Compare commits
8 Commits
Author | SHA1 | Date | |
---|---|---|---|
69df949971 | |||
cb303b9ca4 | |||
67e35f5776 | |||
373daa8bba | |||
d53c9971d2 | |||
5a9b1fb6ae | |||
86426d0aed | |||
b8ce3cb5d1 |
2
.gitignore
vendored
2
.gitignore
vendored
@ -5,6 +5,8 @@
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.exe
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||||
*.bin
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||||
*.rsuser
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||||
*.suo
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||||
*.user
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||||
|
15
WarmlyLocomotive/DirectionType.cs
Normal file
15
WarmlyLocomotive/DirectionType.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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|
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namespace WarmlyLocomotive;
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||||
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
|
225
WarmlyLocomotive/DrawningWarmlyLocomotive.cs
Normal file
225
WarmlyLocomotive/DrawningWarmlyLocomotive.cs
Normal file
@ -0,0 +1,225 @@
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||||
namespace WarmlyLocomotive;
|
||||
/// <summary>
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||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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||||
public class DrawningWarmlyLocomotive
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||||
{
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||||
/// <summary>
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||||
/// Класс-сущность
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/// </summary>
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||||
public EntityWarmlyLocomotive? EntityWarmlyLocomotive { get; private set; }
|
||||
/// <summary>
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/// Ширина окна
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/// </summary>
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||||
private int? _pictureWidth;
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/// <summary>
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||||
/// Высота окна
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||||
/// </summary>
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private int? _pictureHeight;
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||||
/// <summary>
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||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int? _startPosX;
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/// <summary>
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||||
/// Верхняя кооридната прорисовки автомобиля
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||||
/// </summary>
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||||
private int? _startPosY;
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||||
/// <summary>
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||||
/// Ширина прорисовки автомобиля
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/// </summary>
|
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private readonly int _drawningLocomotiveWidth = 150;
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||||
/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawningLocomotiveHeight = 100;
|
||||
/// <summary>
|
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/// Инициализация свойств
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/// </summary>
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||||
|
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public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool tube, bool fuelTank)
|
||||
{
|
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EntityWarmlyLocomotive = new EntityWarmlyLocomotive();
|
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EntityWarmlyLocomotive.Init(speed, weight, bodyColor, additionalColor,
|
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tube, fuelTank);
|
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_pictureWidth = null;
|
||||
_pictureHeight = null;
|
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_startPosX = null;
|
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_startPosY = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
if (width > _drawningLocomotiveWidth && height > _drawningLocomotiveHeight)
|
||||
{
|
||||
_pictureWidth = width;
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||||
_pictureHeight = height;
|
||||
|
||||
//todo
|
||||
if (_startPosX != null && _startPosY != null)
|
||||
{
|
||||
//проверка х
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||||
if ((_startPosX.Value + _drawningLocomotiveWidth) > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
|
||||
}
|
||||
else if (_startPosX.Value < 0)
|
||||
{
|
||||
_startPosX = 0;
|
||||
}
|
||||
|
||||
//проверка у
|
||||
if ((_startPosY.Value + _drawningLocomotiveHeight) > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
|
||||
}
|
||||
else if (_startPosY.Value < 0)
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//проверка у
|
||||
if ((y + _drawningLocomotiveHeight) > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
|
||||
}
|
||||
else if (y < 0)
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
