Compare commits
5 Commits
Author | SHA1 | Date | |
---|---|---|---|
95676d3037 | |||
58de90de09 | |||
d5a0b336e8 | |||
7f4ef450a3 | |||
27b3072270 |
150
Sailboat/AbstractMap.cs
Normal file
150
Sailboat/AbstractMap.cs
Normal file
@ -0,0 +1,150 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Sailboat
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{
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internal abstract class AbstractMap
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{
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IDrawingObject _drawingObject = null;
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protected int[,] _map = null;
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//ширина и высота карты
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protected int _width;
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protected int _height;
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//ширина и высота ячейки
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawingObject drawningObject)
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{
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_width = width;
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_height = height;
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_drawingObject = drawningObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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(float leftX, float topY, float rightX, float bottomY) = _drawingObject.GetCurrentPosition();
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float boatWidth = rightX - leftX;
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float boatHeight = bottomY - topY;
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for (int i = 0; i < _map.GetLength(0); i++)
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{
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for (int j = 0; j < _map.GetLength(1); j++)
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{
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if (_map[i, j] == _barrier)
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{
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switch (direction)
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{
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case Direction.Up:
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if (_size_y * (j + 1) >= topY - _drawingObject.Step && _size_y * (j + 1) < topY && _size_x * (i + 1) > leftX
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&& _size_x * (i + 1) <= rightX)
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{
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return DrawMapWithObject();
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}
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break;
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case Direction.Down:
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if (_size_y * j <= bottomY + _drawingObject.Step && _size_y * j > bottomY && _size_x * (i + 1) > leftX
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&& _size_x * (i + 1) <= rightX)
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{
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return DrawMapWithObject();
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}
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break;
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case Direction.Left:
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if (_size_x * (i + 1) >= leftX - _drawingObject.Step && _size_x * (i + 1) < leftX && _size_y * (j + 1) < bottomY
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&& _size_y * (j + 1) >= topY)
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{
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return DrawMapWithObject();
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}
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break;
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case Direction.Right:
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if (_size_x * i <= rightX + _drawingObject.Step && _size_x * i > leftX && _size_y * (j + 1) < bottomY
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&& _size_y * (j + 1) >= topY)
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{
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return DrawMapWithObject();
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}
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break;
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}
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}
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}
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}
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if (true)
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{
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_drawingObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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(float leftX, float topY, float rightX, float bottomY) = _drawingObject.GetCurrentPosition();
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if (_drawingObject == null || _map == null)
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{
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return false;
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}
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float boatWidth = rightX - leftX;
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float boatHeight = bottomY - topY;
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _barrier)
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{
