Лабораторная работа 1
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27
ProjectLiner/ProjectLiner/DirectionType.cs
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27
ProjectLiner/ProjectLiner/DirectionType.cs
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namespace ProjectLiner;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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205
ProjectLiner/ProjectLiner/DrawningLiner.cs
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205
ProjectLiner/ProjectLiner/DrawningLiner.cs
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namespace ProjectLiner;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningLiner
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityLiner? EntityLiner { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки лайнера
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки лайнера
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки лайнера
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/// </summary>
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private readonly int _drawningLinerWidth = 180;
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/// <summary>
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/// Высота прорисовки лайнера
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/// </summary>
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private readonly int _drawningLinerHeight = 125;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="anchor">Признак наличия якоря</param>
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/// <param name="boats">Признак наличия шлюпок</param>
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/// <param name="pipe">Признак наличия трубы</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool anchor, bool boats, bool pipe)
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{
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EntityLiner = new EntityLiner();
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EntityLiner.Init(speed, weight, bodyColor, additionalColor, anchor, boats, pipe);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0 || y < 0)
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{
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return;
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityLiner.Step > 0)
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{
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_startPosX -= (int)EntityLiner.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityLiner.Step > 0)
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{
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_startPosY -= (int)EntityLiner.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityLiner.Step < _pictureWidth-_drawningLinerWidth)
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{
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_startPosX += (int)EntityLiner.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityLiner.Step < _pictureHeight-_drawningLinerHeight)
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{
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_startPosY += (int)EntityLiner.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityLiner.AdditionalColor);
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Brush br = new SolidBrush(EntityLiner.BodyColor);
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// якорь
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if (EntityLiner.Anchor)
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{
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g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 85, _startPosX.Value + 45, _startPosY.Value + 115);
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g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 95, _startPosX.Value + 60, _startPosY.Value + 95);
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g.DrawLine(pen, _startPosX.Value + 25, _startPosY.Value + 100, _startPosX.Value + 45, _startPosY.Value + 115);
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g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 115, _startPosX.Value + 65, _startPosY.Value + 100);
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}
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// кузов лайнера
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Point point1 = new Point(_startPosX.Value, _startPosY.Value + 80);
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Point point2 = new Point(_startPosX.Value + 50, _startPosY.Value + 130);
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Point point3 = new Point(_startPosX.Value + 135, _startPosY.Value + 130);
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Point point4 = new Point(_startPosX.Value + 185, _startPosY.Value + 80);
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Point[] curvePoints = { point1, point2, point3, point4 };
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g.FillPolygon(br, curvePoints);
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// борт лайнера
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Point point5 = new Point(_startPosX.Value+40, _startPosY.Value + 40);
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Point point6 = new Point(_startPosX.Value + 140, _startPosY.Value + 40);
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Point point7 = new Point(_startPosX.Value + 140, _startPosY.Value + 80);
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Point point8 = new Point(_startPosX.Value + 40, _startPosY.Value + 80);
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Point[] curvePoints2 = { point5, point6, point7, point8 };
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g.FillPolygon(additionalBrush, curvePoints2);
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// шлюпки
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if (EntityLiner.Boats)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 85, 30, 15);
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g.FillEllipse(additionalBrush, _startPosX.Value + 95, _startPosY.Value + 85, 30, 15);
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g.FillEllipse(additionalBrush, _startPosX.Value + 130, _startPosY.Value + 85, 30, 15);
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}
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// труба
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if (EntityLiner.Pipe)
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{
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Point point9 = new Point(_startPosX.Value + 90, _startPosY.Value + 10);
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Point point10 = new Point(_startPosX.Value + 90, _startPosY.Value + 40);
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Point point11 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
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Point point12 = new Point(_startPosX.Value + 115, _startPosY.Value + 10);
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Point[] curvePoints3 = { point9, point10, point11, point12 };
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g.FillPolygon(br, curvePoints3);
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}
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}
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}
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68
ProjectLiner/ProjectLiner/EntityLiner.cs
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68
ProjectLiner/ProjectLiner/EntityLiner.cs
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namespace ProjectLiner;
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/// <summary>
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/// Класс-сущность "Лайнер"
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/// </summary>
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public class EntityLiner
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия якоря
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/// </summary>
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public bool Anchor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия шлюпок
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/// </summary>
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public bool Boats { get; private set; }
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/// <summary>
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/// Признак (опция) наличия трубы
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/// </summary>
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public bool Pipe { get; private set; }
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/// <summary>
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/// Шаг перемещения автомобиля
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="anchor">Признак наличия якоря</param>
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/// <param name="boats">Признак наличия шлюпок</param>
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/// <param name="pipe">Признак наличия трубы</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool anchor, bool boats, bool pipe)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Anchor = anchor;
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Boats = boats;
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Pipe = pipe;
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}
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}
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39
ProjectLiner/ProjectLiner/Form1.Designer.cs
generated
39
ProjectLiner/ProjectLiner/Form1.Designer.cs
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namespace ProjectLiner
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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namespace ProjectLiner
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
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133
ProjectLiner/ProjectLiner/FormLiner.Designer.cs
generated
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133
ProjectLiner/ProjectLiner/FormLiner.Designer.cs
