2024-08-20 23:25:37 +04:00

247 lines
11 KiB
JavaScript

"use strict";
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
var _typeof = require("@babel/runtime/helpers/typeof");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = useStatus;
var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
var _rcUtil = require("rc-util");
var _useState5 = _interopRequireDefault(require("rc-util/lib/hooks/useState"));
var _useSyncState3 = _interopRequireDefault(require("rc-util/lib/hooks/useSyncState"));
var _react = _interopRequireWildcard(require("react"));
var React = _react;
var _interface = require("../interface");
var _useDomMotionEvents3 = _interopRequireDefault(require("./useDomMotionEvents"));
var _useIsomorphicLayoutEffect = _interopRequireDefault(require("./useIsomorphicLayoutEffect"));
var _useStepQueue3 = _interopRequireWildcard(require("./useStepQueue"));
function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(e) { return e ? t : r; })(e); }
function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != _typeof(e) && "function" != typeof e) return { default: e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && Object.prototype.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; }
function useStatus(supportMotion, visible, getElement, _ref) {
var _ref$motionEnter = _ref.motionEnter,
motionEnter = _ref$motionEnter === void 0 ? true : _ref$motionEnter,
_ref$motionAppear = _ref.motionAppear,
motionAppear = _ref$motionAppear === void 0 ? true : _ref$motionAppear,
_ref$motionLeave = _ref.motionLeave,
motionLeave = _ref$motionLeave === void 0 ? true : _ref$motionLeave,
motionDeadline = _ref.motionDeadline,
motionLeaveImmediately = _ref.motionLeaveImmediately,
onAppearPrepare = _ref.onAppearPrepare,
onEnterPrepare = _ref.onEnterPrepare,
onLeavePrepare = _ref.onLeavePrepare,
onAppearStart = _ref.onAppearStart,
onEnterStart = _ref.onEnterStart,
onLeaveStart = _ref.onLeaveStart,
onAppearActive = _ref.onAppearActive,
onEnterActive = _ref.onEnterActive,
onLeaveActive = _ref.onLeaveActive,
onAppearEnd = _ref.onAppearEnd,
onEnterEnd = _ref.onEnterEnd,
onLeaveEnd = _ref.onLeaveEnd,
onVisibleChanged = _ref.onVisibleChanged;
// Used for outer render usage to avoid `visible: false & status: none` to render nothing
var _useState = (0, _useState5.default)(),
_useState2 = (0, _slicedToArray2.default)(_useState, 2),
asyncVisible = _useState2[0],
setAsyncVisible = _useState2[1];
var _useSyncState = (0, _useSyncState3.default)(_interface.STATUS_NONE),
_useSyncState2 = (0, _slicedToArray2.default)(_useSyncState, 2),
getStatus = _useSyncState2[0],
setStatus = _useSyncState2[1];
var _useState3 = (0, _useState5.default)(null),
_useState4 = (0, _slicedToArray2.default)(_useState3, 2),
style = _useState4[0],
setStyle = _useState4[1];
var currentStatus = getStatus();
var mountedRef = (0, _react.useRef)(false);
var deadlineRef = (0, _react.useRef)(null);
// =========================== Dom Node ===========================
function getDomElement() {
return getElement();
}
// ========================== Motion End ==========================
var activeRef = (0, _react.useRef)(false);
/**
* Clean up status & style
*/
function updateMotionEndStatus() {
setStatus(_interface.STATUS_NONE);
setStyle(null, true);
}
var onInternalMotionEnd = (0, _rcUtil.useEvent)(function (event) {
var status = getStatus();
// Do nothing since not in any transition status.
// This may happen when `motionDeadline` trigger.
