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27 changed files with 51 additions and 1709 deletions

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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17 # Visual Studio Version 17
VisualStudioVersion = 17.9.34607.119 VisualStudioVersion = 17.9.34607.119
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectBuldozer", "ProjectBuldozer\ProjectBuldozer.csproj", "{2859AEDE-AD83-45D5-A736-F7594AFBFCD6}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectBuldozer", "ProjectBuldozer\ProjectBuldozer.csproj", "{2859AEDE-AD83-45D5-A736-F7594AFBFCD6}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -1,31 +0,0 @@
namespace ProjectBuldozer.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
///
Unknow = -1,
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -1,114 +0,0 @@
using ProjectBuldozer.Entities;
namespace ProjectBuldozer.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку объекта-сущности
/// </summary>
public class DrawingBuldozer : DrawingUsualBuldozer
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="otval">Признак наличия антикрыла</param>
/// <param name="rihlitel">Признак наличия гоночной полосы</param>
public DrawingBuldozer(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool otval, bool rihlitel) : base(137, 92)
{
EntityUsualBuldozer = new EntityBuldozer(speed, weight, bodyColor, additionalColor, bodyKit, otval, rihlitel);
}
public override void DrawTransport(Graphics g)
{
if (EntityUsualBuldozer == null || EntityUsualBuldozer is not EntityBuldozer buldozer || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush br = new SolidBrush(EntityUsualBuldozer.BodyColor);
Brush brBlue = new SolidBrush(Color.LightBlue);
Brush brWhite = new SolidBrush(Color.White);
Brush additionalBrush = new SolidBrush(buldozer.AdditionalColor);
if (buldozer.BodyKit)
{
//кабина
g.FillRectangle(brBlue, _startPosX.Value + 80, _startPosY.Value + 5, 20, 31);
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 5, 20, 31);
//основное тело
g.FillRectangle(br, _startPosX.Value + 30, _startPosY.Value + 35, 80, 30);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 35, 80, 30);
//труба
g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value + 20, 10, 15);
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 20, 10, 15);
//гусеница
Pen Pen = new(Color.Black, 3);
g.DrawRectangle(Pen, _startPosX.Value + 30, _startPosY.Value + 65, 79, 19);
g.FillEllipse(brWhite, _startPosX.Value + 30, _startPosY.Value + 65, 80, 20);
g.DrawEllipse(Pen, _startPosX.Value + 30, _startPosY.Value + 65, 20, 20);
g.FillEllipse(brWhite, _startPosX.Value + 30, _startPosY.Value + 65, 20, 20);
g.DrawEllipse(Pen, _startPosX.Value + 90, _startPosY.Value + 65, 20, 20);
g.FillEllipse(brWhite, _startPosX.Value + 90, _startPosY.Value + 65, 20, 20);
g.DrawEllipse(Pen, _startPosX.Value + 54, _startPosY.Value + 75, 9, 9);
g.FillEllipse(brWhite, _startPosX.Value + 54, _startPosY.Value + 75, 9, 9);
g.DrawEllipse(Pen, _startPosX.Value + 66, _startPosY.Value + 75, 9, 9);
g.FillEllipse(brWhite, _startPosX.Value + 66, _startPosY.Value + 75, 9, 9);
g.DrawEllipse(Pen, _startPosX.Value + 78, _startPosY.Value + 75, 9, 9);
g.FillEllipse(brWhite, _startPosX.Value + 78, _startPosY.Value + 75, 9, 9);
g.DrawEllipse(Pen, _startPosX.Value + 62, _startPosY.Value + 65, 6, 6);
g.FillEllipse(brWhite, _startPosX.Value + 62, _startPosY.Value + 65, 6, 6);
g.DrawEllipse(Pen, _startPosX.Value + 72, _startPosY.Value + 65, 6, 6);
g.FillEllipse(brWhite, _startPosX.Value + 72, _startPosY.Value + 65, 6, 6);
}
_startPosX += 10;
_startPosY += 5;
base.DrawTransport(g);
_startPosX -= 10;
_startPosY -= 5;
//отвал
if (buldozer.Otval)
{
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 40, 5, 60);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 95, 17, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 60, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 40, 5, 60);
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 95, 17, 5);
}
//рыхлитель
if (buldozer.Rihlitel)
{
g.DrawRectangle(pen, _startPosX.Value + 130, _startPosY.Value + 40, 10, 40);
g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + 50, 30, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 130, _startPosY.Value + 40, 10, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 110, _startPosY.Value + 50, 30, 10);
PointF rA = new PointF(_startPosX.Value + 130, _startPosY.Value + 80);
PointF rB = new PointF(_startPosX.Value + 140, _startPosY.Value + 80);
PointF rC = new PointF(_startPosX.Value + 130, _startPosY.Value + 100);
PointF[] Trigle = { rA, rB, rC };
g.DrawPolygon(pen, Trigle);
g.FillPolygon(additionalBrush, Trigle);
}
}
}

