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main ... lab2

Author SHA1 Message Date
95676d3037 lab2 done 2023-04-13 16:43:46 +04:00
58de90de09 Interface "IdrawningObject" added 2023-03-18 02:49:20 +04:00
d5a0b336e8 commented code deleted 2023-03-18 02:11:12 +04:00
7f4ef450a3 constructors+extended object 2023-03-18 02:05:18 +04:00
27b3072270 lab1 done 2023-03-17 19:30:05 +04:00
25 changed files with 1708 additions and 0 deletions

150
Sailboat/AbstractMap.cs Normal file
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
internal abstract class AbstractMap
{
IDrawingObject _drawingObject = null;
protected int[,] _map = null;
//ширина и высота карты
protected int _width;
protected int _height;
//ширина и высота ячейки
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawingObject drawningObject)
{
_width = width;
_height = height;
_drawingObject = drawningObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
(float leftX, float topY, float rightX, float bottomY) = _drawingObject.GetCurrentPosition();
float boatWidth = rightX - leftX;
float boatHeight = bottomY - topY;
for (int i = 0; i < _map.GetLength(0); i++)
{
for (int j = 0; j < _map.GetLength(1); j++)
{
if (_map[i, j] == _barrier)
{
switch (direction)
{
case Direction.Up:
if (_size_y * (j + 1) >= topY - _drawingObject.Step && _size_y * (j + 1) < topY && _size_x * (i + 1) > leftX
&& _size_x * (i + 1) <= rightX)
{
return DrawMapWithObject();
}
break;
case Direction.Down:
if (_size_y * j <= bottomY + _drawingObject.Step && _size_y * j > bottomY && _size_x * (i + 1) > leftX
&& _size_x * (i + 1) <= rightX)
{
return DrawMapWithObject();
}
break;
case Direction.Left:
if (_size_x * (i + 1) >= leftX - _drawingObject.Step && _size_x * (i + 1) < leftX && _size_y * (j + 1) < bottomY
&& _size_y * (j + 1) >= topY)
{
return DrawMapWithObject();
}
break;
case Direction.Right:
if (_size_x * i <= rightX + _drawingObject.Step && _size_x * i > leftX && _size_y * (j + 1) < bottomY
&& _size_y * (j + 1) >= topY)
{
return DrawMapWithObject();
}
break;
}
}
}
}
if (true)
{
_drawingObject.MoveObject(direction);
}
return DrawMapWithObject();
}
private bool SetObjectOnMap()
{
(float leftX, float topY, float rightX, float bottomY) = _drawingObject.GetCurrentPosition();
if (_drawingObject == null || _map == null)
{
return false;
}
float boatWidth = rightX - leftX;
float boatHeight = bottomY - topY;
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _barrier)
{
if (x + boatWidth >= _size_x * i && x <= _size_x * i && y + boatHeight > _size_y * j && y <= _size_y * j)
{
return false;
}
}
}
}
_drawingObject.SetObject(x, y, _width, _height);
return true;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawingObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(gr, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(gr, i, j);
}
}
}
_drawingObject.DrawingObject(gr);
return bmp;
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}

43
Sailboat/Boat.cs Normal file
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using System;
using System.Drawing;
namespace Sailboat
{
internal class Boat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public float Weight { get; private set; }
/// <summary>
/// Цвет кузова
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public float Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса автомобиля
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <returns></returns>
public Boat(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
BodyColor = bodyColor;
}
}
}

