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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using WarmlyShip.Entities;
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using WarmlyShip.MovementStrategy;
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namespace WarmlyShip.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningShip
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityShip? EntityShip { get; protected set; }
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/// <summary>
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/// Получение объекта IMoveableObject из объекта DrawningShip
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/// </summary>
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public IMoveableObject GetMoveableObject => new DrawningObjectShip(this);
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки корабля
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки корабля
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки корабля
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/// </summary>
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protected readonly int _shipWidth = 140;
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/// <summary>
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/// Высота прорисовки корабля
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/// </summary>
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protected readonly int _shipHeight = 60;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _shipWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _shipHeight;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningShip(int speed, double weight, Color bodyColor, int
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width, int height)
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{
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if (width < _shipWidth || height < _shipHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityShip = new EntityShip(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="shipWidth">Ширина прорисовки корабля</param>
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/// <param name="shipHeight">Высота прорисовки корабля</param>
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protected DrawningShip(int speed, double weight, Color bodyColor, int
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width, int height, int shipWidth, int shipHeight)
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{
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if (width < _shipWidth || height < _shipHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_shipWidth = shipWidth;
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_shipHeight = shipHeight;
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EntityShip = new EntityShip(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _shipWidth > _pictureWidth)
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{
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x = Math.Max(0, _pictureWidth - _shipWidth);
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}
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if (y < 0 || y + _shipHeight > _pictureHeight)
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{
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y = Math.Max(0, _pictureHeight - _shipHeight);
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityShip == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityShip.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityShip.Step > 0,
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//вправо
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DirectionType.Right => _startPosX + _shipWidth + EntityShip.Step < _pictureWidth,
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//вниз
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DirectionType.Down => _startPosY + _shipHeight + EntityShip.Step < _pictureHeight,
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_ => false,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityShip == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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_startPosX -= (int)EntityShip.Step;
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break;
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//вверх
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case DirectionType.Up:
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_startPosY -= (int)EntityShip.Step;
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break;
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// вправо
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case DirectionType.Right:
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_startPosX += (int)EntityShip.Step;
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break;
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//вниз
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case DirectionType.Down:
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_startPosY += (int)EntityShip.Step;
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityShip == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush BodyBrush = new SolidBrush(EntityShip.BodyColor);
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// корпус
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Point point1 = new Point(_startPosX, _startPosY + 30);
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Point point2 = new Point(_startPosX + 140, _startPosY + 30);
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Point point3 = new Point(_startPosX + 120, _startPosY + 60);
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Point point4 = new Point(_startPosX + 20, _startPosY + 60);
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Point[] curvePoints = { point1, point2, point3, point4 };
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g.FillPolygon(BodyBrush, curvePoints);
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g.DrawPolygon(pen, curvePoints);
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// палуба
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Brush brBeige = new SolidBrush(Color.Beige);
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g.FillRectangle(brBeige, _startPosX + 10, _startPosY + 20, 110, 10);
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g.DrawRectangle(pen, _startPosX + 10, _startPosY + 20, 110, 10);
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// якорь
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Point point_1 = new Point(_startPosX + 130, _startPosY + 40);
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Point point_2 = new Point(_startPosX + 130, _startPosY + 33);
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g.DrawLine(pen, point_1, point_2);
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Point point_3 = new Point(_startPosX + 130, _startPosY + 40);
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Point point_4 = new Point(_startPosX + 127, _startPosY + 37);
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g.DrawLine(pen, point_3, point_4);
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Point point_5 = new Point(_startPosX + 130, _startPosY + 40);
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Point point_6 = new Point(_startPosX + 133, _startPosY + 37);
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g.DrawLine(pen, point_5, point_6);
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Point point_7 = new Point(_startPosX + 129, _startPosY + 35);
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Point point_8 = new Point(_startPosX + 131, _startPosY + 35);
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g.DrawLine(pen, point_7, point_8);
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}
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public void SetColor(Color color)
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{
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if (EntityShip == null)
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{
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return;
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}
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EntityShip.BodyColor = color;
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}
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public void ChangePictureBoxSize(int pictureBoxWidth, int pictureBoxHeight)
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{
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_pictureWidth = pictureBoxWidth;
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_pictureHeight = pictureBoxHeight;
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}
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}
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}
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