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37 changed files with 51 additions and 2868 deletions

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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.9.34607.119
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectBuldozer", "ProjectBuldozer\ProjectBuldozer.csproj", "{2859AEDE-AD83-45D5-A736-F7594AFBFCD6}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectBuldozer", "ProjectBuldozer\ProjectBuldozer.csproj", "{2859AEDE-AD83-45D5-A736-F7594AFBFCD6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -1,113 +0,0 @@
using ProjectBuldozer.Drawnings;
namespace ProjectBuldozer.CollectionGenericObjects;
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 210;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 90;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
/// <summary>
/// Коллекция автомобилей
/// </summary>
protected ICollectionGenericObjects<DrawingUsualBuldozer>? _collection = null;
/// <summary>
/// Вычисление максимального количества элементов, который можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллекция автомобилей</param>
public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawingUsualBuldozer> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.SetMaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="car">Добавляемый объект</param>
/// <returns></returns>
public static int operator +(AbstractCompany company, DrawingUsualBuldozer excavator)
{
return company._collection.Insert(excavator);
}
/// <summary>
/// Перегрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static DrawingUsualBuldozer operator -(AbstractCompany company, int position)
{
return company._collection?.Remove(position);
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawingUsualBuldozer? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackgound(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawingUsualBuldozer? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackgound(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectsPosition();
}

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@ -1,63 +0,0 @@
using ProjectBuldozer.Drawnings;
namespace ProjectBuldozer.CollectionGenericObjects;
public class BuldozerSharingServise : AbstractCompany
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="collection"></param>
public BuldozerSharingServise(int picWidth, int picHeight, ICollectionGenericObjects<DrawingUsualBuldozer> collection) : base(picWidth, picHeight, collection)
{
}
/// <summary>
/// прорисовка стоянки
/// </summary>
/// <param name="g"></param>
protected override void DrawBackgound(Graphics g)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
Pen pen = new(Color.Black, 3);
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height + 1; ++j)
{
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 15, j * _placeSizeHeight);
}
}
}
protected override void SetObjectsPosition()
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int curWidth = width - 1;
int curHeight = 0;
for (int i = 0; i < (_collection?.Count ?? 0); i++)
{
if (_collection.Get(i) != null)
{
_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 20, curHeight * _placeSizeHeight + 2);
}
if (curWidth > 0)
curWidth--;
else
{
curWidth = width - 1;
curHeight++;
}
if (curHeight > height)
{
return;
}
}
}
}

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@ -1,20 +0,0 @@
namespace ProjectBuldozer.CollectionGenericObjects;
/// <summary>
/// Тип коллекции
/// </summary>
public enum CollectionType
{
/// <summary>
/// Неопределено
/// </summary>
None = 0,
/// <summary>
/// Массив
/// </summary>
Massive = 1,
/// <summary>
/// Список
/// </summary>
List = 2
}

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@ -1,48 +0,0 @@
namespace ProjectBuldozer.CollectionGenericObjects;
/// <summary>
/// Интерфейс описания действий для набора хранимых объектов
/// </summary>
/// <typeparam name="T"></typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// колличество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int SetMaxCount { set; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
T? Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
}

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@ -1,61 +0,0 @@
namespace ProjectBuldozer.CollectionGenericObjects;
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class ListGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Список объектов, которые храним
/// </summary>
private readonly List<T?> _collection;
/// <summary>
/// Максимально допустимое число объектов в списке
/// </summary>
private int _maxCount;
public int Count => _collection.Count;
public int SetMaxCount { set { if (value > 0) { _maxCount = value; } } }
/// <summary>
/// Конструктор
/// </summary>
public ListGenericObjects()
{
_collection = new();
}
public T? Get(int position)
{
if (position < 0 || position >= Count) return null;
return _collection[position];
}
public int Insert(T obj)
{
if (Count != _maxCount)
{
_collection.Add(obj);
return Count;
}
return -1;
}
public int Insert(T obj, int position)
{
if (position < 0 || position >= Count) return -1;
if (Count == _maxCount) return -1;
_collection.Add(obj);
return position;
}
public T? Remove(int position)
{
if (position < 0 || position >= Count) return null;
T removeObj = _collection[position];
_collection.RemoveAt(position);
return removeObj;
}
}