198
Sailboat/BoatForm.Designer.cs generated Normal file
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namespace Sailboat
{
partial class BoatForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.toolStripLabel_speed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripLabel_weight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripLabel_color = new System.Windows.Forms.ToolStripStatusLabel();
this.pictureBoxBoat = new System.Windows.Forms.PictureBox();
this.btn_create = new System.Windows.Forms.Button();
this.btn_right = new System.Windows.Forms.Button();
this.btn_down = new System.Windows.Forms.Button();
this.btn_up = new System.Windows.Forms.Button();
this.btn_left = new System.Windows.Forms.Button();
this.btn_create_sailboat = new System.Windows.Forms.Button();
this.statusStrip1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
this.SuspendLayout();
//
// statusStrip1
//
this.statusStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripLabel_speed,
this.toolStripLabel_weight,
this.toolStripLabel_color});
this.statusStrip1.Location = new System.Drawing.Point(0, 424);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(800, 26);
this.statusStrip1.TabIndex = 0;
this.statusStrip1.Text = "statusStrip1";
//
// toolStripLabel_speed
//
this.toolStripLabel_speed.Name = "toolStripLabel_speed";
this.toolStripLabel_speed.Size = new System.Drawing.Size(76, 20);
this.toolStripLabel_speed.Text = "Скорость:";
//
// toolStripLabel_weight
//
this.toolStripLabel_weight.Name = "toolStripLabel_weight";
this.toolStripLabel_weight.Size = new System.Drawing.Size(36, 20);
this.toolStripLabel_weight.Text = "Вес:";
//
// toolStripLabel_color
//
this.toolStripLabel_color.Name = "toolStripLabel_color";
this.toolStripLabel_color.Size = new System.Drawing.Size(45, 20);
this.toolStripLabel_color.Text = "Цвет:";
//
// pictureBoxBoat
//
this.pictureBoxBoat.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxBoat.Location = new System.Drawing.Point(0, 0);
this.pictureBoxBoat.Name = "pictureBoxBoat";
this.pictureBoxBoat.Size = new System.Drawing.Size(800, 424);
this.pictureBoxBoat.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxBoat.TabIndex = 1;
this.pictureBoxBoat.TabStop = false;
this.pictureBoxBoat.Resize += new System.EventHandler(this.btn_move_Click);
//
// btn_create
//
this.btn_create.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_create.Location = new System.Drawing.Point(13, 13);
this.btn_create.Name = "btn_create";
this.btn_create.Size = new System.Drawing.Size(94, 29);
this.btn_create.TabIndex = 2;
this.btn_create.Text = "Создать";
this.btn_create.UseVisualStyleBackColor = true;
this.btn_create.Click += new System.EventHandler(this.btn_create_Click);
//
// btn_right
//
this.btn_right.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_right.BackgroundImage = global::Sailboat.Properties.Resources.right;
this.btn_right.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.btn_right.Location = new System.Drawing.Point(694, 392);
this.btn_right.Name = "btn_right";
this.btn_right.Size = new System.Drawing.Size(94, 29);
this.btn_right.TabIndex = 4;
this.btn_right.UseVisualStyleBackColor = true;
this.btn_right.Click += new System.EventHandler(this.btn_move_Click);
//
// btn_down
//
this.btn_down.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_down.BackgroundImage = global::Sailboat.Properties.Resources.down;
this.btn_down.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.btn_down.Location = new System.Drawing.Point(594, 392);
this.btn_down.Name = "btn_down";
this.btn_down.Size = new System.Drawing.Size(94, 29);
this.btn_down.TabIndex = 5;
this.btn_down.UseVisualStyleBackColor = true;
this.btn_down.Click += new System.EventHandler(this.btn_move_Click);
//
// btn_up
//
this.btn_up.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_up.BackgroundImage = global::Sailboat.Properties.Resources.up;
this.btn_up.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.btn_up.Location = new System.Drawing.Point(594, 357);
this.btn_up.Name = "btn_up";
this.btn_up.Size = new System.Drawing.Size(94, 29);
this.btn_up.TabIndex = 6;
this.btn_up.UseVisualStyleBackColor = true;
this.btn_up.Click += new System.EventHandler(this.btn_move_Click);
//
// btn_left
//
this.btn_left.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_left.BackgroundImage = global::Sailboat.Properties.Resources.left;
this.btn_left.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.btn_left.Location = new System.Drawing.Point(494, 391);
this.btn_left.Name = "btn_left";
this.btn_left.Size = new System.Drawing.Size(94, 29);
this.btn_left.TabIndex = 7;
this.btn_left.UseVisualStyleBackColor = true;
this.btn_left.Click += new System.EventHandler(this.btn_move_Click);
//
// btn_create_sailboat
//
this.btn_create_sailboat.Location = new System.Drawing.Point(113, 13);
this.btn_create_sailboat.Name = "btn_create_sailboat";
this.btn_create_sailboat.Size = new System.Drawing.Size(150, 29);
this.btn_create_sailboat.TabIndex = 8;
this.btn_create_sailboat.Text = "Создать парусник";
this.btn_create_sailboat.UseVisualStyleBackColor = true;
this.btn_create_sailboat.Click += new System.EventHandler(this.btn_create_sailboat_Click);
//
// BoatForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.btn_create_sailboat);
this.Controls.Add(this.btn_left);
this.Controls.Add(this.btn_up);
this.Controls.Add(this.btn_down);
this.Controls.Add(this.btn_right);
this.Controls.Add(this.btn_create);
this.Controls.Add(this.pictureBoxBoat);
this.Controls.Add(this.statusStrip1);
this.Name = "BoatForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "BoatForm";
this.Click += new System.EventHandler(this.btn_move_Click);
this.statusStrip1.ResumeLayout(false);
this.statusStrip1.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.StatusStrip statusStrip1;
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_speed;
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_weight;
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_color;
private System.Windows.Forms.PictureBox pictureBoxBoat;
private System.Windows.Forms.Button btn_create;
private System.Windows.Forms.Button btn_right;
private System.Windows.Forms.Button btn_down;
private System.Windows.Forms.Button btn_up;
private System.Windows.Forms.Button btn_left;
private System.Windows.Forms.Button btn_create_sailboat;
}
}

