Compare commits

...

8 Commits

Author SHA1 Message Date
69df949971 setpos(); setpicsize() hotfix 2024-04-14 16:25:24 +03:00
cb303b9ca4 hotfix SetPosition() 2024-04-01 14:09:38 +03:00
67e35f5776 setpos() fix 2024-04-01 14:05:54 +03:00
373daa8bba todo 2024-02-19 10:19:47 +03:00
d53c9971d2 Готовая лаба 2024-02-17 14:35:37 +03:00
5a9b1fb6ae Почти готовая лаба 2024-02-17 14:03:31 +03:00
86426d0aed Готовая форма 2024-02-09 00:09:15 +03:00
b8ce3cb5d1 Лаба 1, Форму доделать 2024-02-08 22:10:57 +03:00
17 changed files with 783 additions and 77 deletions

2
.gitignore vendored
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@ -5,6 +5,8 @@
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
# User-specific files
*.exe
*.bin
*.rsuser
*.suo
*.user

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@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive;
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}

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@ -0,0 +1,225 @@
namespace WarmlyLocomotive;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningWarmlyLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarmlyLocomotive? EntityWarmlyLocomotive { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawningLocomotiveWidth = 150;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningLocomotiveHeight = 100;
/// <summary>
/// Инициализация свойств
/// </summary>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool tube, bool fuelTank)
{
EntityWarmlyLocomotive = new EntityWarmlyLocomotive();
EntityWarmlyLocomotive.Init(speed, weight, bodyColor, additionalColor,
tube, fuelTank);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
public bool SetPictureSize(int width, int height)
{
if (width > _drawningLocomotiveWidth && height > _drawningLocomotiveHeight)
{
_pictureWidth = width;
_pictureHeight = height;
//todo
if (_startPosX != null && _startPosY != null)
{
//проверка х
if ((_startPosX.Value + _drawningLocomotiveWidth) > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
}
else if (_startPosX.Value < 0)
{
_startPosX = 0;
}
//проверка у
if ((_startPosY.Value + _drawningLocomotiveHeight) > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
}
else if (_startPosY.Value < 0)
{
_startPosY = 0;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
//проверка у
if ((y + _drawningLocomotiveHeight) > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
}
else if (y < 0)
{
_startPosY = 0;
}
else
{
_startPosY = y;
}
//проверка х
if ((x + _drawningLocomotiveWidth) > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
}
else if (x < 0)
{
_startPosX = 0;
}
else
{
_startPosX = x;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
public bool MoveTransport(DirectionType direction)
{
if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityWarmlyLocomotive.Step > 0)
{
_startPosX -= (int)EntityWarmlyLocomotive.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityWarmlyLocomotive.Step > 0)
{
_startPosY -= (int)EntityWarmlyLocomotive.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityWarmlyLocomotive.Step + _drawningLocomotiveWidth < _pictureWidth)
{
_startPosX += (int)EntityWarmlyLocomotive.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityWarmlyLocomotive.Step + _drawningLocomotiveHeight < _pictureHeight)
{
_startPosY += (int)EntityWarmlyLocomotive.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
public void DrawTransport(Graphics g)
{
if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityWarmlyLocomotive.AdditionalColor);
//труба
if (EntityWarmlyLocomotive.Tube)
{
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 20, 30);
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 20, 40);
}
//локомотив
Brush br = new SolidBrush(EntityWarmlyLocomotive.BodyColor);
Brush blBr = new SolidBrush(Color.Black);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 60, 140, 20);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 60, 140, 20);
Point point1 = new Point(_startPosX.Value, _startPosY.Value + 60);
Point point2 = new Point(_startPosX.Value + 20, _startPosY.Value + 30);
Point point3 = new Point(_startPosX.Value + 140, _startPosY.Value + 30);
Point point4 = new Point(_startPosX.Value + 140, _startPosY.Value + 60);
Point[] body ={point1, point2, point3, point4};
g.DrawPolygon(pen, body);
g.FillPolygon(br, body);
g.DrawRectangle(pen, _startPosX.Value + 140, _startPosY.Value + 40, 10, 40);
g.FillRectangle(br, _startPosX.Value + 140, _startPosY.Value + 40, 10, 40);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 80, 20, 20);
g.FillEllipse(blBr, _startPosX.Value, _startPosY.Value + 80, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 80, 20, 20);
g.FillEllipse(blBr, _startPosX.Value + 30, _startPosY.Value + 80, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 80, 20, 20);
g.FillEllipse(blBr, _startPosX.Value + 90, _startPosY.Value + 80, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 120, _startPosY.Value + 80, 20, 20);
g.FillEllipse(blBr, _startPosX.Value + 120, _startPosY.Value + 80, 20, 20);
// отсек для топлива
if (EntityWarmlyLocomotive.FuelTank)
{
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
}
}
}

