Создание родительского класса для entity liner
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@ -1,4 +1,4 @@
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namespace ProjectLiner;
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namespace ProjectLiner.Drawnings;
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/// <summary>
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/// Направление перемещения
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@ -1,14 +1,17 @@
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namespace ProjectLiner;
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using ProjectLiner.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningLiner
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namespace ProjectLiner.Drawnings;
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public class DrawningCommonLiner
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityLiner? EntityLiner { get; private set; }
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public EntityCommonLiner? EntityCommonLiner { get; protected set; }
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/// <summary>
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/// Ширина окна
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@ -23,12 +26,12 @@ public class DrawningLiner
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/// <summary>
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/// Левая координата прорисовки лайнера
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки лайнера
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки лайнера
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@ -38,27 +41,44 @@ public class DrawningLiner
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/// <summary>
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/// Высота прорисовки лайнера
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/// </summary>
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private readonly int _drawningLinerHeight = 125;
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private readonly int _drawningLinerHeight = 90;
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/// <summary>
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/// Инициализация свойств
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/// Пустой конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="anchor">Признак наличия якоря</param>
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/// <param name="boats">Признак наличия шлюпок</param>
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/// <param name="pipe">Признак наличия трубы</param>
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public void Init(EntityLiner liner)
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public DrawningCommonLiner()
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{
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EntityLiner = liner;
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningCommonLiner(int speed, double weight, Color bodycolor) : this()
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{
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EntityCommonLiner = new EntityCommonLiner(speed, weight, bodycolor);
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}
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/// <summary>
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/// конструктор для наследников
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/// </summary>
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/// <param name="drawningLinerHeight">Высота</param>
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/// <param name="drawningLinerWight">Длина</param>
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protected DrawningCommonLiner(int drawningLinerWight, int drawningLinerHeight) : this()
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{
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_drawningLinerHeight = drawningLinerHeight;
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_drawningLinerWidth = drawningLinerWight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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@ -73,7 +93,7 @@ public class DrawningLiner
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_pictureHeight = height;
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if (_startPosX != null && _startPosY != null)
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{
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if (_startPosX.Value < 0)
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if (_startPosX.Value < 0)
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_startPosX = 0;
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if (_startPosY.Value < 0)
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_startPosY = 0;
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@ -129,7 +149,7 @@ public class DrawningLiner
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityCommonLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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@ -138,30 +158,30 @@ public class DrawningLiner
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityLiner.Step > 0)
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if (_startPosX.Value - EntityCommonLiner.Step > 0)
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{
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_startPosX -= (int)EntityLiner.Step;
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_startPosX -= (int)EntityCommonLiner.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityLiner.Step > 0)
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if (_startPosY.Value - EntityCommonLiner.Step > 0)
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{
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_startPosY -= (int)EntityLiner.Step;
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_startPosY -= (int)EntityCommonLiner.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityLiner.Step < _pictureWidth-_drawningLinerWidth)
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if (_startPosX.Value + EntityCommonLiner.Step < _pictureWidth - _drawningLinerWidth)
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{
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_startPosX += (int)EntityLiner.Step;
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_startPosX += (int)EntityCommonLiner.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityLiner.Step < _pictureHeight-_drawningLinerHeight)
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if (_startPosY.Value + EntityCommonLiner.Step < _pictureHeight - _drawningLinerHeight)
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{
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_startPosY += (int)EntityLiner.Step;
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_startPosY += (int)EntityCommonLiner.Step;
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}
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return true;
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default:
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@ -173,61 +193,33 @@ public class DrawningLiner
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityCommonLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityLiner.AdditionalColor);
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Brush br = new SolidBrush(EntityLiner.BodyColor);
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Brush br = new SolidBrush(EntityCommonLiner.BodyColor);
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// якорь
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if (EntityLiner.Anchor)
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{
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g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 85, _startPosX.Value + 45, _startPosY.Value + 115);
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g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 95, _startPosX.Value + 60, _startPosY.Value + 95);
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g.DrawLine(pen, _startPosX.Value + 25, _startPosY.Value + 100, _startPosX.Value + 45, _startPosY.Value + 115);
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g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 115, _startPosX.Value + 65, _startPosY.Value + 100);