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@ -1,113 +0,0 @@
namespace ProjectBuldozer.CollectionGenericObjects;
/// <summary>
/// параметризованный набор объектов
/// </summary>
/// <typeparam name="T"></typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public int SetMaxCount
{
set
{
if (value > 0)
{
if (_collection.Length > 0)
{
Array.Resize(ref _collection, value);
}
else
{
_collection = new T?[value];
}
}
}
}
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T? Get(int position)
{
// TODO проверка позиции
if (position >= _collection.Length || position < 0)
{ return null; }
return _collection[position];
}
public int Insert(T obj)
{
// TODO вставка в свободное место набора
int index = 0;
while (index < _collection.Length)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
index++;
}
return -1;
}
public int Insert(T obj, int position)
{
// TODO проверка позиции
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
// ищется свободное место после этой позиции и идет вставка туда
// если нет после, ищем до
// TODO вставка
if (position >= _collection.Length || position < 0)
{ return -1; }
if (_collection[position] == null)
{
_collection[position] = obj;
return position;
}
int index;
for (index = position + 1; index < _collection.Length; ++index)
{
if (_collection[index] == null)
{
_collection[position] = obj;
return position;
}
}
for (index = position - 1; index >= 0; --index)
{
if (_collection[index] == null)
{
_collection[position] = obj;
return position;
}
}
return -1;
}
public T Remove(int position)
{
// TODO проверка позиции
// TODO удаление объекта из массива, присвоив элементу массива значение null
if (position >= _collection.Length || position < 0)
{ return null; }
T obj = _collection[position];
_collection[position] = null;
return obj;
}
}

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@ -1,71 +0,0 @@
namespace ProjectBuldozer.CollectionGenericObjects;
/// <summary>
/// Класс-хранилище коллекций
/// </summary>
/// <typeparam name="T"></typeparam>
public class StorageCollection<T>
where T : class
{
/// <summary>
/// Словарь (хранилище) с коллекциями
/// </summary>
readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
/// <summary>
/// Возвращение списка названий коллекций
/// </summary>
public List<string> Keys => _storages.Keys.ToList();
/// <summary>
/// Конструктор
/// </summary>
public StorageCollection()
{
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
}
/// <summary>
/// Добавление коллекции в хранилище
/// </summary>
/// <param name="name">Название коллекции</param>
/// <param name="collectionType">тип коллекции</param>
public void AddCollection(string name, CollectionType collectionType)
{
if (_storages.ContainsKey(name)) return;
if (collectionType == CollectionType.None) return;
else if (collectionType == CollectionType.Massive) _storages[name] = new MassiveGenericObjects<T>();
else if (collectionType == CollectionType.List) _storages[name] = new ListGenericObjects<T>();
}
/// <summary>
/// Удаление коллекции
/// </summary>
/// <param name="name">Название коллекции</param>
public void DelCollection(string name)
{
if (_storages.ContainsKey(name))
{
_storages.Remove(name);
}
}
/// <summary>
/// Доступ к коллекции
/// </summary>
/// <param name="name">Название коллекции</param>
/// <returns></returns>
public ICollectionGenericObjects<T>? this[string name]
{
get
{
if (_storages.ContainsKey(name))
{
return _storages[name];
}
return null;
}
}
}

