Lab1 Barsukov Pibd-21 WarmlyShip #1

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frog24 wants to merge 2 commits from Lab1 into main
11 changed files with 819 additions and 0 deletions
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33627.172
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectWarmlyShip", "ProjectWarmlyShip\ProjectWarmlyShip.csproj", "{D1F03A6D-14AA-406C-94BB-CB5E055E7830}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D1F03A6D-14AA-406C-94BB-CB5E055E7830}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D1F03A6D-14AA-406C-94BB-CB5E055E7830}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D1F03A6D-14AA-406C-94BB-CB5E055E7830}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D1F03A6D-14AA-406C-94BB-CB5E055E7830}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {47092368-4841-45BC-8FA6-9653B7B37C6E}
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectWarmlyShip
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4,
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectWarmlyShip
{
public class DrawingWarmlyShip
{
public EntityWarmlyShip? EntityWarmlyShip { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _shipWidth = 100;
private readonly int _shipHeight = 70;
public bool Init(int speed, double weight, Color mainColor, Color optionalColor,
bool pipes, bool fuelCompartment, int width, int height)
{
/// <summary>
/// проверка, что размеры формы больше или равны размерам рисуемого объекта
/// </summary>
if (width < _shipWidth || height < _shipHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityWarmlyShip = new EntityWarmlyShip();
EntityWarmlyShip.Init(speed, weight, mainColor, optionalColor, pipes, fuelCompartment);
return true;
}
public void SetPosition(int x, int y)
{
/// <summary>
/// Проверка, что x и y не выходят за пределы формы
/// </summary>
if (x < 0 || x + _shipWidth > _pictureWidth)
{
x = 20;
}
if (y < 0 || y + _shipHeight > _pictureHeight)
{
y = 20;
}
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(DirectionType direction)
{
if (EntityWarmlyShip == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntityWarmlyShip.Step > 0)
{
_startPosX -= (int)EntityWarmlyShip.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntityWarmlyShip.Step > 0)
{
_startPosY -= (int)EntityWarmlyShip.Step;
}
break;
case DirectionType.Right:
if (_startPosX + EntityWarmlyShip.Step + _shipWidth < _pictureWidth)
{
_startPosX += (int)EntityWarmlyShip.Step;
}
break;
case DirectionType.Down:
if (_startPosY + EntityWarmlyShip.Step + _shipHeight < _pictureHeight)
{
_startPosY += (int)EntityWarmlyShip.Step;
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (EntityWarmlyShip == null)
{
return;
}
Pen pen = new(Color.Black);
Brush optionalBrush = new SolidBrush(EntityWarmlyShip.OptionalColor);
if (EntityWarmlyShip.Pipes)
{
g.FillRectangle(optionalBrush, _startPosX + 70, _startPosY, 10, 30);
g.FillRectangle(optionalBrush, _startPosX + 50, _startPosY + 10, 10, 20);
g.DrawRectangle(pen, _startPosX + 50, _startPosY + 10, 10, 20);
g.DrawRectangle(pen, _startPosX + 70, _startPosY, 10, 30);
}
if (EntityWarmlyShip.FuelCompartment)
{
g.FillRectangle(optionalBrush, _startPosX + 10, _startPosY + 30, 10, 10);
g.DrawRectangle(pen, _startPosX + 10, _startPosY + 30, 10, 10);
}
Brush mainBrush = new SolidBrush(EntityWarmlyShip.MainColor);
//палуба
g.FillRectangle(mainBrush, _startPosX + 30, _startPosY + 30, 60, 10);
g.DrawRectangle(pen, _startPosX + 30, _startPosY + 30, 60, 10);
//корпус
g.FillPolygon(mainBrush, new Point[]
{
new Point(_startPosX, _startPosY + 40),
new Point(_startPosX + 100, _startPosY + 40),
new Point(_startPosX + 90, _startPosY + 60),
new Point(_startPosX + 20, _startPosY + 60),
new Point(_startPosX, _startPosY + 40),
}
);
g.DrawPolygon(pen, new Point[]
{
new Point(_startPosX, _startPosY + 40),
new Point(_startPosX + 100, _startPosY + 40),
new Point(_startPosX + 90, _startPosY + 60),
new Point(_startPosX + 20, _startPosY + 60),
new Point(_startPosX, _startPosY + 40),
}
);
//якорь
g.DrawLine(pen, _startPosX + 25, _startPosY + 45, _startPosX + 25, _startPosY + 55);
g.DrawLine(pen, _startPosX + 20, _startPosY + 50, _startPosX + 30, _startPosY + 50);
g.DrawLine(pen, _startPosX + 23, _startPosY + 55, _startPosX + 27, _startPosY + 55);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectWarmlyShip
{
public class EntityWarmlyShip
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color MainColor { get; private set; }
public Color OptionalColor { get; private set; }
public bool Pipes { get; private set; }
public bool FuelCompartment { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color mainColor, Color optionalColor, bool pipes, bool fuelCompartment)
{
Speed = speed;
Weight = weight;
MainColor = mainColor;
OptionalColor = optionalColor;
Pipes = pipes;
FuelCompartment = fuelCompartment;
}
}
}

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namespace ProjectWarmlyShip
{
partial class WarmlyShipForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(WarmlyShipForm));
pictureBoxWarmlyShip = new PictureBox();
buttonCreate = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonRight = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyShip).BeginInit();
SuspendLayout();
//
// pictureBoxWarmlyShip
//
pictureBoxWarmlyShip.Dock = DockStyle.Fill;
pictureBoxWarmlyShip.Location = new Point(0, 0);
pictureBoxWarmlyShip.Name = "pictureBoxWarmlyShip";
pictureBoxWarmlyShip.Size = new Size(884, 461);
pictureBoxWarmlyShip.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxWarmlyShip.TabIndex = 0;
pictureBoxWarmlyShip.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 426);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Create";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreateWarmlyShip;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(806, 383);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 2;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(806, 419);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(770, 419);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 4;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(842, 419);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// WarmlyShipForm
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxWarmlyShip);
Name = "WarmlyShipForm";
StartPosition = FormStartPosition.CenterScreen;
Text = "WarmlyShip";
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyShip).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxWarmlyShip;
private Button buttonCreate;
private Button buttonUp;
private Button buttonDown;
private Button buttonLeft;
private Button buttonRight;
}
}

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namespace ProjectWarmlyShip
Review

Имя файла не соответствует имени класса

Имя файла не соответствует имени класса
{
public partial class WarmlyShipForm : Form
{
private DrawingWarmlyShip? _drawingWarmlyShip;
public WarmlyShipForm()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingWarmlyShip == null)
{
return;
}
Bitmap bmp = new(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingWarmlyShip.DrawTransport(gr);
pictureBoxWarmlyShip.Image = bmp;
}
private void ButtonCreateWarmlyShip(object sender, EventArgs e)
{
Random rnd = new Random();
_drawingWarmlyShip = new DrawingWarmlyShip();
_drawingWarmlyShip.Init(
rnd.Next(100, 300),
rnd.Next(1000, 3000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Convert.ToBoolean(rnd.Next(0, 2)),
Convert.ToBoolean(rnd.Next(0, 2)),
pictureBoxWarmlyShip.Width,
pictureBoxWarmlyShip.Height
);
_drawingWarmlyShip.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawingWarmlyShip == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingWarmlyShip.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawingWarmlyShip.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawingWarmlyShip.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawingWarmlyShip.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
}
}

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</root>

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@ -0,0 +1,17 @@
namespace ProjectWarmlyShip
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new WarmlyShipForm());
}
}
}

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@ -0,0 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectWarmlyShip.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectWarmlyShip.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>