if (status === _interface.STATUS_NONE) {
return;
}
var element = getDomElement();
if (event && !event.deadline && event.target !== element) {
// event exists
// not initiated by deadline
// transitionEnd not fired by inner elements
return;
}
var currentActive = activeRef.current;
var canEnd;
if (status === _interface.STATUS_APPEAR && currentActive) {
canEnd = onAppearEnd === null || onAppearEnd === void 0 ? void 0 : onAppearEnd(element, event);
} else if (status === _interface.STATUS_ENTER && currentActive) {
canEnd = onEnterEnd === null || onEnterEnd === void 0 ? void 0 : onEnterEnd(element, event);
} else if (status === _interface.STATUS_LEAVE && currentActive) {
canEnd = onLeaveEnd === null || onLeaveEnd === void 0 ? void 0 : onLeaveEnd(element, event);
}
// Only update status when `canEnd` and not destroyed
if (currentActive && canEnd !== false) {
updateMotionEndStatus();
}
});
var _useDomMotionEvents = (0, _useDomMotionEvents3.default)(onInternalMotionEnd),
_useDomMotionEvents2 = (0, _slicedToArray2.default)(_useDomMotionEvents, 1),
patchMotionEvents = _useDomMotionEvents2[0];
// ============================= Step =============================
var getEventHandlers = function getEventHandlers(targetStatus) {
switch (targetStatus) {
case _interface.STATUS_APPEAR:
return (0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)({}, _interface.STEP_PREPARE, onAppearPrepare), _interface.STEP_START, onAppearStart), _interface.STEP_ACTIVE, onAppearActive);
case _interface.STATUS_ENTER:
return (0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)({}, _interface.STEP_PREPARE, onEnterPrepare), _interface.STEP_START, onEnterStart), _interface.STEP_ACTIVE, onEnterActive);
case _interface.STATUS_LEAVE:
return (0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)({}, _interface.STEP_PREPARE, onLeavePrepare), _interface.STEP_START, onLeaveStart), _interface.STEP_ACTIVE, onLeaveActive);
default:
return {};
}
};
var eventHandlers = React.useMemo(function () {
return getEventHandlers(currentStatus);
}, [currentStatus]);
var _useStepQueue = (0, _useStepQueue3.default)(currentStatus, !supportMotion, function (newStep) {
// Only prepare step can be skip
if (newStep === _interface.STEP_PREPARE) {
var onPrepare = eventHandlers[_interface.STEP_PREPARE];
if (!onPrepare) {
return _useStepQueue3.SkipStep;
}
return onPrepare(getDomElement());
}
// Rest step is sync update
if (step in eventHandlers) {
var _eventHandlers$step;
setStyle(((_eventHandlers$step = eventHandlers[step]) === null || _eventHandlers$step === void 0 ? void 0 : _eventHandlers$step.call(eventHandlers, getDomElement(), null)) || null);
}
if (step === _interface.STEP_ACTIVE && currentStatus !== _interface.STATUS_NONE) {
// Patch events when motion needed
patchMotionEvents(getDomElement());
if (motionDeadline > 0) {
clearTimeout(deadlineRef.current);
deadlineRef.current = setTimeout(function () {
onInternalMotionEnd({
deadline: true
});
}, motionDeadline);
}
}
if (step === _interface.STEP_PREPARED) {
updateMotionEndStatus();
}
return _useStepQueue3.DoStep;
}),
_useStepQueue2 = (0, _slicedToArray2.default)(_useStepQueue, 2),
startStep = _useStepQueue2[0],
step = _useStepQueue2[1];
var active = (0, _useStepQueue3.isActive)(step);
activeRef.current = active;
// ============================ Status ============================
// Update with new status
(0, _useIsomorphicLayoutEffect.default)(function () {
setAsyncVisible(visible);
var isMounted = mountedRef.current;
mountedRef.current = true;
// if (!supportMotion) {
// return;
// }
var nextStatus;
// Appear
if (!isMounted && visible && motionAppear) {
nextStatus = _interface.STATUS_APPEAR;
}
// Enter
if (isMounted && visible && motionEnter) {
nextStatus = _interface.STATUS_ENTER;
}
// Leave
if (isMounted && !visible && motionLeave || !isMounted && motionLeaveImmediately && !visible && motionLeave) {
nextStatus = _interface.STATUS_LEAVE;
}
var nextEventHandlers = getEventHandlers(nextStatus);
// Update to next status
if (nextStatus && (supportMotion || nextEventHandlers[_interface.STEP_PREPARE])) {
setStatus(nextStatus);
startStep();
} else {
// Set back in case no motion but prev status has prepare step
setStatus(_interface.STATUS_NONE);
}
}, [visible]);
// ============================ Effect ============================
// Reset when motion changed
(0, _react.useEffect)(function () {
if (
// Cancel appear
currentStatus === _interface.STATUS_APPEAR && !motionAppear ||
// Cancel enter
currentStatus === _interface.STATUS_ENTER && !motionEnter ||
// Cancel leave
currentStatus === _interface.STATUS_LEAVE && !motionLeave) {
setStatus(_interface.STATUS_NONE);
}
}, [motionAppear, motionEnter, motionLeave]);
(0, _react.useEffect)(function () {
return function () {
mountedRef.current = false;
clearTimeout(deadlineRef.current);
};
}, []);
// Trigger `onVisibleChanged`
var firstMountChangeRef = React.useRef(false);
(0, _react.useEffect)(function () {
// [visible & motion not end] => [!visible & motion end] still need trigger onVisibleChanged
if (asyncVisible) {
firstMountChangeRef.current = true;
}
if (asyncVisible !== undefined && currentStatus === _interface.STATUS_NONE) {
// Skip first render is invisible since it's nothing changed
if (firstMountChangeRef.current || asyncVisible) {
onVisibleChanged === null || onVisibleChanged === void 0 || onVisibleChanged(asyncVisible);
}
firstMountChangeRef.current = true;
}
}, [asyncVisible, currentStatus]);
// ============================ Styles ============================
var mergedStyle = style;
if (eventHandlers[_interface.STEP_PREPARE] && step === _interface.STEP_START) {
mergedStyle = (0, _objectSpread2.default)({
transition: 'none'
}, mergedStyle);
}
return [currentStatus, step, mergedStyle, asyncVisible !== null && asyncVisible !== void 0 ? asyncVisible : visible];
}