237 lines
8.8 KiB
JavaScript
237 lines
8.8 KiB
JavaScript
import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray";
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import { useEvent } from 'rc-util';
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import useState from "rc-util/es/hooks/useState";
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import useSyncState from "rc-util/es/hooks/useSyncState";
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import * as React from 'react';
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import { useEffect, useRef } from 'react';
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import { STATUS_APPEAR, STATUS_ENTER, STATUS_LEAVE, STATUS_NONE, STEP_ACTIVE, STEP_PREPARE, STEP_PREPARED, STEP_START } from "../interface";
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import useDomMotionEvents from "./useDomMotionEvents";
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import useIsomorphicLayoutEffect from "./useIsomorphicLayoutEffect";
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import useStepQueue, { DoStep, isActive, SkipStep } from "./useStepQueue";
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export default function useStatus(supportMotion, visible, getElement, _ref) {
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var _ref$motionEnter = _ref.motionEnter,
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motionEnter = _ref$motionEnter === void 0 ? true : _ref$motionEnter,
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_ref$motionAppear = _ref.motionAppear,
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motionAppear = _ref$motionAppear === void 0 ? true : _ref$motionAppear,
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_ref$motionLeave = _ref.motionLeave,
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motionLeave = _ref$motionLeave === void 0 ? true : _ref$motionLeave,
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motionDeadline = _ref.motionDeadline,
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motionLeaveImmediately = _ref.motionLeaveImmediately,
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onAppearPrepare = _ref.onAppearPrepare,
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onEnterPrepare = _ref.onEnterPrepare,
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onLeavePrepare = _ref.onLeavePrepare,
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onAppearStart = _ref.onAppearStart,
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onEnterStart = _ref.onEnterStart,
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onLeaveStart = _ref.onLeaveStart,
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onAppearActive = _ref.onAppearActive,
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onEnterActive = _ref.onEnterActive,
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onLeaveActive = _ref.onLeaveActive,
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onAppearEnd = _ref.onAppearEnd,
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onEnterEnd = _ref.onEnterEnd,
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onLeaveEnd = _ref.onLeaveEnd,
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onVisibleChanged = _ref.onVisibleChanged;
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// Used for outer render usage to avoid `visible: false & status: none` to render nothing
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var _useState = useState(),
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_useState2 = _slicedToArray(_useState, 2),
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asyncVisible = _useState2[0],
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setAsyncVisible = _useState2[1];
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var _useSyncState = useSyncState(STATUS_NONE),
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_useSyncState2 = _slicedToArray(_useSyncState, 2),
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getStatus = _useSyncState2[0],
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setStatus = _useSyncState2[1];
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var _useState3 = useState(null),
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_useState4 = _slicedToArray(_useState3, 2),
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style = _useState4[0],
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setStyle = _useState4[1];
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var currentStatus = getStatus();
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var mountedRef = useRef(false);
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var deadlineRef = useRef(null);
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// =========================== Dom Node ===========================
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function getDomElement() {
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return getElement();
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}
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// ========================== Motion End ==========================
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var activeRef = useRef(false);
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/**
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* Clean up status & style
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*/
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function updateMotionEndStatus() {
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setStatus(STATUS_NONE);
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setStyle(null, true);
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}
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var onInternalMotionEnd = useEvent(function (event) {
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var status = getStatus();
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// Do nothing since not in any transition status.
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// This may happen when `motionDeadline` trigger.
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if (status === STATUS_NONE) {
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return;
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}
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var element = getDomElement();
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if (event && !event.deadline && event.target !== element) {
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// event exists
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// not initiated by deadline
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// transitionEnd not fired by inner elements
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return;
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}
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var currentActive = activeRef.current;
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var canEnd;
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if (status === STATUS_APPEAR && currentActive) {
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canEnd = onAppearEnd === null || onAppearEnd === void 0 ? void 0 : onAppearEnd(element, event);
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} else if (status === STATUS_ENTER && currentActive) {
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canEnd = onEnterEnd === null || onEnterEnd === void 0 ? void 0 : onEnterEnd(element, event);
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} else if (status === STATUS_LEAVE && currentActive) {
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canEnd = onLeaveEnd === null || onLeaveEnd === void 0 ? void 0 : onLeaveEnd(element, event);
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}
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// Only update status when `canEnd` and not destroyed
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if (currentActive && canEnd !== false) {
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updateMotionEndStatus();
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}
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});
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var _useDomMotionEvents = useDomMotionEvents(onInternalMotionEnd),
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_useDomMotionEvents2 = _slicedToArray(_useDomMotionEvents, 1),
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patchMotionEvents = _useDomMotionEvents2[0];
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// ============================= Step =============================
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var getEventHandlers = function getEventHandlers(targetStatus) {
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switch (targetStatus) {
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case STATUS_APPEAR:
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return _defineProperty(_defineProperty(_defineProperty({}, STEP_PREPARE, onAppearPrepare), STEP_START, onAppearStart), STEP_ACTIVE, onAppearActive);
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case STATUS_ENTER:
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return _defineProperty(_defineProperty(_defineProperty({}, STEP_PREPARE, onEnterPrepare), STEP_START, onEnterStart), STEP_ACTIVE, onEnterActive);
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case STATUS_LEAVE:
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return _defineProperty(_defineProperty(_defineProperty({}, STEP_PREPARE, onLeavePrepare), STEP_START, onLeaveStart), STEP_ACTIVE, onLeaveActive);
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default:
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return {};
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}
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};
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var eventHandlers = React.useMemo(function () {
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return getEventHandlers(currentStatus);
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}, [currentStatus]);
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var _useStepQueue = useStepQueue(currentStatus, !supportMotion, function (newStep) {
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// Only prepare step can be skip
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if (newStep === STEP_PREPARE) {
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var onPrepare = eventHandlers[STEP_PREPARE];
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if (!onPrepare) {
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return SkipStep;
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}
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return onPrepare(getDomElement());
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}
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// Rest step is sync update
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if (step in eventHandlers) {
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var _eventHandlers$step;
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setStyle(((_eventHandlers$step = eventHandlers[step]) === null || _eventHandlers$step === void 0 ? void 0 : _eventHandlers$step.call(eventHandlers, getDomElement(), null)) || null);
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}
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if (step === STEP_ACTIVE && currentStatus !== STATUS_NONE) {
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// Patch events when motion needed
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patchMotionEvents(getDomElement());
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if (motionDeadline > 0) {
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clearTimeout(deadlineRef.current);
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deadlineRef.current = setTimeout(function () {
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onInternalMotionEnd({
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deadline: true
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});
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}, motionDeadline);
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}
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}
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if (step === STEP_PREPARED) {
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updateMotionEndStatus();
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}
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return DoStep;
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}),
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_useStepQueue2 = _slicedToArray(_useStepQueue, 2),
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startStep = _useStepQueue2[0],
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step = _useStepQueue2[1];
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var active = isActive(step);
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activeRef.current = active;
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// ============================ Status ============================
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// Update with new status
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useIsomorphicLayoutEffect(function () {
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setAsyncVisible(visible);
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var isMounted = mountedRef.current;
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mountedRef.current = true;
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// if (!supportMotion) {
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// return;
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// }
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var nextStatus;
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// Appear
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if (!isMounted && visible && motionAppear) {
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nextStatus = STATUS_APPEAR;
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}
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// Enter
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if (isMounted && visible && motionEnter) {
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nextStatus = STATUS_ENTER;
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}
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// Leave
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if (isMounted && !visible && motionLeave || !isMounted && motionLeaveImmediately && !visible && motionLeave) {
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nextStatus = STATUS_LEAVE;
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}
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var nextEventHandlers = getEventHandlers(nextStatus);
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// Update to next status
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if (nextStatus && (supportMotion || nextEventHandlers[STEP_PREPARE])) {
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setStatus(nextStatus);
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startStep();
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} else {
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// Set back in case no motion but prev status has prepare step
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setStatus(STATUS_NONE);
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}
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}, [visible]);
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// ============================ Effect ============================
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// Reset when motion changed
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useEffect(function () {
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if (
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// Cancel appear
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currentStatus === STATUS_APPEAR && !motionAppear ||
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// Cancel enter
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currentStatus === STATUS_ENTER && !motionEnter ||
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// Cancel leave
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currentStatus === STATUS_LEAVE && !motionLeave) {
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setStatus(STATUS_NONE);
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}
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}, [motionAppear, motionEnter, motionLeave]);
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useEffect(function () {
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return function () {
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mountedRef.current = false;
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clearTimeout(deadlineRef.current);
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};
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}, []);
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// Trigger `onVisibleChanged`
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var firstMountChangeRef = React.useRef(false);
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useEffect(function () {
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// [visible & motion not end] => [!visible & motion end] still need trigger onVisibleChanged
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if (asyncVisible) {
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firstMountChangeRef.current = true;
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}
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if (asyncVisible !== undefined && currentStatus === STATUS_NONE) {
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// Skip first render is invisible since it's nothing changed
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if (firstMountChangeRef.current || asyncVisible) {
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onVisibleChanged === null || onVisibleChanged === void 0 || onVisibleChanged(asyncVisible);
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}
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firstMountChangeRef.current = true;
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}
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}, [asyncVisible, currentStatus]);
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// ============================ Styles ============================
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var mergedStyle = style;
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if (eventHandlers[STEP_PREPARE] && step === STEP_START) {
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mergedStyle = _objectSpread({
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transition: 'none'
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}, mergedStyle);
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}
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return [currentStatus, step, mergedStyle, asyncVisible !== null && asyncVisible !== void 0 ? asyncVisible : visible];
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} |