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@ -1,31 +0,0 @@
namespace ProjectBuldozer.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
///
Unknow = -1,
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -1,114 +0,0 @@
using ProjectBuldozer.Entities;
namespace ProjectBuldozer.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку объекта-сущности
/// </summary>
public class DrawingBuldozer : DrawingUsualBuldozer
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="otval">Признак наличия антикрыла</param>
/// <param name="rihlitel">Признак наличия гоночной полосы</param>
public DrawingBuldozer(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool otval, bool rihlitel) : base(137, 92)
{
EntityUsualBuldozer = new EntityBuldozer(speed, weight, bodyColor, additionalColor, bodyKit, otval, rihlitel);
}
public override void DrawTransport(Graphics g)
{
if (EntityUsualBuldozer == null || EntityUsualBuldozer is not EntityBuldozer buldozer || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush br = new SolidBrush(EntityUsualBuldozer.BodyColor);
Brush brBlue = new SolidBrush(Color.LightBlue);
Brush brWhite = new SolidBrush(Color.White);
Brush additionalBrush = new SolidBrush(buldozer.AdditionalColor);
if (buldozer.BodyKit)
{
//кабина
g.FillRectangle(brBlue, _startPosX.Value + 80, _startPosY.Value + 5, 20, 31);
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 5, 20, 31);
//основное тело
g.FillRectangle(br, _startPosX.Value + 30, _startPosY.Value + 35, 80, 30);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 35, 80, 30);
//труба
g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value + 20, 10, 15);
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 20, 10, 15);
//гусеница
Pen Pen = new(Color.Black, 3);
g.DrawRectangle(Pen, _startPosX.Value + 30, _startPosY.Value + 65, 79, 19);
g.FillEllipse(brWhite, _startPosX.Value + 30, _startPosY.Value + 65, 80, 20);
g.DrawEllipse(Pen, _startPosX.Value + 30, _startPosY.Value + 65, 20, 20);
g.FillEllipse(brWhite, _startPosX.Value + 30, _startPosY.Value + 65, 20, 20);
g.DrawEllipse(Pen, _startPosX.Value + 90, _startPosY.Value + 65, 20, 20);
g.FillEllipse(brWhite, _startPosX.Value + 90, _startPosY.Value + 65, 20, 20);
g.DrawEllipse(Pen, _startPosX.Value + 54, _startPosY.Value + 75, 9, 9);
g.FillEllipse(brWhite, _startPosX.Value + 54, _startPosY.Value + 75, 9, 9);
g.DrawEllipse(Pen, _startPosX.Value + 66, _startPosY.Value + 75, 9, 9);
g.FillEllipse(brWhite, _startPosX.Value + 66, _startPosY.Value + 75, 9, 9);
g.DrawEllipse(Pen, _startPosX.Value + 78, _startPosY.Value + 75, 9, 9);
g.FillEllipse(brWhite, _startPosX.Value + 78, _startPosY.Value + 75, 9, 9);
g.DrawEllipse(Pen, _startPosX.Value + 62, _startPosY.Value + 65, 6, 6);
g.FillEllipse(brWhite, _startPosX.Value + 62, _startPosY.Value + 65, 6, 6);
g.DrawEllipse(Pen, _startPosX.Value + 72, _startPosY.Value + 65, 6, 6);
g.FillEllipse(brWhite, _startPosX.Value + 72, _startPosY.Value + 65, 6, 6);
}
_startPosX += 10;
_startPosY += 5;
base.DrawTransport(g);
_startPosX -= 10;
_startPosY -= 5;
//отвал
if (buldozer.Otval)
{
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 40, 5, 60);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 95, 17, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 60, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 40, 5, 60);
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 95, 17, 5);
}
//рыхлитель
if (buldozer.Rihlitel)
{
g.DrawRectangle(pen, _startPosX.Value + 130, _startPosY.Value + 40, 10, 40);
g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + 50, 30, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 130, _startPosY.Value + 40, 10, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 110, _startPosY.Value + 50, 30, 10);
PointF rA = new PointF(_startPosX.Value + 130, _startPosY.Value + 80);
PointF rB = new PointF(_startPosX.Value + 140, _startPosY.Value + 80);
PointF rC = new PointF(_startPosX.Value + 130, _startPosY.Value + 100);
PointF[] Trigle = { rA, rB, rC };
g.DrawPolygon(pen, Trigle);
g.FillPolygon(additionalBrush, Trigle);
}
}
}