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}
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// кузов лайнера
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Point point1 = new Point(_startPosX.Value, _startPosY.Value + 80);
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Point point2 = new Point(_startPosX.Value + 50, _startPosY.Value + 130);
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Point point3 = new Point(_startPosX.Value + 135, _startPosY.Value + 130);
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Point point4 = new Point(_startPosX.Value + 155, _startPosY.Value + 80);
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Point point1 = new Point(_startPosX.Value, _startPosY.Value + 40);
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Point point2 = new Point(_startPosX.Value + 50, _startPosY.Value + 90);
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Point point3 = new Point(_startPosX.Value + 135, _startPosY.Value + 90);
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Point point4 = new Point(_startPosX.Value + 155, _startPosY.Value + 40);
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Point[] curvePoints = { point1, point2, point3, point4 };
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g.FillPolygon(br, curvePoints);
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// борт лайнера
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Point point5 = new Point(_startPosX.Value+40, _startPosY.Value + 40);
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Point point6 = new Point(_startPosX.Value + 140, _startPosY.Value + 40);
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Point point7 = new Point(_startPosX.Value + 140, _startPosY.Value + 80);
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Point point8 = new Point(_startPosX.Value + 40, _startPosY.Value + 80);
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Point point5 = new Point(_startPosX.Value + 40, _startPosY.Value);
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Point point6 = new Point(_startPosX.Value + 140, _startPosY.Value);
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Point point7 = new Point(_startPosX.Value + 140, _startPosY.Value + 40);
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Point point8 = new Point(_startPosX.Value + 40, _startPosY.Value + 40);
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Point[] curvePoints2 = { point5, point6, point7, point8 };
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g.FillPolygon(additionalBrush, curvePoints2);
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g.FillPolygon(br, curvePoints2);
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// шлюпки
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if (EntityLiner.Boats)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 85, 30, 15);
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g.FillEllipse(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 85, 30, 15);
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g.FillEllipse(additionalBrush, _startPosX.Value + 110, _startPosY.Value + 85, 30, 15);
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}
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// труба
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if (EntityLiner.Pipe)
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{
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Point point9 = new Point(_startPosX.Value + 90, _startPosY.Value + 10);
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Point point10 = new Point(_startPosX.Value + 90, _startPosY.Value + 40);
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Point point11 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
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Point point12 = new Point(_startPosX.Value + 115, _startPosY.Value + 10);
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Point[] curvePoints3 = { point9, point10, point11, point12 };
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g.FillPolygon(br, curvePoints3);
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}
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}
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}
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72
ProjectLiner/ProjectLiner/Drawnings/DrawningLiner.cs
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72
ProjectLiner/ProjectLiner/Drawnings/DrawningLiner.cs
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@ -0,0 +1,72 @@
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using ProjectLiner.Entities;
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namespace ProjectLiner.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningLiner : DrawningCommonLiner
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="anchor">Признак наличия якоря</param>
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/// <param name="boats">Признак наличия шлюпок</param>
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/// <param name="pipe">Признак наличия трубы</param>
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public DrawningLiner(int speed, double weight, Color bodycolor, Color additionalColor, bool anchor, bool boats, bool pipe) : base(150, 125)
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{
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EntityCommonLiner = new EntityLiner(speed, weight, bodycolor, additionalColor, anchor, boats, pipe);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityCommonLiner == null || EntityCommonLiner is not EntityLiner liner || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(liner.AdditionalColor);
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Brush br = new SolidBrush(liner.BodyColor);
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_startPosY += 40;
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base.DrawTransport(g);
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_startPosY -= 40;
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// якорь
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if (liner.Anchor)
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{
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g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 85, _startPosX.Value + 45, _startPosY.Value + 115);
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g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 95, _startPosX.Value + 60, _startPosY.Value + 95);
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g.DrawLine(pen, _startPosX.Value + 25, _startPosY.Value + 100, _startPosX.Value + 45, _startPosY.Value + 115);
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g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 115, _startPosX.Value + 65, _startPosY.Value + 100);
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}
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// шлюпки
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if (liner.Boats)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 85, 30, 15);
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g.FillEllipse(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 85, 30, 15);
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g.FillEllipse(additionalBrush, _startPosX.Value + 110, _startPosY.Value + 85, 30, 15);
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}
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// труба
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if (liner.Pipe)
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{
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Point point9 = new Point(_startPosX.Value + 90, _startPosY.Value + 10);
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Point point10 = new Point(_startPosX.Value + 90, _startPosY.Value + 40);
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Point point11 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
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Point point12 = new Point(_startPosX.Value + 115, _startPosY.Value + 10);
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Point[] curvePoints3 = { point9, point10, point11, point12 };
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g.FillPolygon(br, curvePoints3);
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}
