All done
13
.idea/.idea.PIbd-23_Dyakonov_R_R_Tank.dir/.idea/.gitignore
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider ignored files
|
||||
/contentModel.xml
|
||||
/projectSettingsUpdater.xml
|
||||
/modules.xml
|
||||
/.idea.PIbd-23_Dyakonov_R_R_Tank.iml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
6
.idea/.idea.PIbd-23_Dyakonov_R_R_Tank.dir/.idea/vcs.xml
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
13
.idea/.idea.ProjectTank/.idea/.gitignore
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider ignored files
|
||||
/projectSettingsUpdater.xml
|
||||
/modules.xml
|
||||
/contentModel.xml
|
||||
/.idea.ProjectTank.iml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
1
.idea/.idea.ProjectTank/.idea/.name
Normal file
@ -0,0 +1 @@
|
||||
ProjectTank
|
8
.idea/.idea.ProjectTank/.idea/indexLayout.xml
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
6
.idea/.idea.ProjectTank/.idea/vcs.xml
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
25
ProjectTank.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.6.33801.468
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectTank", "ProjectTank\ProjectTank.csproj", "{3813FF33-65D9-4474-8AC9-594C12C365A8}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{3813FF33-65D9-4474-8AC9-594C12C365A8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3813FF33-65D9-4474-8AC9-594C12C365A8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3813FF33-65D9-4474-8AC9-594C12C365A8}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3813FF33-65D9-4474-8AC9-594C12C365A8}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B481448C-8B20-483C-BA2D-C90D5AACDB69}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
16
ProjectTank/DirectionType.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectTank
|
||||
{
|
||||
public enum DirectionType
|
||||
{
|
||||
Up = 0,
|
||||
Down = 1,
|
||||
Left = 2,
|
||||
Right = 3,
|
||||
}
|
||||
}
|
147
ProjectTank/DrawingTank.cs
Normal file
@ -0,0 +1,147 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectTank
|
||||
{
|
||||
internal class DrawingTank
|
||||
{
|
||||
public Tank? TankEntity { get; private set; }
|
||||
private int pictureWidth;
|
||||
private int pictureHeight;
|
||||
private int startPosX;
|
||||
private int startPosY;
|
||||
private readonly int tankWidth = 150;
|
||||
private readonly int tankHeight = 100;
|
||||
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height, bool isAntiAircraftGun, bool isTankTower)
|
||||
{
|
||||
if (width <= tankWidth || height <= tankHeight) return false;
|
||||
pictureWidth = width;
|
||||
pictureHeight = height;
|
||||
TankEntity = new Tank();
|
||||
TankEntity.Init(speed, weight, bodyColor, additionalColor, isAntiAircraftGun, isTankTower);
|
||||
return true;
|
||||
}
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (TankEntity == null) return;
|
||||
startPosX = x;
|
||||
startPosX = y;
|
||||
|
||||
if (x + tankWidth >= pictureWidth || y + tankHeight >= pictureHeight)
|
||||
{
|
||||
startPosX = 1;
|
||||
startPosY = 1;
|
||||
}
|
||||
}
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (TankEntity == null) return;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (startPosX - TankEntity.Step > 0)
|
||||
{
|
||||
startPosX -= (int)TankEntity.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (startPosY - TankEntity.Step > 0)
|
||||
{
|
||||
startPosY -= (int)TankEntity.Step;
|
||||
}
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (startPosX + TankEntity.Step + tankWidth <= pictureWidth)
|
||||
{
|
||||
startPosX += (int)TankEntity.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (startPosY + TankEntity.Step + tankHeight <= pictureHeight)
|
||||
{
|
||||
startPosY += (int)TankEntity.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (TankEntity == null) return;
|
||||
|
||||
Pen pen = new(TankEntity.BodyColor);
|
||||
|
||||
// границы
|
||||
g.DrawRectangle(new Pen(Color.Red), startPosX, startPosY, tankWidth, tankHeight);
|
||||
|
||||
// гусеница
|
||||
GraphicsPath path = new GraphicsPath();
|
||||
|
||||
int cornerRadius = 20;
|
||||
|
||||
path.AddArc(startPosX, startPosY + 65, cornerRadius, cornerRadius, 180, 90);
|
||||
path.AddArc(startPosX + tankWidth - cornerRadius, startPosY + 65, cornerRadius, cornerRadius, 270, 90);
|
||||
path.AddArc(startPosX + tankWidth - cornerRadius, startPosY + tankHeight - cornerRadius, cornerRadius, cornerRadius, 0, 90);
|
||||
path.AddArc(startPosX, startPosY + tankHeight - cornerRadius, cornerRadius, cornerRadius, 90, 90);
|
||||
|
||||
path.CloseFigure();
|
||||
g.DrawPath(pen, path);
