diff --git a/WarmlyLocomotive/DrawningWarmlyLocomotive.cs b/WarmlyLocomotive/DrawningWarmlyLocomotive.cs
index 5cdc203..354ec17 100644
--- a/WarmlyLocomotive/DrawningWarmlyLocomotive.cs
+++ b/WarmlyLocomotive/DrawningWarmlyLocomotive.cs
@@ -59,11 +59,13 @@ public class DrawningWarmlyLocomotive
/// true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах
public bool SetPictureSize(int width, int height)
{
- // TODO проверка, что объект "влезает" в размеры поля
- // если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
- _pictureWidth = width;
- _pictureHeight = height;
- return true;
+ if (width >= _drawningLocomotiveWidth && height >= _drawningLocomotiveHeight) {
+ _pictureWidth = width;
+ _pictureHeight = height;
+ return true;
+ }
+ return false;
+
}
///
/// Установка позиции
@@ -76,10 +78,28 @@ public class DrawningWarmlyLocomotive
{
return;
}
- // TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
- // то надо изменить координаты, чтобы он оставался в этих границах
- _startPosX = x;
- _startPosY = y;
+
+ if((x + _drawningLocomotiveWidth > _pictureWidth ) && (y + _drawningLocomotiveHeight > _pictureHeight))
+ {
+ _startPosX = x - _drawningLocomotiveWidth;
+ _startPosY = y - _drawningLocomotiveHeight;
+ }
+ else if((x + _drawningLocomotiveWidth <= _pictureWidth) && (y + _drawningLocomotiveHeight > _pictureHeight))
+ {
+ _startPosX = x;
+ _startPosY = y - _drawningLocomotiveHeight;
+ }
+ else if ((x + _drawningLocomotiveWidth > _pictureWidth) && (y + _drawningLocomotiveHeight <= _pictureHeight))
+ {
+ _startPosX = x - _drawningLocomotiveWidth;
+ _startPosY = y;
+ }
+ else
+ {
+ _startPosX = x;
+ _startPosY = y;
+ }
+
}
///
/// Изменение направления перемещения
@@ -111,14 +131,14 @@ public class DrawningWarmlyLocomotive
return true;
// вправо
case DirectionType.Right:
- if (_startPosX.Value + EntityWarmlyLocomotive.Step < _pictureWidth)
+ if (_startPosX.Value + EntityWarmlyLocomotive.Step + _drawningLocomotiveWidth < _pictureWidth)
{
_startPosX += (int)EntityWarmlyLocomotive.Step;
}
return true;
//вниз
case DirectionType.Down:
- if (_startPosY.Value + EntityWarmlyLocomotive.Step < _pictureHeight)
+ if (_startPosY.Value + EntityWarmlyLocomotive.Step + _drawningLocomotiveHeight < _pictureHeight)
{
_startPosY += (int)EntityWarmlyLocomotive.Step;
}
diff --git a/WarmlyLocomotive/FormWarmlyLocomotive.cs b/WarmlyLocomotive/FormWarmlyLocomotive.cs
index 03fb16d..943d472 100644
--- a/WarmlyLocomotive/FormWarmlyLocomotive.cs
+++ b/WarmlyLocomotive/FormWarmlyLocomotive.cs
@@ -43,10 +43,10 @@ namespace WarmlyLocomotive
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
- _drawningWarmlyLocomotive.SetPictureSize(pictureBoxWarmlyLocomotive.Width,
- pictureBoxWarmlyLocomotive.Height);
- _drawningWarmlyLocomotive.SetPosition(random.Next(10, 100), random.Next(10,
- 100));
+ _drawningWarmlyLocomotive.SetPictureSize(
+ pictureBoxWarmlyLocomotive.Width,
+ pictureBoxWarmlyLocomotive.Height);
+ _drawningWarmlyLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}