PromoCursed/node_modules/.cache/babel-loader/3e53f308e22dddc5289e954f35baf3984c9e9a38628a8673336d00008779d240.json
2024-08-20 23:25:37 +04:00

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{"ast":null,"code":"import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _typeof from \"@babel/runtime/helpers/esm/typeof\";\nimport _objectSpread from \"@babel/runtime/helpers/esm/objectSpread2\";\nimport _toConsumableArray from \"@babel/runtime/helpers/esm/toConsumableArray\";\nimport _classCallCheck from \"@babel/runtime/helpers/esm/classCallCheck\";\nimport _createClass from \"@babel/runtime/helpers/esm/createClass\";\nimport _assertThisInitialized from \"@babel/runtime/helpers/esm/assertThisInitialized\";\nimport _inherits from \"@babel/runtime/helpers/esm/inherits\";\nimport _createSuper from \"@babel/runtime/helpers/esm/createSuper\";\nimport _defineProperty from \"@babel/runtime/helpers/esm/defineProperty\";\n// TODO: https://www.w3.org/TR/2017/NOTE-wai-aria-practices-1.1-20171214/examples/treeview/treeview-2/treeview-2a.html\n// Fully accessibility support\n\nimport classNames from 'classnames';\nimport KeyCode from \"rc-util/es/KeyCode\";\nimport pickAttrs from \"rc-util/es/pickAttrs\";\nimport warning from \"rc-util/es/warning\";\nimport * as React from 'react';\nimport { TreeContext } from \"./contextTypes\";\nimport DropIndicator from \"./DropIndicator\";\nimport NodeList, { MOTION_KEY, MotionEntity } from \"./NodeList\";\nimport TreeNode from \"./TreeNode\";\nimport { arrAdd, arrDel, calcDropPosition, calcSelectedKeys, conductExpandParent, getDragChildrenKeys, parseCheckedKeys, posToArr } from \"./util\";\nimport { conductCheck } from \"./utils/conductUtil\";\nimport getEntity from \"./utils/keyUtil\";\nimport { convertDataToEntities, convertNodePropsToEventData, convertTreeToData, fillFieldNames, flattenTreeData, getTreeNodeProps, warningWithoutKey } from \"./utils/treeUtil\";\nvar MAX_RETRY_TIMES = 10;\nvar Tree = /*#__PURE__*/function (_React$Component) {\n _inherits(Tree, _React$Component);\n var _super = _createSuper(Tree);\n function Tree() {\n var _this;\n _classCallCheck(this, Tree);\n for (var _len = arguments.length, _args = new Array(_len), _key = 0; _key < _len; _key++) {\n _args[_key] = arguments[_key];\n }\n _this = _super.call.apply(_super, [this].concat(_args));\n _defineProperty(_assertThisInitialized(_this), \"destroyed\", false);\n _defineProperty(_assertThisInitialized(_this), \"delayedDragEnterLogic\", void 0);\n _defineProperty(_assertThisInitialized(_this), \"loadingRetryTimes\", {});\n _defineProperty(_assertThisInitialized(_this), \"state\", {\n keyEntities: {},\n indent: null,\n selectedKeys: [],\n checkedKeys: [],\n halfCheckedKeys: [],\n loadedKeys: [],\n loadingKeys: [],\n expandedKeys: [],\n draggingNodeKey: null,\n dragChildrenKeys: [],\n // dropTargetKey is the key of abstract-drop-node\n // the abstract-drop-node is the real drop node when drag and drop\n // not the DOM drag over node\n dropTargetKey: null,\n dropPosition: null,\n // the drop position of abstract-drop-node, inside 0, top -1, bottom 1\n dropContainerKey: null,\n // the container key of abstract-drop-node if dropPosition is -1 or 1\n dropLevelOffset: null,\n // the drop level offset of abstract-drag-over-node\n dropTargetPos: null,\n // the pos of abstract-drop-node\n dropAllowed: true,\n // if drop to abstract-drop-node is allowed\n // the abstract-drag-over-node\n // if mouse is on the bottom of top dom node or no the top of the bottom dom node\n // abstract-drag-over-node is the top node\n dragOverNodeKey: null,\n treeData: [],\n flattenNodes: [],\n focused: false,\n activeKey: null,\n listChanging: false,\n prevProps: null,\n fieldNames: fillFieldNames()\n });\n _defineProperty(_assertThisInitialized(_this), \"dragStartMousePosition\", null);\n _defineProperty(_assertThisInitialized(_this), \"dragNode\", void 0);\n _defineProperty(_assertThisInitialized(_this), \"currentMouseOverDroppableNodeKey\", null);\n _defineProperty(_assertThisInitialized(_this), \"listRef\", /*#__PURE__*/React.createRef());\n _defineProperty(_assertThisInitialized(_this), \"onNodeDragStart\", function (event, node) {\n var _this$state = _this.state,\n expandedKeys = _this$state.expandedKeys,\n keyEntities = _this$state.keyEntities;\n var onDragStart = _this.props.onDragStart;\n var eventKey = node.props.eventKey;\n _this.dragNode = node;\n _this.dragStartMousePosition = {\n x: event.clientX,\n y: event.clientY\n };\n var newExpandedKeys = arrDel(expandedKeys, eventKey);\n _this.setState({\n draggingNodeKey: eventKey,\n dragChildrenKeys: getDragChildrenKeys(eventKey, keyEntities),\n indent: _this.listRef.current.getIndentWidth()\n });\n _this.setExpandedKeys(newExpandedKeys);\n window.addEventListener('dragend', _this.onWindowDragEnd);\n onDragStart === null || onDragStart === void 0 || onDragStart({\n event: event,\n node: convertNodePropsToEventData(node.props)\n });\n });\n /**\n * [Legacy] Select handler is smaller than node,\n * so that this will trigger when drag enter node or select handler.\n * This is a little tricky if customize css without padding.\n * Better for use mouse move event to refresh drag state.\n * But let's just keep it to avoid event trigger logic change.\n */\n _defineProperty(_assertThisInitialized(_this), \"onNodeDragEnter\", function (event, node) {\n var _this$state2 = _this.state,\n expandedKeys = _this$state2.expandedKeys,\n keyEntities = _this$state2.keyEntities,\n dragChildrenKeys = _this$state2.dragChildrenKeys,\n flattenNodes = _this$state2.flattenNodes,\n indent = _this$state2.indent;\n var _this$props = _this.props,\n onDragEnter = _this$props.onDragEnter,\n onExpand = _this$props.onExpand,\n allowDrop = _this$props.allowDrop,\n direction = _this$props.direction;\n var _node$props = node.props,\n pos = _node$props.pos,\n eventKey = _node$props.eventKey;\n var _assertThisInitialize = _assertThisInitialized(_this),\n dragNode = _assertThisInitialize.dragNode;\n\n // record the key of node which is latest entered, used in dragleave event.\n if (_this.currentMouseOverDroppableNodeKey !== eventKey) {\n _this.currentMouseOverDroppableNodeKey = eventKey;\n }\n if (!dragNode) {\n _this.resetDragState();\n return;\n }\n var _calcDropPosition = calcDropPosition(event, dragNode, node, indent, _this.dragStartMousePosition, allowDrop, flattenNodes, keyEntities, expandedKeys, direction),\n dropPosition = _calcDropPosition.dropPosition,\n dropLevelOffset = _calcDropPosition.dropLevelOffset,\n dropTargetKey = _calcDropPosition.dropTargetKey,\n dropContainerKey = _calcDropPosition.dropContainerKey,\n dropTargetPos = _calcDropPosition.dropTargetPos,\n dropAllowed = _calcDropPosition.dropAllowed,\n dragOverNodeKey = _calcDropPosition.dragOverNodeKey;\n if (\n // don't allow drop inside its children\n dragChildrenKeys.indexOf(dropTargetKey) !== -1 ||\n // don't allow drop when drop is not allowed caculated by calcDropPosition\n !dropAllowed) {\n _this.resetDragState();\n return;\n }\n\n // Side effect for delay drag\n if (!_this.delayedDragEnterLogic) {\n _this.delayedDragEnterLogic = {};\n }\n Object.keys(_this.delayedDragEnterLogic).forEach(function (key) {\n clearTimeout(_this.delayedDragEnterLogic[key]);\n });\n if (dragNode.props.eventKey !== node.props.eventKey) {\n // hoist expand logic here\n // since if logic is on the bottom\n // it will be blocked by abstract dragover node check\n // => if you dragenter from top, you mouse will still be consider as in the top node\n event.persist();\n _this.delayedDragEnterLogic[pos] = window.setTimeout(function () {\n if (_this.state.draggingNodeKey === null) return;\n var newExpandedKeys = _toConsumableArray(expandedKeys);\n var entity = getEntity(keyEntities, node.props.eventKey);\n if (entity && (entity.children || []).length) {\n newExpandedKeys = arrAdd(expandedKeys, node.props.eventKey);\n }\n if (!('expandedKeys' in _this.props)) {\n _this.setExpandedKeys(newExpandedKeys);\n }\n onExpand === null || onExpand === void 0 || onExpand(newExpandedKeys, {\n node: convertNodePropsToEventData(node.props),\n expanded: true,\n nativeEvent: event.nativeEvent\n });\n }, 800);\n }\n\n // Skip if drag node is self\n if (dragNode.props.eventKey === dropTargetKey && dropLevelOffset === 0) {\n _this.resetDragState();\n return;\n }\n\n // Update drag over node and drag state\n _this.setState({\n dragOverNodeKey: dragOverNodeKey,\n dropPosition: dropPosition,\n dropLevelOffset: dropLevelOffset,\n dropTargetKey: dropTargetKey,\n dropContainerKey: dropContainerKey,\n dropTargetPos: dropTargetPos,\n dropAllowed: dropAllowed\n });\n onDragEnter === null || onDragEnter === void 0 || onDragEnter({\n event: event,\n node: convertNodePropsToEventData(node.props),\n expandedKeys: expandedKeys\n });\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeDragOver\", function (event, node) {\n var _this$state3 = _this.state,\n dragChildrenKeys = _this$state3.dragChildrenKeys,\n flattenNodes = _this$state3.flattenNodes,\n keyEntities = _this$state3.keyEntities,\n expandedKeys = _this$state3.expandedKeys,\n indent = _this$state3.indent;\n var _this$props2 = _this.props,\n onDragOver = _this$props2.onDragOver,\n allowDrop = _this$props2.allowDrop,\n direction = _this$props2.direction;\n var _assertThisInitialize2 = _assertThisInitialized(_this),\n dragNode = _assertThisInitialize2.dragNode;\n if (!dragNode) {\n return;\n }\n var _calcDropPosition2 = calcDropPosition(event, dragNode, node, indent, _this.dragStartMousePosition, allowDrop, flattenNodes, keyEntities, expandedKeys, direction),\n dropPosition = _calcDropPosition2.dropPosition,\n dropLevelOffset = _calcDropPosition2.dropLevelOffset,\n dropTargetKey = _calcDropPosition2.dropTargetKey,\n dropContainerKey = _calcDropPosition2.dropContainerKey,\n dropAllowed = _calcDropPosition2.dropAllowed,\n dropTargetPos = _calcDropPosition2.dropTargetPos,\n dragOverNodeKey = _calcDropPosition2.dragOverNodeKey;\n if (dragChildrenKeys.indexOf(dropTargetKey) !== -1 || !dropAllowed) {\n // don't allow drop inside its children\n // don't allow drop when drop is not allowed calculated by calcDropPosition\n return;\n }\n\n // Update drag position\n\n if (dragNode.props.eventKey === dropTargetKey && dropLevelOffset === 0) {\n if (!(_this.state.dropPosition === null && _this.state.dropLevelOffset === null && _this.state.dropTargetKey === null && _this.state.dropContainerKey === null && _this.state.dropTargetPos === null && _this.state.dropAllowed === false && _this.state.dragOverNodeKey === null)) {\n _this.resetDragState();\n }\n } else if (!