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@ -1,265 +0,0 @@
using ProjectBuldozer.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBuldozer.Drawnings;
public class DrawingUsualBuldozer
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityUsualBuldozer? EntityUsualBuldozer { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки бульдозера
/// </summary>
protected int? _startPosX;
/// <summary>
/// Правая координата прорисовки больдозера
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки бульдозера
/// </summary>
private readonly int _drawningUsualBuldozerWidth = 100;
/// <summary>
/// Высота прорисовки бульдозера
/// </summary>
private readonly int _drawingUsualBuldozerHeight = 80;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningUsualBuldozerWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawingUsualBuldozerHeight;
//Пустой конструктор
private DrawingUsualBuldozer()
{
_pictureWidth = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктрор
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
public DrawingUsualBuldozer(int speed, double weight, Color bodyColor): this()
{
EntityUsualBuldozer = new EntityUsualBuldozer(speed, weight, bodyColor);
;
}
/// <summary>
/// Конструктрор для наследников
/// </summary>
/// <param name="drawningUsualBuldozerWidth">Ширина прорисовки бульдозера</param>
/// <param name="drawingUsualBuldozerHeight">Высота прорисовки бульдозера</param>
protected DrawingUsualBuldozer(int drawningUsualBuldozerWidth, int drawingUsualBuldozerHeight): this()
{
_drawningUsualBuldozerWidth = drawningUsualBuldozerWidth;
_drawingUsualBuldozerHeight = drawingUsualBuldozerHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
if (_pictureWidth > width || _pictureHeight > height)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue || _startPosY.HasValue)
{
if (_startPosX + _drawningUsualBuldozerWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _drawningUsualBuldozerWidth;
}
else if (_startPosX < 0) _startPosX = 0;
if (_startPosY + _drawingUsualBuldozerHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _drawingUsualBuldozerHeight;
}
else if (_startPosY < 0) _startPosY = 0;
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x >= 0 && x + _drawningUsualBuldozerWidth <= _pictureWidth && y >= 0 && y + _drawingUsualBuldozerHeight <= _pictureHeight)
{
_startPosX = x;
_startPosY = y;
}
if (x < 0)
{
_startPosX = 0;
}
if (y < 0)
{
_startPosY = 0;
}
if (x + _drawningUsualBuldozerWidth > _pictureWidth)
{
_startPosX = _drawningUsualBuldozerWidth - _pictureWidth;
}
if (y + _drawingUsualBuldozerHeight > _pictureHeight)
{
_startPosY = _drawingUsualBuldozerHeight - _pictureHeight;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityUsualBuldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityUsualBuldozer.Step > 0)
{
_startPosX -= (int)EntityUsualBuldozer.Step;
}
return true;
case DirectionType.Up:
if (_startPosY.Value - EntityUsualBuldozer.Step > 0)
{
_startPosY -= (int)EntityUsualBuldozer.Step;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + EntityUsualBuldozer.Step + _drawningUsualBuldozerWidth < _pictureWidth)
{
_startPosX += (int)EntityUsualBuldozer.Step;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + EntityUsualBuldozer.Step + _drawingUsualBuldozerHeight < _pictureHeight)
{
_startPosY += (int)EntityUsualBuldozer.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityUsualBuldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush br = new SolidBrush(EntityUsualBuldozer.BodyColor);
//кабина
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX.Value + 70, _startPosY.Value, 20, 31);
g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value, 20, 31);
//основное тело
g.FillRectangle(br, _startPosX.Value + 20, _startPosY.Value + 30, 80, 30);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 30, 80, 30);
//труба
g.FillRectangle(br, _startPosX.Value + 30, _startPosY.Value + 15, 10, 15);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 15, 10, 15);
//гусеница
Brush brWhite = new SolidBrush(Color.White);
Pen Pen = new(Color.Black, 3);
g.DrawRectangle(Pen, _startPosX.Value + 20, _startPosY.Value + 60, 79, 19);
g.FillEllipse(brWhite, _startPosX.Value + 20, _startPosY.Value + 60, 80, 20);
g.DrawEllipse(Pen, _startPosX.Value + 20, _startPosY.Value + 60, 20, 20);
g.FillEllipse(brWhite, _startPosX.Value + 20, _startPosY.Value + 60, 20, 20);
g.DrawEllipse(Pen, _startPosX.Value + 80, _startPosY.Value + 60, 20, 20);
g.FillEllipse(brWhite, _startPosX.Value + 80, _startPosY.Value + 60, 20, 20);
g.DrawEllipse(Pen, _startPosX.Value + 44, _startPosY.Value + 70, 9, 9);
g.FillEllipse(brWhite, _startPosX.Value + 44, _startPosY.Value + 70, 9, 9);
g.DrawEllipse(Pen, _startPosX.Value + 56, _startPosY.Value + 70, 9, 9);
g.FillEllipse(brWhite, _startPosX.Value + 56, _startPosY.Value + 70, 9, 9);
g.DrawEllipse(Pen, _startPosX.Value + 68, _startPosY.Value + 70, 9, 9);
g.FillEllipse(brWhite, _startPosX.Value + 68, _startPosY.Value + 70, 9, 9);
g.DrawEllipse(Pen, _startPosX.Value + 52, _startPosY.Value + 60, 6, 6);
g.FillEllipse(brWhite, _startPosX.Value + 52, _startPosY.Value + 60, 6, 6);
g.DrawEllipse(Pen, _startPosX.Value + 62, _startPosY.Value + 60, 6, 6);
g.FillEllipse(brWhite, _startPosX.Value + 62, _startPosY.Value + 60, 6, 6);
}
}

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@ -1,47 +0,0 @@
namespace ProjectBuldozer.Entities;
/// <summary>
/// Класс-сущность "булдозер"
/// </summary>
public class EntityBuldozer : EntityUsualBuldozer
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
public bool BodyKit { get; private set; }
/// <summary>
/// Признак (опция) наличия отвала
/// </summary>
public bool Otval { get; private set; }
/// <summary>
/// Признак (опция) наличия рыхлителя
/// </summary>
public bool Rihlitel { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="otval"></param>
/// <param name="rihlitel"></param>
public EntityBuldozer(int speed, double weight, Color bodyColor, Color
additionalColor, bool bodyKit, bool otval, bool rihlitel) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
BodyKit = bodyKit;
Otval = otval;
Rihlitel = rihlitel;
}
}

