Готовая лаб1

This commit is contained in:
ekallin 2023-09-12 19:25:56 +04:00
parent 8f8462fe82
commit a8e887e77d
16 changed files with 791 additions and 51 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4,
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public class DrawingElectricLocomotive
{
public EntityElectricLocomotive? EntityElectricLocomotive;
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _locoWidth = 150;
private readonly int _locoHeight = 50;
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool kolesaRight, bool kolesaLeft,
int width, int height)
{
/// <summary>
/// проверка, что размеры формы больше или равны размерам рисуемого объекта
/// </summary>
if (width < _locoWidth || height < _locoHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityElectricLocomotive = new EntityElectricLocomotive();
EntityElectricLocomotive.Init(speed, weight, bodyColor, additionalColor, kolesaRight, kolesaLeft);
return true;
}
public void SetPosition(int x, int y)
{
if (x < 0 || x + _locoWidth > _pictureWidth)
{
x = 20;
}
if (y < 0 || y + _locoHeight > _pictureHeight)
{
y = 20;
}
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(DirectionType direction)
{
if (EntityElectricLocomotive == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntityElectricLocomotive.Step > 0)
{
_startPosX -= (int)EntityElectricLocomotive.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntityElectricLocomotive.Step > 0)
{
_startPosY -= (int)EntityElectricLocomotive.Step;
}
break;
case DirectionType.Right:
if (_startPosX + EntityElectricLocomotive.Step + _locoWidth < _pictureWidth)
{
_startPosX += (int)EntityElectricLocomotive.Step;
}
break;
case DirectionType.Down:
if (_startPosY + EntityElectricLocomotive.Step + _locoHeight < _pictureHeight)
{
_startPosY += (int)EntityElectricLocomotive.Step;
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (EntityElectricLocomotive == null)
{
return;
}
Pen pen = new(Color.Black);
Brush blackBrush = new SolidBrush(Color.Black);
Brush windows = new SolidBrush(Color.LightBlue);
Brush bodyColor = new SolidBrush(EntityElectricLocomotive.BodyColor);
Brush additionalBrush = new SolidBrush(EntityElectricLocomotive.AdditionalColor);
if (EntityElectricLocomotive.KolesaLeft)
{
g.FillEllipse(blackBrush, _startPosX + 130, _startPosY + 45, 5, 5);
}
if (EntityElectricLocomotive.KolesaRight)
{
g.FillEllipse(blackBrush, _startPosX + 105, _startPosY + 45, 5, 5);
}
//локомотив
g.FillPolygon(bodyColor, new Point[]
{
new Point(_startPosX, _startPosY + 40),
new Point(_startPosX, _startPosY + 30),
new Point(_startPosX + 20, _startPosY + 20),
new Point(_startPosX + 70, _startPosY + 20),
new Point(_startPosX +80, _startPosY + 30),
new Point(_startPosX +80, _startPosY + 40),
new Point(_startPosX +75, _startPosY + 45),
new Point(_startPosX +5, _startPosY + 45),
new Point(_startPosX, _startPosY + 40),
}
);
g.DrawPolygon(pen, new Point[]
{
new Point(_startPosX, _startPosY + 40),
new Point(_startPosX, _startPosY + 30),
new Point(_startPosX + 20, _startPosY + 20),
new Point(_startPosX + 70, _startPosY + 20),
new Point(_startPosX +80, _startPosY + 30),
new Point(_startPosX +80, _startPosY + 40),
new Point(_startPosX +75, _startPosY + 45),
new Point(_startPosX +5, _startPosY + 45),
new Point(_startPosX, _startPosY + 40),
}
);
//окошки
g.FillPolygon(windows, new Point[]
{
new Point(_startPosX + 10, _startPosY + 30),
new Point(_startPosX +15, _startPosY + 25),
new Point(_startPosX + 20, _startPosY + 25),
new Point(_startPosX + 20, _startPosY + 30),
new Point(_startPosX +10, _startPosY + 30),
}
);
g.DrawPolygon(pen, new Point[]
{
new Point(_startPosX + 10, _startPosY + 30),
new Point(_startPosX +15, _startPosY + 25),
new Point(_startPosX + 20, _startPosY + 25),
new Point(_startPosX + 20, _startPosY + 30),
new Point(_startPosX +10, _startPosY + 30),
}
);
g.FillRectangle(windows, _startPosX + 25, _startPosY + 25, 10, 5);
g.DrawRectangle(pen, _startPosX + 25, _startPosY + 25, 10, 5);
//электробатареи
g.DrawRectangle(pen, _startPosX + 50, _startPosY + 25, 20, 10);
//horns
g.FillRectangle(blackBrush, _startPosX + 30, _startPosY + 15, 20, 5);
g.DrawLine(pen, _startPosX + 40, _startPosY + 15, _startPosX + 50, _startPosY + 10);
g.DrawLine(pen, _startPosX + 50, _startPosY + 10, _startPosX + 45, _startPosY);
g.DrawLine(pen, _startPosX + 45, _startPosY + 15, _startPosX + 50, _startPosY + 10);
g.DrawLine(pen, _startPosX + 50, _startPosY + 10, _startPosX + 40, _startPosY);
//лбязательные колеса
//loco
g.FillEllipse(blackBrush, _startPosX + 10, _startPosY + 45, 5, 5);
g.FillEllipse(blackBrush, _startPosX + 25, _startPosY + 45, 5, 5);
g.FillEllipse(blackBrush, _startPosX + 50, _startPosY + 45, 5, 5);
g.FillEllipse(blackBrush, _startPosX + 65, _startPosY + 45, 5, 5);
//telega
g.FillEllipse(blackBrush, _startPosX + 95, _startPosY + 45, 5, 5);
g.FillEllipse(blackBrush, _startPosX + 140, _startPosY + 45, 5, 5);
//telejka
g.FillPolygon(bodyColor, new Point[]
{
new Point(_startPosX + 90, _startPosY + 25),
new Point(_startPosX + 95, _startPosY + 20),
new Point(_startPosX + 145, _startPosY + 20),
new Point(_startPosX + 150, _startPosY + 25),
new Point(_startPosX + 150, _startPosY + 45),
new Point(_startPosX + 90, _startPosY + 45),
new Point(_startPosX + 90, _startPosY + 25),
}
);
g.DrawPolygon(pen, new Point[]
{
new Point(_startPosX + 90, _startPosY + 25),
new Point(_startPosX + 95, _startPosY + 20),
new Point(_startPosX + 145, _startPosY + 20),
new Point(_startPosX + 150, _startPosY + 25),
new Point(_startPosX + 150, _startPosY + 45),
new Point(_startPosX + 90, _startPosY + 45),
new Point(_startPosX + 90, _startPosY + 25),
}
);
g.DrawLine(pen, _startPosX + 80, _startPosY + 40, _startPosX + 90, _startPosY + 40);
g.FillRectangle(windows, _startPosX + 95, _startPosY + 30, 10, 5);
g.FillRectangle(windows, _startPosX + 115, _startPosY + 30, 10, 5);
g.FillRectangle(windows, _startPosX + 135, _startPosY + 30, 10, 5);
}
}
}
//ПРОВЕРКА ВТОРОЙ ВЕТКИ