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}
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}
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50
ProjectLiner/ProjectLiner/Entities/EntityCommonLiner.cs
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50
ProjectLiner/ProjectLiner/Entities/EntityCommonLiner.cs
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@ -0,0 +1,50 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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/// <summary>
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/// Класс-сущность обычного "Лайнера"
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/// </summary>
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namespace ProjectLiner.Entities
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{
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public class EntityCommonLiner
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг перемещения автомобиля
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Конструктор лайнера
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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public EntityCommonLiner(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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}
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namespace ProjectLiner;
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namespace ProjectLiner.Entities;
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/// <summary>
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/// Класс-сущность "Лайнер"
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/// </summary>
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public class EntityLiner
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public class EntityLiner: EntityCommonLiner
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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@ -40,26 +26,17 @@ public class EntityLiner
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/// </summary>
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public bool Pipe { get; private set; }
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/// <summary>
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/// Шаг перемещения автомобиля
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="anchor">Признак наличия якоря</param>
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/// <param name="boats">Признак наличия шлюпок</param>
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/// <param name="pipe">Признак наличия трубы</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool anchor, bool boats, bool pipe)
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public EntityLiner(int speed, double weight, Color bodyColor, Color additionalColor, bool anchor, bool boats, bool pipe) : base(speed, weight, bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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new EntityCommonLiner(speed, weight, bodyColor);
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AdditionalColor = additionalColor;
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Anchor = anchor;
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Boats = boats;
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20
ProjectLiner/ProjectLiner/FormLiner.Designer.cs
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20
ProjectLiner/ProjectLiner/FormLiner.Designer.cs
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buttonUp = new Button();
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buttonLeft = new Button();
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buttonRight = new Button();
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buttonCreateCommonLiner = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxLiner).BeginInit();
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SuspendLayout();
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//
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// buttonCreate
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//
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Location = new Point(12, 520);
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buttonCreate.Location = new Point(12, 544);
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buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(150, 82);
|
||||
buttonCreate.Size = new Size(203, 58);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.Text = "Создать Лайнер";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
//
|
||||
@ -106,11 +107,23 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateCommonLiner
|
||||
//
|
||||
buttonCreateCommonLiner.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateCommonLiner.Location = new Point(221, 544);
|
||||
buttonCreateCommonLiner.Name = "buttonCreateCommonLiner";
|
||||
buttonCreateCommonLiner.Size = new Size(240, 58);
|
||||
buttonCreateCommonLiner.TabIndex = 6;
|
||||
buttonCreateCommonLiner.Text = "Создать Обычный Лайнер";
|
||||
buttonCreateCommonLiner.UseVisualStyleBackColor = true;
|
||||
buttonCreateCommonLiner.Click += buttonCreateCommonLiner_Click;
|
||||
//
|
||||
// FormLiner
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(11F, 25F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(948, 614);
|
||||
Controls.Add(buttonCreateCommonLiner);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonUp);
|
||||
@ -131,5 +144,6 @@
|
||||
private Button buttonUp;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateCommonLiner;
|
||||
}
|
||||
}
|
@ -7,12 +7,13 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using ProjectLiner.Drawnings;
|
||||
|
||||
namespace ProjectLiner
|
||||
{
|
||||
public partial class FormLiner : Form
|
||||
{
|
||||
private DrawningLiner? _drawningLiner;
|
||||
private DrawningCommonLiner? _drawningCommonLiner;
|
||||
public FormLiner()
|
||||
{
|
||||
InitializeComponent();
|
||||
@ -23,35 +24,66 @@ namespace ProjectLiner
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningLiner == null)
|
||||
if (_drawningCommonLiner == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxLiner.Width, pictureBoxLiner.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningLiner.DrawTransport(gr);
|
||||
_drawningCommonLiner.DrawTransport(gr);
|
||||
pictureBoxLiner.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningCommonLiner):
|
||||
_drawningCommonLiner = new DrawningCommonLiner(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningLiner):
|
||||
_drawningCommonLiner = new DrawningLiner(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
_drawningCommonLiner.SetPictureSize(pictureBoxLiner.Width, pictureBoxLiner.Height);
|
||||
_drawningCommonLiner.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать Лайнер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
EntityLiner liner = new EntityLiner();
|
||||
liner.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningLiner = new DrawningLiner();
|
||||
_drawningLiner.Init(liner);
|
||||
_drawningLiner.SetPictureSize(pictureBoxLiner.Width, pictureBoxLiner.Height);
|
||||
_drawningLiner.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
CreateObject(nameof(DrawningLiner));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать Обычный Лайнер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void buttonCreateCommonLiner_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningCommonLiner));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -61,7 +93,7 @@ namespace ProjectLiner
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningLiner == null)
|
||||
if (_drawningCommonLiner == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -71,16 +103,16 @@ namespace ProjectLiner
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningLiner.MoveTransport(DirectionType.Up);
|
||||
result = _drawningCommonLiner.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningLiner.MoveTransport(DirectionType.Down);
|
||||
result = _drawningCommonLiner.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningLiner.MoveTransport(DirectionType.Left);
|
||||
result = _drawningCommonLiner.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningLiner.MoveTransport(DirectionType.Right);
|
||||
result = _drawningCommonLiner.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -89,5 +121,6 @@ namespace ProjectLiner
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user