PromoCursed/node_modules/.cache/babel-loader/6aead95ab3b13ecb3ed699cae98d14592e50eb46a811eb4cc3f8564ea3202a3e.json

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2024-08-20 23:25:37 +04:00
{"ast":null,"code":"import _slicedToArray from \"@babel/runtime/helpers/esm/slicedToArray\";\nimport * as React from 'react';\nimport { useRef, useState } from 'react';\nvar MIN_SWIPE_DISTANCE = 0.1;\nvar STOP_SWIPE_DISTANCE = 0.01;\nvar REFRESH_INTERVAL = 20;\nvar SPEED_OFF_MULTIPLE = Math.pow(0.995, REFRESH_INTERVAL);\n\n// ================================= Hook =================================\nexport default function useTouchMove(ref, onOffset) {\n var _useState = useState(),\n _useState2 = _slicedToArray(_useState, 2),\n touchPosition = _useState2[0],\n setTouchPosition = _useState2[1];\n var _useState3 = useState(0),\n _useState4 = _slicedToArray(_useState3, 2),\n lastTimestamp = _useState4[0],\n setLastTimestamp = _useState4[1];\n var _useState5 = useState(0),\n _useState6 = _slicedToArray(_useState5, 2),\n lastTimeDiff = _useState6[0],\n setLastTimeDiff = _useState6[1];\n var _useState7 = useState(),\n _useState8 = _slicedToArray(_useState7, 2),\n lastOffset = _useState8[0],\n setLastOffset = _useState8[1];\n var motionRef = useRef();\n\n // ========================= Events =========================\n // >>> Touch events\n function onTouchStart(e) {\n var _e$touches$ = e.touches[0],\n screenX = _e$touches$.screenX,\n screenY = _e$touches$.screenY;\n setTouchPosition({\n x: screenX,\n y: screenY\n });\n window.clearInterval(motionRef.current);\n }\n function onTouchMove(e) {\n if (!touchPosition) return;\n e.preventDefault();\n var _e$touches$2 = e.touches[0],\n screenX = _e$touches$2.screenX,\n screenY = _e$touches$2.screenY;\n setTouchPosition({\n x: screenX,\n y: screenY\n });\n var offsetX = screenX - touchPosition.x;\n var offsetY = screenY - touchPosition.y;\n onOffset(offsetX, offsetY);\n var now = Date.now();\n setLastTimestamp(now);\n setLastTimeDiff(now - lastTimestamp);\n setLastOffset({\n x: offsetX,\n y: offsetY\n });\n }\n function onTouchEnd() {\n if (!touchPosition) return;\n setTouchPosition(null);\n setLastOffset(null);\n\n // Swipe if needed\n if (lastOffset) {\n var distanceX = lastOffset.x / lastTimeDiff;\n var distanceY = lastOffset.y / lastTimeDiff;\n var absX = Math.abs(distanceX);\n var absY = Math.abs(distanceY);\n\n // Skip swipe if low distance\n if (Math.max(absX, absY) < MIN_SWIPE_DISTANCE) return;\n var currentX = distanceX;\n var currentY = distanceY;\n motionRef.current = window.setInterval(function () {\n if (Math.abs(currentX) < STOP_SWIPE_DISTANCE && Math.abs(currentY) < STOP_SWIPE_DISTANCE) {\n window.clearInterval(motionRef.current);\n return;\n }\n currentX *= SPEED_OFF_MULTIPLE;\n currentY *= SPEED_OFF_MULTIPLE;\n onOffset(currentX * REFRESH_INTERVAL, currentY * REFRESH_INTERVAL);\n }, REFRESH_INTERVAL);\n }\n }\n\n // >>> Wheel event\n var lastWheelDirectionRef = useRef();\n function onWheel(e) {\n var deltaX = e.deltaX,\n deltaY = e.deltaY;\n\n // Convert both to x & y since wheel only happened on PC\n var mixed = 0;\n var absX = Math.abs(deltaX);\n var absY = Math.abs(deltaY);\n if (absX === absY) {\n mixed = lastWheelDirectionRef.current === 'x' ? deltaX : deltaY;\n } else if (absX > absY) {\n mixed = deltaX;\n lastWheelDirectionRef.current = 'x';\n } else {\n mixed = deltaY;\n lastWheelDirectionRef.current = 'y';\n }\n if (onOffset(-mixed, -mixed)) {\n e.preventDefault();\n }\n }\n\n // ========================= Effect =========================\n var touchEventsRef = useRef(null);\n touchEventsRef.current = {\n onTouchStart: onTouchStart,\n onTouchMove: onTouchMove,\n onTouchEnd: onTouchEnd,\n onWheel: onWheel\n };\n React.useEffect(function () {\n function onProxyTouchStart(e) {\n touchEventsRef.current.onTouchStart(e);\n }\n function onProxyTouchMove(e) {\n touchEventsRef.current.onTouchMove(e)