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@ -1,46 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBuldozer.Entities;
/// <summary>
/// Класс-сущность "просто булдозер"
/// </summary>
public class EntityUsualBuldozer
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Конструктрор сущности
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
public EntityUsualBuldozer(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -0,0 +1,39 @@
namespace ProjectBuldozer
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -0,0 +1,10 @@
namespace ProjectBuldozer
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -1,151 +0,0 @@
using static System.Net.Mime.MediaTypeNames;
using System.Windows.Forms;
using System.Xml.Linq;
namespace ProjectBuldozer
{
partial class FormBuldozer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxBuldozer = new PictureBox();
buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBuldozer).BeginInit();
SuspendLayout();
//
// pictureBoxBuldozer
//
pictureBoxBuldozer.Dock = DockStyle.Fill;
pictureBoxBuldozer.Location = new Point(0, 0);
pictureBoxBuldozer.Name = "pictureBoxBuldozer";
pictureBoxBuldozer.Size = new Size(923, 403);
pictureBoxBuldozer.TabIndex = 0;
pictureBoxBuldozer.TabStop = false;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(787, 356);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(828, 315);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(828, 356);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(869, 356);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(713, 0);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(747, 55);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click_1;
//
// FormBuldozer
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(923, 403);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(pictureBoxBuldozer);
Name = "FormBuldozer";
Text = "Бульдозер";
Load += FormBuldozer_Load;
((System.ComponentModel.ISupportInitialize)pictureBoxBuldozer).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxBuldozer;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -1,223 +0,0 @@
using ProjectBuldozer.Drawnings;
using ProjectBuldozer.MovementStrategy;
namespace ProjectBuldozer;
/// <summary>
/// Форма работы с объектом "Спортивный автомобиль"
/// </summary>
public partial class FormBuldozer : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawingUsualBuldozer? _drawningUsualBuldozer;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
public DrawingUsualBuldozer SetBuldozer
{
set
{
_drawningUsualBuldozer = value;
_drawningUsualBuldozer.SetPictureSize(pictureBoxBuldozer.Width, pictureBoxBuldozer.Height);
comboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
/// <summary>
/// Конструктор формы
/// </summary>
public FormBuldozer()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningUsualBuldozer == null)
{
return;
}
Bitmap bmp = new(pictureBoxBuldozer.Width, pictureBoxBuldozer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningUsualBuldozer.DrawTransport(gr);
pictureBoxBuldozer.Image = bmp;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawingUsualBuldozer):
_drawningUsualBuldozer = new DrawingUsualBuldozer(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawingBuldozer):
_drawningUsualBuldozer = new DrawingBuldozer(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningUsualBuldozer.SetPictureSize(pictureBoxBuldozer.Width, pictureBoxBuldozer.Height);
_drawningUsualBuldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать спортивный автомобиль"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBuldozer_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingBuldozer));
/// <summary>
/// Обработка нажатия кнопки "Создать автомобиль"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateUsualBuldozer_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingUsualBuldozer));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningUsualBuldozer == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningUsualBuldozer.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningUsualBuldozer.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningUsualBuldozer.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningUsualBuldozer.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningUsualBuldozer == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTyagach(_drawningUsualBuldozer), pictureBoxBuldozer.Width, pictureBoxBuldozer.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
private void buttonStrategyStep_Click_1(object sender, EventArgs e)
{
if (_drawningUsualBuldozer == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTyagach(_drawningUsualBuldozer), pictureBoxBuldozer.Width, pictureBoxBuldozer.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
private void FormBuldozer_Load(object sender, EventArgs e)
{
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,289 +0,0 @@
namespace ProjectBuldozer
{
partial class FormBuldozerCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
buttonRefresh = new Button();
buttonGoToCheck = new Button();
buttonRemoveBuldozer = new Button();
maskedTextBox = new MaskedTextBox();
buttonAddBuldozer = new Button();
buttonAddUsualBuldozer = new Button();
comboBoxSelectCompany = new ComboBox();
pictureBox = new PictureBox();
panelStorage = new Panel();
labelCollectionName = new Label();
textBoxCollectionName = new TextBox();
radioButtonMassive = new RadioButton();
radioButtonList = new RadioButton();
buttonCollectionAdd = new Button();
listBoxCollection = new ListBox();
buttonCollectionDel = new Button();
buttonCreateCompany = new Button();
groupBoxTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
panelStorage.SuspendLayout();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(buttonCreateCompany);
groupBoxTools.Controls.Add(panelStorage);
groupBoxTools.Controls.Add(buttonRefresh);
groupBoxTools.Controls.Add(buttonGoToCheck);
groupBoxTools.Controls.Add(buttonRemoveBuldozer);
groupBoxTools.Controls.Add(maskedTextBox);
groupBoxTools.Controls.Add(buttonAddBuldozer);
groupBoxTools.Controls.Add(buttonAddUsualBuldozer);
groupBoxTools.Controls.Add(comboBoxSelectCompany);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(705, 0);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Size = new Size(220, 611);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "Инструменты";
//
// buttonRefresh
//
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRefresh.Location = new Point(6, 570);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(208, 39);
buttonRefresh.TabIndex = 6;
buttonRefresh.Text = "Обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += ButtonRefresh_Click;
//
// buttonGoToCheck
//
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonGoToCheck.Location = new Point(6, 528);