(dropPosition === _this.state.dropPosition && dropLevelOffset === _this.state.dropLevelOffset && dropTargetKey === _this.state.dropTargetKey && dropContainerKey === _this.state.dropContainerKey && dropTargetPos === _this.state.dropTargetPos && dropAllowed === _this.state.dropAllowed && dragOverNodeKey === _this.state.dragOverNodeKey)) {\n _this.setState({\n dropPosition: dropPosition,\n dropLevelOffset: dropLevelOffset,\n dropTargetKey: dropTargetKey,\n dropContainerKey: dropContainerKey,\n dropTargetPos: dropTargetPos,\n dropAllowed: dropAllowed,\n dragOverNodeKey: dragOverNodeKey\n });\n }\n onDragOver === null || onDragOver === void 0 || onDragOver({\n event: event,\n node: convertNodePropsToEventData(node.props)\n });\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeDragLeave\", function (event, node) {\n // if it is outside the droppable area\n // currentMouseOverDroppableNodeKey will be updated in dragenter event when into another droppable receiver.\n if (_this.currentMouseOverDroppableNodeKey === node.props.eventKey && !event.currentTarget.contains(event.relatedTarget)) {\n _this.resetDragState();\n _this.currentMouseOverDroppableNodeKey = null;\n }\n var onDragLeave = _this.props.onDragLeave;\n onDragLeave === null || onDragLeave === void 0 || onDragLeave({\n event: event,\n node: convertNodePropsToEventData(node.props)\n });\n });\n // since stopPropagation() is called in treeNode\n // if onWindowDrag is called, whice means state is keeped, drag state should be cleared\n _defineProperty(_assertThisInitialized(_this), \"onWindowDragEnd\", function (event) {\n _this.onNodeDragEnd(event, null, true);\n window.removeEventListener('dragend', _this.onWindowDragEnd);\n });\n // if onNodeDragEnd is called, onWindowDragEnd won't be called since stopPropagation() is called\n _defineProperty(_assertThisInitialized(_this), \"onNodeDragEnd\", function (event, node) {\n var onDragEnd = _this.props.onDragEnd;\n _this.setState({\n dragOverNodeKey: null\n });\n _this.cleanDragState();\n onDragEnd === null || onDragEnd === void 0 || onDragEnd({\n event: event,\n node: convertNodePropsToEventData(node.props)\n });\n _this.dragNode = null;\n window.removeEventListener('dragend', _this.onWindowDragEnd);\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeDrop\", function (event, node) {\n var _this$getActiveItem;\n var outsideTree = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;\n var _this$state4 = _this.state,\n dragChildrenKeys = _this$state4.dragChildrenKeys,\n dropPosition = _this$state4.dropPosition,\n dropTargetKey = _this$state4.dropTargetKey,\n dropTargetPos = _this$state4.dropTargetPos,\n dropAllowed = _this$state4.dropAllowed;\n if (!dropAllowed) return;\n var onDrop = _this.props.onDrop;\n _this.setState({\n dragOverNodeKey: null\n });\n _this.cleanDragState();\n if (dropTargetKey === null) return;\n var abstractDropNodeProps = _objectSpread(_objectSpread({}, getTreeNodeProps(dropTargetKey, _this.getTreeNodeRequiredProps())), {}, {\n active: ((_this$getActiveItem = _this.getActiveItem()) === null || _this$getActiveItem === void 0 ? void 0 : _this$getActiveItem.key) === dropTargetKey,\n data: getEntity(_this.state.keyEntities, dropTargetKey).node\n });\n var dropToChild = dragChildrenKeys.indexOf(dropTargetKey) !== -1;\n warning(!dropToChild, \"Can not drop to dragNode's children node. This is a bug of rc-tree. Please report an issue.\");\n var posArr = posToArr(dropTargetPos);\n var dropResult = {\n event: event,\n node: convertNodePropsToEventData(abstractDropNodeProps),\n dragNode: _this.dragNode ? convertNodePropsToEventData(_this.dragNode.props) : null,\n dragNodesKeys: [_this.dragNode.props.eventKey].concat(dragChildrenKeys),\n dropToGap: dropPosition !== 0,\n dropPosition: dropPosition + Number(posArr[posArr.length - 1])\n };\n if (!outsideTree) {\n onDrop === null || onDrop === void 0 || onDrop(dropResult);\n }\n _this.dragNode = null;\n });\n _defineProperty(_assertThisInitialized(_this), \"cleanDragState\", function () {\n var draggingNodeKey = _this.state.draggingNodeKey;\n if (draggingNodeKey !== null) {\n _this.setState({\n draggingNodeKey: null,\n dropPosition: null,\n dropContainerKey: null,\n dropTargetKey: null,\n dropLevelOffset: null,\n dropAllowed: true,\n dragOverNodeKey: null\n });\n }\n _this.dragStartMousePosition = null;\n _this.currentMouseOverDroppableNodeKey = null;\n });\n _defineProperty(_assertThisInitialized(_this), \"triggerExpandActionExpand\", function (e, treeNode) {\n var _this$state5 = _this.state,\n expandedKeys = _this$state5.expandedKeys,\n flattenNodes = _this$state5.flattenNodes;\n var expanded = treeNode.expanded,\n key = treeNode.key,\n isLeaf = treeNode.isLeaf;\n if (isLeaf || e.shiftKey || e.metaKey || e.ctrlKey) {\n return;\n }\n var node = flattenNodes.filter(function (nodeItem) {\n return nodeItem.key === key;\n })[0];\n var eventNode = convertNodePropsToEventData(_objectSpread(_objectSpread({}, getTreeNodeProps(key, _this.getTreeNodeRequiredProps())), {}, {\n data: node.data\n }));\n _this.setExpandedKeys(expanded ? arrDel(expandedKeys, key) : arrAdd(expandedKeys, key));\n _this.onNodeExpand(e, eventNode);\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeClick\", function (e, treeNode) {\n var _this$props3 = _this.props,\n onClick = _this$props3.onClick,\n expandAction = _this$props3.expandAction;\n if (expandAction === 'click') {\n _this.triggerExpandActionExpand(e, treeNode);\n }\n onClick === null || onClick === void 0 || onClick(e, treeNode);\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeDoubleClick\", function (e, treeNode) {\n var _this$props4 = _this.props,\n onDoubleClick = _this$props4.onDoubleClick,\n expandAction = _this$props4.expandAction;\n if (expandAction === 'doubleClick') {\n _this.triggerExpandActionExpand(e, treeNode);\n }\n onDoubleClick === null || onDoubleClick === void 0 || onDoubleClick(e, treeNode);\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeSelect\", function (e, treeNode) {\n var selectedKeys = _this.state.selectedKeys;\n var _this$state6 = _this.state,\n keyEntities = _this$state6.keyEntities,\n fieldNames = _this$state6.fieldNames;\n var _this$props5 = _this.props,\n onSelect = _this$props5.onSelect,\n multiple = _this$props5.multiple;\n var selected = treeNode.selected;\n var key = treeNode[fieldNames.key];\n var targetSelected = !selected;\n\n // Update selected keys\n if (!targetSelected) {\n selectedKeys = arrDel(selectedKeys, key);\n } else if (!multiple) {\n selectedKeys = [key];\n } else {\n selectedKeys = arrAdd(selectedKeys, key);\n }\n\n // [Legacy] Not found related usage in doc or upper libs\n var selectedNodes = selectedKeys.map(function (selectedKey) {\n var entity = getEntity(keyEntities, selectedKey);\n if (!entity) return null;\n return entity.node;\n }).filter(function (node) {\n return node;\n });\n _this.setUncontrolledState({\n selectedKeys: selectedKeys\n });\n onSelect === null || onSelect === void 0 || onSelect(selectedKeys, {\n event: 'select',\n selected: targetSelected,\n node: treeNode,\n selectedNodes: selectedNodes,\n nativeEvent: e.nativeEvent\n });\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeCheck\", function (e, treeNode, checked) {\n var _this$state7 = _this.state,\n keyEntities = _this$state7.keyEntities,\n oriCheckedKeys = _this$state7.checkedKeys,\n oriHalfCheckedKeys = _this$state7.halfCheckedKeys;\n var _this$props6 = _this.props,\n checkStrictly = _this$props6.checkStrictly,\n onCheck = _this$props6.onCheck;\n var key = treeNode.key;\n\n // Prepare trigger arguments\n var checkedObj;\n var eventObj = {\n event: 'check',\n node: treeNode,\n checked: checked,\n nativeEvent: e.nativeEvent\n };\n if (checkStrictly) {\n var checkedKeys = checked ? arrAdd(oriCheckedKeys, key) : arrDel(oriCheckedKeys, key);\n var halfCheckedKeys = arrDel(oriHalfCheckedKeys, key);\n checkedObj = {\n checked: checkedKeys,\n halfChecked: halfCheckedKeys\n };\n eventObj.checkedNodes = checkedKeys.map(function (checkedKey) {\n return getEntity(keyEntities, checkedKey);\n }).filter(function (entity) {\n return entity;\n }).map(function (entity) {\n return entity.node;\n });\n _this.setUncontrolledState({\n checkedKeys: checkedKeys\n });\n } else {\n // Always fill first\n var _conductCheck = conductCheck([].concat(_toConsumableArray(oriCheckedKeys), [key]), true, keyEntities),\n _checkedKeys = _conductCheck.checkedKeys,\n _halfCheckedKeys = _conductCheck.halfCheckedKeys;\n\n // If remove, we do it again to correction\n if (!checked) {\n var keySet = new Set(_checkedKeys);\n keySet.delete(key);\n var _conductCheck2 = conductCheck(Array.from(keySet), {\n checked: false,\n halfCheckedKeys: _halfCheckedKeys\n }, keyEntities);\n _checkedKeys = _conductCheck2.checkedKeys;\n _halfCheckedKeys = _conductCheck2.halfCheckedKeys;\n }\n checkedObj = _checkedKeys;\n\n // [Legacy] This is used for `rc-tree-select`\n eventObj.checkedNodes = [];\n eventObj.checkedNodesPositions = [];\n eventObj.halfCheckedKeys = _halfCheckedKeys;\n _checkedKeys.forEach(function (checkedKey) {\n var entity = getEntity(keyEntities, checkedKey);\n if (!entity) return;\n var node = entity.node,\n pos = entity.pos;\n eventObj.checkedNodes.push(node);\n eventObj.checkedNodesPositions.push({\n node: node,\n pos: pos\n });\n });\n _this.setUncontrolledState({\n checkedKeys: _checkedKeys\n }, false, {\n halfCheckedKeys: _halfCheckedKeys\n });\n }\n onCheck === null || onCheck === void 0 || onCheck(checkedObj, eventObj);\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeLoad\", function (treeNode) {\n var _entity$children;\n var key = treeNode.key;\n var keyEntities = _this.state.keyEntities;\n\n // Skip if has children already\n var entity = getEntity(keyEntities, key);\n if (entity !== null && entity !== void 0 && (_entity$children = entity.children) !== null && _entity$children !== void 0 && _entity$children.length) {\n return;\n }\n var loadPromise = new Promise(function (resolve, reject) {\n // We need to get the latest state of loading/loaded keys\n _this.setState(function (_ref) {\n var _ref$loadedKeys = _ref.loadedKeys,\n loadedKeys = _ref$loadedKeys === void 0 ? [] : _ref$loadedKeys,\n _ref$loadingKeys = _ref.loadingKeys,\n loadingKeys = _ref$loadingKeys === void 0 ? [] : _ref$loadingKeys;\n var _this$props7 = _this.props,\n loadData = _this$props7.loadData,\n onLoad = _this$props7.onLoad;\n if (!loadData || loadedKeys.indexOf(key) !== -1 || loadingKeys.indexOf(key) !== -1) {\n return null;\n }\n\n // Process load data\n var promise = loadData(treeNode);\n promise.then(function () {\n var currentLoadedKeys = _this.state.loadedKeys;\n var newLoadedKeys = arrAdd(currentLoadedKeys, key);\n\n // onLoad should trigger before internal setState to avoid `loadData` trigger twice.