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@ -1,265 +0,0 @@
using ProjectBuldozer.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBuldozer.Drawnings;
public class DrawingUsualBuldozer
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityUsualBuldozer? EntityUsualBuldozer { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки бульдозера
/// </summary>
protected int? _startPosX;
/// <summary>
/// Правая координата прорисовки больдозера
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки бульдозера
/// </summary>
private readonly int _drawningUsualBuldozerWidth = 100;
/// <summary>
/// Высота прорисовки бульдозера
/// </summary>
private readonly int _drawingUsualBuldozerHeight = 80;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningUsualBuldozerWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawingUsualBuldozerHeight;
//Пустой конструктор
private DrawingUsualBuldozer()
{
_pictureWidth = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктрор
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
public DrawingUsualBuldozer(int speed, double weight, Color bodyColor): this()
{
EntityUsualBuldozer = new EntityUsualBuldozer(speed, weight, bodyColor);
;
}
/// <summary>
/// Конструктрор для наследников
/// </summary>
/// <param name="drawningUsualBuldozerWidth">Ширина прорисовки бульдозера</param>
/// <param name="drawingUsualBuldozerHeight">Высота прорисовки бульдозера</param>
protected DrawingUsualBuldozer(int drawningUsualBuldozerWidth, int drawingUsualBuldozerHeight): this()
{
_drawningUsualBuldozerWidth = drawningUsualBuldozerWidth;
_drawingUsualBuldozerHeight = drawingUsualBuldozerHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
if (_pictureWidth > width || _pictureHeight > height)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue || _startPosY.HasValue)
{
if (_startPosX + _drawningUsualBuldozerWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _drawningUsualBuldozerWidth;
}
else if (_startPosX < 0) _startPosX = 0;
if (_startPosY + _drawingUsualBuldozerHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _drawingUsualBuldozerHeight;
}
else if (_startPosY < 0) _startPosY = 0;
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x >= 0 && x + _drawningUsualBuldozerWidth <= _pictureWidth && y >= 0 && y + _drawingUsualBuldozerHeight <= _pictureHeight)
{
_startPosX = x;
_startPosY = y;
}
if (x < 0)
{
_startPosX = 0;
}
if (y < 0)
{
_startPosY = 0;
}
if (x + _drawningUsualBuldozerWidth > _pictureWidth)
{
_startPosX = _drawningUsualBuldozerWidth - _pictureWidth;
}
if (y + _drawingUsualBuldozerHeight > _pictureHeight)
{
_startPosY = _drawingUsualBuldozerHeight - _pictureHeight;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityUsualBuldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityUsualBuldozer.Step > 0)
{
_startPosX -= (int)EntityUsualBuldozer.Step;
}
return true;
case DirectionType.Up:
if (_startPosY.Value - EntityUsualBuldozer.Step > 0)
{
_startPosY -= (int)EntityUsualBuldozer.Step;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + EntityUsualBuldozer.Step + _drawningUsualBuldozerWidth < _pictureWidth)
{
_startPosX += (int)EntityUsualBuldozer.Step;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + EntityUsualBuldozer.Step + _drawingUsualBuldozerHeight < _pictureHeight)
{
_startPosY += (int)EntityUsualBuldozer.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityUsualBuldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush br = new SolidBrush(EntityUsualBuldozer.BodyColor);
//кабина
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX.Value + 70, _startPosY.Value, 20, 31);
g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value, 20, 31);
//основное тело
g.FillRectangle(br, _startPosX.Value + 20, _startPosY.Value + 30, 80, 30);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 30, 80, 30);
//труба
g.FillRectangle(br, _startPosX.Value + 30, _startPosY.Value + 15, 10, 15);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 15, 10, 15);
//гусеница
Brush brWhite = new SolidBrush(Color.White);
Pen Pen = new(Color.Black, 3);
g.DrawRectangle(Pen, _startPosX.Value + 20, _startPosY.Value + 60, 79, 19);
g.FillEllipse(brWhite, _startPosX.Value + 20, _startPosY.Value + 60, 80, 20);
g.DrawEllipse(Pen, _startPosX.Value + 20, _startPosY.Value + 60, 20, 20);
g.FillEllipse(brWhite, _startPosX.Value + 20, _startPosY.Value + 60, 20, 20);
g.DrawEllipse(Pen, _startPosX.Value + 80, _startPosY.Value + 60, 20, 20);
g.FillEllipse(brWhite, _startPosX.Value + 80, _startPosY.Value + 60, 20, 20);
g.DrawEllipse(Pen, _startPosX.Value + 44, _startPosY.Value + 70, 9, 9);
g.FillEllipse(brWhite, _startPosX.Value + 44, _startPosY.Value + 70, 9, 9);
g.DrawEllipse(Pen, _startPosX.Value + 56, _startPosY.Value + 70, 9, 9);
g.FillEllipse(brWhite, _startPosX.Value + 56, _startPosY.Value + 70, 9, 9);
g.DrawEllipse(Pen, _startPosX.Value + 68, _startPosY.Value + 70, 9, 9);
g.FillEllipse(brWhite, _startPosX.Value + 68, _startPosY.Value + 70, 9, 9);
g.DrawEllipse(Pen, _startPosX.Value + 52, _startPosY.Value + 60, 6, 6);
g.FillEllipse(brWhite, _startPosX.Value + 52, _startPosY.Value + 60, 6, 6);
g.DrawEllipse(Pen, _startPosX.Value + 62, _startPosY.Value + 60, 6, 6);
g.FillEllipse(brWhite, _startPosX.Value + 62, _startPosY.Value + 60, 6, 6);
}
}

