PIbd-21_Valitov_D.F_Sailboa.../Sailboat/AbstractMap.cs
2023-04-14 14:36:46 +04:00

151 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
internal abstract class AbstractMap
{
IDrawingObject _drawingObject = null;
protected int[,] _map = null;
//ширина и высота карты
protected int _width;
protected int _height;
//ширина и высота ячейки
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawingObject drawningObject)
{
_width = width;
_height = height;
_drawingObject = drawningObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
(float leftX, float topY, float rightX, float bottomY) = _drawingObject.GetCurrentPosition();
float boatWidth = rightX - leftX;
float boatHeight = bottomY - topY;
for (int i = 0; i < _map.GetLength(0); i++)
{
for (int j = 0; j < _map.GetLength(1); j++)
{
if (_map[i, j] == _barrier)
{
switch (direction)
{
case Direction.Up:
if (_size_y * (j + 1) >= topY - _drawingObject.Step && _size_y * (j + 1) < topY && _size_x * (i + 1) > leftX
&& _size_x * (i + 1) <= rightX)
{
return DrawMapWithObject();
}
break;
case Direction.Down:
if (_size_y * j <= bottomY + _drawingObject.Step && _size_y * j > bottomY && _size_x * (i + 1) > leftX
&& _size_x * (i + 1) <= rightX)
{
return DrawMapWithObject();
}
break;
case Direction.Left:
if (_size_x * (i + 1) >= leftX - _drawingObject.Step && _size_x * (i + 1) < leftX && _size_y * (j + 1) < bottomY
&& _size_y * (j + 1) >= topY)
{
return DrawMapWithObject();
}
break;
case Direction.Right:
if (_size_x * i <= rightX + _drawingObject.Step && _size_x * i > leftX && _size_y * (j + 1) < bottomY
&& _size_y * (j + 1) >= topY)
{
return DrawMapWithObject();
}
break;
}
}
}
}
if (true)
{
_drawingObject.MoveObject(direction);
}
return DrawMapWithObject();
}
private bool SetObjectOnMap()
{
(float leftX, float topY, float rightX, float bottomY) = _drawingObject.GetCurrentPosition();
if (_drawingObject == null || _map == null)
{
return false;
}
float boatWidth = rightX - leftX;
float boatHeight = bottomY - topY;
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _barrier)
{
if (x + boatWidth >= _size_x * i && x <= _size_x * i && y + boatHeight > _size_y * j && y <= _size_y * j)
{
return false;
}
}
}
}
_drawingObject.SetObject(x, y, _width, _height);
return true;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawingObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(gr, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(gr, i, j);
}
}
}
_drawingObject.DrawingObject(gr);
return bmp;
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}