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Author SHA1 Message Date
dyakonovr
feac50420c All done 2023-10-03 13:32:33 +04:00
dyakonovr
6a949caa88 Delete .idea, refresh .gitignore 2023-10-03 13:23:53 +04:00
dyakonovr
710ecb435c All done 2023-10-03 13:19:27 +04:00
29 changed files with 1271 additions and 0 deletions

2
.gitignore vendored
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# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider # Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839 # Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
.idea
# User-specific stuff # User-specific stuff
.idea/**/workspace.xml .idea/**/workspace.xml
.idea/**/tasks.xml .idea/**/tasks.xml

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ProjectTank.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.6.33801.468
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectTank", "ProjectTank\ProjectTank.csproj", "{3813FF33-65D9-4474-8AC9-594C12C365A8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3813FF33-65D9-4474-8AC9-594C12C365A8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3813FF33-65D9-4474-8AC9-594C12C365A8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3813FF33-65D9-4474-8AC9-594C12C365A8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3813FF33-65D9-4474-8AC9-594C12C365A8}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B481448C-8B20-483C-BA2D-C90D5AACDB69}
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank
{
public enum DirectionType
{
Up = 0,
Down = 1,
Left = 2,
Right = 3,
}
}

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using ProjectTank.Entities;
using System;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.DrawningObjects
{
public class DrawningTank : DrawningTankBase
{
public DrawningTank(int speed, int weight, Color bodyColor, Color additionalColor, bool isTankTower, bool isAntiAirforceGun, int width, int height) : base(speed, weight, bodyColor, width, height)
{
if (EntityTankBase == null) return;
EntityTankBase = new EntityTank(speed, weight, bodyColor, additionalColor, isTankTower, isAntiAirforceGun);
}
public override void DrawTransport(Graphics g)
{
if (EntityTankBase is not EntityTank tank) return;
Pen pen = new(tank.BodyColor);
if (tank.TankTower)
{
// дуло
g.DrawRectangle(pen, startPosX + 15, startPosY + 37, 30, 7);
}
base.DrawTransport(g);
if (tank.AntiAirforceGun)
{
// зенитное орудие
g.DrawRectangle(pen, startPosX + 65, startPosY + 18, 8, 12);
g.DrawRectangle(pen, startPosX + 65 + 8, startPosY + 16, 8, 14);
Point[] leftRectanglePoints =
{
new Point(startPosX + 52, startPosY + 5),
new Point(startPosX + 67, startPosY + 18),
new Point(startPosX + 67 + 5, startPosY + 18),
new Point(startPosX + 57, startPosY + 5),
};
g.DrawPolygon(pen, leftRectanglePoints);
Point[] rightRectanglePoints =
{
new Point(startPosX + 59, startPosY),
new Point(startPosX + 74, startPosY + 16),
new Point(startPosX + 74 + 5, startPosY + 16),
new Point(startPosX + 66, startPosY),
};
g.DrawPolygon(pen, rightRectanglePoints);
}
}
}
}