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if (x + boatWidth >= _size_x * i && x <= _size_x * i && y + boatHeight > _size_y * j && y <= _size_y * j)
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{
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return false;
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}
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}
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}
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}
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_drawingObject.SetObject(x, y, _width, _height);
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return true;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawingObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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_drawingObject.DrawingObject(gr);
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return bmp;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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43
Sailboat/Boat.cs
Normal file
43
Sailboat/Boat.cs
Normal file
@ -0,0 +1,43 @@
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using System;
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using System.Drawing;
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namespace Sailboat
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{
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internal class Boat
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public float Weight { get; private set; }
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/// <summary>
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/// Цвет кузова
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг перемещения автомобиля
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/// </summary>
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public float Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса автомобиля
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <returns></returns>
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public Boat(int speed, float weight, Color bodyColor)
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{
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Random rnd = new();
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Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
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Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
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BodyColor = bodyColor;
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}
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}
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}
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198
Sailboat/BoatForm.Designer.cs
generated
Normal file
198
Sailboat/BoatForm.Designer.cs
generated
Normal file
@ -0,0 +1,198 @@
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namespace Sailboat
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{
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partial class BoatForm
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.statusStrip1 = new System.Windows.Forms.StatusStrip();
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this.toolStripLabel_speed = new System.Windows.Forms.ToolStripStatusLabel();
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this.toolStripLabel_weight = new System.Windows.Forms.ToolStripStatusLabel();
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this.toolStripLabel_color = new System.Windows.Forms.ToolStripStatusLabel();
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this.pictureBoxBoat = new System.Windows.Forms.PictureBox();
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this.btn_create = new System.Windows.Forms.Button();
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this.btn_right = new System.Windows.Forms.Button();
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this.btn_down = new System.Windows.Forms.Button();
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this.btn_up = new System.Windows.Forms.Button();
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this.btn_left = new System.Windows.Forms.Button();
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this.btn_create_sailboat = new System.Windows.Forms.Button();
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this.statusStrip1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
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this.SuspendLayout();
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//
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// statusStrip1
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//
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this.statusStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
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this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
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this.toolStripLabel_speed,
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this.toolStripLabel_weight,
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this.toolStripLabel_color});
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this.statusStrip1.Location = new System.Drawing.Point(0, 424);
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this.statusStrip1.Name = "statusStrip1";
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this.statusStrip1.Size = new System.Drawing.Size(800, 26);
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this.statusStrip1.TabIndex = 0;
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this.statusStrip1.Text = "statusStrip1";