98
Sailboat/BoatForm.cs Normal file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Sailboat
{
public partial class BoatForm : Form
{
private DrawingBoat _boat;
public BoatForm()
{
InitializeComponent();
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btn_create_Click(object sender, EventArgs e)
{
Random rnd = new();
_boat = new DrawingBoat(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
_boat.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
pictureBoxBoat.Width, pictureBoxBoat.Height);
SetData();
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать парусник"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btn_create_sailboat_Click(object sender, EventArgs e)
{
Random rnd = new();
_boat = new DrawingSailboat(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
_boat.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
pictureBoxBoat.Width, pictureBoxBoat.Height);
SetData();
Draw();
}
/// <summary>
/// Обработка нажатия стрелок
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btn_move_Click(object sender, EventArgs e)
{
//получаем имя кнопки
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "btn_up":
_boat?.MoveTransport(Direction.Up);
break;
case "btn_down":
_boat?.MoveTransport(Direction.Down);
break;
case "btn_left":
_boat?.MoveTransport(Direction.Left);
break;
case "btn_right":
_boat?.MoveTransport(Direction.Right);
break;
}
Draw();
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
Bitmap bmp = new(pictureBoxBoat.Width, pictureBoxBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_boat?.DrawTransport(gr);
pictureBoxBoat.Image = bmp;
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void SetData()
{
Random rnd = new();
toolStripLabel_color.Text = $"Скорость: {_boat.Boat.Speed}";
toolStripLabel_weight.Text = $"Вес: {_boat.Boat.Weight}";
toolStripLabel_color.Text = $"Цвет: { _boat.Boat.BodyColor.Name}";
}
}
}

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Sailboat/BoatForm.resx Normal file
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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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Sailboat/Direction.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
/// <summary>
/// Направление перемещения
/// </summary>
internal enum Direction
{
None = 0,
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

