSelectUsta.TabIndex = 9;
ButtonSelectUsta.Text = "Выбор";
ButtonSelectUsta.UseVisualStyleBackColor = true;
ButtonSelectUsta.Click += ButtonSelectUsta_Click;
//
// FormSelfPropelledArtilleryUnit
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(ButtonSelectUsta);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
@ -146,7 +162,7 @@
Controls.Add(comboBoxStrategy);
Controls.Add(pictureBoxUsta);
Name = "FormSelfPropelledArtilleryUnit";
Text = "SelfPropelledArtilleryUnit";
Text = "Создание арт. установки";
((System.ComponentModel.ISupportInitialize)pictureBoxUsta).EndInit();
ResumeLayout(false);
PerformLayout();
@ -162,5 +178,6 @@
private Button buttonLeft;
private Button buttonRight;
private PictureBox pictureBoxUsta;
private Button ButtonSelectUsta;
}
}

View File

@ -16,12 +16,21 @@ namespace SelfPropelledArtilleryUnit
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
/// </summary>
private AbstractStrategy? _abstractStrategy;
/// <summary>
/// Âűáđŕííŕ˙ óńňŕíîâęŕ
/// </summary>
public DrawningUsta? SelectedUsta { get; private set; }
/// <summary>
/// Èíèöèàëèçàöèÿ ôîðìû
/// </summary>
public FormSelfPropelledArtilleryUnit()
{
InitializeComponent();
_abstractStrategy = null;
SelectedUsta = null;
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè óñòàíîâêè
@ -39,19 +48,33 @@ namespace SelfPropelledArtilleryUnit
pictureBoxUsta.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü óñòàíîâêó ñ âîîðóæåíèåì"
/// Îáđŕáîňęŕ íŕćŕňč˙ ęíîďęč "Ńîçäŕňü ŕđň. óńňŕíîâęó ń âîîđóćĺíčĺě"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateUstaBat_Click(object sender, EventArgs e)
{
Random random = new();
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
//TODO âűáîđ îńíîâíîăî öâĺňŕ
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
//TODO âűáîđ äîďîëíčňĺëüíîăî öâĺňŕ
ColorDialog dialog_dop = new();
if (dialog_dop.ShowDialog() == DialogResult.OK)
{
dopColor = dialog_dop.Color;
}
_drawningUsta = new DrawningUstaBat(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
color,
dopColor,
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxUsta.Width, pictureBoxUsta.Height);
_drawningUsta.SetPosition(random.Next(10, 100), random.Next(10,
@ -59,17 +82,24 @@ namespace SelfPropelledArtilleryUnit
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü óñòàíîâêó"
/// Îáđŕáîňęŕ íŕćŕňč˙ ęíîďęč "Ńîçäŕňü ŕđň. óńňŕíîâęó"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateUsta_Click(object sender, EventArgs e)
{
Random random = new();
Color color = Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
_drawningUsta = new DrawningUsta(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
color,
pictureBoxUsta.Width, pictureBoxUsta.Height);
_drawningUsta.SetPosition(random.Next(10, 100), random.Next(10,
100));
@ -147,5 +177,11 @@ namespace SelfPropelledArtilleryUnit
}
private void ButtonSelectUsta_Click(object sender, EventArgs e)
{
SelectedUsta = _drawningUsta;
DialogResult = DialogResult.OK;
}
}
}