\n // https://github.com/ant-design/ant-design/issues/12464\n onLoad === null || onLoad === void 0 || onLoad(newLoadedKeys, {\n event: 'load',\n node: treeNode\n });\n _this.setUncontrolledState({\n loadedKeys: newLoadedKeys\n });\n _this.setState(function (prevState) {\n return {\n loadingKeys: arrDel(prevState.loadingKeys, key)\n };\n });\n resolve();\n }).catch(function (e) {\n _this.setState(function (prevState) {\n return {\n loadingKeys: arrDel(prevState.loadingKeys, key)\n };\n });\n\n // If exceed max retry times, we give up retry\n _this.loadingRetryTimes[key] = (_this.loadingRetryTimes[key] || 0) + 1;\n if (_this.loadingRetryTimes[key] >= MAX_RETRY_TIMES) {\n var currentLoadedKeys = _this.state.loadedKeys;\n warning(false, 'Retry for `loadData` many times but still failed. No more retry.');\n _this.setUncontrolledState({\n loadedKeys: arrAdd(currentLoadedKeys, key)\n });\n resolve();\n }\n reject(e);\n });\n return {\n loadingKeys: arrAdd(loadingKeys, key)\n };\n });\n });\n\n // Not care warning if we ignore this\n loadPromise.catch(function () {});\n return loadPromise;\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeMouseEnter\", function (event, node) {\n var onMouseEnter = _this.props.onMouseEnter;\n onMouseEnter === null || onMouseEnter === void 0 || onMouseEnter({\n event: event,\n node: node\n });\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeMouseLeave\", function (event, node) {\n var onMouseLeave = _this.props.onMouseLeave;\n onMouseLeave === null || onMouseLeave === void 0 || onMouseLeave({\n event: event,\n node: node\n });\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeContextMenu\", function (event, node) {\n var onRightClick = _this.props.onRightClick;\n if (onRightClick) {\n event.preventDefault();\n onRightClick({\n event: event,\n node: node\n });\n }\n });\n _defineProperty(_assertThisInitialized(_this), \"onFocus\", function () {\n var onFocus = _this.props.onFocus;\n _this.setState({\n focused: true\n });\n for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n args[_key2] = arguments[_key2];\n }\n onFocus === null || onFocus === void 0 || onFocus.apply(void 0, args);\n });\n _defineProperty(_assertThisInitialized(_this), \"onBlur\", function () {\n var onBlur = _this.props.onBlur;\n _this.setState({\n focused: false\n });\n _this.onActiveChange(null);\n for (var _len3 = arguments.length, args = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {\n args[_key3] = arguments[_key3];\n }\n onBlur === null || onBlur === void 0 || onBlur.apply(void 0, args);\n });\n _defineProperty(_assertThisInitialized(_this), \"getTreeNodeRequiredProps\", function () {\n var _this$state8 = _this.state,\n expandedKeys = _this$state8.expandedKeys,\n selectedKeys = _this$state8.selectedKeys,\n loadedKeys = _this$state8.loadedKeys,\n loadingKeys = _this$state8.loadingKeys,\n checkedKeys = _this$state8.checkedKeys,\n halfCheckedKeys = _this$state8.halfCheckedKeys,\n dragOverNodeKey = _this$state8.dragOverNodeKey,\n dropPosition = _this$state8.dropPosition,\n keyEntities = _this$state8.keyEntities;\n return {\n expandedKeys: expandedKeys || [],\n selectedKeys: selectedKeys || [],\n loadedKeys: loadedKeys || [],\n loadingKeys: loadingKeys || [],\n checkedKeys: checkedKeys || [],\n halfCheckedKeys: halfCheckedKeys || [],\n dragOverNodeKey: dragOverNodeKey,\n dropPosition: dropPosition,\n keyEntities: keyEntities\n };\n });\n // =========================== Expanded ===========================\n /** Set uncontrolled `expandedKeys`. This will also auto update `flattenNodes`. */\n _defineProperty(_assertThisInitialized(_this), \"setExpandedKeys\", function (expandedKeys) {\n var _this$state9 = _this.state,\n treeData = _this$state9.treeData,\n fieldNames = _this$state9.fieldNames;\n var flattenNodes = flattenTreeData(treeData, expandedKeys, fieldNames);\n _this.setUncontrolledState({\n expandedKeys: expandedKeys,\n flattenNodes: flattenNodes\n }, true);\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeExpand\", function (e, treeNode) {\n var expandedKeys = _this.state.expandedKeys;\n var _this$state10 = _this.state,\n listChanging = _this$state10.listChanging,\n fieldNames = _this$state10.fieldNames;\n var _this$props8 = _this.props,\n onExpand = _this$props8.onExpand,\n loadData = _this$props8.loadData;\n var expanded = treeNode.expanded;\n var key = treeNode[fieldNames.key];\n\n // Do nothing when motion is in progress\n if (listChanging) {\n return;\n }\n\n // Update selected keys\n var index = expandedKeys.indexOf(key);\n var targetExpanded = !expanded;\n warning(expanded && index !== -1 || !expanded && index === -1, 'Expand state not sync with index check');\n if (targetExpanded) {\n expandedKeys = arrAdd(expandedKeys, key);\n } else {\n expandedKeys = arrDel(expandedKeys, key);\n }\n _this.setExpandedKeys(expandedKeys);\n onExpand === null || onExpand === void 0 || onExpand(expandedKeys, {\n node: treeNode,\n expanded: targetExpanded,\n nativeEvent: e.nativeEvent\n });\n\n // Async Load data\n if (targetExpanded && loadData) {\n var loadPromise = _this.onNodeLoad(treeNode);\n if (loadPromise) {\n loadPromise.then(function () {\n // [Legacy] Refresh logic\n var newFlattenTreeData = flattenTreeData(_this.state.treeData, expandedKeys, fieldNames);\n _this.setUncontrolledState({\n flattenNodes: newFlattenTreeData\n });\n }).catch(function () {\n var currentExpandedKeys = _this.state.expandedKeys;\n var expandedKeysToRestore = arrDel(currentExpandedKeys, key);\n _this.setExpandedKeys(expandedKeysToRestore);\n });\n }\n }\n });\n _defineProperty(_assertThisInitialized(_this), \"onListChangeStart\", function () {\n _this.setUncontrolledState({\n listChanging: true\n });\n });\n _defineProperty(_assertThisInitialized(_this), \"onListChangeEnd\", function () {\n setTimeout(function () {\n _this.setUncontrolledState({\n listChanging: false\n });\n });\n });\n // =========================== Keyboard ===========================\n _defineProperty(_assertThisInitialized(_this), \"onActiveChange\", function (newActiveKey) {\n var activeKey = _this.state.activeKey;\n var _this$props9 = _this.props,\n onActiveChange = _this$props9.onActiveChange,\n _this$props9$itemScro = _this$props9.itemScrollOffset,\n itemScrollOffset = _this$props9$itemScro === void 0 ? 0 : _this$props9$itemScro;\n if (activeKey === newActiveKey) {\n return;\n }\n _this.setState({\n activeKey: newActiveKey\n });\n if (newActiveKey !== null) {\n _this.scrollTo({\n key: newActiveKey,\n offset: itemScrollOffset\n });\n }\n onActiveChange === null || onActiveChange === void 0 || onActiveChange(newActiveKey);\n });\n _defineProperty(_assertThisInitialized(_this), \"getActiveItem\", function () {\n var _this$state11 = _this.state,\n activeKey = _this$state11.activeKey,\n flattenNodes = _this$state11.flattenNodes;\n if (activeKey === null) {\n return null;\n }\n return flattenNodes.find(function (_ref2) {\n var key = _ref2.key;\n return key === activeKey;\n }) || null;\n });\n _defineProperty(_assertThisInitialized(_this), \"offsetActiveKey\", function (offset) {\n var _this$state12 = _this.state,\n flattenNodes = _this$state12.flattenNodes,\n activeKey = _this$state12.activeKey;\n var index = flattenNodes.findIndex(function (_ref3) {\n var key = _ref3.key;\n return key === activeKey;\n });\n\n // Align with index\n if (index === -1 && offset < 0) {\n index = flattenNodes.length;\n }\n index = (index + offset + flattenNodes.length) % flattenNodes.length;\n var item = flattenNodes[index];\n if (item) {\n var _key4 = item.key;\n _this.onActiveChange(_key4);\n } else {\n _this.onActiveChange(null);\n }\n });\n _defineProperty(_assertThisInitialized(_this), \"onKeyDown\", function (event) {\n var _this$state13 = _this.state,\n activeKey = _this$state13.activeKey,\n expandedKeys = _this$state13.expandedKeys,\n checkedKeys = _this$state13.checkedKeys,\n fieldNames = _this$state13.fieldNames;\n var _this$props10 = _this.props,\n onKeyDown = _this$props10.onKeyDown,\n checkable = _this$props10.checkable,\n selectable = _this$props10.selectable;\n\n // >>>>>>>>>> Direction\n switch (event.which) {\n case KeyCode.UP:\n {\n _this.offsetActiveKey(-1);\n event.preventDefault();\n break;\n }\n case KeyCode.DOWN:\n {\n _this.offsetActiveKey(1);\n event.preventDefault();\n break;\n }\n }\n\n // >>>>>>>>>> Expand & Selection\n var activeItem = _this.getActiveItem();\n if (activeItem && activeItem.data) {\n var treeNodeRequiredProps = _this.getTreeNodeRequiredProps();\n var expandable = activeItem.data.isLeaf === false || !!(activeItem.data[fieldNames.children] || []).length;\n var eventNode = convertNodePropsToEventData(_objectSpread(_objectSpread({}, getTreeNodeProps(activeKey, treeNodeRequiredProps)), {}, {\n data: activeItem.data,\n active: true\n }));\n switch (event.which) {\n // >>> Expand\n case KeyCode.LEFT:\n {\n // Collapse if possible\n if (expandable && expandedKeys.includes(activeKey)) {\n _this.onNodeExpand({}, eventNode);\n } else if (activeItem.parent) {\n _this.onActiveChange(activeItem.parent.key);\n }\n event.preventDefault();\n break;\n }\n case KeyCode.RIGHT:\n {\n // Expand if possible\n if (expandable && !expandedKeys.includes(activeKey)) {\n _this.onNodeExpand({}, eventNode);\n } else if (activeItem.children && activeItem.children.length) {\n _this.onActiveChange(activeItem.children[0].key);\n }\n event.preventDefault();\n break;\n }\n\n // Selection\n case KeyCode.ENTER:\n case KeyCode.SPACE:\n {\n if (checkable && !eventNode.disabled && eventNode.checkable !== false && !eventNode.disableCheckbox) {\n _this.onNodeCheck({}, eventNode, !checkedKeys.includes(activeKey));\n } else if (!checkable && selectable && !eventNode.disabled && eventNode.selectable !== false) {\n _this.onNodeSelect({}, eventNode);\n }\n break;\n }\n }\n }\n onKeyDown === null || onKeyDown === void 0 || onKeyDown(event);\n });\n /**\n * Only update the value which is not in props\n */\n _defineProperty(_assertThisInitialized(_this), \"setUncontrolledState\", function (state) {\n var atomic = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n var forceState = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : null;\n if (!