using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hydroplane
{
public class DrawningHydroplane
{
///
/// Класс-сущность
///
public EntityHydroplane? EntityHydroplane { get; private set; }
///
/// Ширина окна
///
private int _pictureWidth;
///
/// Высота окна
///
private int _pictureHeight;
///
/// Левая координата прорисовки автомобиля
///
private int _startPosX;
///
/// Верхняя кооридната прорисовки автомобиля
///
private int _startPosY;
///
/// Ширина прорисовки автомобиля
///
private readonly int _planeWidth = 175;
///
/// Высота прорисовки автомобиля
///
private readonly int _planeHeight = 100;
///
/// Инициализация свойств
///
/// Скорость
/// Вес
/// Цвет кузова
/// Дополнительный цвет
/// Признак наличия обвеса
/// Признак наличия антикрыла
/// Ширина картинки
/// Высота картинки
/// true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах
public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool boat, bool bobber, int width, int height)
{
// TODO: Продумать проверки
_pictureWidth = width;
_pictureHeight = height;
EntityHydroplane = new EntityHydroplane();
EntityHydroplane.Init(speed, weight, bodyColor, additionalColor,
boat, bobber);
return true;
}
///
/// Установка позиции
///
/// Координата X
/// Координата Y
public void SetPosition(int x, int y)
{
// TODO: Изменение x, y
_startPosX = x;
_startPosY = y;
}
///
/// Изменение направления перемещения
///
/// Направление
public void MoveTransport(DirectionType direction)
{
if (EntityHydroplane == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityHydroplane.Step > 0)
{
_startPosX -= (int)EntityHydroplane.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityHydroplane.Step > 0)
{
_startPosY -= (int)EntityHydroplane.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + EntityHydroplane.Step + _planeWidth < _pictureWidth)
{
_startPosX += (int)EntityHydroplane.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + EntityHydroplane.Step + _planeHeight < _pictureHeight)
{
_startPosY += (int)EntityHydroplane.Step;
}
break;
}
}
///
/// Прорисовка объекта
///
///
public void DrawTransport(Graphics g)
{
if (EntityHydroplane == null)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(EntityHydroplane.AdditionalColor);
/*
// обвесы
if (EntityHydroplane.BodyKit)
{
g.DrawEllipse(pen, _startPosX + 90, _startPosY, 20, 20);
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 40, 20,
20);
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 10,
20, 40);
g.DrawRectangle(pen, _startPosX + 90, _startPosY, 15,
15);
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 45,
15, 15);
g.FillEllipse(additionalBrush, _startPosX + 90,
_startPosY, 20, 20);
g.FillEllipse(additionalBrush, _startPosX + 90,
_startPosY + 40, 20, 20);
g.FillRectangle(additionalBrush, _startPosX + 90,
_startPosY + 10, 20, 40);
g.FillRectangle(additionalBrush, _startPosX + 90,
_startPosY + 1, 15, 15);
g.FillRectangle(additionalBrush, _startPosX + 90,
_startPosY + 45, 15, 15);
g.DrawEllipse(pen, _startPosX, _startPosY, 20, 20);
g.DrawEllipse(pen, _startPosX, _startPosY + 40, 20, 20);
g.DrawRectangle(pen, _startPosX, _startPosY + 10, 20,
40);
g.DrawRectangle(pen, _startPosX + 5, _startPosY, 14,
15);
g.DrawRectangle(pen, _startPosX + 5, _startPosY + 45,
14, 15);
g.FillEllipse(additionalBrush, _startPosX, _startPosY,
20, 20);
g.FillEllipse(additionalBrush, _startPosX, _startPosY +
40, 20, 20);
g.FillRectangle(additionalBrush, _startPosX + 1,
_startPosY + 10, 25, 40);
g.FillRectangle(additionalBrush, _startPosX + 5,
_startPosY + 1, 15, 15);
g.FillRectangle(additionalBrush, _startPosX + 5,
_startPosY + 45, 15, 15);
g.DrawRectangle(pen, _startPosX + 35, _startPosY, 39,
15);
g.DrawRectangle(pen, _startPosX + 35, _startPosY + 45,
39, 15);
g.FillRectangle(additionalBrush, _startPosX + 35,