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public class EntityElectricLocomotive
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool KolesaRight { get; private set; }
public bool KolesaLeft { get; private set; }
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="wing">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool kolesaRight, bool kolesaLeft)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
KolesaRight = kolesaRight;
KolesaLeft = kolesaLeft;
}
}
}

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namespace ProjectElectricLocomotive
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectElectricLocomotive
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ElectricLocomotive
{
partial class ElectricLocomotive
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxElectricLocomotive = new System.Windows.Forms.PictureBox();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxElectricLocomotive)).BeginInit();
this.SuspendLayout();
//
// pictureBoxElectricLocomotive
//
this.pictureBoxElectricLocomotive.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxElectricLocomotive.Location = new System.Drawing.Point(0, 0);
this.pictureBoxElectricLocomotive.Name = "pictureBoxElectricLocomotive";
this.pictureBoxElectricLocomotive.Size = new System.Drawing.Size(533, 465);
this.pictureBoxElectricLocomotive.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxElectricLocomotive.TabIndex = 0;
this.pictureBoxElectricLocomotive.TabStop = false;
//
// buttonCreate
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreate.Font = new System.Drawing.Font("Candara Light", 10F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.buttonCreate.Location = new System.Drawing.Point(16, 395);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(111, 52);
this.buttonCreate.TabIndex = 1;
this.buttonCreate.Text = "Создать";
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::ProjectElectricLocomotive.Properties.Resources.arrowLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.Location = new System.Drawing.Point(389, 417);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 2;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::ProjectElectricLocomotive.Properties.Resources.arrowUP;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.Location = new System.Drawing.Point(435, 368);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 3;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::ProjectElectricLocomotive.Properties.Resources.arrowRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.Location = new System.Drawing.Point(479, 417);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 4;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::ProjectElectricLocomotive.Properties.Resources.arrowDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.Location = new System.Drawing.Point(435, 417);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 5;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
//
// ElectricLocomotive
//
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 25F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(533, 465);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.pictureBoxElectricLocomotive);
this.Name = "ElectricLocomotive";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "ElectricLocomotive";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxElectricLocomotive)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private PictureBox pictureBoxElectricLocomotive;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
}
}

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namespace ElectricLocomotive
{
public partial class ElectricLocomotive : Form
{
private DrawingElectricLocomotive? _drawingElectricLocomotive;
public ElectricLocomotive()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingElectricLocomotive == null)
{
return;
}
Bitmap bmp = new(pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingElectricLocomotive.DrawTransport(gr);
pictureBoxElectricLocomotive.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random rnd = new Random();
_drawingElectricLocomotive = new DrawingElectricLocomotive();
_drawingElectricLocomotive.Init(rnd.Next(100, 300), rnd.Next(1000, 3000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)),
pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
_drawingElectricLocomotive.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawingElectricLocomotive == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingElectricLocomotive.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawingElectricLocomotive.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawingElectricLocomotive.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawingElectricLocomotive.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,4 +1,4 @@
namespace ProjectElectricLocomotive namespace ElectricLocomotive
{ {
internal static class Program internal static class Program
{ {
@ -11,7 +11,7 @@ namespace ProjectElectricLocomotive
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(new ElectricLocomotive());
} }
} }
} }

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectElectricLocomotive.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectElectricLocomotive.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUP {
get {
object obj = ResourceManager.GetObject("arrowUP", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUP" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUP.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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