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using ProjectTank.Entities;
using System;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.DrawningObjects
{
public class DrawningTankBase
{
public EntityTankBase? EntityTankBase { get; protected set; }
private int pictureWidth;
private int pictureHeight;
protected int startPosX;
protected int startPosY;
protected readonly int tankWidth = 150;
protected readonly int tankHeight = 100;
public int GetPosX => startPosX;
public int GetPosY => startPosY;
public int GetWidth => tankWidth;
public int GetHeight => tankHeight;
public DrawningTankBase(int speed, int weight, Color bodyColor, int width, int height)
{
if (width <= tankWidth || height <= tankHeight) return;
pictureWidth = width;
pictureHeight = height;
EntityTankBase = new EntityTankBase(speed, weight, bodyColor);
}
protected DrawningTankBase(int speed, int weight, Color bodyColor, int width, int height, int _tankWidth, int _tankHeight)
{
if (width <= tankWidth || height <= tankHeight) return;
pictureWidth = width;
pictureHeight = height;
tankWidth = _tankWidth;
tankHeight = _tankHeight;
EntityTankBase = new EntityTankBase(speed, weight, bodyColor);
}
public bool CanMove(DirectionType direction)
{
if (EntityTankBase == null) return false;
return direction switch
{
DirectionType.Left => startPosX - EntityTankBase.Step > 0,
DirectionType.Up => startPosY - EntityTankBase.Step > 0,
DirectionType.Right => startPosX + tankWidth + EntityTankBase.Step < pictureWidth,
DirectionType.Down => startPosY + tankHeight + EntityTankBase.Step < pictureHeight,
_ => false,
};
}
public void SetPosition(int x, int y)
{
if (EntityTankBase == null) return;
startPosX = x;
startPosX = y;
if (x + tankWidth >= pictureWidth || y + tankHeight >= pictureHeight)
{
startPosX = 1;
startPosY = 1;
}
}
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityTankBase == null) return;
switch (direction)
{
//влево
case DirectionType.Left:
startPosX -= (int)EntityTankBase.Step;
break;
//вверх
case DirectionType.Up:
startPosY -= (int)EntityTankBase.Step;
break;
// вправо
case DirectionType.Right:
startPosX += (int)EntityTankBase.Step;
break;
//вниз
case DirectionType.Down:
startPosY += (int)EntityTankBase.Step;
break;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityTankBase == null) return;
Pen pen = new(EntityTankBase.BodyColor);
// гусеница
GraphicsPath path = new GraphicsPath();
int cornerRadius = 20;
path.AddArc(startPosX, startPosY + 65, cornerRadius, cornerRadius, 180, 90);
path.AddArc(startPosX + tankWidth - cornerRadius, startPosY + 65, cornerRadius, cornerRadius, 270, 90);
path.AddArc(startPosX + tankWidth - cornerRadius, startPosY + tankHeight - cornerRadius, cornerRadius, cornerRadius, 0, 90);
path.AddArc(startPosX, startPosY + tankHeight - cornerRadius, cornerRadius, cornerRadius, 90, 90);
path.CloseFigure();
g.DrawPath(pen, path);
// колеса
g.DrawEllipse(pen, startPosX + 1, startPosY + tankHeight - 5 - 25, 25, 25);
for (int i = 1; i < 5; i++)
{
g.DrawEllipse(pen, startPosX + 30 + 5 * i + 15 * (i - 1), startPosY + tankHeight - 5 - 15, 15, 15);
}
g.DrawEllipse(pen, startPosX + tankWidth - 25 - 1, startPosY + tankHeight - 5 - 25, 25, 25);
// башня
SolidBrush brush = new SolidBrush(EntityTankBase.BodyColor);
g.FillRectangle(brush, startPosX + 45, startPosY + 30, 60, 25);
g.FillRectangle(brush, startPosX + 5, startPosY + 55 + 1, tankWidth - 10, 9);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.Entities
{
public class EntityTank : EntityTankBase
{
public Color AdditionalColor { get; private set; }
public bool TankTower { get; private set; }
public bool AntiAirforceGun { get; private set; }
public EntityTank(int speed, double weight, Color bodyColor, Color
additionalColor, bool tankTower, bool antiAirforceGun) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
TankTower = tankTower;
AntiAirforceGun = antiAirforceGun;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.Entities
{
public class EntityTankBase
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public EntityTankBase(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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ProjectTank/FormTank.Designer.cs generated Normal file
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namespace ProjectTank
{
partial class FormTank
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxTank = new PictureBox();
createButton = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
comboBoxStrategy = new ComboBox();
button1 = new Button();
button2 = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxTank).BeginInit();
SuspendLayout();
//
// pictureBoxTank
//
pictureBoxTank.Dock = DockStyle.Fill;
pictureBoxTank.Location = new Point(0, 0);
pictureBoxTank.Name = "pictureBoxTank";
pictureBoxTank.Size = new Size(991, 458);
pictureBoxTank.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxTank.TabIndex = 7;
pictureBoxTank.TabStop = false;
//
// createButton
//
createButton.Location = new Point(700, 406);
createButton.Name = "createButton";
createButton.Size = new Size(130, 41);
createButton.TabIndex = 8;
createButton.Text = "Create tank base";
createButton.UseVisualStyleBackColor = true;
createButton.Click += ButtonCreateTankBase_Click;
//
// buttonLeft
//
buttonLeft.BackgroundImage = Properties.Resources.icons8_left_arrow_40;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Font = new Font("Segoe UI", 15F, FontStyle.Regular, GraphicsUnit.Point);
buttonLeft.Location = new Point(12, 396);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(50, 50);
buttonLeft.TabIndex = 9;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += moveButton_Click;
//
// buttonDown
//
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Font = new Font("Segoe UI", 10F, FontStyle.Regular, GraphicsUnit.Point);
buttonDown.Location = new Point(68, 396);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(50, 50);
buttonDown.TabIndex = 10;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += moveButton_Click;
//
// buttonRight
//
buttonRight.BackgroundImage = Properties.Resources.icons8_right_arrow_40;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Font = new Font("Segoe UI", 15F, FontStyle.Regular, GraphicsUnit.Point);
buttonRight.Location = new Point(124, 396);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(50, 50);
buttonRight.TabIndex = 11;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += moveButton_Click;
//
// buttonUp
//
buttonUp.BackgroundImage = Properties.Resources.icons8_up_arrow_40;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Font = new Font("Segoe UI", 15F, FontStyle.Regular, GraphicsUnit.Point);
buttonUp.Location = new Point(68, 340);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(50, 50);
buttonUp.TabIndex = 12;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += moveButton_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.AutoCompleteCustomSource.AddRange(new string[] { "Move to center", "Move to border" });
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "Move to center", "Move to right bottom corner" });
comboBoxStrategy.Location = new Point(757, 0);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(234, 28);
comboBoxStrategy.TabIndex = 13;
//
// button1
//
button1.Location = new Point(840, 406);
button1.Name = "button1";
button1.Size = new Size(139, 41);
button1.TabIndex = 14;
button1.Text = "Create full tank";
button1.UseVisualStyleBackColor = true;
button1.Click += ButtonCreateTank_Click;
//
// button2
//
button2.Location = new Point(897, 34);
button2.Name = "button2";
button2.Size = new Size(94, 29);
button2.TabIndex = 15;
button2.Text = "Step";
button2.UseVisualStyleBackColor = true;
button2.Click += ButtonStep_Click;
//
// FormTank
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(991, 458);
Controls.Add(button2);
Controls.Add(button1);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(createButton);
Controls.Add(pictureBoxTank);
Name = "FormTank";
StartPosition = FormStartPosition.CenterScreen;
Text = "Drawing tank";
((System.ComponentModel.ISupportInitialize)pictureBoxTank).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxTank;
private Button createButton;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
private ComboBox comboBoxStrategy;
private Button button1;
private Button button2;
}
}