177
Sailboat/DrawingBoat.cs Normal file
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
internal class DrawingBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public Boat Boat{ protected set; get; }
/// <summary>`
/// Левая координата отрисовки автомобиля
/// </summary>
protected float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки автомобиля
/// </summary>
protected float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private int? _pictureWidth = null;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private int? _pictureHeight = null;
/// <summary>
/// Ширина отрисовки автомобиля
/// </summary>
private readonly int _boatWidth = 125;
/// <summary>
/// Высота отрисовки автомобиля
/// </summary>
private readonly int _boatHeight = 40;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Цвет кузова</param>
public DrawingBoat(int speed, float weight, Color bodyColor)
{
Boat = new Boat(speed, weight, bodyColor);
}
public DrawingBoat(int speed, float weight, Color bodyColor, int boatHeight, int boatWith):
this(speed, weight, bodyColor)
{
_boatHeight = boatHeight;
_boatWidth = boatWith;
}
/// <summary>
/// Установка позиции автомобиля
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void SetPosition(int x, int y, int width, int height)
{
if (x >= 0 && y >= 0 && x < width - _boatWidth && y < height - _boatHeight)
{
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
switch (direction)
{
// вправо
case Direction.Right:
if (_startPosX + _boatWidth + ((int)Boat.Step) < _pictureWidth)
{
_startPosX += ((int)Boat.Step);
}
break;
//влево
case Direction.Left:
if (_startPosX > ((int)Boat.Step))
{
_startPosX -= ((int)Boat.Step);
}
break;
//вверх
case Direction.Up:
if (_startPosY > ((int)Boat.Step))
{
_startPosY -= ((int)Boat.Step);
}
break;
//вниз
case Direction.Down:
if (_startPosY + _boatHeight + ((int)Boat.Step) < _pictureHeight)
{
_startPosY += ((int)Boat.Step);
}
break;
}
}
/// <summary>
/// Отрисовка лодки
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new(Color.Black);
//корма
g.DrawLine(pen, _startPosX, _startPosY, _startPosX + 70, _startPosY);
g.DrawLine(pen, _startPosX, _startPosY, _startPosX, _startPosY+40);
g.DrawLine(pen, _startPosX, _startPosY + 40, _startPosX + 70, _startPosY+40);
//нос
g.DrawLine(pen, _startPosX + 70, _startPosY + 40, _startPosX + 120, _startPosY+20);
g.DrawLine(pen, _startPosX + 70, _startPosY, _startPosX + 120, _startPosY+20);
//внутренность
Rectangle rect = new Rectangle((int)_startPosX + 5, (int)_startPosY + 5, 60, 30);
g.DrawRectangle(pen, rect);
Brush br = new SolidBrush(Boat.BodyColor);
g.FillRectangle(br, rect);
}
/// <summary>
/// Смена границ формы отрисовки
/// </summary>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _boatWidth || _pictureHeight <= _boatHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _boatWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _boatWidth;
}
if (_startPosY + _boatHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _boatHeight;
}
}
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return (_startPosX, _startPosY, _startPosX + _boatWidth, _startPosY + _boatHeight);
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
class DrawingObjectBoat : IDrawingObject
{
private DrawingBoat _boat;
public DrawingObjectBoat(DrawingBoat boat)
{
_boat = boat;
}
public float Step => _boat?.Boat?.Step ?? 0;
public void DrawingObject(Graphics g)
{
_boat.DrawTransport(g);
}
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return _boat?.GetCurrentPosition() ?? default;
}
void IDrawingObject.MoveObject(Direction direction)
{
_boat?.MoveTransport(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_boat.SetPosition(x, y, width, height);
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
class DrawingSailboat : DrawingBoat
{
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="sail">Признак наличия паруса</param>
/// <param name="extendedBody">Признак наличия усиленного корпуса</param>
public DrawingSailboat(int speed, float weight, Color bodyColor, bool sail, bool extendedBody) :
base(speed, weight, bodyColor, 80, 135)
{
Boat = new Sailboat(speed, weight, bodyColor, sail, extendedBody);
}
public override void DrawTransport(Graphics g)
{
if (Boat is not Sailboat sailboat)
{
return;
}
Pen pen = new(Color.Black);
Brush brush = new SolidBrush(Color.Black);
_startPosY += 40;
_startPosX += 20;
base.DrawTransport(g);
_startPosY -= 40;
_startPosX -= 20;
if (sailboat.Sail)
{
g.DrawLine(pen, _startPosX + 40, _startPosY, _startPosX + 60, _startPosY + 60);
g.DrawLine(pen, _startPosX + 40, _startPosY, _startPosX + 70, _startPosY + 30);
g.DrawLine(pen, _startPosX + 70, _startPosY + 30, _startPosX + 60, _startPosY + 55);
}
if (sailboat.ExtendedBody)
{
//корма
g.FillRectangle(brush, _startPosX + 15, _startPosY + 38, 70, 5);
g.FillRectangle(brush, _startPosX + 15, _startPosY + 78, 70, 5);
g.FillRectangle(brush, _startPosX + 15, _startPosY + 38, 5, 40);
//усиленный нос
g.FillRectangle(brush, _startPosX + 133, _startPosY + 55, 10, 10);
}
}
}
}