_this.destroyed) {\n var needSync = false;\n var allPassed = true;\n var newState = {};\n Object.keys(state).forEach(function (name) {\n if (name in _this.props) {\n allPassed = false;\n return;\n }\n needSync = true;\n newState[name] = state[name];\n });\n if (needSync && (!atomic || allPassed)) {\n _this.setState(_objectSpread(_objectSpread({}, newState), forceState));\n }\n }\n });\n _defineProperty(_assertThisInitialized(_this), \"scrollTo\", function (scroll) {\n _this.listRef.current.scrollTo(scroll);\n });\n return _this;\n }\n _createClass(Tree, [{\n key: \"componentDidMount\",\n value: function componentDidMount() {\n this.destroyed = false;\n this.onUpdated();\n }\n }, {\n key: \"componentDidUpdate\",\n value: function componentDidUpdate() {\n this.onUpdated();\n }\n }, {\n key: \"onUpdated\",\n value: function onUpdated() {\n var _this$props11 = this.props,\n activeKey = _this$props11.activeKey,\n _this$props11$itemScr = _this$props11.itemScrollOffset,\n itemScrollOffset = _this$props11$itemScr === void 0 ? 0 : _this$props11$itemScr;\n if (activeKey !== undefined && activeKey !== this.state.activeKey) {\n this.setState({\n activeKey: activeKey\n });\n if (activeKey !== null) {\n this.scrollTo({\n key: activeKey,\n offset: itemScrollOffset\n });\n }\n }\n }\n }, {\n key: \"componentWillUnmount\",\n value: function componentWillUnmount() {\n window.removeEventListener('dragend', this.onWindowDragEnd);\n this.destroyed = true;\n }\n }, {\n key: \"resetDragState\",\n value: function resetDragState() {\n this.setState({\n dragOverNodeKey: null,\n dropPosition: null,\n dropLevelOffset: null,\n dropTargetKey: null,\n dropContainerKey: null,\n dropTargetPos: null,\n dropAllowed: false\n });\n }\n }, {\n key: \"render\",\n value: function render() {\n var _this$state14 = this.state,\n focused = _this$state14.focused,\n flattenNodes = _this$state14.flattenNodes,\n keyEntities = _this$state14.keyEntities,\n draggingNodeKey = _this$state14.draggingNodeKey,\n activeKey = _this$state14.activeKey,\n dropLevelOffset = _this$state14.dropLevelOffset,\n dropContainerKey = _this$state14.dropContainerKey,\n dropTargetKey = _this$state14.dropTargetKey,\n dropPosition = _this$state14.dropPosition,\n dragOverNodeKey = _this$state14.dragOverNodeKey,\n indent = _this$state14.indent;\n var _this$props12 = this.props,\n prefixCls = _this$props12.prefixCls,\n className = _this$props12.className,\n style = _this$props12.style,\n showLine = _this$props12.showLine,\n focusable = _this$props12.focusable,\n _this$props12$tabInde = _this$props12.tabIndex,\n tabIndex = _this$props12$tabInde === void 0 ? 0 : _this$props12$tabInde,\n selectable = _this$props12.selectable,\n showIcon = _this$props12.showIcon,\n icon = _this$props12.icon,\n switcherIcon = _this$props12.switcherIcon,\n draggable = _this$props12.draggable,\n checkable = _this$props12.checkable,\n checkStrictly = _this$props12.checkStrictly,\n disabled = _this$props12.disabled,\n motion = _this$props12.motion,\n loadData = _this$props12.loadData,\n filterTreeNode = _this$props12.filterTreeNode,\n height = _this$props12.height,\n itemHeight = _this$props12.itemHeight,\n virtual = _this$props12.virtual,\n titleRender = _this$props12.titleRender,\n dropIndicatorRender = _this$props12.dropIndicatorRender,\n onContextMenu = _this$props12.onContextMenu,\n onScroll = _this$props12.onScroll,\n direction = _this$props12.direction,\n rootClassName = _this$props12.rootClassName,\n rootStyle = _this$props12.rootStyle;\n var domProps = pickAttrs(this.props, {\n aria: true,\n data: true\n });\n\n // It's better move to hooks but we just simply keep here\n var draggableConfig;\n if (draggable) {\n if (_typeof(draggable) === 'object') {\n draggableConfig = draggable;\n } else if (typeof draggable === 'function') {\n draggableConfig = {\n nodeDraggable: draggable\n };\n } else {\n draggableConfig = {};\n }\n }\n return /*#__PURE__*/React.createElement(TreeContext.Provider, {\n value: {\n prefixCls: prefixCls,\n selectable: selectable,\n showIcon: showIcon,\n icon: icon,\n switcherIcon: switcherIcon,\n draggable: draggableConfig,\n draggingNodeKey: draggingNodeKey,\n checkable: checkable,\n checkStrictly: checkStrictly,\n disabled: disabled,\n keyEntities: keyEntities,\n dropLevelOffset: dropLevelOffset,\n dropContainerKey: dropContainerKey,\n dropTargetKey: dropTargetKey,\n dropPosition: dropPosition,\n dragOverNodeKey: dragOverNodeKey,\n indent: indent,\n direction: direction,\n dropIndicatorRender: dropIndicatorRender,\n loadData: loadData,\n filterTreeNode: filterTreeNode,\n titleRender: titleRender,\n onNodeClick: this.onNodeClick,\n onNodeDoubleClick: this.onNodeDoubleClick,\n onNodeExpand: this.onNodeExpand,\n onNodeSelect: this.onNodeSelect,\n onNodeCheck: this.onNodeCheck,\n onNodeLoad: this.onNodeLoad,\n onNodeMouseEnter: this.onNodeMouseEnter,\n onNodeMouseLeave: this.onNodeMouseLeave,\n onNodeContextMenu: this.onNodeContextMenu,\n onNodeDragStart: this.onNodeDragStart,\n onNodeDragEnter: this.onNodeDragEnter,\n onNodeDragOver: this.onNodeDragOver,\n onNodeDragLeave: this.onNodeDragLeave,\n onNodeDragEnd: this.onNodeDragEnd,\n onNodeDrop: this.onNodeDrop\n }\n }, /*#__PURE__*/React.createElement(\"div\", {\n role: \"tree\",\n className: classNames(prefixCls, className, rootClassName, _defineProperty(_defineProperty(_defineProperty({}, \"\".concat(prefixCls, \"-show-line\"), showLine), \"\".concat(prefixCls, \"-focused\"), focused), \"\".concat(prefixCls, \"-active-focused\"), activeKey !== null)),\n style: rootStyle\n }, /*#__PURE__*/React.createElement(NodeList, _extends({\n ref: this.listRef,\n prefixCls: prefixCls,\n style: style,\n data: flattenNodes,\n disabled: disabled,\n selectable: selectable,\n checkable: !!checkable,\n motion: motion,\n dragging: draggingNodeKey !== null,\n height: height,\n itemHeight: itemHeight,\n virtual: virtual,\n focusable: focusable,\n focused: focused,\n tabIndex: tabIndex,\n activeItem: this.getActiveItem(),\n onFocus: this.onFocus,\n onBlur: this.onBlur,\n onKeyDown: this.onKeyDown,\n onActiveChange: this.onActiveChange,\n onListChangeStart: this.onListChangeStart,\n onListChangeEnd: this.onListChangeEnd,\n onContextMenu: onContextMenu,\n onScroll: onScroll\n }, this.getTreeNodeRequiredProps(), domProps))));\n }\n }], [{\n key: \"getDerivedStateFromProps\",\n value: function getDerivedStateFromProps(props, prevState) {\n var prevProps = prevState.prevProps;\n var newState = {\n prevProps: props\n };\n function needSync(name) {\n return !prevProps && name in props || prevProps && prevProps[name] !== props[name];\n }\n\n // ================== Tree Node ==================\n var treeData;\n\n // fieldNames\n var fieldNames = prevState.fieldNames;\n if (needSync('fieldNames')) {\n fieldNames = fillFieldNames(props.fieldNames);\n newState.fieldNames = fieldNames;\n }\n\n // Check if `treeData` or `children` changed and save into the state.\n if (needSync('treeData')) {\n treeData = props.treeData;\n } else if (needSync('children')) {\n warning(false, '`children` of Tree is deprecated. Please use `treeData` instead.');\n treeData = convertTreeToData(props.children);\n }\n\n // Save flatten nodes info and convert `treeData` into keyEntities\n if (treeData) {\n newState.treeData = treeData;\n var entitiesMap = convertDataToEntities(treeData, {\n fieldNames: fieldNames\n });\n newState.keyEntities = _objectSpread(_defineProperty({}, MOTION_KEY, MotionEntity), entitiesMap.keyEntities);\n\n // Warning if treeNode not provide key\n if (process.env.NODE_ENV !== 'production') {\n warningWithoutKey(treeData, fieldNames);\n }\n }\n var keyEntities = newState.keyEntities || prevState.keyEntities;\n\n // ================ expandedKeys =================\n if (needSync('expandedKeys') || prevProps && needSync('autoExpandParent')) {\n newState.expandedKeys = props.autoExpandParent || !prevProps && props.defaultExpandParent ? conductExpandParent(props.expandedKeys, keyEntities) : props.expandedKeys;\n } else if (!prevProps && props.defaultExpandAll) {\n var cloneKeyEntities = _objectSpread({}, keyEntities);\n delete cloneKeyEntities[MOTION_KEY];\n newState.expandedKeys = Object.keys(cloneKeyEntities).map(function (key) {\n return cloneKeyEntities[key].key;\n });\n } else if (!prevProps && props.defaultExpandedKeys) {\n newState.expandedKeys = props.autoExpandParent || props.defaultExpandParent ? conductExpandParent(props.defaultExpandedKeys, keyEntities) : props.defaultExpandedKeys;\n }\n if (!newState.expandedKeys) {\n delete newState.expandedKeys;\n }\n\n // ================ flattenNodes =================\n if (treeData || newState.expandedKeys) {\n var flattenNodes = flattenTreeData(treeData || prevState.treeData, newState.expandedKeys || prevState.expandedKeys, fieldNames);\n newState.flattenNodes = flattenNodes;\n }\n\n // ================ selectedKeys =================\n if (props.selectable) {\n if (needSync('selectedKeys')) {\n newState.selectedKeys = calcSelectedKeys(props.selectedKeys, props);\n } else if (!prevProps && props.defaultSelectedKeys) {\n newState.selectedKeys = calcSelectedKeys(props.defaultSelectedKeys, props);\n }\n }\n\n // ================= checkedKeys =================\n if (props.checkable) {\n var checkedKeyEntity;\n if (needSync('checkedKeys')) {\n checkedKeyEntity = parseCheckedKeys(props.checkedKeys) || {};\n } else if (!prevProps && props.defaultCheckedKeys) {\n checkedKeyEntity = parseCheckedKeys(props.defaultCheckedKeys) || {};\n } else if (treeData) {\n // If `treeData` changed, we also need check it\n checkedKeyEntity = parseCheckedKeys(props.checkedKeys) || {\n checkedKeys: prevState.checkedKeys,\n halfCheckedKeys: prevState.halfCheckedKeys\n };\n }\n if (checkedKeyEntity) {\n var _checkedKeyEntity = checkedKeyEntity,\n _checkedKeyEntity$che = _checkedKeyEntity.checkedKeys,\n checkedKeys = _checkedKeyEntity$che === void 0 ? [] : _checkedKeyEntity$che,\n _checkedKeyEntity$hal = _checkedKeyEntity.halfCheckedKeys,\n halfCheckedKeys = _checkedKeyEntity$hal === void 0 ? [] : _checkedKeyEntity$hal;\n if (!props.checkStrictly) {\n var conductKeys = conductCheck(checkedKeys, true, keyEntities);\n checkedKeys = conductKeys.checkedKeys;\n halfCheckedKeys = conductKeys.halfCheckedKeys;\n }\n newState.checkedKeys = checkedKeys;\n newState.halfCheckedKeys = halfCheckedKeys;\n }\n }\n\n // ================= loadedKeys ==================\n if (needSync('loadedKeys')) {\n newState.loadedKeys = props.loadedKeys;\n }\n return newState;\n }\n }]);\n return Tree;\n}(React.Component);\n_defineProperty(Tree, \"defaultProps\", {\n prefixCls: 'rc-tree',\n showLine: false,\n showIcon: true,\n selectable: true,\n multiple: false,\n checkable: false,\n disabled: false,\n checkStrictly: false,\n draggable: false,\n defaultExpandParent: true,\n autoExpandParent: false,\n defaultExpandAll: false,\n defaultExpandedKeys: [],\n defaultCheckedKeys: [],\n defaultSelectedKeys: [],\n dropIndicatorRender: DropIndicator,\n allowDrop: function allowDrop() {\n return true;\n },\n expandAction: false\n});\n_defineProperty(Tree, \"TreeNode\", TreeNode);\nexport default 