|
||||
|
||||
// колеса
|
||||
g.DrawEllipse(pen, startPosX + 1, startPosY + tankHeight - 5 - 25, 25, 25);
|
||||
for (int i = 1; i < 5; i++)
|
||||
{
|
||||
g.DrawEllipse(pen, startPosX + 30 + (5 * i) + (15 * (i - 1)), startPosY + tankHeight - 5 - 15, 15, 15);
|
||||
}
|
||||
g.DrawEllipse(pen, startPosX + tankWidth - 25 - 1, startPosY + tankHeight - 5 - 25, 25, 25);
|
||||
|
||||
if (TankEntity.IsTankMuzzle)
|
||||
{
|
||||
// дуло
|
||||
g.DrawRectangle(pen, startPosX + 15, startPosY + 37, 30, 7);
|
||||
}
|
||||
|
||||
// башня
|
||||
SolidBrush brush = new SolidBrush(TankEntity.AdditionalColor);
|
||||
g.FillRectangle(brush, startPosX + 45, startPosY + 30, 60, 25);
|
||||
|
||||
g.FillRectangle(brush, startPosX + 5, startPosY + 55 + 1, tankWidth - 10, 9);
|
||||
|
||||
if (TankEntity.IsAntiAircraftGun)
|
||||
{
|
||||
// зенитное орудие
|
||||
g.DrawRectangle(pen, startPosX + 65, startPosY + 18, 8, 12);
|
||||
g.DrawRectangle(pen, startPosX + 65 + 8, startPosY + 16, 8, 14);
|
||||
|
||||
Point[] leftRectanglePoints =
|
||||
{
|
||||
new Point(startPosX + 52, startPosY + 5),
|
||||
new Point(startPosX + 67, startPosY + 18),
|
||||
new Point(startPosX + 67 + 5, startPosY + 18),
|
||||
new Point(startPosX + 57, startPosY + 5),
|
||||
};
|
||||
|
||||
g.DrawPolygon(pen, leftRectanglePoints);
|
||||
|
||||
Point[] rightRectanglePoints =
|
||||
{
|
||||
new Point(startPosX + 59, startPosY),
|
||||
new Point(startPosX + 74, startPosY + 16),
|
||||
new Point(startPosX + 74 + 5, startPosY + 16),
|
||||
new Point(startPosX + 66, startPosY),
|
||||
};
|
||||
|
||||
g.DrawPolygon(pen, rightRectanglePoints);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
135
ProjectTank/FormTank.Designer.cs
generated
Normal file
@ -0,0 +1,135 @@
|
||||
namespace ProjectTank
|
||||
{
|
||||
partial class FormTank
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxTank = new PictureBox();
|
||||
createButton = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxTank
|
||||
//
|
||||
pictureBoxTank.Dock = DockStyle.Fill;
|
||||
pictureBoxTank.Location = new Point(0, 0);
|
||||
pictureBoxTank.Name = "pictureBoxTank";
|
||||
pictureBoxTank.Size = new Size(991, 458);
|
||||
pictureBoxTank.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxTank.TabIndex = 7;
|
||||
pictureBoxTank.TabStop = false;
|
||||
//
|
||||
// createButton
|
||||
//
|
||||
createButton.Location = new Point(885, 405);
|
||||
createButton.Name = "createButton";
|
||||
createButton.Size = new Size(94, 41);
|
||||
createButton.TabIndex = 8;
|
||||
createButton.Text = "Create";
|
||||
createButton.UseVisualStyleBackColor = true;
|
||||
createButton.Click += buttonCreate_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.BackgroundImage = Properties.Resources.icons8_left_arrow_40;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Font = new Font("Segoe UI", 15F, FontStyle.Regular, GraphicsUnit.Point);
|
||||
buttonLeft.Location = new Point(12, 396);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(50, 50);
|
||||
buttonLeft.TabIndex = 9;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += moveButton_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Font = new Font("Segoe UI", 10F, FontStyle.Regular, GraphicsUnit.Point);
|
||||
buttonDown.Location = new Point(68, 396);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(50, 50);
|
||||
buttonDown.TabIndex = 10;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += moveButton_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.BackgroundImage = Properties.Resources.icons8_right_arrow_40;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Font = new Font("Segoe UI", 15F, FontStyle.Regular, GraphicsUnit.Point);
|
||||
buttonRight.Location = new Point(124, 396);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(50, 50);
|
||||
buttonRight.TabIndex = 11;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += moveButton_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.BackgroundImage = Properties.Resources.icons8_up_arrow_40;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Font = new Font("Segoe UI", 15F, FontStyle.Regular, GraphicsUnit.Point);
|
||||
buttonUp.Location = new Point(68, 340);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(50, 50);
|
||||
buttonUp.TabIndex = 12;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += moveButton_Click;
|
||||
//
|
||||
// FormTank
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(991, 458);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(createButton);
|
||||
Controls.Add(pictureBoxTank);
|
||||
