lab3
This commit is contained in:
parent
d82b23e1f4
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@ -7,6 +7,7 @@ using System.Threading.Tasks;
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using SelfPropelledArtilleryUnit.Entities;
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using SelfPropelledArtilleryUnit.Drawnings;
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using System.Drawing.Drawing2D;
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using SelfPropelledArtilleryUnit.MovementStrategy;
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namespace SelfPropelledArtilleryUnit.DrawningObjects
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{
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@ -102,15 +103,11 @@ namespace SelfPropelledArtilleryUnit.DrawningObjects
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}
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protected int PictureWidth
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{
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get { return _pictureWidth; }
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}
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/// <summary>
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/// Получение объекта IMoveableObject из объекта DrawningUsta
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/// </summary>
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public IMoveableObject GetMoveableObject => new DrawningObjectUsta(this);
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protected int PictureHeight
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{
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get { return _pictureHeight; }
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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@ -201,7 +198,6 @@ namespace SelfPropelledArtilleryUnit.DrawningObjects
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Brush BodyColor = new SolidBrush(EntityUsta.BodyColor);
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//зеленый темнее
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int lineWidth = 10;
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Color color1 = Color.FromArgb(65, 72, 51);
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Brush pen1 = new SolidBrush(color1);
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@ -229,7 +225,7 @@ namespace SelfPropelledArtilleryUnit.DrawningObjects
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path.CloseFigure(); // Замкнуть путь
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// отрисовка прямоугольника с кругленными краями
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g.FillPath(pen1, path);
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g.FillPath(BodyColor, path);
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g.DrawPath(pen, path);
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@ -238,7 +234,7 @@ namespace SelfPropelledArtilleryUnit.DrawningObjects
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g.FillEllipse(pen3, _startPosX + 77, _startPosY + 44, 13, 13);
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g.FillRectangle(pen2, _startPosX + 45, _startPosY + 20, 40, 20);
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g.FillRectangle(BodyColor, _startPosX + 45, _startPosY + 20, 40, 20);
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g.DrawRectangle(pen, _startPosX + 45, _startPosY + 20, 40, 20);
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g.DrawEllipse(pen, _startPosX + 40, _startPosY + 65, 13, 13);
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@ -246,7 +242,7 @@ namespace SelfPropelledArtilleryUnit.DrawningObjects
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g.DrawEllipse(pen, _startPosX + 70, _startPosY + 65, 13, 13);
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g.DrawEllipse(pen, _startPosX + 85, _startPosY + 65, 13, 13);
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g.FillRectangle(pen2, _startPosX + 10, _startPosY + 40, 120, 10);
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g.FillRectangle(BodyColor, _startPosX + 10, _startPosY + 40, 120, 10);
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g.DrawRectangle(pen, _startPosX + 10, _startPosY + 40, 120, 10);
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g.FillEllipse(pen3, _startPosX + 10, _startPosY + 52, 26, 26);
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@ -38,6 +38,7 @@
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buttonLeft = new Button();
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buttonRight = new Button();
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pictureBoxUsta = new PictureBox();
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ButtonSelectUsta = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxUsta).BeginInit();
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SuspendLayout();
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//
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@ -83,8 +84,9 @@
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//
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// buttonUp
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//
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
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buttonUp.Location = new Point(617, 314);
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buttonUp.Location = new Point(622, 326);
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new Size(50, 50);
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buttonUp.TabIndex = 4;
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@ -93,8 +95,9 @@
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//
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// buttonDown
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//
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buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
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buttonDown.Location = new Point(617, 370);
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buttonDown.Location = new Point(622, 382);
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buttonDown.Name = "buttonDown";
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buttonDown.Size = new Size(50, 50);
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buttonDown.TabIndex = 5;
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@ -103,8 +106,9 @@
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//
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// buttonLeft
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//
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
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buttonLeft.Location = new Point(561, 370);
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buttonLeft.Location = new Point(566, 382);
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buttonLeft.Name = "buttonLeft";
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buttonLeft.Size = new Size(50, 50);
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buttonLeft.TabIndex = 6;
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@ -113,8 +117,9 @@
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//