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:["C:/Users/Аришина)/source/repos/PromoCursed/node_modules/rc-tree/es/Tree.js"],"sourcesContent":["import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _typeof from \"@babel/runtime/helpers/esm/typeof\";\nimport _objectSpread from \"@babel/runtime/helpers/esm/objectSpread2\";\nimport _toConsumableArray from \"@babel/runtime/helpers/esm/toConsumableArray\";\nimport _classCallCheck from \"@babel/runtime/helpers/esm/classCallCheck\";\nimport _createClass from \"@babel/runtime/helpers/esm/createClass\";\nimport _assertThisInitialized from \"@babel/runtime/helpers/esm/assertThisInitialized\";\nimport _inherits from \"@babel/runtime/helpers/esm/inherits\";\nimport _createSuper from \"@babel/runtime/helpers/esm/createSuper\";\nimport _defineProperty from \"@babel/runtime/helpers/esm/defineProperty\";\n// TODO: https://www.w3.org/TR/2017/NOTE-wai-aria-practices-1.1-20171214/examples/treeview/treeview-2/treeview-2a.html\n// Fully accessibility support\n\nimport classNames from 'classnames';\nimport KeyCode from \"rc-util/es/KeyCode\";\nimport pickAttrs from \"rc-util/es/pickAttrs\";\nimport warning from \"rc-util/es/warning\";\nimport * as React from 'react';\nimport { TreeContext } from \"./contextTypes\";\nimport DropIndicator from \"./DropIndicator\";\nimport NodeList, { MOTION_KEY, MotionEntity } from \"./NodeList\";\nimport TreeNode from \"./TreeNode\";\nimport { arrAdd, arrDel, calcDropPosition, calcSelectedKeys, conductExpandParent, getDragChildrenKeys, parseCheckedKeys, posToArr } from \"./util\";\nimport { conductCheck } from \"./utils/conductUtil\";\nimport getEntity from \"./utils/keyUtil\";\nimport { convertDataToEntities, convertNodePropsToEventData, convertTreeToData, fillFieldNames, flattenTreeData, getTreeNodeProps, warningWithoutKey } from \"./utils/treeUtil\";\nvar MAX_RETRY_TIMES = 10;\nvar Tree = /*#__PURE__*/function (_React$Component) {\n _inherits(Tree, _React$Component);\n var _super = _createSuper(Tree);\n function Tree() {\n var _this;\n _classCallCheck(this, Tree);\n for (var _len = arguments.length, _args = new Array(_len), _key = 0; _key < _len; _key++) {\n _args[_key] = arguments[_key];\n }\n _this = _super.call.apply(_super, [this].concat(_args));\n _defineProperty(_assertThisInitialized(_this), \"destroyed\", false);\n _defineProperty(_assertThisInitialized(_this), \"delayedDragEnterLogic\", void 0);\n _defineProperty(_assertThisInitialized(_this), \"loadingRetryTimes\", {});\n _defineProperty(_assertThisInitialized(_this), \"state\", {\n keyEntities: {},\n indent: null,\n selectedKeys: [],\n checkedKeys: [],\n halfCheckedKeys: [],\n loadedKeys: [],\n loadingKeys: [],\n expandedKeys: [],\n draggingNodeKey: null,\n dragChildrenKeys: [],\n // dropTargetKey is the key of abstract-drop-node\n // the abstract-drop-node is the real drop node when drag and drop\n // not the DOM drag over node\n dropTargetKey: null,\n dropPosition: null,\n // the drop position of abstract-drop-node, inside 0, top -1, bottom 1\n dropContainerKey: null,\n // the container key of abstract-drop-node if dropPosition is -1 or 1\n dropLevelOffset: null,\n // the drop level offset of abstract-drag-over-node\n dropTargetPos: null,\n // the pos of abstract-drop-node\n dropAllowed: true,\n // if drop to abstract-drop-node is allowed\n // the abstract-drag-over-node\n // if mouse is on the bottom of top dom node or no the top of the bottom dom node\n // abstract-drag-over-node is the top node\n dragOverNodeKey: null,\n treeData: [],\n flattenNodes: [],\n focused: false,\n activeKey: null,\n listChanging: false,\n prevProps: null,\n fieldNames: fillFieldNames()\n });\n _defineProperty(_assertThisInitialized(_this), \"dragStartMousePosition\", null);\n _defineProperty(_assertThisInitialized(_this), \"dragNode\", void 0);\n _defineProperty(_assertThisInitialized(_this), \"currentMouseOverDroppableNodeKey\", null);\n _defineProperty(_assertThisInitialized(_this), \"listRef\", /*#__PURE__*/React.createRef());\n _defineProperty(_assertThisInitialized(_this), \"onNodeDragStart\", function (event, node) {\n var _this$state = _this.state,\n expandedKeys = _this$state.expandedKeys,\n keyEntities = _this$state.keyEntities;\n var onDragStart = _this.props.onDragStart;\n var eventKey = node.props.eventKey;\n _this.dragNode = node;\n _this.dragStartMousePosition = {\n x: event.clientX,\n y: event.clientY\n };\n var newExpandedKeys = arrDel(expandedKeys, eventKey);\n _this.setState({\n draggingNodeKey: eventKey,\n dragChildrenKeys: getDragChildrenKeys(eventKey, keyEntities),\n indent: _this.listRef.current.getIndentWidth()\n });\n _this.setExpandedKeys(newExpandedKeys);\n window.addEventListener('dragend', _this.onWindowDragEnd);\n onDragStart === null || onDragStart === void 0 || onDragStart({\n event: event,\n node: convertNodePropsToEventData(node.props)\n });\n });\n /**\n * [Legacy] Select handler is smaller than node,\n * so that this will trigger when drag enter node or select handler.\n * This is a little tricky if customize css without padding.\n * Better for use mouse move event to refresh drag state.\n * But let's just keep it to avoid event trigger logic change.\n */\n _defineProperty(_assertThisInitialized(_this), \"onNodeDragEnter\", function (event, node) {\n var _this$state2 = _this.state,\n expandedKeys = _this$state2.expandedKeys,\n keyEntities = _this$state2.keyEntities,\n dragChildrenKeys = _this$state2.dragChildrenKeys,\n flattenNodes = _this$state2.flattenNodes,\n indent = _this$state2.indent;\n var _this$props = _this.props,\n onDragEnter = _this$props.onDragEnter,\n onExpand = _this$props.onExpand,\n allowDrop = _this$props.allowDrop,\n direction = _this$props.direction;\n var _node$props = node.props,\n pos = _node$props.pos,\n eventKey = _node$props.eventKey;\n var _assertThisInitialize = _assertThisInitialized(_this),\n dragNode = _assertThisInitialize.dragNode;\n\n // record the key of node which is latest entered, used in dragleave event.\n if (_this.currentMouseOverDroppableNodeKey !== eventKey) {\n _this.currentMouseOverDroppableNodeKey = eventKey;\n }\n if (!dragNode) {\n _this.resetDragState();\n return;\n }\n var _calcDropPosition = calcDropPosition(event, dragNode, node, indent, _this.dragStartMousePosition, allowDrop, flattenNodes, keyEntities, expandedKeys, direction),\n dropPosition = _calcDropPosition.dropPosition,\n dropLevelOffset = _calcDropPosition.dropLevelOffset,\n dropTargetKey = _calcDropPosition.dropTargetKey,\n dropContainerKey = _calcDropPosition.dropContainerKey,\n dropTargetPos = _calcDropPosition.dropTargetPos,\n dropAllowed = _calcDropPosition.dropAllowed,\n dragOverNodeKey = _calcDropPosition.dragOverNodeKey;\n if (\n // don't allow drop inside its children\n dragChildrenKeys.indexOf(dropTargetKey) !== -1 ||\n // don't allow drop when drop is not allowed caculated by calcDropPosition\n !dropAllowed) {\n _this.resetDragState();\n return;\n }\n\n // Side effect for delay drag\n if (!_this.delayedDragEnterLogic) {\n _this.delayedDragEnterLogic = {};\n }\n Object.keys(_this.delayedDragEnterLogic).forEach(function (key) {\n clearTimeout(_this.delayedDragEnterLogic[key]);\n });\n if (dragNode.props.eventKey !== node.props.eventKey) {\n // hoist expand logic here\n // since if logic is on the bottom\n // it will be blocked by abstract dragover node check\n // => if you dragenter from top, you mouse will still be consider as in the top node\n event.persist();\n _this.delayedDragEnterLogic[pos] = window.setTimeout(function () {\n if (_this.state.draggingNodeKey === null) return;\n var newExpandedKeys = _toConsumableArray(expandedKeys);\n var entity = getEntity(keyEntities, node.props.eventKey);\n if (entity && (entity.children || []).length) {\n newExpandedKeys = arrAdd(expandedKeys, node.props.eventKey);\n }\n if (!('expandedKeys' in _this.props)) {\n _this.setExpandedKeys(newExpandedKeys);\n }\n onExpand === null || onExpand === void 0 || onExpand(newExpandedKeys, {\n node: convertNodePropsToEventData(node.props),\n expanded: true,\n nativeEvent: event.nativeEvent\n });\n }, 800);\n }\n\n // Skip if drag node is self\n if (dragNode.props.eventKey === dropTargetKey && dropLevelOffset === 0) {\n _this.resetDragState();\n return;\n }\n\n // Update drag over node and drag state\n _this.setState({\n dragOverNodeKey: dragOverNodeKey,\n dropPosition: dropPosition,\n dropLevelOffset: dropLevelOffset,\n dropTargetKey: dropTargetKey,\n dropContainerKey: dropContainerKey,\n dropTargetPos: dropTargetPos,\n dropAllowed: dropAllowed\n });\n onDragEnter === null || onDragEnter === void 0 || onDragEnter({\n event: event,\n node: convertNodePropsToEventData(node.props),\n expandedKeys: expandedKeys\n });\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeDragOver\", function (event, node) {\n var _this$state3 = _this.state,\n dragChildrenKeys = _this$state3.dragChildrenKeys,\n flattenNodes = _this$state3.flattenNodes,\n keyEntities = _this$state3.keyEntities,\n expandedKeys = _this$state3.expandedKeys,\n indent = _this$state3.indent;\n var _this$props2 = _this.props,\n onDragOver = _this$props2.onDragOver,\n allowDrop = _this$props2.allowDrop,\n direction = _this$props2.direction;\n var _assertThisInitialize2 = _assertThisInitialized(_this),\n dragNode = _assertThisInitialize2.dragNode;\n if (!dragNode) {\n return;\n }\n var _calcDropPosition2 = calcDropPosition(event, dragNode, node, indent, _this.dragStartMousePosition, allowDrop, flattenNodes, keyEntities, expandedKeys, direction),\n dropPosition = _calcDropPosition2.dropPosition,\n dropLevelOffset = _calcDropPosition2.dropLevelOffset,\n dropTargetKey = _calcDropPosition2.dropTargetKey,\n dropContainerKey = _calcDropPosition2.dropContainerKey,\n dropAllowed = _calcDropPosition2.dropAllowed,\n dropTargetPos = _calcDropPosition2.dropTargetPos,\n dragOverNodeKey = _calcDropPosition2.dragOverNodeKey;\n if (dragChildrenKeys.indexOf(dropTargetKey) !== -1 || !dropAllowed) {\n // don't allow drop inside its children\n // don't allow drop when drop is not allowed calculated by calcDropPosition\n return;\n }\n\n // Update drag position\n\n if (dragNode.props.eventKey === dropTargetKey && dropLevelOffset === 0) {\n if (!(_this.state.dropPosition === null && _this.state.dropLevelOffset === null && _this.state.dropTargetKey === null && _this.state.dropContainerKey === null && _this.state.dropTargetPos === null && _this.state.dropAllowed === false && _this.state.dragOverNodeKey === null)) {\n _this.resetDragState();\n }\n } else if (!