PIbd-22_Fedorenko_G.Y._Hydr.../Hydroplane/DrawingHydroplane.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hydroplane
{
public class DrawningHydroplane
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityHydroplane? EntityHydroplane { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки гидроплана
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки гидроплана
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки гидроплана
/// </summary>
private readonly int _planeWidth = 175;
/// <summary>
/// Высота прорисовки гидроплана
/// </summary>
private readonly int _planeHeight = 80;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="boat">Признак наличия надувной лодки</param>
/// <param name="bobber">Признак наличия поплавков</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool boat, bool bobber, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth < _planeWidth || _pictureHeight < _planeHeight)
{
return false;
}
EntityHydroplane = new EntityHydroplane();
EntityHydroplane.Init(speed, weight, bodyColor, additionalColor,
boat, bobber);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
_startPosX = Math.Min(x, _pictureWidth - _planeWidth);
_startPosY = Math.Min(y, _pictureHeight - _planeHeight);
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityHydroplane == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityHydroplane.Step > 0)
{
_startPosX -= (int)EntityHydroplane.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityHydroplane.Step > 0)
{
_startPosY -= (int)EntityHydroplane.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + EntityHydroplane.Step + _planeWidth < _pictureWidth)
{
_startPosX += (int)EntityHydroplane.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + EntityHydroplane.Step + _planeHeight < _pictureHeight)
{
_startPosY += (int)EntityHydroplane.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityHydroplane == null)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityHydroplane.AdditionalColor);
Brush bodyBrush = new SolidBrush(EntityHydroplane.BodyColor);
//раскраска основы
g.FillPolygon(bodyBrush, new[] {
new Point(_startPosX + 5, _startPosY),
new Point(_startPosX + 5, _startPosY + 55),
new Point(_startPosX + 130, _startPosY + 55),
new Point(_startPosX + 160, _startPosY + 40),
new Point(_startPosX + 130, _startPosY + 40),
new Point(_startPosX + 130, _startPosY + 25),
new Point(_startPosX + 55, _startPosY + 25) });
//раскраска ножек
g.FillRectangle(bodyBrush, _startPosX + 65, _startPosY + 55, 5, 15);
g.FillRectangle(bodyBrush, _startPosX + 125, _startPosY + 55, 5, 15);
//раскраска иллюминаторов
g.FillEllipse(additionalBrush, _startPosX + 40, _startPosY + 30, 10, 10);
g.FillEllipse(additionalBrush, _startPosX + 60, _startPosY + 30, 10, 10);
g.FillEllipse(additionalBrush, _startPosX + 80, _startPosY + 30, 10, 10);
//раскраска окна
g.FillPolygon(additionalBrush, new[]
{
new Point(_startPosX + 160, _startPosY + 40),
new Point(_startPosX + 130, _startPosY + 40),
new Point(_startPosX + 130, _startPosY + 25) });
//основа
g.DrawRectangle(pen, _startPosX + 5, _startPosY + 25, 125, 30);
//хвост
g.DrawLine(pen, _startPosX + 5, _startPosY + 25, _startPosX + 5, _startPosY);
g.DrawLine(pen, _startPosX + 55, _startPosY + 25, _startPosX + 5, _startPosY);
//нос
g.DrawLine(pen, _startPosX + 130, _startPosY + 25, _startPosX + 160, _startPosY + 40);
g.DrawLine(pen, _startPosX + 130, _startPosY + 55, _startPosX + 160, _startPosY + 40);
g.DrawLine(pen, _startPosX + 130, _startPosY + 40, _startPosX + 160, _startPosY + 40);
//иллюминаторы
g.DrawEllipse(pen, _startPosX + 40, _startPosY + 30, 10, 10);
g.DrawEllipse(pen, _startPosX + 60, _startPosY + 30, 10, 10);
g.DrawEllipse(pen, _startPosX + 80, _startPosY + 30, 10, 10);
//крыло сбоку
g.DrawEllipse(pen, _startPosX + 35, _startPosY + 43, 80, 7);
//ножки снизу
g.DrawLine(pen, _startPosX + 65, _startPosY + 55, _startPosX + 65, _startPosY + 70);
g.DrawLine(pen, _startPosX + 70, _startPosY + 55, _startPosX + 70, _startPosY + 70);
g.DrawLine(pen, _startPosX + 125, _startPosY + 55, _startPosX + 125, _startPosY + 70);
g.DrawLine(pen, _startPosX + 130, _startPosY + 55, _startPosX + 130, _startPosY + 70);
//поплавки(лыжи) или колеса
if (EntityHydroplane.Bobber)
{
g.FillPolygon(additionalBrush, new[]
{
new Point(_startPosX + 55, _startPosY + 70),
new Point(_startPosX + 55, _startPosY + 80),
new Point(_startPosX + 155, _startPosY + 80),
new Point(_startPosX + 175, _startPosY + 70) });
g.DrawPolygon(pen, new[]
{
new Point(_startPosX + 55, _startPosY + 70),
new Point(_startPosX + 55, _startPosY + 80),
new Point(_startPosX + 155, _startPosY + 80),
new Point(_startPosX + 175, _startPosY + 70) });
}
else
{
g.FillEllipse(additionalBrush, _startPosX + 60, _startPosY + 70, 15, 15);
g.FillEllipse(additionalBrush, _startPosX + 120, _startPosY + 70, 15, 15);
g.DrawEllipse(pen, _startPosX + 60, _startPosY + 70, 15, 15);
g.DrawEllipse(pen, _startPosX + 120, _startPosY + 70, 15, 15);
}
//надувная лодка
if (EntityHydroplane.Boat)
{
g.FillEllipse(additionalBrush, _startPosX, _startPosY + 21, 32, 8);
g.DrawEllipse(pen, _startPosX, _startPosY + 21, 32, 8);
}
}
}
}