buttonGoToCheck.Name = "buttonGoToCheck";
buttonGoToCheck.Size = new Size(208, 39);
buttonGoToCheck.TabIndex = 5;
buttonGoToCheck.Text = "Передать на тесты";
buttonGoToCheck.UseVisualStyleBackColor = true;
buttonGoToCheck.Click += ButtonGoToCheck_Click;
//
// buttonRemoveBuldozer
//
buttonRemoveBuldozer.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRemoveBuldozer.Location = new Point(6, 483);
buttonRemoveBuldozer.Name = "buttonRemoveBuldozer";
buttonRemoveBuldozer.Size = new Size(208, 39);
buttonRemoveBuldozer.TabIndex = 4;
buttonRemoveBuldozer.Text = "Удаление бульдозера";
buttonRemoveBuldozer.UseVisualStyleBackColor = true;
buttonRemoveBuldozer.Click += ButtonRemoveBuldozer_Click;
//
// maskedTextBox
//
maskedTextBox.Location = new Point(6, 454);
maskedTextBox.Mask = "00";
maskedTextBox.Name = "maskedTextBox";
maskedTextBox.Size = new Size(208, 23);
maskedTextBox.TabIndex = 3;
maskedTextBox.ValidatingType = typeof(int);
//
// buttonAddBuldozer
//
buttonAddBuldozer.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddBuldozer.Location = new Point(6, 399);
buttonAddBuldozer.Name = "buttonAddBuldozer";
buttonAddBuldozer.Size = new Size(208, 39);
buttonAddBuldozer.TabIndex = 2;
buttonAddBuldozer.Text = "Добавление бульдозера";
buttonAddBuldozer.UseVisualStyleBackColor = true;
buttonAddBuldozer.Click += ButtonAddBuldozer_Click;
//
// buttonAddUsualBuldozer
//
buttonAddUsualBuldozer.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddUsualBuldozer.Location = new Point(6, 354);
buttonAddUsualBuldozer.Name = "buttonAddUsualBuldozer";
buttonAddUsualBuldozer.Size = new Size(208, 39);
buttonAddUsualBuldozer.TabIndex = 1;
buttonAddUsualBuldozer.Text = "Добавление обычного бульдозера";
buttonAddUsualBuldozer.UseVisualStyleBackColor = true;
buttonAddUsualBuldozer.Click += ButtonAddUsualBuldozer_Click;
//
// comboBoxSelectCompany
//
comboBoxSelectCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
comboBoxSelectCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectCompany.FormattingEnabled = true;
comboBoxSelectCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectCompany.Location = new Point(6, 281);
comboBoxSelectCompany.Name = "comboBoxSelectCompany";
comboBoxSelectCompany.Size = new Size(208, 23);
comboBoxSelectCompany.TabIndex = 0;
comboBoxSelectCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
//
// pictureBox
//
pictureBox.Dock = DockStyle.Fill;
pictureBox.Location = new Point(0, 0);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(705, 611);
pictureBox.TabIndex = 1;
pictureBox.TabStop = false;
//
// panelStorage
//
panelStorage.Controls.Add(buttonCollectionDel);
panelStorage.Controls.Add(listBoxCollection);
panelStorage.Controls.Add(buttonCollectionAdd);
panelStorage.Controls.Add(radioButtonList);
panelStorage.Controls.Add(radioButtonMassive);
panelStorage.Controls.Add(textBoxCollectionName);
panelStorage.Controls.Add(labelCollectionName);
panelStorage.Dock = DockStyle.Top;
panelStorage.Location = new Point(3, 19);
panelStorage.Name = "panelStorage";
panelStorage.Size = new Size(214, 256);
panelStorage.TabIndex = 7;
//
// labelCollectionName
//
labelCollectionName.AutoSize = true;
labelCollectionName.Location = new Point(52, 12);
labelCollectionName.Name = "labelCollectionName";
labelCollectionName.Size = new Size(122, 15);
labelCollectionName.TabIndex = 0;
labelCollectionName.Text = "Название коллекции";
//
// textBoxCollectionName
//
textBoxCollectionName.Location = new Point(3, 39);
textBoxCollectionName.Name = "textBoxCollectionName";
textBoxCollectionName.Size = new Size(208, 23);
textBoxCollectionName.TabIndex = 1;
//
// radioButtonMassive
//
radioButtonMassive.AutoSize = true;
radioButtonMassive.Location = new Point(12, 68);
radioButtonMassive.Name = "radioButtonMassive";
radioButtonMassive.Size = new Size(67, 19);
radioButtonMassive.TabIndex = 2;
radioButtonMassive.TabStop = true;
radioButtonMassive.Text = "Массив";
radioButtonMassive.UseVisualStyleBackColor = true;
//
// radioButtonList
//
radioButtonList.AutoSize = true;
radioButtonList.Location = new Point(111, 68);
radioButtonList.Name = "radioButtonList";
radioButtonList.Size = new Size(66, 19);
radioButtonList.TabIndex = 3;
radioButtonList.TabStop = true;
radioButtonList.Text = "Список";
radioButtonList.UseVisualStyleBackColor = true;
radioButtonList.CheckedChanged += radioButton_CheckedChanged;
//
// buttonCollectionAdd
//
buttonCollectionAdd.Location = new Point(3, 98);
buttonCollectionAdd.Name = "buttonCollectionAdd";
buttonCollectionAdd.Size = new Size(208, 23);
buttonCollectionAdd.TabIndex = 4;
buttonCollectionAdd.Text = "Добавление коллекции";
buttonCollectionAdd.UseVisualStyleBackColor = true;
buttonCollectionAdd.Click += buttonCollectionAdd_Click;
//
// listBoxCollection
//
listBoxCollection.FormattingEnabled = true;
listBoxCollection.ItemHeight = 15;
listBoxCollection.Location = new Point(3, 127);
listBoxCollection.Name = "listBoxCollection";
listBoxCollection.Size = new Size(208, 94);
listBoxCollection.TabIndex = 5;
//
// buttonCollectionDel
//
buttonCollectionDel.Location = new Point(3, 227);
buttonCollectionDel.Name = "buttonCollectionDel";
buttonCollectionDel.Size = new Size(208, 23);
buttonCollectionDel.TabIndex = 6;
buttonCollectionDel.Text = "Удалить коллекцию";
buttonCollectionDel.UseVisualStyleBackColor = true;
buttonCollectionDel.Click += buttonCollectionDel_Click;
//
// buttonCreateCompany
//
buttonCreateCompany.Location = new Point(6, 310);
buttonCreateCompany.Name = "buttonCreateCompany";
buttonCreateCompany.Size = new Size(208, 23);
buttonCreateCompany.TabIndex = 7;
buttonCreateCompany.Text = "Создать компанию";
buttonCreateCompany.UseVisualStyleBackColor = true;
buttonCreateCompany.Click += buttonCreateCompany_Click;
//
// FormBuldozerCollection
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(925, 611);
Controls.Add(pictureBox);
Controls.Add(groupBoxTools);
Name = "FormBuldozerCollection";
Text = "Коллекция бульдозеров";
groupBoxTools.ResumeLayout(false);
groupBoxTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
panelStorage.ResumeLayout(false);
panelStorage.PerformLayout();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private ComboBox comboBoxSelectCompany;
private Button buttonAddBuldozer;
private Button buttonAddUsualBuldozer;
private Button buttonRemoveBuldozer;
private MaskedTextBox maskedTextBox;
private PictureBox pictureBox;
private Button buttonRefresh;
private Button buttonGoToCheck;
private Panel panelStorage;
private RadioButton radioButtonList;
private RadioButton radioButtonMassive;
private TextBox textBoxCollectionName;
private Label labelCollectionName;
private Button buttonCreateCompany;
private Button buttonCollectionDel;
private ListBox listBoxCollection;
private Button buttonCollectionAdd;
}
}