View File

@ -0,0 +1,125 @@
namespace SelfPropelledArtilleryUnit
{
partial class FormSelfPropelledArtilleryUnitCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
ButtonAddUsta = new Button();
ButtonRemoveUsta = new Button();
ButtonRefreshCollection = new Button();
pictureBoxCollection = new PictureBox();
maskedTextBoxNumber = new MaskedTextBox();
groupBox1 = new GroupBox();
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
SuspendLayout();
//
// ButtonAddUsta
//
ButtonAddUsta.Location = new Point(665, 45);
ButtonAddUsta.Name = "ButtonAddUsta";
ButtonAddUsta.Size = new Size(166, 31);
ButtonAddUsta.TabIndex = 0;
ButtonAddUsta.Text = "Добавить арт. установку";
ButtonAddUsta.UseVisualStyleBackColor = true;
ButtonAddUsta.Click += ButtonAddUsta_Click;
//
// ButtonRemoveUsta
//
ButtonRemoveUsta.Location = new Point(665, 129);
ButtonRemoveUsta.Name = "ButtonRemoveUsta";
ButtonRemoveUsta.Size = new Size(166, 31);
ButtonRemoveUsta.TabIndex = 1;
ButtonRemoveUsta.Text = "Удалить арт. установку";
ButtonRemoveUsta.UseVisualStyleBackColor = true;
ButtonRemoveUsta.Click += ButtonRemoveUsta_Click;
//
// ButtonRefreshCollection
//
ButtonRefreshCollection.Location = new Point(665, 215);
ButtonRefreshCollection.Name = "ButtonRefreshCollection";
ButtonRefreshCollection.Size = new Size(166, 31);
ButtonRefreshCollection.TabIndex = 2;
ButtonRefreshCollection.Text = "Обновить коллекцию";
ButtonRefreshCollection.UseVisualStyleBackColor = true;
ButtonRefreshCollection.Click += ButtonRefreshCollection_Click;
//
// pictureBoxCollection
//
pictureBoxCollection.Location = new Point(0, 0);
pictureBoxCollection.Name = "pictureBoxCollection";
pictureBoxCollection.Size = new Size(643, 423);
pictureBoxCollection.SizeMode = PictureBoxSizeMode.Zoom;
pictureBoxCollection.TabIndex = 3;
pictureBoxCollection.TabStop = false;
//
// maskedTextBoxNumber
//
maskedTextBoxNumber.Font = new Font("Showcard Gothic", 9F, FontStyle.Regular, GraphicsUnit.Point);
maskedTextBoxNumber.Location = new Point(695, 100);
maskedTextBoxNumber.Mask = "00";
maskedTextBoxNumber.Name = "maskedTextBoxNumber";
maskedTextBoxNumber.Size = new Size(100, 22);
maskedTextBoxNumber.TabIndex = 4;
maskedTextBoxNumber.ValidatingType = typeof(int);
//
// groupBox1
//
groupBox1.Location = new Point(643, 12);
groupBox1.Name = "groupBox1";
groupBox1.Size = new Size(209, 411);
groupBox1.TabIndex = 5;
groupBox1.TabStop = false;
groupBox1.Text = "Инструменты";
//
// FormSelfPropelledArtilleryUnitCollection
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(859, 435);
Controls.Add(ButtonRefreshCollection);
Controls.Add(ButtonRemoveUsta);
Controls.Add(maskedTextBoxNumber);
Controls.Add(ButtonAddUsta);
Controls.Add(groupBox1);
Controls.Add(pictureBoxCollection);
Name = "FormSelfPropelledArtilleryUnitCollection";
Text = "Набор арт. установок";
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private Button ButtonAddUsta;
private Button ButtonRemoveUsta;
private Button ButtonRefreshCollection;
private PictureBox pictureBoxCollection;
private MaskedTextBox maskedTextBoxNumber;
private GroupBox groupBox1;
}
}

View File

@ -0,0 +1,69 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SelfPropelledArtilleryUnit.DrawningObjects;
using SelfPropelledArtilleryUnit.Drawnings;
using SelfPropelledArtilleryUnit.Generics;
using SelfPropelledArtilleryUnit.MovementStrategy;
namespace SelfPropelledArtilleryUnit
{
public partial class FormSelfPropelledArtilleryUnitCollection : Form
{
private readonly UstaGenericCollection<DrawningUsta, DrawningObjectUsta> _usta;
public FormSelfPropelledArtilleryUnitCollection()
{
InitializeComponent();
_usta = new UstaGenericCollection<DrawningUsta, DrawningObjectUsta>(pictureBoxCollection.Width, pictureBoxCollection.Height);
}
private void ButtonAddUsta_Click(object sender, EventArgs e)
{
FormSelfPropelledArtilleryUnit form = new();
if (form.ShowDialog() == DialogResult.OK)
{
if (_usta + form.SelectedUsta > -1)
{
MessageBox.Show("Объект добавлен");
pictureBoxCollection.Image = _usta.ShowUsta();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
private void ButtonRemoveUsta_Click(object sender, EventArgs e)
{
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
if (_usta - pos != null)
{
MessageBox.Show("Объект удален");
pictureBoxCollection.Image = _usta.ShowUsta();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
{
pictureBoxCollection.Image = _usta.ShowUsta();
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -31,6 +31,11 @@ namespace SelfPropelledArtilleryUnit.MovementStrategy
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
void SetPosition(int x, int y);
void Draw(Graphics g);
}
}

View File

@ -10,7 +10,7 @@ using SelfPropelledArtilleryUnit.Drawnings;
namespace SelfPropelledArtilleryUnit.MovementStrategy
{
/// <summary>
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningUsta (паттерн Adapter)
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
/// </summary>
public class DrawningObjectUsta : IMoveableObject
{
@ -37,5 +37,20 @@ namespace SelfPropelledArtilleryUnit.MovementStrategy
_drawningUsta?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawningUsta?.MoveTransport(direction);
public void SetPosition(int x, int y)
{
if (_drawningUsta != null)
{
_drawningUsta.SetPosition(x, y);
}
}
public void Draw(Graphics g)
{
if (_drawningUsta != null)
{
_drawningUsta.DrawTransport(g);
}
}
}
}