(dropPosition === _this.state.dropPosition && dropLevelOffset === _this.state.dropLevelOffset && dropTargetKey === _this.state.dropTargetKey && dropContainerKey === _this.state.dropContainerKey && dropTargetPos === _this.state.dropTargetPos && dropAllowed === _this.state.dropAllowed && dragOverNodeKey === _this.state.dragOverNodeKey)) {\n _this.setState({\n dropPosition: dropPosition,\n dropLevelOffset: dropLevelOffset,\n dropTargetKey: dropTargetKey,\n dropContainerKey: dropContainerKey,\n dropTargetPos: dropTargetPos,\n dropAllowed: dropAllowed,\n dragOverNodeKey: dragOverNodeKey\n });\n }\n onDragOver === null || onDragOver === void 0 || onDragOver({\n event: event,\n node: convertNodePropsToEventData(node.props)\n });\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeDragLeave\", function (event, node) {\n // if it is outside the droppable area\n // currentMouseOverDroppableNodeKey will be updated in dragenter event when into another droppable receiver.\n if (_this.currentMouseOverDroppableNodeKey === node.props.eventKey && !event.currentTarget.contains(event.relatedTarget)) {\n _this.resetDragState();\n _this.currentMouseOverDroppableNodeKey = null;\n }\n var onDragLeave = _this.props.onDragLeave;\n onDragLeave === null || onDragLeave === void 0 || onDragLeave({\n event: event,\n node: convertNodePropsToEventData(node.props)\n });\n });\n // since stopPropagation() is called in treeNode\n // if onWindowDrag is called, whice means state is keeped, drag state should be cleared\n _defineProperty(_assertThisInitialized(_this), \"onWindowDragEnd\", function (event) {\n _this.onNodeDragEnd(event, null, true);\n window.removeEventListener('dragend', _this.onWindowDragEnd);\n });\n // if onNodeDragEnd is called, onWindowDragEnd won't be called since stopPropagation() is called\n _defineProperty(_assertThisInitialized(_this), \"onNodeDragEnd\", function (event, node) {\n var onDragEnd = _this.props.onDragEnd;\n _this.setState({\n dragOverNodeKey: null\n });\n _this.cleanDragState();\n onDragEnd === null || onDragEnd === void 0 || onDragEnd({\n event: event,\n node: convertNodePropsToEventData(node.props)\n });\n _this.dragNode = null;\n window.removeEventListener('dragend', _this.onWindowDragEnd);\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeDrop\", function (event, node) {\n var _this$getActiveItem;\n var outsideTree = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;\n var _this$state4 = _this.state,\n dragChildrenKeys = _this$state4.dragChildrenKeys,\n dropPosition = _this$state4.dropPosition,\n dropTargetKey = _this$state4.dropTargetKey,\n dropTargetPos = _this$state4.dropTargetPos,\n dropAllowed = _this$state4.dropAllowed;\n if (!dropAllowed) return;\n var onDrop = _this.props.onDrop;\n _this.setState({\n dragOverNodeKey: null\n });\n _this.cleanDragState();\n if (dropTargetKey === null) return;\n var abstractDropNodeProps = _objectSpread(_objectSpread({}, getTreeNodeProps(dropTargetKey, _this.getTreeNodeRequiredProps())), {}, {\n active: ((_this$getActiveItem = _this.getActiveItem()) === null || _this$getActiveItem === void 0 ? void 0 : _this$getActiveItem.key) === dropTargetKey,\n data: getEntity(_this.state.keyEntities, dropTargetKey).node\n });\n var dropToChild = dragChildrenKeys.indexOf(dropTargetKey) !== -1;\n warning(!dropToChild, \"Can not drop to dragNode's children node. This is a bug of rc-tree. Please report an issue.\");\n var posArr = posToArr(dropTargetPos);\n var dropResult = {\n event: event,\n node: convertNodePropsToEventData(abstractDropNodeProps),\n dragNode: _this.dragNode ? convertNodePropsToEventData(_this.dragNode.props) : null,\n dragNodesKeys: [_this.dragNode.props.eventKey].concat(dragChildrenKeys),\n dropToGap: dropPosition !== 0,\n dropPosition: dropPosition + Number(posArr[posArr.length - 1])\n };\n if (!outsideTree) {\n onDrop === null || onDrop === void 0 || onDrop(dropResult);\n }\n _this.dragNode = null;\n });\n _defineProperty(_assertThisInitialized(_this), \"cleanDragState\", function () {\n var draggingNodeKey = _this.state.draggingNodeKey;\n if (draggingNodeKey !== null) {\n _this.setState({\n draggingNodeKey: null,\n dropPosition: null,\n dropContainerKey: null,\n dropTargetKey: null,\n dropLevelOffset: null,\n dropAllowed: true,\n dragOverNodeKey: null\n });\n }\n _this.dragStartMousePosition = null;\n _this.currentMouseOverDroppableNodeKey = null;\n });\n _defineProperty(_assertThisInitialized(_this), \"triggerExpandActionExpand\", function (e, treeNode) {\n var _this$state5 = _this.state,\n expandedKeys = _this$state5.expandedKeys,\n flattenNodes = _this$state5.flattenNodes;\n var expanded = treeNode.expanded,\n key = treeNode.key,\n isLeaf = treeNode.isLeaf;\n if (isLeaf || e.shiftKey || e.metaKey || e.ctrlKey) {\n return;\n }\n var node = flattenNodes.filter(function (nodeItem) {\n return nodeItem.key === key;\n })[0];\n var eventNode = convertNodePropsToEventData(_objectSpread(_objectSpread({}, getTreeNodeProps(key, _this.getTreeNodeRequiredProps())), {}, {\n data: node.data\n }));\n _this.setExpandedKeys(expanded ? arrDel(expandedKeys, key) : arrAdd(expandedKeys, key));\n _this.onNodeExpand(e, eventNode);\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeClick\", function (e, treeNode) {\n var _this$props3 = _this.props,\n onClick = _this$props3.onClick,\n expandAction = _this$props3.expandAction;\n if (expandAction === 'click') {\n _this.triggerExpandActionExpand(e, treeNode);\n }\n onClick === null || onClick === void 0 || onClick(e, treeNode);\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeDoubleClick\", function (e, treeNode) {\n var _this$props4 = _this.props,\n onDoubleClick = _this$props4.onDoubleClick,\n expandAction = _this$props4.expandAction;\n if (expandAction === 'doubleClick') {\n _this.triggerExpandActionExpand(e, treeNode);\n }\n onDoubleClick === null || onDoubleClick === void 0 || onDoubleClick(e, treeNode);\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeSelect\", function (e, treeNode) {\n var selectedKeys = _this.state.selectedKeys;\n var _this$state6 = _this.state,\n keyEntities = _this$state6.keyEntities,\n fieldNames = _this$state6.fieldNames;\n var _this$props5 = _this.props,\n onSelect = _this$props5.onSelect,\n multiple = _this$props5.multiple;\n var selected = treeNode.selected;\n var key = treeNode[fieldNames.key];\n var targetSelected = !selected;\n\n // Update selected keys\n if (!targetSelected) {\n selectedKeys = arrDel(selectedKeys, key);\n } else if (!multiple) {\n selectedKeys = [key];\n } else {\n selectedKeys = arrAdd(selectedKeys, key);\n }\n\n // [Legacy] Not found related usage in doc or upper libs\n var selectedNodes = selectedKeys.map(function (selectedKey) {\n var entity = getEntity(keyEntities, selectedKey);\n if (!entity) return null;\n return entity.node;\n }).filter(function (node) {\n return node;\n });\n _this.setUncontrolledState({\n selectedKeys: selectedKeys\n });\n onSelect === null || onSelect === void 0 || onSelect(selectedKeys, {\n event: 'select',\n selected: targetSelected,\n node: treeNode,\n selectedNodes: selectedNodes,\n nativeEvent: e.nativeEvent\n });\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeCheck\", function (e, treeNode, checked) {\n var _this$state7 = _this.state,\n keyEntities = _this$state7.keyEntities,\n oriCheckedKeys = _this$state7.checkedKeys,\n oriHalfCheckedKeys = _this$state7.halfCheckedKeys;\n var _this$props6 = _this.props,\n checkStrictly = _this$props6.checkStrictly,\n onCheck = _this$props6.onCheck;\n var key = treeNode.key;\n\n // Prepare trigger arguments\n var checkedObj;\n var eventObj = {\n event: 'check',\n node: treeNode,\n checked: checked,\n nativeEvent: e.nativeEvent\n };\n if (checkStrictly) {\n var checkedKeys = checked ? arrAdd(oriCheckedKeys, key) : arrDel(oriCheckedKeys, key);\n var halfCheckedKeys = arrDel(oriHalfCheckedKeys, key);\n checkedObj = {\n checked: checkedKeys,\n halfChecked: halfCheckedKeys\n };\n eventObj.checkedNodes = checkedKeys.map(function (checkedKey) {\n return getEntity(keyEntities, checkedKey);\n }).filter(function (entity) {\n return entity;\n }).map(function (entity) {\n return entity.node;\n });\n _this.setUncontrolledState({\n checkedKeys: checkedKeys\n });\n } else {\n // Always fill first\n var _conductCheck = conductCheck([].concat(_toConsumableArray(oriCheckedKeys), [key]), true, keyEntities),\n _checkedKeys = _conductCheck.checkedKeys,\n _halfCheckedKeys = _conductCheck.halfCheckedKeys;\n\n // If remove, we do it again to correction\n if (!checked) {\n var keySet = new Set(_checkedKeys);\n keySet.delete(key);\n var _conductCheck2 = conductCheck(Array.from(keySet), {\n checked: false,\n halfCheckedKeys: _halfCheckedKeys\n }, keyEntities);\n _checkedKeys = _conductCheck2.checkedKeys;\n _halfCheckedKeys = _conductCheck2.halfCheckedKeys;\n }\n checkedObj = _checkedKeys;\n\n // [Legacy] This is used for `rc-tree-select`\n eventObj.checkedNodes = [];\n eventObj.checkedNodesPositions = [];\n eventObj.halfCheckedKeys = _halfCheckedKeys;\n _checkedKeys.forEach(function (checkedKey) {\n var entity = getEntity(keyEntities, checkedKey);\n if (!entity) return;\n var node = entity.node,\n pos = entity.pos;\n eventObj.checkedNodes.push(node);\n eventObj.checkedNodesPositions.push({\n node: node,\n pos: pos\n });\n });\n _this.setUncontrolledState({\n checkedKeys: _checkedKeys\n }, false, {\n halfCheckedKeys: _halfCheckedKeys\n });\n }\n onCheck === null || onCheck === void 0 || onCheck(checkedObj, eventObj);\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeLoad\", function (treeNode) {\n var _entity$children;\n var key = treeNode.key;\n var keyEntities = _this.state.keyEntities;\n\n // Skip if has children already\n var entity = getEntity(keyEntities, key);\n if (entity !== null && entity !== void 0 && (_entity$children = entity.children) !== null && _entity$children !== void 0 && _entity$children.length) {\n return;\n }\n var loadPromise = new Promise(function (resolve, reject) {\n // We need to get the latest state of loading/loaded keys\n _this.setState(function (_ref) {\n var _ref$loadedKeys = _ref.loadedKeys,\n loadedKeys = _ref$loadedKeys === void 0 ? [] : _ref$loadedKeys,\n _ref$loadingKeys = _ref.loadingKeys,\n loadingKeys = _ref$loadingKeys === void 0 ? [] : _ref$loadingKeys;\n var _this$props7 = _this.props,\n loadData = _this$props7.loadData,\n onLoad = _this$props7.onLoad;\n if (!loadData || loadedKeys.indexOf(key) !== -1 || loadingKeys.indexOf(key) !== -1) {\n return null;\n }\n\n // Process load data\n var promise = loadData(treeNode);\n promise.then(function () {\n var currentLoadedKeys = _this.state.loadedKeys;\n var newLoadedKeys = arrAdd(currentLoadedKeys, key);\n\n // onLoad should trigger before internal setState to avoid `loadData` trigger twice.