151 lines
5.6 KiB
C#
151 lines
5.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Sailboat
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{
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internal abstract class AbstractMap
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{
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IDrawingObject _drawingObject = null;
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protected int[,] _map = null;
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//ширина и высота карты
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protected int _width;
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protected int _height;
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//ширина и высота ячейки
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawingObject drawningObject)
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{
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_width = width;
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_height = height;
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_drawingObject = drawningObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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(float leftX, float topY, float rightX, float bottomY) = _drawingObject.GetCurrentPosition();
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float boatWidth = rightX - leftX;
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float boatHeight = bottomY - topY;
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for (int i = 0; i < _map.GetLength(0); i++)
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{
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for (int j = 0; j < _map.GetLength(1); j++)
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{
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if (_map[i, j] == _barrier)
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{
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switch (direction)
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{
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case Direction.Up:
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if (_size_y * (j + 1) >= topY - _drawingObject.Step && _size_y * (j + 1) < topY && _size_x * (i + 1) > leftX
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&& _size_x * (i + 1) <= rightX)
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{
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return DrawMapWithObject();
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}
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break;
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case Direction.Down:
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if (_size_y * j <= bottomY + _drawingObject.Step && _size_y * j > bottomY && _size_x * (i + 1) > leftX
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&& _size_x * (i + 1) <= rightX)
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{
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return DrawMapWithObject();
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}
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break;
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case Direction.Left:
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if (_size_x * (i + 1) >= leftX - _drawingObject.Step && _size_x * (i + 1) < leftX && _size_y * (j + 1) < bottomY
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&& _size_y * (j + 1) >= topY)
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{
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return DrawMapWithObject();
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}
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break;
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case Direction.Right:
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if (_size_x * i <= rightX + _drawingObject.Step && _size_x * i > leftX && _size_y * (j + 1) < bottomY
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&& _size_y * (j + 1) >= topY)
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{
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return DrawMapWithObject();
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}
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break;
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}
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}
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}
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}
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if (true)
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{
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_drawingObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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(float leftX, float topY, float rightX, float bottomY) = _drawingObject.GetCurrentPosition();
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if (_drawingObject == null || _map == null)
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{
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return false;
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}
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float boatWidth = rightX - leftX;
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float boatHeight = bottomY - topY;
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _barrier)
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{
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if (x + boatWidth >= _size_x * i && x <= _size_x * i && y + boatHeight > _size_y * j && y <= _size_y * j)
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{
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return false;
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}
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}
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}
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}
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_drawingObject.SetObject(x, y, _width, _height);
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return true;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawingObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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_drawingObject.DrawingObject(gr);
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return bmp;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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