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// buttonRight
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//
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buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
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buttonRight.Location = new Point(673, 370);
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buttonRight.Location = new Point(678, 382);
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buttonRight.Name = "buttonRight";
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buttonRight.Size = new Size(50, 50);
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buttonRight.TabIndex = 7;
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@ -131,11 +136,22 @@
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pictureBoxUsta.TabIndex = 8;
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pictureBoxUsta.TabStop = false;
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//
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// ButtonSelectUsta
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//
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ButtonSelectUsta.Location = new Point(348, 393);
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ButtonSelectUsta.Name = "ButtonSelectUsta";
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ButtonSelectUsta.Size = new Size(157, 42);
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ButtonSelectUsta.TabIndex = 9;
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ButtonSelectUsta.Text = "Выбор";
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ButtonSelectUsta.UseVisualStyleBackColor = true;
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ButtonSelectUsta.Click += ButtonSelectUsta_Click;
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//
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// FormSelfPropelledArtilleryUnit
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(800, 450);
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Controls.Add(ButtonSelectUsta);
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Controls.Add(buttonRight);
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Controls.Add(buttonLeft);
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Controls.Add(buttonDown);
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@ -146,7 +162,7 @@
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Controls.Add(comboBoxStrategy);
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Controls.Add(pictureBoxUsta);
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Name = "FormSelfPropelledArtilleryUnit";
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Text = "SelfPropelledArtilleryUnit";
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Text = "Создание арт. установки";
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((System.ComponentModel.ISupportInitialize)pictureBoxUsta).EndInit();
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ResumeLayout(false);
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PerformLayout();
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@ -162,5 +178,6 @@
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private Button buttonLeft;
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private Button buttonRight;
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private PictureBox pictureBoxUsta;
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private Button ButtonSelectUsta;
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}
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}
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@ -16,12 +16,21 @@ namespace SelfPropelledArtilleryUnit
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/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
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/// </summary>
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private AbstractStrategy? _abstractStrategy;
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/// <summary>
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/// Âűáđŕííŕ˙ óńňŕíîâęŕ
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/// </summary>
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public DrawningUsta? SelectedUsta { get; private set; }
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/// <summary>
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/// Èíèöèàëèçàöèÿ ôîðìû
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/// </summary>
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public FormSelfPropelledArtilleryUnit()
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{
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InitializeComponent();
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_abstractStrategy = null;
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SelectedUsta = null;
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}
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/// <summary>
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/// Ìåòîä ïðîðèñîâêè óñòàíîâêè
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@ -39,19 +48,33 @@ namespace SelfPropelledArtilleryUnit
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pictureBoxUsta.Image = bmp;
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}
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/// <summary>
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/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü óñòàíîâêó ñ âîîðóæåíèåì"
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/// Îáđŕáîňęŕ íŕćŕňč˙ ęíîďęč "Ńîçäŕňü ŕđň. óńňŕíîâęó ń âîîđóćĺíčĺě"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonCreateUstaBat_Click(object sender, EventArgs e)
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{
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Random random = new();
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Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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//TODO âűáîđ îńíîâíîăî öâĺňŕ
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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color = dialog.Color;
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}
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Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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//TODO âűáîđ äîďîëíčňĺëüíîăî öâĺňŕ
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ColorDialog dialog_dop = new();
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if (dialog_dop.ShowDialog() == DialogResult.OK)
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{
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dopColor = dialog_dop.Color;
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}
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_drawningUsta = new DrawningUstaBat(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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color,
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dopColor,
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
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pictureBoxUsta.Width, pictureBoxUsta.Height);
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_drawningUsta.SetPosition(random.Next(10, 100), random.Next(10,