View File

@ -1,4 +1,6 @@
namespace SelfPropelledArtilleryUnit
using SelfPropelledArtilleryUnit;
namespace ProjectUsta
{
internal static class Program
{
@ -11,7 +13,7 @@ namespace SelfPropelledArtilleryUnit
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormSelfPropelledArtilleryUnit());
Application.Run(new FormSelfPropelledArtilleryUnitCollection());
}
}
}

View File

@ -0,0 +1,110 @@
namespace SelfPropelledArtilleryUnit.Generics
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T"></typeparam>
internal class SetGeneric<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private readonly T?[] _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Length;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count"></param>
public SetGeneric(int count)
{
_places = new T?[count];
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="usta">Добавляемая установка</param>
/// <returns></returns>
public int Insert(T usta)
{
return Insert(usta, 0);
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="usta">Добавляемая установка</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public int Insert(T usta, int position)
{
// TODO проверка позиции
if (position < 0 && position > Count)
{
return -1;
}
if (_places[position] != null)
{
int d = 0;
for (int j = 1; j < Count - position; j++)
{
if (_places[position + j] == null)
{
d = position + j;
break;
}
}
if (d == 0)
{
return -1;
}
for (int j = d; j > position; j--)
{
_places[j] = _places[j - 1];
}
}
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
// проверка, что после вставляемого элемента в массиве есть пустой элемент
// сдвиг всех объектов, находящихся справа от позиции до первого пустого элемента
// TODO вставка по позиции
_places[position] = usta;
return position;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public bool Remove(int position)
{
// TODO проверка позиции
// Проверка позиции
if (position < 0 || position >= _places.Length)
{
// Позиция недопустима
return false;
}
// TODO удаление объекта из массива, присвоив элементу массива значение null
_places[position] = null;
return true;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T? Get(int position)
{
// TODO проверка позиции
if (position < 0 || position >= _places.Length)
{
// Позиция недопустима
return null;
}
return _places[position];
}
}
}

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@ -0,0 +1,154 @@
using SelfPropelledArtilleryUnit.Drawnings;
using SelfPropelledArtilleryUnit.MovementStrategy;
using SelfPropelledArtilleryUnit.DrawningObjects;
namespace SelfPropelledArtilleryUnit.Generics
{
/// <summary>
/// Параметризованный класс для набора объектов DrawningUsta
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="U"></typeparam>
internal class UstaGenericCollection<T, U>
where T : DrawningUsta
where U : IMoveableObject
{
/// <summary>
/// Ширина окна прорисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна прорисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 210;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 100;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetGeneric<T> _collection;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
public UstaGenericCollection(int picWidth, int picHeight)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = new SetGeneric<T>(width * height);
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="collect"></param>
/// <param name="obj"></param>
/// <returns></returns>
public static int? operator +(UstaGenericCollection<T, U> collect, T?
obj)
{
if (obj == null)
{
return -1;
}
return collect?._collection.Insert(obj);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="collect"></param>
/// <param name="pos"></param>
/// <returns></returns>
public static bool operator -(UstaGenericCollection<T, U> collect, int
pos)
{
T? obj = collect._collection.Get(pos);
if (obj != null)
{
return collect._collection.Remove(pos);
}
return false;
}
/// <summary>
/// Получение объекта IMoveableObject
/// </summary>
/// <param name="pos"></param>
/// <returns></returns>
public U? GetU(int pos)
{
return (U?)_collection.Get(pos)?.GetMoveableObject;
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowUsta()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawObjects(gr);
return bmp;
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
1; ++j)
{//линия разметки места
g.DrawLine(pen, i * _placeSizeWidth, j *
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2 + 2, j *
_placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawObjects(Graphics g)
{
int c = 11;
for (int i = 0; i < _collection.Count; i++)
{
if (i % 3 == 0 && i != 0)
{
c = c - 3;
}
T? obj = _collection.Get(i);
if (obj != null)
{
// Получение объекта
IMoveableObject moveableObject = obj.GetMoveableObject;
// Установка позиции
int x = i % (_pictureWidth / _placeSizeWidth) * _placeSizeWidth + 3;
int y = c / (_pictureWidth / _placeSizeWidth) * _placeSizeHeight + 10;
moveableObject.SetPosition(x, y);
// Прорисовка объекта
moveableObject.Draw(g);
}
}
}
}
}