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@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive;
public class EntityWarmlyLocomotive
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Tube { get; private set; }
public bool FuelTank { get; private set; }
public double Step => Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool tube, bool fuelTank)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Tube = tube;
FuelTank = fuelTank;
}
}

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@ -1,39 +0,0 @@
namespace WarmlyLocomotive
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace WarmlyLocomotive
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,138 @@
namespace WarmlyLocomotive
{
partial class FormWarmlyLocomotive
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxWarmlyLocomotive = new PictureBox();
createButton = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonRight = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyLocomotive).BeginInit();
SuspendLayout();
//
// pictureBoxWarmlyLocomotive
//
pictureBoxWarmlyLocomotive.Dock = DockStyle.Fill;
pictureBoxWarmlyLocomotive.Location = new Point(0, 0);
pictureBoxWarmlyLocomotive.Name = "pictureBoxWarmlyLocomotive";
pictureBoxWarmlyLocomotive.Size = new Size(884, 461);
pictureBoxWarmlyLocomotive.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxWarmlyLocomotive.TabIndex = 0;
pictureBoxWarmlyLocomotive.TabStop = false;
//
// createButton
//
createButton.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
createButton.Location = new Point(12, 426);
createButton.Name = "createButton";
createButton.Size = new Size(75, 23);
createButton.TabIndex = 1;
createButton.Text = "Создать";
createButton.UseVisualStyleBackColor = true;
createButton.Click += createButton_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.UpArrow;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(794, 366);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 2;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += moveButton_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.DownArrow;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(794, 407);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += moveButton_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.AutoEllipsis = true;
buttonLeft.BackgroundImage = Properties.Resources.LeftArrow;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(753, 407);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 4;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += moveButton_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.RightArrow;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(837, 407);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += moveButton_Click;
//
// FormWarmlyLocomotive
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(createButton);
Controls.Add(pictureBoxWarmlyLocomotive);
Name = "FormWarmlyLocomotive";
StartPosition = FormStartPosition.CenterScreen;
Text = "Тепловоз";
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyLocomotive).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxWarmlyLocomotive;
private Button createButton;
private Button buttonUp;
private Button buttonDown;
private Button buttonLeft;
private Button buttonRight;
}
}

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@ -0,0 +1,88 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WarmlyLocomotive
{
public partial class FormWarmlyLocomotive : Form
{
private DrawningWarmlyLocomotive? _drawningWarmlyLocomotive;
public FormWarmlyLocomotive()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningWarmlyLocomotive == null)
{
return;
}
Bitmap bmp = new(pictureBoxWarmlyLocomotive.Width,
pictureBoxWarmlyLocomotive.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningWarmlyLocomotive.DrawTransport(gr);
pictureBoxWarmlyLocomotive.Image = bmp;
}
private void createButton_Click(object sender, EventArgs e){
Random random = new();
_drawningWarmlyLocomotive = new DrawningWarmlyLocomotive();
_drawningWarmlyLocomotive.Init(
random.Next(100, 300),
random.Next(1000,3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
_drawningWarmlyLocomotive.SetPictureSize(
pictureBoxWarmlyLocomotive.Width,
pictureBoxWarmlyLocomotive.Height);
_drawningWarmlyLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void moveButton_Click(object sender, EventArgs e)
{
if (_drawningWarmlyLocomotive == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result =
_drawningWarmlyLocomotive.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningWarmlyLocomotive.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningWarmlyLocomotive.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawningWarmlyLocomotive.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -8,10 +8,8 @@ namespace WarmlyLocomotive
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormWarmlyLocomotive());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WarmlyLocomotive.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WarmlyLocomotive.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap DownArrow {
get {
object obj = ResourceManager.GetObject("DownArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap LeftArrow {
get {
object obj = ResourceManager.GetObject("LeftArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap RightArrow {
get {
object obj = ResourceManager.GetObject("RightArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap UpArrow {
get {
object obj = ResourceManager.GetObject("UpArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="DownArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\DownArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="LeftArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\LeftArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="RightArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\RightArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="UpArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\UpArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>