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@ -59,17 +82,24 @@ namespace SelfPropelledArtilleryUnit
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Draw();
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}
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/// <summary>
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/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü óñòàíîâêó"
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/// Îáđŕáîňęŕ íŕćŕňč˙ ęíîďęč "Ńîçäŕňü ŕđň. óńňŕíîâęó"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonCreateUsta_Click(object sender, EventArgs e)
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{
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Random random = new();
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Color color = Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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color = dialog.Color;
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}
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_drawningUsta = new DrawningUsta(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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color,
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pictureBoxUsta.Width, pictureBoxUsta.Height);
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_drawningUsta.SetPosition(random.Next(10, 100), random.Next(10,
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100));
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@ -147,5 +177,11 @@ namespace SelfPropelledArtilleryUnit
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}
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private void ButtonSelectUsta_Click(object sender, EventArgs e)
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{
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SelectedUsta = _drawningUsta;
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DialogResult = DialogResult.OK;
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}
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}
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}
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@ -0,0 +1,125 @@
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namespace SelfPropelledArtilleryUnit
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{
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partial class FormSelfPropelledArtilleryUnitCollection
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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ButtonAddUsta = new Button();
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ButtonRemoveUsta = new Button();
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ButtonRefreshCollection = new Button();
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pictureBoxCollection = new PictureBox();
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maskedTextBoxNumber = new MaskedTextBox();
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groupBox1 = new GroupBox();
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((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
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SuspendLayout();
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//
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// ButtonAddUsta
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//
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ButtonAddUsta.Location = new Point(665, 45);
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ButtonAddUsta.Name = "ButtonAddUsta";
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ButtonAddUsta.Size = new Size(166, 31);
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ButtonAddUsta.TabIndex = 0;
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ButtonAddUsta.Text = "Добавить арт. установку";
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ButtonAddUsta.UseVisualStyleBackColor = true;
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ButtonAddUsta.Click += ButtonAddUsta_Click;
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//
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// ButtonRemoveUsta
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//
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ButtonRemoveUsta.Location = new Point(665, 129);
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ButtonRemoveUsta.Name = "ButtonRemoveUsta";
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ButtonRemoveUsta.Size = new Size(166, 31);
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ButtonRemoveUsta.TabIndex = 1;
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ButtonRemoveUsta.Text = "Удалить арт. установку";
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ButtonRemoveUsta.UseVisualStyleBackColor = true;
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ButtonRemoveUsta.Click += ButtonRemoveUsta_Click;
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//
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// ButtonRefreshCollection
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//
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ButtonRefreshCollection.Location = new Point(665, 215);
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ButtonRefreshCollection.Name = "ButtonRefreshCollection";
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ButtonRefreshCollection.Size = new Size(166, 31);
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ButtonRefreshCollection.TabIndex = 2;
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ButtonRefreshCollection.Text = "Обновить коллекцию";
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ButtonRefreshCollection.UseVisualStyleBackColor = true;
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ButtonRefreshCollection.Click += ButtonRefreshCollection_Click;
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//
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// pictureBoxCollection
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//
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pictureBoxCollection.Location = new Point(0, 0);
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pictureBoxCollection.Name = "pictureBoxCollection";
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pictureBoxCollection.Size = new Size(643, 423);
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pictureBoxCollection.SizeMode = PictureBoxSizeMode.Zoom;
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pictureBoxCollection.TabIndex = 3;
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pictureBoxCollection.TabStop = false;
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//
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// maskedTextBoxNumber
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//
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maskedTextBoxNumber.Font = new Font("Showcard Gothic", 9F, FontStyle.Regular, GraphicsUnit.Point);
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maskedTextBoxNumber.Location = new Point(695, 100);
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maskedTextBoxNumber.Mask = "00";
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maskedTextBoxNumber.Name = "maskedTextBoxNumber";
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maskedTextBoxNumber.Size = new Size(100, 22);