//проверка х
|
||||
if ((x + _drawningLocomotiveWidth) > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
|
||||
}
|
||||
else if (x < 0)
|
||||
{
|
||||
_startPosX = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = x;
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityWarmlyLocomotive.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityWarmlyLocomotive.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityWarmlyLocomotive.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityWarmlyLocomotive.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + EntityWarmlyLocomotive.Step + _drawningLocomotiveWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityWarmlyLocomotive.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + EntityWarmlyLocomotive.Step + _drawningLocomotiveHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityWarmlyLocomotive.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityWarmlyLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(EntityWarmlyLocomotive.AdditionalColor);
|
||||
|
||||
//труба
|
||||
if (EntityWarmlyLocomotive.Tube)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 20, 30);
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||||
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 20, 40);
|
||||
}
|
||||
|
||||
//локомотив
|
||||
Brush br = new SolidBrush(EntityWarmlyLocomotive.BodyColor);
|
||||
Brush blBr = new SolidBrush(Color.Black);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 60, 140, 20);
|
||||
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 60, 140, 20);
|
||||
Point point1 = new Point(_startPosX.Value, _startPosY.Value + 60);
|
||||
Point point2 = new Point(_startPosX.Value + 20, _startPosY.Value + 30);
|
||||
Point point3 = new Point(_startPosX.Value + 140, _startPosY.Value + 30);
|
||||
Point point4 = new Point(_startPosX.Value + 140, _startPosY.Value + 60);
|
||||
Point[] body ={point1, point2, point3, point4};
|
||||
g.DrawPolygon(pen, body);
|
||||
g.FillPolygon(br, body);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 140, _startPosY.Value + 40, 10, 40);
|
||||
g.FillRectangle(br, _startPosX.Value + 140, _startPosY.Value + 40, 10, 40);
|
||||
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 80, 20, 20);
|
||||
g.FillEllipse(blBr, _startPosX.Value, _startPosY.Value + 80, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 80, 20, 20);
|
||||
g.FillEllipse(blBr, _startPosX.Value + 30, _startPosY.Value + 80, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 80, 20, 20);
|
||||
g.FillEllipse(blBr, _startPosX.Value + 90, _startPosY.Value + 80, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 120, _startPosY.Value + 80, 20, 20);
|
||||
g.FillEllipse(blBr, _startPosX.Value + 120, _startPosY.Value + 80, 20, 20);
|
||||
|
||||
// отсек для топлива
|
||||
if (EntityWarmlyLocomotive.FuelTank)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 40, 50, 40);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
38
WarmlyLocomotive/EntityWarmlyLocomotive.cs
Normal file
38
WarmlyLocomotive/EntityWarmlyLocomotive.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WarmlyLocomotive;
|
||||
|
||||
public class EntityWarmlyLocomotive
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
|
||||
public double Weight { get; private set; }
|
||||
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
public bool Tube { get; private set; }
|
||||
|
||||
public bool FuelTank { get; private set; }
|
||||
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool tube, bool fuelTank)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Tube = tube;
|
||||
FuelTank = fuelTank;
|
||||
}
|
||||
|
||||
}
|
39
WarmlyLocomotive/Form1.Designer.cs
generated
39
WarmlyLocomotive/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace WarmlyLocomotive
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace WarmlyLocomotive
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
138
WarmlyLocomotive/FormWarmlyLocomotive.Designer.cs
generated
Normal file
138
WarmlyLocomotive/FormWarmlyLocomotive.Designer.cs
generated
Normal file
@ -0,0 +1,138 @@
|
||||
namespace WarmlyLocomotive
|
||||
{
|
||||
partial class FormWarmlyLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxWarmlyLocomotive = new PictureBox();
|
||||
createButton = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyLocomotive).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxWarmlyLocomotive
|
||||
//
|
||||
pictureBoxWarmlyLocomotive.Dock = DockStyle.Fill;
|
||||
pictureBoxWarmlyLocomotive.Location = new Point(0, 0);
|
||||
pictureBoxWarmlyLocomotive.Name = "pictureBoxWarmlyLocomotive";
|
||||
pictureBoxWarmlyLocomotive.Size = new Size(884, 461);
|
||||
pictureBoxWarmlyLocomotive.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxWarmlyLocomotive.TabIndex = 0;
|
||||
pictureBoxWarmlyLocomotive.TabStop = false;
|
||||
//
|
||||
// createButton
|
||||
//
|
||||
createButton.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
createButton.Location = new Point(12, 426);
|
||||
createButton.Name = "createButton";
|
||||
createButton.Size = new Size(75, 23);
|
||||
createButton.TabIndex = 1;
|
||||
createButton.Text = "Создать";
|
||||
createButton.UseVisualStyleBackColor = true;
|
||||
