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No commits in common. "098ae3bc2718d5ecca81505666075194bcf187c6" and "c31d974ff18f300d8a6e1a5523c95ffb818e8834" have entirely different histories.
098ae3bc27
...
c31d974ff1
39
StudentProgressRecord/Form1.Designer.cs
generated
Normal file
39
StudentProgressRecord/Form1.Designer.cs
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@ -0,0 +1,39 @@
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namespace StudentProgressRecord
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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10
StudentProgressRecord/Form1.cs
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10
StudentProgressRecord/Form1.cs
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@ -0,0 +1,10 @@
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namespace StudentProgressRecord
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
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@ -1,10 +1,3 @@
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using StudentProgressRecord.IRepositories;
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using StudentProgressRecord.Repositories;
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using StudentProgressRecord.RepositoryImp;
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using Unity;
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using Unity.Lifetime;
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namespace StudentProgressRecord
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namespace StudentProgressRecord
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{
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{
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internal static class Program
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internal static class Program
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@ -15,32 +8,10 @@ namespace StudentProgressRecord
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[STAThread]
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[STAThread]
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static void Main()
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static void Main()
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{
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{
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// To customize application configuration such as set high DPI settings or default font,
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// see https://aka.ms/applicationconfiguration.
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ApplicationConfiguration.Initialize();
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ApplicationConfiguration.Initialize();
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Application.Run(new University());
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Application.Run(new Form1());
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}
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}
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private static IUnityContainer CreateContainer()
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{
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var container = new UnityContainer();
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container.RegisterType<IStatementRepository, StatementRepository>
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(new TransientLifetimeManager());
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container.RegisterType<IStudentRepository, StudentRepository>
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(new TransientLifetimeManager());
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container.RegisterType<ISubjectRepository, SubjectRepository>
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(new TransientLifetimeManager());
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container.RegisterType<ITeacherRepository, TeacherRepository>
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(new TransientLifetimeManager());
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container.RegisterType<IStudentTransitionRepository, StudentTransitionRepository>
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(new TransientLifetimeManager());
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return container;
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}
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}
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}
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}
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}
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@ -1,63 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// Этот код создан программой.
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// Исполняемая версия:4.0.30319.42000
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//
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// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
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// повторной генерации кода.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace StudentProgressRecord.Properties {
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using System;
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/// <summary>
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/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
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/// </summary>
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// Этот класс создан автоматически классом StronglyTypedResourceBuilder
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// с помощью такого средства, как ResGen или Visual Studio.
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// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
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// с параметром /str или перестройте свой проект VS.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("StudentProgressRecord.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Перезаписывает свойство CurrentUICulture текущего потока для всех
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/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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}
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}
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@ -8,25 +8,4 @@
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<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Unity" Version="5.11.10" />
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<PackageReference Include="Unity.Abstractions" Version="5.11.7" />
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<PackageReference Include="Unity.Container" Version="5.11.11" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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</Project>
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