using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sailboat { internal class WaterMap : AbstractMap { private readonly Brush barrierColor = new SolidBrush(Color.Black); private readonly Brush wavesColor = new SolidBrush(Color.Blue); private readonly Brush deepColor = new SolidBrush(Color.DarkBlue); protected override void DrawBarrierPart(Graphics g, int i, int j) { g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1)); } protected override void DrawRoadPart(Graphics g, int i, int j) { Random rnd = new Random(); if (rnd.Next(0, 7) == 6) { g.FillRectangle(wavesColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1)); } else { g.FillRectangle(deepColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1)); } } protected override void GenerateMap() { _map = new int[100, 100]; _size_x = (float)_width / _map.GetLength(0); _size_y = (float)_height / _map.GetLength(1); int counter = 0; for (int i = 0; i < _map.GetLength(0); ++i) { for (int j = 0; j < _map.GetLength(1); ++j) { _map[i, j] = _freeRoad; } } while (counter < 50) { int x = _random.Next(0, 100); int y = _random.Next(0, 100); if (_map[x, y] == _freeRoad) { _map[x, y] = _barrier; counter++; } } } } }