211
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namespace Sailboat
{
partial class FormMap
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.toolStripLabel_speed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripLabel_weight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripLabel_color = new System.Windows.Forms.ToolStripStatusLabel();
this.pictureBoxBoat = new System.Windows.Forms.PictureBox();
this.btn_create = new System.Windows.Forms.Button();
this.btn_right = new System.Windows.Forms.Button();
this.btn_down = new System.Windows.Forms.Button();
this.btn_up = new System.Windows.Forms.Button();
this.btn_left = new System.Windows.Forms.Button();
this.btn_create_sailboat = new System.Windows.Forms.Button();
this.comboBoxMapSelector = new System.Windows.Forms.ComboBox();
this.statusStrip1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
this.SuspendLayout();
//
// statusStrip1
//
this.statusStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripLabel_speed,
this.toolStripLabel_weight,
this.toolStripLabel_color});
this.statusStrip1.Location = new System.Drawing.Point(0, 424);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(800, 26);
this.statusStrip1.TabIndex = 0;
this.statusStrip1.Text = "statusStrip1";
//
// toolStripLabel_speed
//
this.toolStripLabel_speed.Name = "toolStripLabel_speed";
this.toolStripLabel_speed.Size = new System.Drawing.Size(76, 20);
this.toolStripLabel_speed.Text = "Скорость:";
//
// toolStripLabel_weight
//
this.toolStripLabel_weight.Name = "toolStripLabel_weight";
this.toolStripLabel_weight.Size = new System.Drawing.Size(36, 20);
this.toolStripLabel_weight.Text = "Вес:";
//
// toolStripLabel_color
//
this.toolStripLabel_color.Name = "toolStripLabel_color";
this.toolStripLabel_color.Size = new System.Drawing.Size(45, 20);
this.toolStripLabel_color.Text = "Цвет:";
//
// pictureBoxBoat
//
this.pictureBoxBoat.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxBoat.Location = new System.Drawing.Point(0, 0);
this.pictureBoxBoat.Name = "pictureBoxBoat";
this.pictureBoxBoat.Size = new System.Drawing.Size(800, 424);
this.pictureBoxBoat.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxBoat.TabIndex = 1;
this.pictureBoxBoat.TabStop = false;
this.pictureBoxBoat.Resize += new System.EventHandler(this.btn_move_Click);
//
// btn_create
//
this.btn_create.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_create.Location = new System.Drawing.Point(13, 13);
this.btn_create.Name = "btn_create";
this.btn_create.Size = new System.Drawing.Size(94, 29);
this.btn_create.TabIndex = 2;
this.btn_create.Text = "Создать";
this.btn_create.UseVisualStyleBackColor = true;
this.btn_create.Click += new System.EventHandler(this.btn_create_Click);
//
// btn_right
//
this.btn_right.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_right.BackgroundImage = global::Sailboat.Properties.Resources.right;
this.btn_right.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.btn_right.Location = new System.Drawing.Point(694, 392);
this.btn_right.Name = "btn_right";
this.btn_right.Size = new System.Drawing.Size(94, 29);
this.btn_right.TabIndex = 4;
this.btn_right.UseVisualStyleBackColor = true;
this.btn_right.Click += new System.EventHandler(this.btn_move_Click);
//
// btn_down
//
this.btn_down.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_down.BackgroundImage = global::Sailboat.Properties.Resources.down;
this.btn_down.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.btn_down.Location = new System.Drawing.Point(594, 392);
this.btn_down.Name = "btn_down";
this.btn_down.Size = new System.Drawing.Size(94, 29);
this.btn_down.TabIndex = 5;
this.btn_down.UseVisualStyleBackColor = true;
this.btn_down.Click += new System.EventHandler(this.btn_move_Click);
//
// btn_up
//
this.btn_up.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_up.BackgroundImage = global::Sailboat.Properties.Resources.up;
this.btn_up.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.btn_up.Location = new System.Drawing.Point(594, 357);
this.btn_up.Name = "btn_up";
this.btn_up.Size = new System.Drawing.Size(94, 29);
this.btn_up.TabIndex = 6;
this.btn_up.UseVisualStyleBackColor = true;
this.btn_up.Click += new System.EventHandler(this.btn_move_Click);
//
// btn_left
//
this.btn_left.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_left.BackgroundImage = global::Sailboat.Properties.Resources.left;
this.btn_left.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.btn_left.Location = new System.Drawing.Point(494, 391);
this.btn_left.Name = "btn_left";
this.btn_left.Size = new System.Drawing.Size(94, 29);
this.btn_left.TabIndex = 7;
this.btn_left.UseVisualStyleBackColor = true;
this.btn_left.Click += new System.EventHandler(this.btn_move_Click);
//
// btn_create_sailboat
//
this.btn_create_sailboat.Location = new System.Drawing.Point(113, 13);
this.btn_create_sailboat.Name = "btn_create_sailboat";
this.btn_create_sailboat.Size = new System.Drawing.Size(150, 29);
this.btn_create_sailboat.TabIndex = 8;
this.btn_create_sailboat.Text = "Создать парусник";
this.btn_create_sailboat.UseVisualStyleBackColor = true;
this.btn_create_sailboat.Click += new System.EventHandler(this.btn_create_sailboat_Click);
//
// comboBoxMapSelector
//
this.comboBoxMapSelector.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBoxMapSelector.FormattingEnabled = true;
this.comboBoxMapSelector.Items.AddRange(new object[] {
"Простая карта",
"Водная карта"});
this.comboBoxMapSelector.Location = new System.Drawing.Point(269, 14);
this.comboBoxMapSelector.Name = "comboBoxMapSelector";
this.comboBoxMapSelector.Size = new System.Drawing.Size(151, 28);
this.comboBoxMapSelector.TabIndex = 9;
this.comboBoxMapSelector.SelectedIndexChanged += new System.EventHandler(this.comboBoxMapSelector_SelectedIndexChanged);
//
// FormMap
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.comboBoxMapSelector);
this.Controls.Add(this.btn_create_sailboat);
this.Controls.Add(this.btn_left);
this.Controls.Add(this.btn_up);
this.Controls.Add(this.btn_down);
this.Controls.Add(this.btn_right);
this.Controls.Add(this.btn_create);
this.Controls.Add(this.pictureBoxBoat);
this.Controls.Add(this.statusStrip1);
this.Name = "FormMap";
this.Click += new System.EventHandler(this.btn_move_Click);
this.statusStrip1.ResumeLayout(false);
this.statusStrip1.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.StatusStrip statusStrip1;
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_speed;
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_weight;
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_color;
private System.Windows.Forms.PictureBox pictureBoxBoat;
private System.Windows.Forms.Button btn_create;
private System.Windows.Forms.Button btn_right;
private System.Windows.Forms.Button btn_down;
private System.Windows.Forms.Button btn_up;
private System.Windows.Forms.Button btn_left;
private System.Windows.Forms.Button btn_create_sailboat;
private System.Windows.Forms.ComboBox comboBoxMapSelector;
}
}