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//
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// toolStripLabel_speed
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//
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this.toolStripLabel_speed.Name = "toolStripLabel_speed";
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this.toolStripLabel_speed.Size = new System.Drawing.Size(76, 20);
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this.toolStripLabel_speed.Text = "Скорость:";
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//
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// toolStripLabel_weight
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//
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this.toolStripLabel_weight.Name = "toolStripLabel_weight";
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this.toolStripLabel_weight.Size = new System.Drawing.Size(36, 20);
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this.toolStripLabel_weight.Text = "Вес:";
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//
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// toolStripLabel_color
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//
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this.toolStripLabel_color.Name = "toolStripLabel_color";
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this.toolStripLabel_color.Size = new System.Drawing.Size(45, 20);
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this.toolStripLabel_color.Text = "Цвет:";
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//
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// pictureBoxBoat
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//
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this.pictureBoxBoat.Dock = System.Windows.Forms.DockStyle.Fill;
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this.pictureBoxBoat.Location = new System.Drawing.Point(0, 0);
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this.pictureBoxBoat.Name = "pictureBoxBoat";
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this.pictureBoxBoat.Size = new System.Drawing.Size(800, 424);
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this.pictureBoxBoat.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
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this.pictureBoxBoat.TabIndex = 1;
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this.pictureBoxBoat.TabStop = false;
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this.pictureBoxBoat.Resize += new System.EventHandler(this.btn_move_Click);
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//
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// btn_create
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//
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this.btn_create.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.btn_create.Location = new System.Drawing.Point(13, 13);
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this.btn_create.Name = "btn_create";
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this.btn_create.Size = new System.Drawing.Size(94, 29);
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this.btn_create.TabIndex = 2;
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this.btn_create.Text = "Создать";
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this.btn_create.UseVisualStyleBackColor = true;
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this.btn_create.Click += new System.EventHandler(this.btn_create_Click);
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//
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// btn_right
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//
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this.btn_right.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.btn_right.BackgroundImage = global::Sailboat.Properties.Resources.right;
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this.btn_right.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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this.btn_right.Location = new System.Drawing.Point(694, 392);
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this.btn_right.Name = "btn_right";
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this.btn_right.Size = new System.Drawing.Size(94, 29);
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this.btn_right.TabIndex = 4;
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this.btn_right.UseVisualStyleBackColor = true;
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this.btn_right.Click += new System.EventHandler(this.btn_move_Click);
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//
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// btn_down
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//
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this.btn_down.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.btn_down.BackgroundImage = global::Sailboat.Properties.Resources.down;
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this.btn_down.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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this.btn_down.Location = new System.Drawing.Point(594, 392);
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this.btn_down.Name = "btn_down";
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this.btn_down.Size = new System.Drawing.Size(94, 29);
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this.btn_down.TabIndex = 5;
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this.btn_down.UseVisualStyleBackColor = true;
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this.btn_down.Click += new System.EventHandler(this.btn_move_Click);