_startPosY + 1, 40, 15);
g.FillRectangle(additionalBrush, _startPosX + 35,
_startPosY + 45, 40, 15);
}
//границы автомобиля
g.DrawEllipse(pen, _startPosX + 10, _startPosY + 5, 20, 20);
g.DrawEllipse(pen, _startPosX + 10, _startPosY + 35, 20, 20);
g.DrawEllipse(pen, _startPosX + 80, _startPosY + 5, 20, 20);
g.DrawEllipse(pen, _startPosX + 80, _startPosY + 35, 20, 20);
g.DrawRectangle(pen, _startPosX + 9, _startPosY + 15, 10, 30);
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 15, 10,
30);
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);
//задние фары
Brush brRed = new SolidBrush(Color.Red);
g.FillEllipse(brRed, _startPosX + 10, _startPosY + 5, 20, 20);
g.FillEllipse(brRed, _startPosX + 10, _startPosY + 35, 20,
20);
//передние фары
Brush brYellow = new SolidBrush(Color.Yellow);
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
20);
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
20);
//кузов
Brush br = new SolidBrush(EntityHydroplane.BodyColor);
g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
g.FillRectangle(br, _startPosX + 90, _startPosY + 15, 10, 30);
g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
//стекла
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX + 70, _startPosY + 10, 5,
40);
g.FillRectangle(brBlue, _startPosX + 30, _startPosY + 10, 5,
40);
g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 8, 35,
2);
g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 51, 35,
2);
//выделяем рамкой крышу
g.DrawRectangle(pen, _startPosX + 35, _startPosY + 10, 35,
40);
g.DrawRectangle(pen, _startPosX + 75, _startPosY + 15, 25,
30);
g.DrawRectangle(pen, _startPosX + 10, _startPosY + 15, 15,
30);
// спортивная линия
if (EntityHydroplane.SportLine)
{
g.FillRectangle(additionalBrush, _startPosX + 75,
_startPosY + 23, 25, 15);
g.FillRectangle(additionalBrush, _startPosX + 35,
_startPosY + 23, 35, 15);
g.FillRectangle(additionalBrush, _startPosX + 10,
_startPosY + 23, 20, 15);
}
// крыло
if (EntityHydroplane.Wing)
{
g.FillRectangle(additionalBrush, _startPosX, _startPosY
+ 5, 10, 50);
g.DrawRectangle(pen, _startPosX, _startPosY + 5, 10,
50);
}
*/
//основа
g.DrawRectangle(pen, _startPosX + 5, _startPosY + 25, 125, 30);
//хвост
g.DrawLine(pen, _startPosX + 5, _startPosY + 25, _startPosX + 5, _startPosY);
g.DrawLine(pen, _startPosX + 55, _startPosY + 25, _startPosX + 5, _startPosY);
//нос
g.DrawLine(pen, _startPosX + 130, _startPosY + 25, _startPosX + 160, _startPosY + 40);
g.DrawLine(pen, _startPosX + 130, _startPosY + 55, _startPosX + 160, _startPosY + 40);
g.DrawLine(pen, _startPosX + 130, _startPosY + 40, _startPosX + 160, _startPosY + 40);
//иллюминаторы
g.DrawEllipse(pen, _startPosX + 40, _startPosY + 30, 10, 10);
g.DrawEllipse(pen, _startPosX + 60, _startPosY + 30, 10, 10);
g.DrawEllipse(pen, _startPosX + 80, _startPosY + 30, 10, 10);
//крыло сбоку
g.DrawEllipse(pen, _startPosX + 35, _startPosY + 43, 80, 7);
//ножки снизу
g.DrawLine(pen, _startPosX + 65, _startPosY + 55, _startPosX + 65, _startPosY + 70);
g.DrawLine(pen, _startPosX + 70, _startPosY + 55, _startPosX + 70, _startPosY + 70);
g.DrawLine(pen, _startPosX + 125, _startPosY + 55, _startPosX + 125, _startPosY + 70);
g.DrawLine(pen, _startPosX + 130, _startPosY + 55, _startPosX + 130, _startPosY + 70);
//лодка или колеса
if (EntityHydroplane.Boat)
{
g.DrawRectangle(pen, _startPosX + 55, _startPosY + 70, 100, 10);
g.DrawLine(pen, _startPosX + 155, _startPosY + 70, _startPosX + 175, _startPosY + 70);
g.DrawLine(pen, _startPosX + 175, _startPosY + 70, _startPosX + 155, _startPosY + 80);
}
else
{
g.DrawEllipse(pen, _startPosX + 60, _startPosY + 70, 15, 15);
g.DrawEllipse(pen, _startPosX + 120, _startPosY + 70, 15, 15);
}
//поплавок
if (EntityHydroplane.Bobber)
{
g.DrawEllipse(pen, _startPosX, _startPosY + 21, 32, 8);
}
}
}
}