99
Sailboat/FormMap.cs Normal file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Sailboat
{
public partial class FormMap : Form
{
private AbstractMap _abstractMap;
public FormMap()
{
InitializeComponent();
_abstractMap = new SimpleMap();
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btn_create_Click(object sender, EventArgs e)
{
Random rnd = new();
var boat = new DrawingBoat(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
SetData(boat);
}
/// <summary>
/// Обработка нажатия кнопки "Создать парусник"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btn_create_sailboat_Click(object sender, EventArgs e)
{
Random rnd = new();
var boat = new DrawingSailboat(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
SetData(boat);
}
/// <summary>
/// Обработка нажатия стрелок
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btn_move_Click(object sender, EventArgs e)
{
//получаем имя кнопки
string name = ((Button)sender)?.Name ?? string.Empty;
Direction dir = Direction.None;
switch (name)
{
case "btn_up":
dir = Direction.Up;
break;
case "btn_down":
dir = Direction.Down;
break;
case "btn_left":
dir = Direction.Left;
break;
case "btn_right":
dir = Direction.Right;
break;
}
pictureBoxBoat.Image = _abstractMap?.MoveObject(dir);
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void SetData(DrawingBoat boat)
{
Random rnd = new();
toolStripLabel_color.Text = $"Скорость: {boat?.Boat.Speed}";
toolStripLabel_weight.Text = $"Вес: {boat?.Boat.Weight}";
toolStripLabel_color.Text = $"Цвет: { boat?.Boat.BodyColor.Name}";
pictureBoxBoat.Image = _abstractMap.CreateMap(pictureBoxBoat.Width, pictureBoxBoat.Height,
new DrawingObjectBoat(boat));
}
private void comboBoxMapSelector_SelectedIndexChanged(object sender, EventArgs e)
{
switch (comboBoxMapSelector.Text)
{
case "Простая карта":
_abstractMap = new SimpleMap();
break;
case "Водная карта":
_abstractMap = new WaterMap();
break;
}
}
}
}