|
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//
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// btn_up
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//
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this.btn_up.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.btn_up.BackgroundImage = global::Sailboat.Properties.Resources.up;
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this.btn_up.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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this.btn_up.Location = new System.Drawing.Point(594, 357);
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this.btn_up.Name = "btn_up";
|
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this.btn_up.Size = new System.Drawing.Size(94, 29);
|
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this.btn_up.TabIndex = 6;
|
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this.btn_up.UseVisualStyleBackColor = true;
|
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this.btn_up.Click += new System.EventHandler(this.btn_move_Click);
|
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//
|
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// btn_left
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||||
//
|
||||
this.btn_left.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
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this.btn_left.BackgroundImage = global::Sailboat.Properties.Resources.left;
|
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this.btn_left.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.btn_left.Location = new System.Drawing.Point(494, 391);
|
||||
this.btn_left.Name = "btn_left";
|
||||
this.btn_left.Size = new System.Drawing.Size(94, 29);
|
||||
this.btn_left.TabIndex = 7;
|
||||
this.btn_left.UseVisualStyleBackColor = true;
|
||||
this.btn_left.Click += new System.EventHandler(this.btn_move_Click);
|
||||
//
|
||||
// btn_create_sailboat
|
||||
//
|
||||
this.btn_create_sailboat.Location = new System.Drawing.Point(113, 13);
|
||||
this.btn_create_sailboat.Name = "btn_create_sailboat";
|
||||
this.btn_create_sailboat.Size = new System.Drawing.Size(150, 29);
|
||||
this.btn_create_sailboat.TabIndex = 8;
|
||||
this.btn_create_sailboat.Text = "Создать парусник";
|
||||
this.btn_create_sailboat.UseVisualStyleBackColor = true;
|
||||
this.btn_create_sailboat.Click += new System.EventHandler(this.btn_create_sailboat_Click);
|
||||
//
|
||||
// BoatForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.btn_create_sailboat);
|
||||
this.Controls.Add(this.btn_left);
|
||||
this.Controls.Add(this.btn_up);
|
||||
this.Controls.Add(this.btn_down);
|
||||
this.Controls.Add(this.btn_right);
|
||||
this.Controls.Add(this.btn_create);
|
||||
this.Controls.Add(this.pictureBoxBoat);
|
||||
this.Controls.Add(this.statusStrip1);
|
||||
this.Name = "BoatForm";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "BoatForm";
|
||||
this.Click += new System.EventHandler(this.btn_move_Click);
|
||||
this.statusStrip1.ResumeLayout(false);
|
||||
this.statusStrip1.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.StatusStrip statusStrip1;
|
||||
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_speed;
|
||||
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_weight;
|
||||
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_color;
|
||||
private System.Windows.Forms.PictureBox pictureBoxBoat;
|
||||
private System.Windows.Forms.Button btn_create;
|
||||
private System.Windows.Forms.Button btn_right;
|
||||
private System.Windows.Forms.Button btn_down;
|
||||
private System.Windows.Forms.Button btn_up;
|
||||
private System.Windows.Forms.Button btn_left;
|
||||
private System.Windows.Forms.Button btn_create_sailboat;
|
||||
}
|
||||
}
|
||||
|
98
Sailboat/BoatForm.cs
Normal file
98
Sailboat/BoatForm.cs
Normal file
@ -0,0 +1,98 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
public partial class BoatForm : Form
|
||||
{
|
||||
private DrawingBoat _boat;
|
||||
public BoatForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void btn_create_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_boat = new DrawingBoat(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
_boat.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
|
||||
pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать парусник"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void btn_create_sailboat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_boat = new DrawingSailboat(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
_boat.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
|
||||
pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия стрелок
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void btn_move_Click(object sender, EventArgs e)
|
||||
{
|
||||
//получаем имя кнопки
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "btn_up":
|
||||
_boat?.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "btn_down":
|
||||
_boat?.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "btn_left":
|
||||
_boat?.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "btn_right":
|
||||
_boat?.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки машины
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
Bitmap bmp = new(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_boat?.DrawTransport(gr);
|
||||
pictureBoxBoat.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки машины
|
||||
/// </summary>
|
||||
private void SetData()
|
||||
{
|
||||
Random rnd = new();
|
||||
toolStripLabel_color.Text = $"Скорость: {_boat.Boat.Speed}";
|
||||
toolStripLabel_weight.Text = $"Вес: {_boat.Boat.Weight}";
|
||||