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maskedTextBoxNumber.TabIndex = 4;
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maskedTextBoxNumber.ValidatingType = typeof(int);
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//
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// groupBox1
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//
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groupBox1.Location = new Point(643, 12);
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groupBox1.Name = "groupBox1";
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groupBox1.Size = new Size(209, 411);
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groupBox1.TabIndex = 5;
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groupBox1.TabStop = false;
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groupBox1.Text = "Инструменты";
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//
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// FormSelfPropelledArtilleryUnitCollection
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(859, 435);
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Controls.Add(ButtonRefreshCollection);
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Controls.Add(ButtonRemoveUsta);
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Controls.Add(maskedTextBoxNumber);
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Controls.Add(ButtonAddUsta);
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Controls.Add(groupBox1);
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Controls.Add(pictureBoxCollection);
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Name = "FormSelfPropelledArtilleryUnitCollection";
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Text = "Набор арт. установок";
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((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
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ResumeLayout(false);
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PerformLayout();
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}
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#endregion
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private Button ButtonAddUsta;
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private Button ButtonRemoveUsta;
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private Button ButtonRefreshCollection;
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private PictureBox pictureBoxCollection;
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private MaskedTextBox maskedTextBoxNumber;
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private GroupBox groupBox1;
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}
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}
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@ -0,0 +1,69 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using SelfPropelledArtilleryUnit.DrawningObjects;
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using SelfPropelledArtilleryUnit.Drawnings;
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using SelfPropelledArtilleryUnit.Generics;
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using SelfPropelledArtilleryUnit.MovementStrategy;
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namespace SelfPropelledArtilleryUnit
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{
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public partial class FormSelfPropelledArtilleryUnitCollection : Form
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{
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private readonly UstaGenericCollection<DrawningUsta, DrawningObjectUsta> _usta;
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public FormSelfPropelledArtilleryUnitCollection()
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{
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InitializeComponent();
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_usta = new UstaGenericCollection<DrawningUsta, DrawningObjectUsta>(pictureBoxCollection.Width, pictureBoxCollection.Height);
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}
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private void ButtonAddUsta_Click(object sender, EventArgs e)
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{
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FormSelfPropelledArtilleryUnit form = new();
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if (form.ShowDialog() == DialogResult.OK)
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{
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if (_usta + form.SelectedUsta > -1)
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{
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MessageBox.Show("Объект добавлен");
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pictureBoxCollection.Image = _usta.ShowUsta();
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}
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else
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{
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MessageBox.Show("Не удалось добавить объект");
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}
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}
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}
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private void ButtonRemoveUsta_Click(object sender, EventArgs e)
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{
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if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
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{
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return;
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}
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int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
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if (_usta - pos != null)
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{
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MessageBox.Show("Объект удален");
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pictureBoxCollection.Image = _usta.ShowUsta();
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}
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else
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{
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MessageBox.Show("Не удалось удалить объект");
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}
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}
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private void ButtonRefreshCollection_Click(object sender, EventArgs e)
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{
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pictureBoxCollection.Image = _usta.ShowUsta();
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}
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}
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}
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@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
|
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
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: and then encoded with base64 encoding.