createButton.Click += createButton_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.UpArrow;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(794, 366);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 2;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += moveButton_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.DownArrow;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(794, 407);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += moveButton_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.AutoEllipsis = true;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.LeftArrow;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(753, 407);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 4;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += moveButton_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.RightArrow;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(837, 407);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += moveButton_Click;
|
||||
//
|
||||
// FormWarmlyLocomotive
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(884, 461);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(createButton);
|
||||
Controls.Add(pictureBoxWarmlyLocomotive);
|
||||
Name = "FormWarmlyLocomotive";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "Тепловоз";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyLocomotive).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxWarmlyLocomotive;
|
||||
private Button createButton;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
}
|
||||
}
|
88
WarmlyLocomotive/FormWarmlyLocomotive.cs
Normal file
88
WarmlyLocomotive/FormWarmlyLocomotive.cs
Normal file
@ -0,0 +1,88 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace WarmlyLocomotive
|
||||
{
|
||||
public partial class FormWarmlyLocomotive : Form
|
||||
{
|
||||
private DrawningWarmlyLocomotive? _drawningWarmlyLocomotive;
|
||||
|
||||
public FormWarmlyLocomotive()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningWarmlyLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxWarmlyLocomotive.Width,
|
||||
pictureBoxWarmlyLocomotive.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningWarmlyLocomotive.DrawTransport(gr);
|
||||
pictureBoxWarmlyLocomotive.Image = bmp;
|
||||
}
|
||||
|
||||
|
||||
private void createButton_Click(object sender, EventArgs e){
|
||||
Random random = new();
|
||||
_drawningWarmlyLocomotive = new DrawningWarmlyLocomotive();
|
||||
_drawningWarmlyLocomotive.Init(
|
||||
random.Next(100, 300),
|
||||
random.Next(1000,3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningWarmlyLocomotive.SetPictureSize(
|
||||
pictureBoxWarmlyLocomotive.Width,
|
||||
pictureBoxWarmlyLocomotive.Height);
|
||||
_drawningWarmlyLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void moveButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningWarmlyLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningWarmlyLocomotive.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningWarmlyLocomotive.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningWarmlyLocomotive.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawningWarmlyLocomotive.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
@ -8,10 +8,8 @@ namespace WarmlyLocomotive
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormWarmlyLocomotive());
|
||||
}
|
||||
}
|
||||
}
|
103
WarmlyLocomotive/Properties/Resources.Designer.cs
generated
Normal file
103
WarmlyLocomotive/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace WarmlyLocomotive.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WarmlyLocomotive.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap DownArrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("DownArrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap LeftArrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("LeftArrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap RightArrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("RightArrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap UpArrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("UpArrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
WarmlyLocomotive/Properties/Resources.resx
Normal file
133
WarmlyLocomotive/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="DownArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\DownArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="LeftArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\LeftArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="RightArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\RightArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="UpArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\UpArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
WarmlyLocomotive/Resources/DownArrow.png
Normal file
BIN
WarmlyLocomotive/Resources/DownArrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.0 KiB |
BIN
WarmlyLocomotive/Resources/LeftArrow.png
Normal file
BIN
WarmlyLocomotive/Resources/LeftArrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.0 KiB |
BIN
WarmlyLocomotive/Resources/RightArrow.png
Normal file
BIN
WarmlyLocomotive/Resources/RightArrow.png
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After Width: | Height: | Size: 2.0 KiB |
BIN
WarmlyLocomotive/Resources/UpArrow.png
Normal file
BIN
WarmlyLocomotive/Resources/UpArrow.png
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After Width: | Height: | Size: 2.0 KiB |
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
x
Reference in New Issue
Block a user