toolStripLabel_color.Text = $"Цвет: { _boat.Boat.BodyColor.Name}";
|
||||
}
|
||||
}
|
||||
}
|
63
Sailboat/BoatForm.resx
Normal file
63
Sailboat/BoatForm.resx
Normal file
@ -0,0 +1,63 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
21
Sailboat/Direction.cs
Normal file
21
Sailboat/Direction.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
internal enum Direction
|
||||
{
|
||||
None = 0,
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
Right = 4
|
||||
}
|
||||
|
||||
}
|
177
Sailboat/DrawingBoat.cs
Normal file
177
Sailboat/DrawingBoat.cs
Normal file
@ -0,0 +1,177 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
internal class DrawingBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public Boat Boat{ protected set; get; }
|
||||
/// <summary>`
|
||||
/// Левая координата отрисовки автомобиля
|
||||
/// </summary>
|
||||
protected float _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната отрисовки автомобиля
|
||||
/// </summary>
|
||||
protected float _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина окна отрисовки
|
||||
/// </summary>
|
||||
private int? _pictureWidth = null;
|
||||
/// <summary>
|
||||
/// Высота окна отрисовки
|
||||
/// </summary>
|
||||
private int? _pictureHeight = null;
|
||||
/// <summary>
|
||||
/// Ширина отрисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _boatWidth = 125;
|
||||
/// <summary>
|
||||
/// Высота отрисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _boatHeight = 40;
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
public DrawingBoat(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Boat = new Boat(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
public DrawingBoat(int speed, float weight, Color bodyColor, int boatHeight, int boatWith):
|
||||
this(speed, weight, bodyColor)
|
||||
{
|
||||
_boatHeight = boatHeight;
|
||||
_boatWidth = boatWith;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции автомобиля
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public void SetPosition(int x, int y, int width, int height)
|
||||
{
|
||||
if (x >= 0 && y >= 0 && x < width - _boatWidth && y < height - _boatHeight)
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(Direction direction)
|
||||
{
|
||||
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
// вправо
|
||||
case Direction.Right:
|
||||
if (_startPosX + _boatWidth + ((int)Boat.Step) < _pictureWidth)
|
||||
{
|
||||
_startPosX += ((int)Boat.Step);
|
||||
}
|
||||
break;
|
||||
//влево
|
||||
case Direction.Left:
|
||||
if (_startPosX > ((int)Boat.Step))
|
||||
{
|
||||
_startPosX -= ((int)Boat.Step);
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case Direction.Up:
|
||||
if (_startPosY > ((int)Boat.Step))
|
||||
{
|
||||
_startPosY -= ((int)Boat.Step);
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case Direction.Down:
|
||||
if (_startPosY + _boatHeight + ((int)Boat.Step) < _pictureHeight)
|
||||
{
|
||||
_startPosY += ((int)Boat.Step);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Отрисовка лодки
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_startPosX < 0 || _startPosY < 0
|
||||
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
//корма
|
||||
g.DrawLine(pen, _startPosX, _startPosY, _startPosX + 70, _startPosY);
|
||||
g.DrawLine(pen, _startPosX, _startPosY, _startPosX, _startPosY+40);
|
||||
g.DrawLine(pen, _startPosX, _startPosY + 40, _startPosX + 70, _startPosY+40);
|
||||
//нос
|
||||
g.DrawLine(pen, _startPosX + 70, _startPosY + 40, _startPosX + 120, _startPosY+20);
|
||||
g.DrawLine(pen, _startPosX + 70, _startPosY, _startPosX + 120, _startPosY+20);
|
||||
//внутренность
|
||||
Rectangle rect = new Rectangle((int)_startPosX + 5, (int)_startPosY + 5, 60, 30);
|
||||
g.DrawRectangle(pen, rect);
|
||||
Brush br = new SolidBrush(Boat.BodyColor);
|
||||
g.FillRectangle(br, rect);
|
||||
}
|
||||
/// <summary>
|
||||
/// Смена границ формы отрисовки
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public void ChangeBorders(int width, int height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_pictureWidth <= _boatWidth || _pictureHeight <= _boatHeight)
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
return;
|
||||
}
|
||||
if (_startPosX + _boatWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth.Value - _boatWidth;
|
||||
}
|
||||
if (_startPosY + _boatHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight.Value - _boatHeight;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return (_startPosX, _startPosY, _startPosX + _boatWidth, _startPosY + _boatHeight);
|
||||
}
|
||||
}
|
||||
}
|
40
Sailboat/DrawingObjectBoat.cs
Normal file
40
Sailboat/DrawingObjectBoat.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
class DrawingObjectBoat : IDrawingObject
|
||||
{
|
||||
private DrawingBoat _boat;
|
||||
|
||||
public DrawingObjectBoat(DrawingBoat boat)
|
||||
{
|
||||
_boat = boat;
|
||||
}
|
||||
public float Step => _boat?.Boat?.Step ?? 0;
|
||||
|
||||
public void DrawingObject(Graphics g)
|
||||
{
|
||||
_boat.DrawTransport(g);
|
||||
}
|
||||
|
||||
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return _boat?.GetCurrentPosition() ?? default;
|
||||
}
|
||||
|
||||
void IDrawingObject.MoveObject(Direction direction)
|
||||
{
|
||||
_boat?.MoveTransport(direction);
|
||||
}
|
||||
|
||||
public void SetObject(int x, int y, int width, int height)
|
||||
{
|
||||
_boat.SetPosition(x, y, width, height);
|
||||
}
|
||||
}
|
||||
}
|
63
Sailboat/DrawingSailboat.cs
Normal file
63
Sailboat/DrawingSailboat.cs
Normal file
@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
class DrawingSailboat : DrawingBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="sail">Признак наличия паруса</param>
|
||||