\n // https://github.com/ant-design/ant-design/issues/12464\n onLoad === null || onLoad === void 0 || onLoad(newLoadedKeys, {\n event: 'load',\n node: treeNode\n });\n _this.setUncontrolledState({\n loadedKeys: newLoadedKeys\n });\n _this.setState(function (prevState) {\n return {\n loadingKeys: arrDel(prevState.loadingKeys, key)\n };\n });\n resolve();\n }).catch(function (e) {\n _this.setState(function (prevState) {\n return {\n loadingKeys: arrDel(prevState.loadingKeys, key)\n };\n });\n\n // If exceed max retry times, we give up retry\n _this.loadingRetryTimes[key] = (_this.loadingRetryTimes[key] || 0) + 1;\n if (_this.loadingRetryTimes[key] >= MAX_RETRY_TIMES) {\n var currentLoadedKeys = _this.state.loadedKeys;\n warning(false, 'Retry for `loadData` many times but still failed. No more retry.');\n _this.setUncontrolledState({\n loadedKeys: arrAdd(currentLoadedKeys, key)\n });\n resolve();\n }\n reject(e);\n });\n return {\n loadingKeys: arrAdd(loadingKeys, key)\n };\n });\n });\n\n // Not care warning if we ignore this\n loadPromise.catch(function () {});\n return loadPromise;\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeMouseEnter\", function (event, node) {\n var onMouseEnter = _this.props.onMouseEnter;\n onMouseEnter === null || onMouseEnter === void 0 || onMouseEnter({\n event: event,\n node: node\n });\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeMouseLeave\", function (event, node) {\n var onMouseLeave = _this.props.onMouseLeave;\n onMouseLeave === null || onMouseLeave === void 0 || onMouseLeave({\n event: event,\n node: node\n });\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeContextMenu\", function (event, node) {\n var onRightClick = _this.props.onRightClick;\n if (onRightClick) {\n event.preventDefault();\n onRightClick({\n event: event,\n node: node\n });\n }\n });\n _defineProperty(_assertThisInitialized(_this), \"onFocus\", function () {\n var onFocus = _this.props.onFocus;\n _this.setState({\n focused: true\n });\n for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n args[_key2] = arguments[_key2];\n }\n onFocus === null || onFocus === void 0 || onFocus.apply(void 0, args);\n });\n _defineProperty(_assertThisInitialized(_this), \"onBlur\", function () {\n var onBlur = _this.props.onBlur;\n _this.setState({\n focused: false\n });\n _this.onActiveChange(null);\n for (var _len3 = arguments.length, args = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {\n args[_key3] = arguments[_key3];\n }\n onBlur === null || onBlur === void 0 || onBlur.apply(void 0, args);\n });\n _defineProperty(_assertThisInitialized(_this), \"getTreeNodeRequiredProps\", function () {\n var _this$state8 = _this.state,\n expandedKeys = _this$state8.expandedKeys,\n selectedKeys = _this$state8.selectedKeys,\n loadedKeys = _this$state8.loadedKeys,\n loadingKeys = _this$state8.loadingKeys,\n checkedKeys = _this$state8.checkedKeys,\n halfCheckedKeys = _this$state8.halfCheckedKeys,\n dragOverNodeKey = _this$state8.dragOverNodeKey,\n dropPosition = _this$state8.dropPosition,\n keyEntities = _this$state8.keyEntities;\n return {\n expandedKeys: expandedKeys || [],\n selectedKeys: selectedKeys || [],\n loadedKeys: loadedKeys || [],\n loadingKeys: loadingKeys || [],\n checkedKeys: checkedKeys || [],\n halfCheckedKeys: halfCheckedKeys || [],\n dragOverNodeKey: dragOverNodeKey,\n dropPosition: dropPosition,\n keyEntities: keyEntities\n };\n });\n // =========================== Expanded ===========================\n /** Set uncontrolled `expandedKeys`. This will also auto update `flattenNodes`. */\n _defineProperty(_assertThisInitialized(_this), \"setExpandedKeys\", function (expandedKeys) {\n var _this$state9 = _this.state,\n treeData = _this$state9.treeData,\n fieldNames = _this$state9.fieldNames;\n var flattenNodes = flattenTreeData(treeData, expandedKeys, fieldNames);\n _this.setUncontrolledState({\n expandedKeys: expandedKeys,\n flattenNodes: flattenNodes\n }, true);\n });\n _defineProperty(_assertThisInitialized(_this), \"onNodeExpand\", function (e, treeNode) {\n var expandedKeys = _this.state.expandedKeys;\n var _this$state10 = _this.state,\n listChanging = _this$state10.listChanging,\n fieldNames = _this$state10.fieldNames;\n var _this$props8 = _this.props,\n onExpand = _this$props8.onExpand,\n loadData = _this$props8.loadData;\n var expanded = treeNode.expanded;\n var key = treeNode[fieldNames.key];\n\n // Do nothing when motion is in progress\n if (listChanging) {\n return;\n }\n\n // Update selected keys\n var index = expandedKeys.indexOf(key);\n var targetExpanded = !expanded;\n warning(expanded && index !== -1 || !expanded && index === -1, 'Expand state not sync with index check');\n if (targetExpanded) {\n expandedKeys = arrAdd(expandedKeys, key);\n } else {\n expandedKeys = arrDel(expandedKeys, key);\n }\n _this.setExpandedKeys(expandedKeys);\n onExpand === null || onExpand === void 0 || onExpand(expandedKeys, {\n node: treeNode,\n expanded: targetExpanded,\n nativeEvent: e.nativeEvent\n });\n\n // Async Load data\n if (targetExpanded && loadData) {\n var loadPromise = _this.onNodeLoad(treeNode);\n if (loadPromise) {\n loadPromise.then(function () {\n // [Legacy] Refresh logic\n var newFlattenTreeData = flattenTreeData(_this.state.treeData, expandedKeys, fieldNames);\n _this.setUncontrolledState({\n flattenNodes: newFlattenTreeData\n });\n }).catch(function () {\n var currentExpandedKeys = _this.state.expandedKeys;\n var expandedKeysToRestore = arrDel(currentExpandedKeys, key);\n _this.setExpandedKeys(expandedKeysToRestore);\n });\n }\n }\n });\n _defineProperty(_assertThisInitialized(_this), \"onListChangeStart\", function () {\n _this.setUncontrolledState({\n listChanging: true\n });\n });\n _defineProperty(_assertThisInitialized(_this), \"onListChangeEnd\", function () {\n setTimeout(function () {\n _this.setUncontrolledState({\n listChanging: false\n });\n });\n });\n // =========================== Keyboard ===========================\n _defineProperty(_assertThisInitialized(_this), \"onActiveChange\", function (newActiveKey) {\n var activeKey = _this.state.activeKey;\n var _this$props9 = _this.props,\n onActiveChange = _this$props9.onActiveChange,\n _this$props9$itemScro = _this$props9.itemScrollOffset,\n itemScrollOffset = _this$props9$itemScro === void 0 ? 0 : _this$props9$itemScro;\n if (activeKey === newActiveKey) {\n return;\n }\n _this.setState({\n activeKey: newActiveKey\n });\n if (newActiveKey !== null) {\n _this.scrollTo({\n key: newActiveKey,\n offset: itemScrollOffset\n });\n }\n onActiveChange === null || onActiveChange === void 0 || onActiveChange(newActiveKey);\n });\n _defineProperty(_assertThisInitialized(_this), \"getActiveItem\", function () {\n var _this$state11 = _this.state,\n activeKey = _this$state11.activeKey,\n flattenNodes = _this$state11.flattenNodes;\n if (activeKey === null) {\n return null;\n }\n return flattenNodes.find(function (_ref2) {\n var key = _ref2.key;\n return key === activeKey;\n }) || null;\n });\n _defineProperty(_assertThisInitialized(_this), \"offsetActiveKey\", function (offset) {\n var _this$state12 = _this.state,\n flattenNodes = _this$state12.flattenNodes,\n activeKey = _this$state12.activeKey;\n var index = flattenNodes.findIndex(function (_ref3) {\n var key = _ref3.key;\n return key === activeKey;\n });\n\n // Align with index\n if (index === -1 && offset < 0) {\n index = flattenNodes.length;\n }\n index = (index + offset + flattenNodes.length) % flattenNodes.length;\n var item = flattenNodes[index];\n if (item) {\n var _key4 = item.key;\n _this.onActiveChange(_key4);\n } else {\n _this.onActiveChange(null);\n }\n });\n _defineProperty(_assertThisInitialized(_this), \"onKeyDown\", function (event) {\n var _this$state13 = _this.state,\n activeKey = _this$state13.activeKey,\n expandedKeys = _this$state13.expandedKeys,\n checkedKeys = _this$state13.checkedKeys,\n fieldNames = _this$state13.fieldNames;\n var _this$props10 = _this.props,\n onKeyDown = _this$props10.onKeyDown,\n checkable = _this$props10.checkable,\n selectable = _this$props10.selectable;\n\n // >>>>>>>>>> Direction\n switch (event.which) {\n case KeyCode.UP:\n {\n _this.offsetActiveKey(-1);\n event.preventDefault();\n break;\n }\n case KeyCode.DOWN:\n {\n _this.offsetActiveKey(1);\n event.preventDefault();\n break;\n }\n }\n\n // >>>>>>>>>> Expand & Selection\n var activeItem = _this.getActiveItem();\n if (activeItem && activeItem.data) {\n var treeNodeRequiredProps = _this.getTreeNodeRequiredProps();\n var expandable = activeItem.data.isLeaf === false || !!(activeItem.data[fieldNames.children] || []).length;\n var eventNode = convertNodePropsToEventData(_objectSpread(_objectSpread({}, getTreeNodeProps(activeKey, treeNodeRequiredProps)), {}, {\n data: activeItem.data,\n active: true\n }));\n switch (event.which) {\n // >>> Expand\n case KeyCode.LEFT:\n {\n // Collapse if possible\n if (expandable && expandedKeys.includes(activeKey)) {\n _this.onNodeExpand({}, eventNode);\n } else if (activeItem.parent) {\n _this.onActiveChange(activeItem.parent.key);\n }\n event.preventDefault();\n break;\n }\n case KeyCode.RIGHT:\n {\n // Expand if possible\n if (expandable && !expandedKeys.includes(activeKey)) {\n _this.onNodeExpand({}, eventNode);\n } else if (activeItem.children && activeItem.children.length) {\n _this.onActiveChange(activeItem.children[0].key);\n }\n event.preventDefault();\n break;\n }\n\n // Selection\n case KeyCode.ENTER:\n case KeyCode.SPACE:\n {\n if (checkable && !eventNode.disabled && eventNode.checkable !== false && !eventNode.disableCheckbox) {\n _this.onNodeCheck({}, eventNode, !checkedKeys.includes(activeKey));\n } else if (!checkable && selectable && !eventNode.disabled && eventNode.selectable !== false) {\n _this.onNodeSelect({}, eventNode);\n }\n break;\n }\n }\n }\n onKeyDown === null || onKeyDown === void 0 || onKeyDown(event);\n });\n /**\n * Only update the value which is not in props\n */\n _defineProperty(_assertThisInitialized(_this), \"setUncontrolledState\", function (state) {\n var atomic = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n var forceState = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : null;\n if (!