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@ -1,47 +0,0 @@
namespace ProjectBuldozer.Entities;
/// <summary>
/// Класс-сущность "булдозер"
/// </summary>
public class EntityBuldozer : EntityUsualBuldozer
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
public bool BodyKit { get; private set; }
/// <summary>
/// Признак (опция) наличия отвала
/// </summary>
public bool Otval { get; private set; }
/// <summary>
/// Признак (опция) наличия рыхлителя
/// </summary>
public bool Rihlitel { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="otval"></param>
/// <param name="rihlitel"></param>
public EntityBuldozer(int speed, double weight, Color bodyColor, Color
additionalColor, bool bodyKit, bool otval, bool rihlitel) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
BodyKit = bodyKit;
Otval = otval;
Rihlitel = rihlitel;
}
}

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@ -1,46 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBuldozer.Entities;
/// <summary>
/// Класс-сущность "просто булдозер"
/// </summary>
public class EntityUsualBuldozer
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Конструктрор сущности
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
public EntityUsualBuldozer(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -0,0 +1,39 @@
namespace ProjectBuldozer
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -0,0 +1,10 @@
namespace ProjectBuldozer
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -1,178 +0,0 @@
using static System.Net.Mime.MediaTypeNames;
using System.Windows.Forms;
using System.Xml.Linq;
namespace ProjectBuldozer
{
partial class FormBuldozer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxBuldozer = new PictureBox();
buttonCreateBuldozer = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreateTyagach = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBuldozer).BeginInit();
SuspendLayout();
//
// pictureBoxBuldozer
//
pictureBoxBuldozer.Dock = DockStyle.Fill;
pictureBoxBuldozer.Location = new Point(0, 0);
pictureBoxBuldozer.Name = "pictureBoxBuldozer";
pictureBoxBuldozer.Size = new Size(923, 274);
pictureBoxBuldozer.TabIndex = 0;
pictureBoxBuldozer.TabStop = false;
//
// buttonCreateBuldozer
//
buttonCreateBuldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBuldozer.Location = new Point(12, 239);
buttonCreateBuldozer.Name = "buttonCreateBuldozer";
buttonCreateBuldozer.Size = new Size(176, 23);
buttonCreateBuldozer.TabIndex = 1;
buttonCreateBuldozer.Text = "Создать бульдузер";
buttonCreateBuldozer.UseVisualStyleBackColor = true;
buttonCreateBuldozer.Click += ButtonCreateBuldozer_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(787, 227);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(828, 186);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(828, 227);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(869, 227);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreateTyagach
//
buttonCreateTyagach.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateTyagach.Location = new Point(210, 239);
buttonCreateTyagach.Name = "buttonCreateTyagach";
buttonCreateTyagach.Size = new Size(163, 23);
buttonCreateTyagach.TabIndex = 6;
buttonCreateTyagach.Text = "Создать тягач";
buttonCreateTyagach.UseVisualStyleBackColor = true;
buttonCreateTyagach.Click += ButtonCreateUsualBuldozer_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(713, 0);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(747, 55);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click_1;
//
// FormBuldozer
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(923, 274);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateTyagach);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateBuldozer);
Controls.Add(pictureBoxBuldozer);
Name = "FormBuldozer";
Text = "Бульдозер";
((System.ComponentModel.ISupportInitialize)pictureBoxBuldozer).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxBuldozer;
private Button buttonCreateBuldozer;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonCreateTyagach;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -1,206 +0,0 @@
using ProjectBuldozer.Drawnings;
using ProjectBuldozer.MovementStrategy;
namespace ProjectBuldozer;
/// <summary>
/// Форма работы с объектом "Спортивный автомобиль"
/// </summary>
public partial class FormBuldozer : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawingUsualBuldozer? _drawningUsualBuldozer;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormBuldozer()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningUsualBuldozer == null)
{
return;
}