/// <param name="extendedBody">Признак наличия усиленного корпуса</param>
|
||||
public DrawingSailboat(int speed, float weight, Color bodyColor, bool sail, bool extendedBody) :
|
||||
base(speed, weight, bodyColor, 80, 135)
|
||||
{
|
||||
Boat = new Sailboat(speed, weight, bodyColor, sail, extendedBody);
|
||||
}
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (Boat is not Sailboat sailboat)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush brush = new SolidBrush(Color.Black);
|
||||
|
||||
_startPosY += 40;
|
||||
_startPosX += 20;
|
||||
base.DrawTransport(g);
|
||||
_startPosY -= 40;
|
||||
_startPosX -= 20;
|
||||
|
||||
if (sailboat.Sail)
|
||||
{
|
||||
g.DrawLine(pen, _startPosX + 40, _startPosY, _startPosX + 60, _startPosY + 60);
|
||||
g.DrawLine(pen, _startPosX + 40, _startPosY, _startPosX + 70, _startPosY + 30);
|
||||
g.DrawLine(pen, _startPosX + 70, _startPosY + 30, _startPosX + 60, _startPosY + 55);
|
||||
}
|
||||
|
||||
if (sailboat.ExtendedBody)
|
||||
{
|
||||
//корма
|
||||
g.FillRectangle(brush, _startPosX + 15, _startPosY + 38, 70, 5);
|
||||
g.FillRectangle(brush, _startPosX + 15, _startPosY + 78, 70, 5);
|
||||
g.FillRectangle(brush, _startPosX + 15, _startPosY + 38, 5, 40);
|
||||
//усиленный нос
|
||||
g.FillRectangle(brush, _startPosX + 133, _startPosY + 55, 10, 10);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
211
Sailboat/FormMap.Designer.cs
generated
Normal file
211
Sailboat/FormMap.Designer.cs
generated
Normal file
@ -0,0 +1,211 @@
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
partial class FormMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
|
||||
this.toolStripLabel_speed = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripLabel_weight = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripLabel_color = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.pictureBoxBoat = new System.Windows.Forms.PictureBox();
|
||||
this.btn_create = new System.Windows.Forms.Button();
|
||||
this.btn_right = new System.Windows.Forms.Button();
|
||||
this.btn_down = new System.Windows.Forms.Button();
|
||||
this.btn_up = new System.Windows.Forms.Button();
|
||||
this.btn_left = new System.Windows.Forms.Button();
|
||||
this.btn_create_sailboat = new System.Windows.Forms.Button();
|
||||
this.comboBoxMapSelector = new System.Windows.Forms.ComboBox();
|
||||
this.statusStrip1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// statusStrip1
|
||||
//
|
||||
this.statusStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
|
||||
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripLabel_speed,
|
||||
this.toolStripLabel_weight,
|
||||
this.toolStripLabel_color});
|
||||
this.statusStrip1.Location = new System.Drawing.Point(0, 424);
|
||||
this.statusStrip1.Name = "statusStrip1";
|
||||
this.statusStrip1.Size = new System.Drawing.Size(800, 26);
|
||||
this.statusStrip1.TabIndex = 0;
|
||||
this.statusStrip1.Text = "statusStrip1";
|
||||
//
|
||||
// toolStripLabel_speed
|
||||
//
|
||||
this.toolStripLabel_speed.Name = "toolStripLabel_speed";
|
||||
this.toolStripLabel_speed.Size = new System.Drawing.Size(76, 20);
|
||||
this.toolStripLabel_speed.Text = "Скорость:";
|
||||
//
|
||||
// toolStripLabel_weight
|
||||
//
|
||||
this.toolStripLabel_weight.Name = "toolStripLabel_weight";
|
||||
this.toolStripLabel_weight.Size = new System.Drawing.Size(36, 20);
|
||||
this.toolStripLabel_weight.Text = "Вес:";
|
||||
//
|
||||
// toolStripLabel_color
|
||||
//
|
||||
this.toolStripLabel_color.Name = "toolStripLabel_color";
|
||||
this.toolStripLabel_color.Size = new System.Drawing.Size(45, 20);
|
||||
this.toolStripLabel_color.Text = "Цвет:";
|
||||
//
|
||||
// pictureBoxBoat
|
||||
//
|
||||
this.pictureBoxBoat.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxBoat.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxBoat.Name = "pictureBoxBoat";
|
||||
this.pictureBoxBoat.Size = new System.Drawing.Size(800, 424);
|
||||
this.pictureBoxBoat.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBoxBoat.TabIndex = 1;
|
||||
this.pictureBoxBoat.TabStop = false;
|
||||
this.pictureBoxBoat.Resize += new System.EventHandler(this.btn_move_Click);
|
||||
//
|
||||
// btn_create
|
||||
//
|
||||
this.btn_create.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.btn_create.Location = new System.Drawing.Point(13, 13);
|
||||
this.btn_create.Name = "btn_create";
|
||||
this.btn_create.Size = new System.Drawing.Size(94, 29);
|
||||
this.btn_create.TabIndex = 2;
|
||||
this.btn_create.Text = "Создать";
|
||||
this.btn_create.UseVisualStyleBackColor = true;
|
||||
this.btn_create.Click += new System.EventHandler(this.btn_create_Click);
|
||||
//
|
||||
// btn_right
|
||||
//
|
||||
this.btn_right.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.btn_right.BackgroundImage = global::Sailboat.Properties.Resources.right;
|
||||
this.btn_right.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.btn_right.Location = new System.Drawing.Point(694, 392);
|
||||
this.btn_right.Name = "btn_right";
|
||||
this.btn_right.Size = new System.Drawing.Size(94, 29);
|
||||
this.btn_right.TabIndex = 4;
|
||||
this.btn_right.UseVisualStyleBackColor = true;
|
||||
this.btn_right.Click += new System.EventHandler(this.btn_move_Click);
|
||||
//
|
||||
// btn_down
|
||||
//
|
||||
this.btn_down.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.btn_down.BackgroundImage = global::Sailboat.Properties.Resources.down;
|
||||
this.btn_down.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.btn_down.Location = new System.Drawing.Point(594, 392);
|
||||
this.btn_down.Name = "btn_down";
|
||||
this.btn_down.Size = new System.Drawing.Size(94, 29);
|
||||
this.btn_down.TabIndex = 5;
|
||||
