PIbd-22_Fedorenko_G.Y._Hydr.../Hydroplane/EntityHydroplane.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hydroplane
{
public class EntityHydroplane
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия надувной лодки
/// </summary>
public bool Boat { get; private set; }
/// <summary>
/// Признак (опция) наличия поплавка
/// </summary>
public bool Bobber { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="boat">Признак наличия обвеса</param>
/// <param name="bobber">Признак наличия антикрыла</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool boat, bool bobber)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Boat = boat;
Bobber = bobber;
}
}
}