Bitmap bmp = new(pictureBoxBuldozer.Width, pictureBoxBuldozer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningUsualBuldozer.DrawTransport(gr);
pictureBoxBuldozer.Image = bmp;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawingUsualBuldozer):
_drawningUsualBuldozer = new DrawingUsualBuldozer(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawingBuldozer):
_drawningUsualBuldozer = new DrawingBuldozer(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningUsualBuldozer.SetPictureSize(pictureBoxBuldozer.Width, pictureBoxBuldozer.Height);
_drawningUsualBuldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать спортивный автомобиль"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBuldozer_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingBuldozer));
/// <summary>
/// Обработка нажатия кнопки "Создать автомобиль"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateUsualBuldozer_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingUsualBuldozer));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningUsualBuldozer == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningUsualBuldozer.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningUsualBuldozer.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningUsualBuldozer.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningUsualBuldozer.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningUsualBuldozer == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTyagach(_drawningUsualBuldozer), pictureBoxBuldozer.Width, pictureBoxBuldozer.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
private void buttonStrategyStep_Click_1(object sender, EventArgs e)
{
if (_drawningUsualBuldozer == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTyagach(_drawningUsualBuldozer), pictureBoxBuldozer.Width, pictureBoxBuldozer.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,140 +0,0 @@
namespace ProjectBuldozer.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObjectcs? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObjectcs moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -1,24 +0,0 @@
namespace ProjectBuldozer.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObjectcs
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -1,52 +0,0 @@

namespace ProjectBuldozer.MovementStrategy
{
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -1,48 +0,0 @@
namespace ProjectBuldozer.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -1,67 +0,0 @@
using ProjectBuldozer.Drawnings;
namespace ProjectBuldozer.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningExcavator
/// </summary>
public class MoveableTyagach : IMoveableObjectcs
{
/// <summary>
/// Поле-объект класса DrawningCar или его наследника
/// </summary>
private readonly DrawingUsualBuldozer? _excavator = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningCar</param>
public MoveableTyagach(DrawingUsualBuldozer excavator)
{
_excavator = excavator;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_excavator == null || _excavator.EntityUsualBuldozer == null || !_excavator.GetPosX.HasValue || !_excavator.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_excavator.GetPosX.Value, _excavator.GetPosY.Value, _excavator.GetWidth, _excavator.GetHeight);
}
}
public int GetStep => (int)(_excavator?.EntityUsualBuldozer?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_excavator == null || _excavator.EntityUsualBuldozer == null)
{
return false;
}
return _excavator.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
};
}
}

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@ -1,24 +0,0 @@
namespace ProjectBuldozer.MovementStrategy;
/// <summary>
/// направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -1,73 +0,0 @@
namespace ProjectBuldozer.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -1,21 +0,0 @@
namespace ProjectBuldozer.MovementStrategy;
/// <summary>
///статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// все готово к началу
/// </summary>
NotInit,
/// <summary>
/// выполняется
/// </summary>
InProgress,
/// <summary>
/// завершено
/// </summary>
Finish
}

View File

@ -11,7 +11,7 @@ namespace ProjectBuldozer
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new FormBuldozer()); Application.Run(new Form1());
} }
} }
} }

View File

@ -8,19 +8,4 @@
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>

View File

@ -1,103 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectBuldozer.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBuldozer.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -1,133 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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