|
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|
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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||||
</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
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</xsd:element>
|
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<xsd:element name="resheader">
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<xsd:complexType>
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||||
<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -31,6 +31,11 @@ namespace SelfPropelledArtilleryUnit.MovementStrategy
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
|
||||
void SetPosition(int x, int y);
|
||||
|
||||
void Draw(Graphics g);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10,7 +10,7 @@ using SelfPropelledArtilleryUnit.Drawnings;
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningUsta (паттерн Adapter)
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawningObjectUsta : IMoveableObject
|
||||
{
|
||||
@ -37,5 +37,20 @@ namespace SelfPropelledArtilleryUnit.MovementStrategy
|
||||
_drawningUsta?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>
|
||||
_drawningUsta?.MoveTransport(direction);
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (_drawningUsta != null)
|
||||
{
|
||||
_drawningUsta.SetPosition(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(Graphics g)
|
||||
{
|
||||
if (_drawningUsta != null)
|
||||
{
|
||||
_drawningUsta.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,6 @@
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
using SelfPropelledArtilleryUnit;
|
||||
|
||||
namespace ProjectUsta
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
@ -11,7 +13,7 @@ namespace SelfPropelledArtilleryUnit
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormSelfPropelledArtilleryUnit());
|
||||
Application.Run(new FormSelfPropelledArtilleryUnitCollection());
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,110 @@
|
||||
namespace SelfPropelledArtilleryUnit.Generics
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
internal class SetGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly T?[] _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Length;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="usta">Добавляемая установка</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T usta)
|
||||
{
|
||||
return Insert(usta, 0);
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="usta">Добавляемая установка</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T usta, int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
if (position < 0 && position > Count)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
if (_places[position] != null)
|
||||
{
|
||||
int d = 0;
|
||||
for (int j = 1; j < Count - position; j++)
|
||||
{
|
||||
if (_places[position + j] == null)
|
||||
{
|
||||
d = position + j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (d == 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
for (int j = d; j > position; j--)
|
||||
{
|
||||
_places[j] = _places[j - 1];
|
||||
}
|
||||
}
|
||||
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
||||
// проверка, что после вставляемого элемента в массиве есть пустой элемент
|
||||
// сдвиг всех объектов, находящихся справа от позиции до первого пустого элемента
|
||||
// TODO вставка по позиции
|
||||
_places[position] = usta;
|
||||
return position;
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public bool Remove(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// Проверка позиции
|
||||
if (position < 0 || position >= _places.Length)
|
||||
{
|
||||
// Позиция недопустима
|
||||
return false;
|
||||
}
|
||||
// TODO удаление объекта из массива, присвоив элементу массива значение null
|
||||
_places[position] = null;
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T? Get(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
if (position < 0 || position >= _places.Length)
|
||||
{
|
||||
// Позиция недопустима
|
||||
return null;
|
||||
}
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,154 @@
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
using SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
using SelfPropelledArtilleryUnit.DrawningObjects;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Generics
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный класс для набора объектов DrawningUsta
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <typeparam name="U"></typeparam>
|
||||
internal class UstaGenericCollection<T, U>
|
||||
where T : DrawningUsta
|
||||
where U : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Ширина окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (ширина)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeWidth = 210;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (высота)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeHeight = 100;
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly SetGeneric<T> _collection;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
public UstaGenericCollection(int picWidth, int picHeight)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = new SetGeneric<T>(width * height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения
|
||||
/// </summary>
|
||||
/// <param name="collect"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <returns></returns>
|
||||
public static int? operator +(UstaGenericCollection<T, U> collect, T?
|
||||
obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return collect?._collection.Insert(obj);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора вычитания
|
||||
/// </summary>
|
||||
/// <param name="collect"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public static bool operator -(UstaGenericCollection<T, U> collect, int
|
||||
pos)
|
||||
{
|
||||
T? obj = collect._collection.Get(pos);
|
||||
if (obj != null)
|
||||
{
|
||||
return collect._collection.Remove(pos);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта IMoveableObject
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public U? GetU(int pos)
|
||||
{
|
||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод всего набора объектов
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowUsta()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawObjects(gr);
|
||||
return bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
|
||||
1; ++j)
|
||||
{//линия разметки места
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2 + 2, j *
|
||||
_placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки объектов
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
int c = 11;
|
||||
|
||||
for (int i = 0; i < _collection.Count; i++)
|
||||
{
|
||||
if (i % 3 == 0 && i != 0)
|
||||
{
|
||||
c = c - 3;
|
||||
|
||||
}
|
||||
T? obj = _collection.Get(i);
|
||||
if (obj != null)
|
||||
{
|
||||
// Получение объекта
|
||||
IMoveableObject moveableObject = obj.GetMoveableObject;
|
||||
// Установка позиции
|
||||
|
||||
int x = i % (_pictureWidth / _placeSizeWidth) * _placeSizeWidth + 3;
|
||||
int y = c / (_pictureWidth / _placeSizeWidth) * _placeSizeHeight + 10;
|
||||
moveableObject.SetPosition(x, y);
|
||||
|
||||
// Прорисовка объекта
|
||||
moveableObject.Draw(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user