this.btn_down.UseVisualStyleBackColor = true;
|
||||
this.btn_down.Click += new System.EventHandler(this.btn_move_Click);
|
||||
//
|
||||
// btn_up
|
||||
//
|
||||
this.btn_up.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.btn_up.BackgroundImage = global::Sailboat.Properties.Resources.up;
|
||||
this.btn_up.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.btn_up.Location = new System.Drawing.Point(594, 357);
|
||||
this.btn_up.Name = "btn_up";
|
||||
this.btn_up.Size = new System.Drawing.Size(94, 29);
|
||||
this.btn_up.TabIndex = 6;
|
||||
this.btn_up.UseVisualStyleBackColor = true;
|
||||
this.btn_up.Click += new System.EventHandler(this.btn_move_Click);
|
||||
//
|
||||
// btn_left
|
||||
//
|
||||
this.btn_left.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.btn_left.BackgroundImage = global::Sailboat.Properties.Resources.left;
|
||||
this.btn_left.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.btn_left.Location = new System.Drawing.Point(494, 391);
|
||||
this.btn_left.Name = "btn_left";
|
||||
this.btn_left.Size = new System.Drawing.Size(94, 29);
|
||||
this.btn_left.TabIndex = 7;
|
||||
this.btn_left.UseVisualStyleBackColor = true;
|
||||
this.btn_left.Click += new System.EventHandler(this.btn_move_Click);
|
||||
//
|
||||
// btn_create_sailboat
|
||||
//
|
||||
this.btn_create_sailboat.Location = new System.Drawing.Point(113, 13);
|
||||
this.btn_create_sailboat.Name = "btn_create_sailboat";
|
||||
this.btn_create_sailboat.Size = new System.Drawing.Size(150, 29);
|
||||
this.btn_create_sailboat.TabIndex = 8;
|
||||
this.btn_create_sailboat.Text = "Создать парусник";
|
||||
this.btn_create_sailboat.UseVisualStyleBackColor = true;
|
||||
this.btn_create_sailboat.Click += new System.EventHandler(this.btn_create_sailboat_Click);
|
||||
//
|
||||
// comboBoxMapSelector
|
||||
//
|
||||
this.comboBoxMapSelector.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBoxMapSelector.FormattingEnabled = true;
|
||||
this.comboBoxMapSelector.Items.AddRange(new object[] {
|
||||
"Простая карта",
|
||||
"Водная карта"});
|
||||
this.comboBoxMapSelector.Location = new System.Drawing.Point(269, 14);
|
||||
this.comboBoxMapSelector.Name = "comboBoxMapSelector";
|
||||
this.comboBoxMapSelector.Size = new System.Drawing.Size(151, 28);
|
||||
this.comboBoxMapSelector.TabIndex = 9;
|
||||
this.comboBoxMapSelector.SelectedIndexChanged += new System.EventHandler(this.comboBoxMapSelector_SelectedIndexChanged);
|
||||
//
|
||||
// FormMap
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.comboBoxMapSelector);
|
||||
this.Controls.Add(this.btn_create_sailboat);
|
||||
this.Controls.Add(this.btn_left);
|
||||
this.Controls.Add(this.btn_up);
|
||||
this.Controls.Add(this.btn_down);
|
||||
this.Controls.Add(this.btn_right);
|
||||
this.Controls.Add(this.btn_create);
|
||||
this.Controls.Add(this.pictureBoxBoat);
|
||||
this.Controls.Add(this.statusStrip1);
|
||||
this.Name = "FormMap";
|
||||
this.Click += new System.EventHandler(this.btn_move_Click);
|
||||
this.statusStrip1.ResumeLayout(false);
|
||||
this.statusStrip1.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.StatusStrip statusStrip1;
|
||||
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_speed;
|
||||
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_weight;
|
||||
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_color;
|
||||
private System.Windows.Forms.PictureBox pictureBoxBoat;
|
||||
private System.Windows.Forms.Button btn_create;
|
||||
private System.Windows.Forms.Button btn_right;
|
||||
private System.Windows.Forms.Button btn_down;
|
||||
private System.Windows.Forms.Button btn_up;
|
||||
private System.Windows.Forms.Button btn_left;
|
||||
private System.Windows.Forms.Button btn_create_sailboat;
|
||||
private System.Windows.Forms.ComboBox comboBoxMapSelector;
|
||||
}
|
||||
}
|
99
Sailboat/FormMap.cs
Normal file
99
Sailboat/FormMap.cs
Normal file
@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
public partial class FormMap : Form
|
||||
{
|
||||
private AbstractMap _abstractMap;
|
||||
public FormMap()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractMap = new SimpleMap();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void btn_create_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
var boat = new DrawingBoat(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
SetData(boat);
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать парусник"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void btn_create_sailboat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
var boat = new DrawingSailboat(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
SetData(boat);
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия стрелок
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void btn_move_Click(object sender, EventArgs e)
|
||||
{
|
||||
//получаем имя кнопки
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
Direction dir = Direction.None;
|
||||
switch (name)
|
||||
{
|
||||
case "btn_up":
|
||||
dir = Direction.Up;
|
||||
break;
|
||||
case "btn_down":
|
||||
dir = Direction.Down;
|
||||
break;
|
||||
case "btn_left":
|
||||
dir = Direction.Left;
|
||||
break;
|
||||
case "btn_right":
|
||||
dir = Direction.Right;
|
||||
break;
|
||||
}
|
||||
pictureBoxBoat.Image = _abstractMap?.MoveObject(dir);
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки машины
|
||||
/// </summary>
|
||||
private void SetData(DrawingBoat boat)
|
||||
{
|
||||
Random rnd = new();
|
||||
toolStripLabel_color.Text = $"Скорость: {boat?.Boat.Speed}";
|
||||
toolStripLabel_weight.Text = $"Вес: {boat?.Boat.Weight}";
|
||||
toolStripLabel_color.Text = $"Цвет: { boat?.Boat.BodyColor.Name}";
|
||||