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namespace ProjectLiner
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{
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partial class FormLiner
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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pictureBoxLiner = new PictureBox();
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buttonCreate = new Button();
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buttonDown = new Button();
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buttonUp = new Button();
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buttonLeft = new Button();
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buttonRight = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxLiner).BeginInit();
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SuspendLayout();
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//
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// pictureBoxLiner
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//
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pictureBoxLiner.Dock = DockStyle.Fill;
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pictureBoxLiner.Location = new Point(0, 0);
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pictureBoxLiner.Name = "pictureBoxLiner";
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pictureBoxLiner.Size = new Size(948, 614);
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pictureBoxLiner.TabIndex = 0;
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pictureBoxLiner.TabStop = false;
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//
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// buttonCreate
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//
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buttonCreate.Location = new Point(12, 520);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(150, 82);
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buttonCreate.TabIndex = 1;
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buttonCreate.Text = "Создать";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += buttonCreate_Click;
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//
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// buttonDown
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//
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buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonDown.BackgroundImage = Properties.Resources.bottom;
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buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
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buttonDown.Location = new Point(830, 552);
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buttonDown.Name = "buttonDown";
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buttonDown.Size = new Size(50, 50);
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buttonDown.TabIndex = 2;
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buttonDown.UseVisualStyleBackColor = true;
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buttonDown.Click += ButtonMove_Click;
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//
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// buttonUp
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//
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.BackgroundImage = Properties.Resources.top;
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buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
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buttonUp.Location = new Point(830, 496);
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new Size(50, 50);
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buttonUp.TabIndex = 3;
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buttonUp.UseVisualStyleBackColor = true;
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buttonUp.Click += ButtonMove_Click;
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//
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// buttonLeft
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//
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.BackgroundImage = Properties.Resources.left;
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buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
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buttonLeft.Location = new Point(774, 552);
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buttonLeft.Name = "buttonLeft";
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buttonLeft.Size = new Size(50, 50);
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buttonLeft.TabIndex = 4;
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buttonLeft.UseVisualStyleBackColor = true;
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buttonLeft.Click += ButtonMove_Click;
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//
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// buttonRight
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//
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buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonRight.BackgroundImage = Properties.Resources.right;
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buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
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buttonRight.Location = new Point(886, 552);
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buttonRight.Name = "buttonRight";
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buttonRight.Size = new Size(50, 50);
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buttonRight.TabIndex = 5;
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.Click += ButtonMove_Click;
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//
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// FormLiner
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//
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AutoScaleDimensions = new SizeF(11F, 25F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(948, 614);
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Controls.Add(buttonRight);
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Controls.Add(buttonLeft);
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Controls.Add(buttonUp);
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Controls.Add(buttonDown);
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Controls.Add(buttonCreate);
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Controls.Add(pictureBoxLiner);
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Name = "FormLiner";
|
||||
Text = "Лайнер";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxLiner).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxLiner;
|
||||
private Button buttonCreate;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
}
|
||||
}
|
91
ProjectLiner/ProjectLiner/FormLiner.cs
Normal file
91
ProjectLiner/ProjectLiner/FormLiner.cs
Normal file
@ -0,0 +1,91 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProjectLiner
|
||||
{
|
||||
public partial class FormLiner : Form
|
||||
{
|
||||
private DrawningLiner? _drawningLiner;
|
||||
public FormLiner()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки лайнера
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningLiner == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxLiner.Width, pictureBoxLiner.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningLiner.DrawTransport(gr);
|
||||
pictureBoxLiner.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningLiner = new DrawningLiner();
|
||||
_drawningLiner.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningLiner.SetPictureSize(pictureBoxLiner.Width, pictureBoxLiner.Height);
|
||||
_drawningLiner.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningLiner == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningLiner.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningLiner.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningLiner.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningLiner.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace ProjectLiner
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormLiner());
|
||||
}
|
||||
}
|
||||
}
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
103
ProjectLiner/ProjectLiner/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectLiner/ProjectLiner/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectLiner.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectLiner.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap bottom {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("bottom", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap left {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("left", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap right {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("right", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap top {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("top", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
ProjectLiner/ProjectLiner/Properties/Resources.resx
Normal file
133
ProjectLiner/ProjectLiner/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="bottom" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\bottom.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="top" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\top.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
ProjectLiner/ProjectLiner/Resources/bottom.png
Normal file
BIN
ProjectLiner/ProjectLiner/Resources/bottom.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.7 KiB |
BIN
ProjectLiner/ProjectLiner/Resources/left.png
Normal file
BIN
ProjectLiner/ProjectLiner/Resources/left.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.1 KiB |
BIN
ProjectLiner/ProjectLiner/Resources/right.png
Normal file
BIN
ProjectLiner/ProjectLiner/Resources/right.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.9 KiB |
BIN
ProjectLiner/ProjectLiner/Resources/top.png
Normal file
BIN
ProjectLiner/ProjectLiner/Resources/top.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.5 KiB |
Loading…
Reference in New Issue
Block a user