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@ -1,269 +0,0 @@
using ProjectBuldozer.CollectionGenericObjects;
using ProjectBuldozer.Drawnings;
namespace ProjectBuldozer;
public partial class FormBuldozerCollection : Form
{
private readonly StorageCollection<DrawingUsualBuldozer> _storageCollection;
/// <summary>
/// компания
/// </summary>
AbstractCompany? _company = null;
/// <summary>
/// Конструктор
/// </summary>
public FormBuldozerCollection()
{
InitializeComponent();
_storageCollection = new();
}
/// <summary>
/// Выбор компании
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
{
switch (comboBoxSelectCompany.Text)
{
case "Хранилище":
_company = new BuldozerSharingServise(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawingUsualBuldozer>());
break;
}
}
/// <summary>
/// Добавление обычного экскаватора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddUsualBuldozer_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingUsualBuldozer));
/// <summary>
/// Добавление полного экскаватора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddBuldozer_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingBuldozer));
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
if (_company == null)
{
return;
}
Random random = new();
DrawingUsualBuldozer drawingUsualBuldozer;
switch (type)
{
case nameof(DrawingUsualBuldozer):
drawingUsualBuldozer = new DrawingUsualBuldozer(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
break;
case nameof(DrawingBuldozer):
// TODO вызов диалогового окна для выбора цвета
drawingUsualBuldozer = new DrawingBuldozer(random.Next(100, 300), random.Next(1000, 3000),
GetColor(random), GetColor(random),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
if (_company + drawingUsualBuldozer != -1)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
private void RerfreshListBoxItems()
{
listBoxCollection.Items.Clear();
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
{
string? colName = _storageCollection.Keys?[i];
if (!string.IsNullOrEmpty(colName))
{
listBoxCollection.Items.Add(colName);
}
}
}
/// <summary>
/// Получение цвета
/// </summary>
/// <param name="random">Генератор случайных чисел</param>
/// <returns></returns>
private static Color GetColor(Random random)
{
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
return color;
}
/// <summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRemoveBuldozer_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
{
return;
}
int pos = Convert.ToInt32(maskedTextBox.Text);
if (_company - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
private void ButtonGoToCheck_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
DrawingUsualBuldozer? excavator = null;
int counter = 100;
while (excavator == null)
{
excavator = _company.GetRandomObject();
counter--;
if (counter <= 0)
{
break;
}
}
if (excavator == null)
{
return;
}
FormBuldozer form = new()
{
SetBuldozer = excavator
};
form.ShowDialog();
}
private void ButtonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
pictureBox.Image = _company.Show();
}
private void radioButton_CheckedChanged(object sender, EventArgs e)
{
}
private void buttonCollectionAdd_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
{
MessageBox.Show("Не все данные заполнены", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
CollectionType collectionType = CollectionType.None;
if (radioButtonMassive.Checked)
{
collectionType = CollectionType.Massive;
}
else if (radioButtonList.Checked)
{
collectionType = CollectionType.List;
}
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
RerfreshListBoxItems();
}
private void buttonCreateCompany_Click(object sender, EventArgs e)
{
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
{
MessageBox.Show("Коллекция не выбрана");
return;
}
ICollectionGenericObjects<DrawingUsualBuldozer>? collection = _storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
if (collection == null)
{
MessageBox.Show("Коллекция не проинициализирована");
return;
}
switch (comboBoxSelectCompany.Text)
{
case "Хранилище":
_company = new BuldozerSharingServise(pictureBox.Width, pictureBox.Height, collection);
break;
}
panelStorage.Enabled = true;
RerfreshListBoxItems();
}
private void buttonCollectionDel_Click(object sender, EventArgs e)
{
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
{
MessageBox.Show("Коллекция не выбрана");
return;
}
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
{
return;
}
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
RerfreshListBoxItems();
}
//private void buttonAddUsualBuldozer_Click_1(object sender, EventArgs e)
//{
//}
//private void buttonGoToCheck_Click_1(object sender, EventArgs e)
//{
//}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,141 +0,0 @@
using ProjectBuldozer.Drawnings;
namespace ProjectBuldozer.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObjectcs? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObjectcs moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -1,26 +0,0 @@
using ProjectBuldozer.Drawnings;
namespace ProjectBuldozer.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObjectcs
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -1,52 +0,0 @@