pictureBoxBoat.Image = _abstractMap.CreateMap(pictureBoxBoat.Width, pictureBoxBoat.Height,
|
||||
new DrawingObjectBoat(boat));
|
||||
}
|
||||
|
||||
private void comboBoxMapSelector_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxMapSelector.Text)
|
||||
{
|
||||
case "Простая карта":
|
||||
_abstractMap = new SimpleMap();
|
||||
break;
|
||||
case "Водная карта":
|
||||
_abstractMap = new WaterMap();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
63
Sailboat/FormMap.resx
Normal file
63
Sailboat/FormMap.resx
Normal file
@ -0,0 +1,63 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
41
Sailboat/IDrawingObject.cs
Normal file
41
Sailboat/IDrawingObject.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
interface IDrawingObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Шаг перемещения объекта
|
||||
/// </summary>
|
||||
public float Step { get; }
|
||||
/// <summary>
|
||||
/// Установка позиции объекта
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина полотна</param>
|
||||
/// <param name="height">Высота полотна</param>
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns></returns>
|
||||
void MoveObject(Direction direction);
|
||||
/// <summary>
|
||||
/// Отрисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
void DrawingObject(Graphics g);
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
|
||||
}
|
||||
}
|
23
Sailboat/Program.cs
Normal file
23
Sailboat/Program.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.SetHighDpiMode(HighDpiMode.SystemAware);
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new FormMap());
|
||||
}
|
||||
}
|
||||
}
|
103
Sailboat/Properties/Resources.Designer.cs
generated
Normal file
103
Sailboat/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Sailboat.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Sailboat.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap down {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("down", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap left {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("left", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap up {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("up", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap right {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("right", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
Sailboat/Properties/Resources.resx
Normal file
133
Sailboat/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Sailboat/Resources/down.png
Normal file
BIN
Sailboat/Resources/down.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.5 KiB |
BIN
Sailboat/Resources/left.png
Normal file
BIN
Sailboat/Resources/left.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.3 KiB |
BIN
Sailboat/Resources/right.png
Normal file
BIN
Sailboat/Resources/right.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.3 KiB |
BIN
Sailboat/Resources/up.png
Normal file
BIN
Sailboat/Resources/up.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
35
Sailboat/Sailboat.cs
Normal file
35
Sailboat/Sailboat.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
internal class Sailboat : Boat
|
||||
{
|
||||
/// <summary>
|
||||
/// Признак наличия усиленного корпуса
|
||||
/// </summary>
|
||||
public bool ExtendedBody { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия паруса
|
||||
/// </summary>
|
||||
public bool Sail { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="sail">Признак наличия паруса</param>
|
||||
/// <param name="extendedBody">Признак наличия усиленного корпуса</param>
|
||||
public Sailboat(int speed, float weight, Color bodyColor, bool sail, bool extendedBody) :
|
||||
base(speed, weight, bodyColor)
|
||||
{
|
||||
Sail = sail;
|
||||
ExtendedBody = extendedBody;
|
||||
}
|
||||
}
|
||||
}
|
9
Sailboat/Sailboat.csproj
Normal file
9
Sailboat/Sailboat.csproj
Normal file
@ -0,0 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0-windows</TargetFramework>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
25
Sailboat/Sailboat.sln
Normal file
25
Sailboat/Sailboat.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.31911.196
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sailboat", "Sailboat.csproj", "{D137904C-BFCA-4389-B485-24E34C8B861A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{D137904C-BFCA-4389-B485-24E34C8B861A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D137904C-BFCA-4389-B485-24E34C8B861A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D137904C-BFCA-4389-B485-24E34C8B861A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D137904C-BFCA-4389-B485-24E34C8B861A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {EA90E930-2691-4BB1-A346-74B5662B0250}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
57
Sailboat/SimpleMap.cs
Normal file
57
Sailboat/SimpleMap.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
/// <summary>
|
||||
/// Простая реализация абсрактного класса AbstractMap
|
||||
/// </summary>
|
||||
internal class SimpleMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 50)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
56
Sailboat/WaterMap.cs
Normal file
56
Sailboat/WaterMap.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
internal class WaterMap : AbstractMap
|
||||
{
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
private readonly Brush wavesColor = new SolidBrush(Color.Blue);
|
||||
private readonly Brush deepColor = new SolidBrush(Color.DarkBlue);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
if (rnd.Next(0, 7) == 6)
|
||||
{
|
||||
g.FillRectangle(wavesColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
g.FillRectangle(deepColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 50)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user