_this.destroyed) {\n var needSync = false;\n var allPassed = true;\n var newState = {};\n Object.keys(state).forEach(function (name) {\n if (name in _this.props) {\n allPassed = false;\n return;\n }\n needSync = true;\n newState[name] = state[name];\n });\n if (needSync && (!atomic || allPassed)) {\n _this.setState(_objectSpread(_objectSpread({}, newState), forceState));\n }\n }\n });\n _defineProperty(_assertThisInitialized(_this), \"scrollTo\", function (scroll) {\n _this.listRef.current.scrollTo(scroll);\n });\n return _this;\n }\n _createClass(Tree, [{\n key: \"componentDidMount\",\n value: function componentDidMount() {\n this.destroyed = false;\n this.onUpdated();\n }\n }, {\n key: \"componentDidUpdate\",\n value: function componentDidUpdate() {\n this.onUpdated();\n }\n }, {\n key: \"onUpdated\",\n value: function onUpdated() {\n var _this$props11 = this.props,\n activeKey = _this$props11.activeKey,\n _this$props11$itemScr = _this$props11.itemScrollOffset,\n itemScrollOffset = _this$props11$itemScr === void 0 ? 0 : _this$props11$itemScr;\n if (activeKey !== undefined && activeKey !== this.state.activeKey) {\n this.setState({\n activeKey: activeKey\n });\n if (activeKey !== null) {\n this.scrollTo({\n key: activeKey,\n offset: itemScrollOffset\n });\n }\n }\n }\n }, {\n key: \"componentWillUnmount\",\n value: function componentWillUnmount() {\n window.removeEventListener('dragend', this.onWindowDragEnd);\n this.destroyed = true;\n }\n }, {\n key: \"resetDragState\",\n value: function resetDragState() {\n this.setState({\n dragOverNodeKey: null,\n dropPosition: null,\n dropLevelOffset: null,\n dropTargetKey: null,\n dropContainerKey: null,\n dropTargetPos: null,\n dropAllowed: false\n });\n }\n }, {\n key: \"render\",\n value: function render() {\n var _this$state14 = this.state,\n focused = _this$state14.focused,\n flattenNodes = _this$state14.flattenNodes,\n keyEntities = _this$state14.keyEntities,\n draggingNodeKey = _this$state14.draggingNodeKey,\n activeKey = _this$state14.activeKey,\n dropLevelOffset = _this$state14.dropLevelOffset,\n dropContainerKey = _this$state14.dropContainerKey,\n dropTargetKey = _this$state14.dropTargetKey,\n dropPosition = _this$state14.dropPosition,\n dragOverNodeKey = _this$state14.dragOverNodeKey,\n indent = _this$state14.indent;\n var _this$props12 = this.props,\n prefixCls = _this$props12.prefixCls,\n className = _this$props12.className,\n style = _this$props12.style,\n showLine = _this$props12.showLine,\n focusable = _this$props12.focusable,\n _this$props12$tabInde = _this$props12.tabIndex,\n tabIndex = _this$props12$tabInde === void 0 ? 0 : _this$props12$tabInde,\n selectable = _this$props12.selectable,\n showIcon = _this$props12.showIcon,\n icon = _this$props12.icon,\n switcherIcon = _this$props12.switcherIcon,\n draggable = _this$props12.draggable,\n checkable = _this$props12.checkable,\n checkStrictly = _this$props12.checkStrictly,\n disabled = _this$props12.disabled,\n motion = _this$props12.motion,\n loadData = _this$props12.loadData,\n filterTreeNode = _this$props12.filterTreeNode,\n height = _this$props12.height,\n itemHeight = _this$props12.itemHeight,\n virtual = _this$props12.virtual,\n titleRender = _this$props12.titleRender,\n dropIndicatorRender = _this$props12.dropIndicatorRender,\n onContextMenu = _this$props12.onContextMenu,\n onScroll = _this$props12.onScroll,\n direction = _this$props12.direction,\n rootClassName = _this$props12.rootClassName,\n rootStyle = _this$props12.rootStyle;\n var domProps = pickAttrs(this.props, {\n aria: true,\n data: true\n });\n\n // It's better move to hooks but we just simply keep here\n var draggableConfig;\n if (draggable) {\n if (_typeof(draggable) === 'object') {\n draggableConfig = draggable;\n } else if (typeof draggable === 'function') {\n draggableConfig = {\n nodeDraggable: draggable\n };\n } else {\n draggableConfig = {};\n }\n }\n return /*#__PURE__*/React.createElement(TreeContext.Provider, {\n value: {\n prefixCls: prefixCls,\n selectable: selectable,\n showIcon: showIcon,\n icon: icon,\n switcherIcon: switcherIcon,\n draggable: draggableConfig,\n draggingNodeKey: draggingNodeKey,\n checkable: checkable,\n checkStrictly: checkStrictly,\n disabled: disabled,\n keyEntities: keyEntities,\n dropLevelOffset: dropLevelOffset,\n dropContainerKey: dropContainerKey,\n dropTargetKey: dropTargetKey,\n dropPosition: dropPosition,\n dragOverNodeKey: dragOverNodeKey,\n indent: indent,\n direction: direction,\n dropIndicatorRender: dropIndicatorRender,\n loadData: loadData,\n filterTreeNode: filterTreeNode,\n titleRender: titleRender,\n onNodeClick: this.onNodeClick,\n onNodeDoubleClick: this.onNodeDoubleClick,\n onNodeExpand: this.onNodeExpand,\n onNodeSelect: this.onNodeSelect,\n onNodeCheck: this.onNodeCheck,\n onNodeLoad: this.onNodeLoad,\n onNodeMouseEnter: this.onNodeMouseEnter,\n onNodeMouseLeave: this.onNodeMouseLeave,\n onNodeContextMenu: this.onNodeContextMenu,\n onNodeDragStart: this.onNodeDragStart,\n onNodeDragEnter: this.onNodeDragEnter,\n onNodeDragOver: this.onNodeDragOver,\n onNodeDragLeave: this.onNodeDragLeave,\n onNodeDragEnd: this.onNodeDragEnd,\n onNodeDrop: this.onNodeDrop\n }\n }, /*#__PURE__*/React.createElement(\"div\", {\n role: \"tree\",\n className: classNames(prefixCls, className, rootClassName, _defineProperty(_defineProperty(_defineProperty({}, \"\".concat(prefixCls, \"-show-line\"), showLine), \"\".concat(prefixCls, \"-focused\"), focused), \"\".concat(prefixCls, \"-active-focused\"), activeKey !== null)),\n style: rootStyle\n }, /*#__PURE__*/React.createElement(NodeList, _extends({\n ref: this.listRef,\n prefixCls: prefixCls,\n style: style,\n data: flattenNodes,\n disabled: disabled,\n selectable: selectable,\n checkable: !!checkable,\n motion: motion,\n dragging: draggingNodeKey !== null,\n height: height,\n itemHeight: itemHeight,\n virtual: virtual,\n focusable: focusable,\n focused: focused,\n tabIndex: tabIndex,\n activeItem: this.getActiveItem(),\n onFocus: this.onFocus,\n onBlur: this.onBlur,\n onKeyDown: this.onKeyDown,\n onActiveChange: this.onActiveChange,\n onListChangeStart: this.onListChangeStart,\n onListChangeEnd: this.onListChangeEnd,\n onContextMenu: onContextMenu,\n onScroll: onScroll\n }, this.getTreeNodeRequiredProps(), domProps))));\n }\n }], [{\n key: \"getDerivedStateFromProps\",\n value: function getDerivedStateFromProps(props, prevState) {\n var prevProps = prevState.prevProps;\n var newState = {\n prevProps: props\n };\n function needSync(name) {\n return !prevProps && name in props || prevProps && prevProps[name] !== props[name];\n }\n\n // ================== Tree Node ==================\n var treeData;\n\n // fieldNames\n var fieldNames = prevState.fieldNames;\n if (needSync('fieldNames')) {\n fieldNames = fillFieldNames(props.fieldNames);\n newState.fieldNames = fieldNames;\n }\n\n // Check if `treeData` or `children` changed and save into the state.\n if (needSync('treeData')) {\n treeData = props.treeData;\n } else if (needSync('children')) {\n warning(false, '`children` of Tree is deprecated. Please use `treeData` instead.');\n treeData = convertTreeToData(props.children);\n }\n\n // Save flatten nodes info and convert `treeData` into keyEntities\n if (treeData) {\n newState.treeData = treeData;\n var entitiesMap = convertDataToEntities(treeData, {\n fieldNames: fieldNames\n });\n newState.keyEntities = _objectSpread(_defineProperty({}, MOTION_KEY, MotionEntity), entitiesMap.keyEntities);\n\n // Warning if treeNode not provide key\n if (process.env.NODE_ENV !== 'production') {\n warningWithoutKey(treeData, fieldNames);\n }\n }\n var keyEntities = newState.keyEntities || prevState.keyEntities;\n\n // ================ expandedKeys =================\n if (needSync('expandedKeys') || prevProps && needSync('autoExpandParent')) {\n newState.expandedKeys = props.autoExpandParent || !prevProps && props.defaultExpandParent ? conductExpandParent(props.expandedKeys, keyEntities) : props.expandedKeys;\n } else if (!prevProps && props.defaultExpandAll) {\n var cloneKeyEntities = _objectSpread({}, keyEntities);\n delete cloneKeyEntities[MOTION_KEY];\n newState.expandedKeys = Object.keys(cloneKeyEntities).map(function (key) {\n return cloneKeyEntities[key].key;\n });\n } else if (!prevProps && props.defaultExpandedKeys) {\n newState.expandedKeys = props.autoExpandParent || props.defaultExpandParent ? conductExpandParent(props.defaultExpandedKeys, keyEntities) : props.defaultExpandedKeys;\n }\n if (!newState.expandedKeys) {\n delete newState.expandedKeys;\n }\n\n // ================ flattenNodes =================\n if (treeData || newState.expandedKeys) {\n var flattenNodes = flattenTreeData(treeData || prevState.treeData, newState.expandedKeys || prevState.expandedKeys, fieldNames);\n newState.flattenNodes = flattenNodes;\n }\n\n // ================ selectedKeys =================\n if (props.selectable) {\n if (needSync('selectedKeys')) {\n newState.selectedKeys = calcSelectedKeys(props.selectedKeys, props);\n } else if (!prevProps && props.defaultSelectedKeys) {\n newState.selectedKeys = calcSelectedKeys(props.defaultSelectedKeys, props);\n }\n }\n\n // ================= checkedKeys =================\n if (props.checkable) {\n var checkedKeyEntity;\n if (needSync('checkedKeys')) {\n checkedKeyEntity = parseCheckedKeys(props.checkedKeys) || {};\n } else if (!prevProps && props.defaultCheckedKeys) {\n checkedKeyEntity = parseCheckedKeys(props.defaultCheckedKeys) || {};\n } else if (treeData) {\n // If `treeData` changed, we also need check it\n checkedKeyEntity = parseCheckedKeys(props.checkedKeys) || {\n checkedKeys: prevState.checkedKeys,\n halfCheckedKeys: prevState.halfCheckedKeys\n };\n }\n if (checkedKeyEntity) {\n var _checkedKeyEntity = checkedKeyEntity,\n _checkedKeyEntity$che = _checkedKeyEntity.checkedKeys,\n checkedKeys = _checkedKeyEntity$che === void 0 ? [] : _checkedKeyEntity$che,\n _checkedKeyEntity$hal = _checkedKeyEntity.halfCheckedKeys,\n halfCheckedKeys = _checkedKeyEntity$hal === void 0 ? [] : _checkedKeyEntity$hal;\n if (!props.checkStrictly) {\n var conductKeys = conductCheck(checkedKeys, true, keyEntities);\n checkedKeys = conductKeys.checkedKeys;\n halfCheckedKeys = conductKeys.halfCheckedKeys;\n }\n newState.checkedKeys = checkedKeys;\n newState.halfCheckedKeys = halfCheckedKeys;\n }\n }\n\n // ================= loadedKeys ==================\n if (needSync('loadedKeys')) {\n newState.loadedKeys = props.loadedKeys;\n }\n return newState;\n }\n }]);\n return Tree;\n}(React.Component);\n_defineProperty(Tree, \"defaultProps\", {\n prefixCls: 'rc-tree',\n showLine: false,\n showIcon: true,\n selectable: true,\n multiple: false,\n checkable: false,\n disabled: false,\n checkStrictly: false,\n draggable: false,\n defaultExpandParent: true,\n autoExpandParent: false,\n defaultExpandAll: false,\n defaultExpandedKeys: [],\n defaultCheckedKeys: [],\n defaultSelectedKeys: [],\n dropIndicatorRender: DropIndicator,\n allowDrop: function allowDrop() {\n return true;\n },\n expandAction: false\n});\n_defineProperty(Tree, \"TreeNode\", TreeNode);\nexport default 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