namespace ProjectBuldozer.MovementStrategy
{
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -1,48 +0,0 @@
namespace ProjectBuldozer.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -1,66 +0,0 @@
using ProjectBuldozer.Drawnings;
namespace ProjectBuldozer.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningExcavator
/// </summary>
public class MoveableTyagach : IMoveableObjectcs
{
/// <summary>
/// Поле-объект класса DrawningCar или его наследника
/// </summary>
private readonly DrawingUsualBuldozer? _excavator = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningCar</param>
public MoveableTyagach(DrawingUsualBuldozer excavator)
{
_excavator = excavator;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_excavator == null || _excavator.EntityUsualBuldozer == null || !_excavator.GetPosX.HasValue || !_excavator.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_excavator.GetPosX.Value, _excavator.GetPosY.Value, _excavator.GetWidth, _excavator.GetHeight);
}
}
public int GetStep => (int)(_excavator?.EntityUsualBuldozer?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_excavator == null || _excavator.EntityUsualBuldozer == null)
{
return false;
}
return _excavator.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
};
}
}

View File

@ -1,24 +0,0 @@
namespace ProjectBuldozer.MovementStrategy;
/// <summary>
/// направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -1,73 +0,0 @@
namespace ProjectBuldozer.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -1,21 +0,0 @@
namespace ProjectBuldozer.MovementStrategy;
/// <summary>
///статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// все готово к началу
/// </summary>
NotInit,
/// <summary>
/// выполняется
/// </summary>
InProgress,
/// <summary>
/// завершено
/// </summary>
Finish
}

View File

@ -11,7 +11,7 @@ namespace ProjectBuldozer
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormBuldozerCollection());
Application.Run(new Form1());
}
}
}

View File

@ -8,19 +8,4 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -1,103 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectBuldozer.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBuldozer.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -1,133 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
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</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
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