PI-14 Lopatin_D.A. LabWork01 Simple1 #1

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dlopatin wants to merge 8 commits from LabWork01 into main
7 changed files with 295 additions and 44 deletions
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive;
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}

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namespace WarmlyLocomotive;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningWarmlyLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarmlyLocomotive? EntityWarmlyLocomotive { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawningLocomotiveWidth = 150;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningLocomotiveHeight = 100;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool tube, bool fuelTank)
{
EntityWarmlyLocomotive = new EntityWarmlyLocomotive();
EntityWarmlyLocomotive.Init(speed, weight, bodyColor, additionalColor,
tube, fuelTank);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
_pictureWidth = width;
_pictureHeight = height;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityWarmlyLocomotive == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityWarmlyLocomotive.Step > 0)
{
_startPosX -= (int)EntityWarmlyLocomotive.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityWarmlyLocomotive.Step > 0)
{
_startPosY -= (int)EntityWarmlyLocomotive.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityWarmlyLocomotive.Step < _pictureWidth)
{
_startPosX += (int)EntityWarmlyLocomotive.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityWarmlyLocomotive.Step < _pictureHeight)
{
_startPosY += (int)EntityWarmlyLocomotive.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityWarmlyLocomotive == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityWarmlyLocomotive.AdditionalColor);
//труба
if (EntityWarmlyLocomotive.Tube)
{
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 20, 30);
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 20, 40);
}
//локомотив
Brush br = new SolidBrush(EntityWarmlyLocomotive.BodyColor);
Brush blBr = new SolidBrush(Color.Black);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 60, 140, 20);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 60, 140, 20);
Point point1 = new Point(_startPosX.Value, _startPosY.Value + 60);
Point point2 = new Point(_startPosX.Value + 20, _startPosY.Value + 30);
Point point3 = new Point(_startPosX.Value + 140, _startPosY.Value + 30);
Point point4 = new Point(_startPosX.Value + 140, _startPosY.Value + 60);
Point[] body ={point1, point2, point3, point4};
g.DrawPolygon(pen, body);
g.FillPolygon(br, body);
g.DrawRectangle(pen, _startPosX.Value + 140, _startPosY.Value + 40, 10, 40);
g.FillRectangle(br, _startPosX.Value + 140, _startPosY.Value + 40, 10, 40);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 80, 20, 20);
g.FillEllipse(blBr, _startPosX.Value, _startPosY.Value + 80, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 80, 20, 20);
g.FillEllipse(blBr, _startPosX.Value + 30, _startPosY.Value + 80, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 80, 20, 20);
g.FillEllipse(blBr, _startPosX.Value + 90, _startPosY.Value + 80, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 120, _startPosY.Value + 80, 20, 20);
g.FillEllipse(blBr, _startPosX.Value + 120, _startPosY.Value + 80, 20, 20);
// отсек для топлива
if (EntityWarmlyLocomotive.FuelTank)
{
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive;
public class EntityWarmlyLocomotive
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Tube { get; private set; }
public bool FuelTank { get; private set; }
public double Step => Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool tube, bool fuelTank)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Tube = tube;
FuelTank = fuelTank;
}
}

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namespace WarmlyLocomotive
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace WarmlyLocomotive
{
partial class Form1
partial class Тепловоз
{
/// <summary>
/// Required designer variable.
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
@ -23,15 +23,21 @@
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
SuspendLayout();
//
// Тепловоз
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Name = "Тепловоз";
Text = "FormWarmlyLocomotive";
ResumeLayout(false);
}
#endregion

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WarmlyLocomotive
{
public partial class Тепловоз : Form
{
public Тепловоз()
{
InitializeComponent();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->