using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sailboat { internal abstract class AbstractMap { IDrawingObject _drawingObject = null; protected int[,] _map = null; //ширина и высота карты protected int _width; protected int _height; //ширина и высота ячейки protected float _size_x; protected float _size_y; protected readonly Random _random = new(); protected readonly int _freeRoad = 0; protected readonly int _barrier = 1; public Bitmap CreateMap(int width, int height, IDrawingObject drawningObject) { _width = width; _height = height; _drawingObject = drawningObject; GenerateMap(); while (!SetObjectOnMap()) { GenerateMap(); } return DrawMapWithObject(); } public Bitmap MoveObject(Direction direction) { (float leftX, float topY, float rightX, float bottomY) = _drawingObject.GetCurrentPosition(); float boatWidth = rightX - leftX; float boatHeight = bottomY - topY; for (int i = 0; i < _map.GetLength(0); i++) { for (int j = 0; j < _map.GetLength(1); j++) { if (_map[i, j] == _barrier) { switch (direction) { case Direction.Up: if (_size_y * (j + 1) >= topY - _drawingObject.Step && _size_y * (j + 1) < topY && _size_x * (i + 1) > leftX && _size_x * (i + 1) <= rightX) { return DrawMapWithObject(); } break; case Direction.Down: if (_size_y * j <= bottomY + _drawingObject.Step && _size_y * j > bottomY && _size_x * (i + 1) > leftX && _size_x * (i + 1) <= rightX) { return DrawMapWithObject(); } break; case Direction.Left: if (_size_x * (i + 1) >= leftX - _drawingObject.Step && _size_x * (i + 1) < leftX && _size_y * (j + 1) < bottomY && _size_y * (j + 1) >= topY) { return DrawMapWithObject(); } break; case Direction.Right: if (_size_x * i <= rightX + _drawingObject.Step && _size_x * i > leftX && _size_y * (j + 1) < bottomY && _size_y * (j + 1) >= topY) { return DrawMapWithObject(); } break; } } } } if (true) { _drawingObject.MoveObject(direction); } return DrawMapWithObject(); } private bool SetObjectOnMap() { (float leftX, float topY, float rightX, float bottomY) = _drawingObject.GetCurrentPosition(); if (_drawingObject == null || _map == null) { return false; } float boatWidth = rightX - leftX; float boatHeight = bottomY - topY; int x = _random.Next(0, 10); int y = _random.Next(0, 10); for (int i = 0; i < _map.GetLength(0); ++i) { for (int j = 0; j < _map.GetLength(1); ++j) { if (_map[i, j] == _barrier) { if (x + boatWidth >= _size_x * i && x <= _size_x * i && y + boatHeight > _size_y * j && y <= _size_y * j) { return false; } } } } _drawingObject.SetObject(x, y, _width, _height); return true; } private Bitmap DrawMapWithObject() { Bitmap bmp = new(_width, _height); if (_drawingObject == null || _map == null) { return bmp; } Graphics gr = Graphics.FromImage(bmp); for (int i = 0; i < _map.GetLength(0); ++i) { for (int j = 0; j < _map.GetLength(1); ++j) { if (_map[i, j] == _freeRoad) { DrawRoadPart(gr, i, j); } else if (_map[i, j] == _barrier) { DrawBarrierPart(gr, i, j); } } } _drawingObject.DrawingObject(gr); return bmp; } protected abstract void GenerateMap(); protected abstract void DrawRoadPart(Graphics g, int i, int j); protected abstract void DrawBarrierPart(Graphics g, int i, int j); } }