Name = "FormTank";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "Drawing tank";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
private PictureBox pictureBoxTank;
|
||||
private Button createButton;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
}
|
||||
}
|
53
ProjectTank/FormTank.cs
Normal file
@ -0,0 +1,53 @@
|
||||
namespace ProjectTank
|
||||
{
|
||||
public partial class FormTank : Form
|
||||
{
|
||||
private DrawingTank? DrawingTank;
|
||||
|
||||
public FormTank()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
DrawingTank = new DrawingTank();
|
||||
DrawingTank.Init(random.Next(50, 100), random.Next(1700, 3000), Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)), Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)), pictureBoxTank.Width, pictureBoxTank.Height, true, true);
|
||||
DrawingTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (DrawingTank == null) return;
|
||||
Bitmap bmp = new(pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawingTank.DrawTransport(gr);
|
||||
pictureBoxTank.Image = bmp;
|
||||
}
|
||||
|
||||
private void moveButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (DrawingTank == null) return;
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
DrawingTank.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
DrawingTank.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
DrawingTank.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
DrawingTank.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
120
ProjectTank/FormTank.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
17
ProjectTank/Program.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace ProjectTank
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormTank());
|
||||
}
|
||||
}
|
||||
}
|
11
ProjectTank/ProjectTank.csproj
Normal file
@ -0,0 +1,11 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
103
ProjectTank/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectTank.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectTank.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap icons8_left_arrow_40 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("icons8-left-arrow-40", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap icons8_right_arrow_40 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("icons8-right-arrow-40", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap icons8_up_arrow_40 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("icons8-up-arrow-40", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
ProjectTank/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\icons8-down-arrow-50.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="icons8-left-arrow-40" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\icons8-left-arrow-40.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="icons8-right-arrow-40" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\icons8-right-arrow-40.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="icons8-up-arrow-40" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\icons8-up-arrow-40.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
ProjectTank/Resources/icons8-down-arrow-30.png
Normal file
After Width: | Height: | Size: 263 B |
BIN
ProjectTank/Resources/icons8-down-arrow-40.png
Normal file
After Width: | Height: | Size: 334 B |
BIN
ProjectTank/Resources/icons8-down-arrow-50.png
Normal file
After Width: | Height: | Size: 392 B |
BIN
ProjectTank/Resources/icons8-left-arrow-40.png
Normal file
After Width: | Height: | Size: 235 B |
BIN
ProjectTank/Resources/icons8-right-arrow-40.png
Normal file
After Width: | Height: | Size: 245 B |
BIN
ProjectTank/Resources/icons8-up-40.png
Normal file
After Width: | Height: | Size: 262 B |
BIN
ProjectTank/Resources/icons8-up-arrow-40.png
Normal file
After Width: | Height: | Size: 363 B |
BIN
ProjectTank/Resources/pngwing.com.png
Normal file
After Width: | Height: | Size: 33 KiB |
28
ProjectTank/TankEntity.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectTank
|
||||
{
|
||||
internal class Tank
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
public double Weight { get; private set; }
|
||||
public Color BodyColor { get; private set; }
|
||||
public Color AdditionalColor { get; private set; }
|
||||
public bool IsAntiAircraftGun { get; private set; }
|
||||
public bool IsTankMuzzle { get; private set; }
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool isAntiAircraftGun, bool isTankTower)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
IsAntiAircraftGun = isAntiAircraftGun;
|
||||
IsTankMuzzle = isTankTower;
|
||||
}
|
||||
}
|
||||
}
|