63
Sailboat/FormMap.resx Normal file
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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
interface IDrawingObject
{
/// <summary>
/// Шаг перемещения объекта
/// </summary>
public float Step { get; }
/// <summary>
/// Установка позиции объекта
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина полотна</param>
/// <param name="height">Высота полотна</param>
void SetObject(int x, int y, int width, int height);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
/// <returns></returns>
void MoveObject(Direction direction);
/// <summary>
/// Отрисовка объекта
/// </summary>
/// <param name="g"></param>
void DrawingObject(Graphics g);
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
}
}

23
Sailboat/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Sailboat
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.SetHighDpiMode(HighDpiMode.SystemAware);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FormMap());
}
}
}

103
Sailboat/Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Sailboat.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Sailboat.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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35
Sailboat/Sailboat.cs Normal file
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
internal class Sailboat : Boat
{
/// <summary>
/// Признак наличия усиленного корпуса
/// </summary>
public bool ExtendedBody { get; private set; }
/// <summary>
/// Признак наличия паруса
/// </summary>
public bool Sail { get; private set; }
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="sail">Признак наличия паруса</param>
/// <param name="extendedBody">Признак наличия усиленного корпуса</param>
public Sailboat(int speed, float weight, Color bodyColor, bool sail, bool extendedBody) :
base(speed, weight, bodyColor)
{
Sail = sail;
ExtendedBody = extendedBody;
}
}
}

9
Sailboat/Sailboat.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0-windows</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
</Project>

25
Sailboat/Sailboat.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31911.196
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sailboat", "Sailboat.csproj", "{D137904C-BFCA-4389-B485-24E34C8B861A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D137904C-BFCA-4389-B485-24E34C8B861A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D137904C-BFCA-4389-B485-24E34C8B861A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D137904C-BFCA-4389-B485-24E34C8B861A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D137904C-BFCA-4389-B485-24E34C8B861A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {EA90E930-2691-4BB1-A346-74B5662B0250}
EndGlobalSection
EndGlobal

57
Sailboat/SimpleMap.cs Normal file
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
/// <summary>
/// Простая реализация абсрактного класса AbstractMap
/// </summary>
internal class SimpleMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.Black);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.Gray);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}

56
Sailboat/WaterMap.cs Normal file
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
internal class WaterMap : AbstractMap
{
private readonly Brush barrierColor = new SolidBrush(Color.Black);
private readonly Brush wavesColor = new SolidBrush(Color.Blue);
private readonly Brush deepColor = new SolidBrush(Color.DarkBlue);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
Random rnd = new Random();
if (rnd.Next(0, 7) == 6)
{
g.FillRectangle(wavesColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
else
{
g.FillRectangle(deepColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}