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ProjectTank/FormTank.cs Normal file
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using ProjectTank.DrawningObjects;
using ProjectTank.Entities;
using ProjectTank.MovementStrategy;
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
namespace ProjectTank
{
public partial class FormTank : Form
{
private DrawningTankBase? DrawningTank;
private AbstractStrategy? AbstractStrategy;
public FormTank()
{
InitializeComponent();
}
private void Draw()
{
if (DrawningTank == null) return;
Bitmap bmp = new(pictureBoxTank.Width, pictureBoxTank.Height);
Graphics gr = Graphics.FromImage(bmp);
DrawningTank.DrawTransport(gr);
pictureBoxTank.Image = bmp;
}
private void ButtonCreateTank_Click(object sender, EventArgs e)
{
Random random = new();
DrawningTank = new DrawningTank(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), true, true, pictureBoxTank.Width, pictureBoxTank.Height);
DrawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonCreateTankBase_Click(object sender, EventArgs e)
{
Random random = new();
DrawningTank = new DrawningTankBase(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), pictureBoxTank.Width, pictureBoxTank.Height);
DrawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void moveButton_Click(object sender, EventArgs e)
{
if (DrawningTank == null) return;
string name = ((System.Windows.Forms.Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
DrawningTank.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
DrawningTank.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
DrawningTank.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
DrawningTank.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void ButtonStep_Click(object sender, EventArgs e)
{
if (DrawningTank == null) return;
if (comboBoxStrategy.Enabled)
{
AbstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToRightBottomCorner(),
_ => null,
};
if (AbstractStrategy == null) return;
AbstractStrategy.SetData(new DrawningObjectTank(DrawningTank), pictureBoxTank.Width, pictureBoxTank.Height);
comboBoxStrategy.Enabled = false;
}
if (AbstractStrategy == null) return;
AbstractStrategy.MakeStep();
Draw();
if (AbstractStrategy.GetStatus() == MovementStrategy.Status.Finish)
{
comboBoxStrategy.Enabled = true;
AbstractStrategy = null;
}
}
}
}

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ProjectTank/FormTank.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
namespace ProjectTank.MovementStrategy
{
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int
height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress) return;
if (IsTargetDestination())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestination();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)
/// </returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using ProjectTank.DrawningObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.MovementStrategy
{
public class DrawningObjectTank : IMoveableObject
{
private readonly DrawningTankBase? DrawningTankBase = null;
public DrawningObjectTank(DrawningTankBase drawningTankBase)
{
DrawningTankBase = drawningTankBase;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (DrawningTankBase == null || DrawningTankBase.EntityTankBase == null) return null;
return new ObjectParameters(DrawningTankBase.GetPosX,
DrawningTankBase.GetPosY, DrawningTankBase.GetWidth, DrawningTankBase.GetHeight);
}
}
public int GetStep => (int)(DrawningTankBase?.EntityTankBase?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) => DrawningTankBase?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => DrawningTankBase?.MoveTransport(direction);
}
}

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using ProjectTank.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.MovementStrategy
{
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestination()
{
var objParams = GetObjectParameters;
if (objParams == null) return false;
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null) return;
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0) MoveLeft();
else MoveRight();
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0) MoveUp();
else MoveDown();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.MovementStrategy
{
public class MoveToRightBottomCorner : AbstractStrategy
{
protected override bool IsTargetDestination()
{
var objParams = GetObjectParameters;
if (objParams == null) return false;
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() > FieldWidth &&
objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() > FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null) return;
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0) MoveLeft();
else MoveRight();
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0) MoveUp();
else MoveDown();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.MovementStrategy
{
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectTank.MovementStrategy
{
public enum Status
{
NotInit = 1,
InProgress = 2,
Finish = 3
}
}

17
ProjectTank/Program.cs Normal file
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@ -0,0 +1,17 @@
namespace ProjectTank
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormTank());
}
}
}

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@ -0,0 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectTank.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectTank.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_left_arrow_40 {
get {
object obj = ResourceManager.GetObject("icons8-left-arrow-40", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_right_arrow_40 {
get {
object obj = ResourceManager.GetObject("icons8-right-arrow-40", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_up_arrow_40 {
get {
object obj = ResourceManager.GetObject("icons8-up-arrow-40", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:element name="resheader">
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<xsd:sequence>
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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