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16 changed files with 815 additions and 75 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCleaningCar;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCleaningCar;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningCleaningCar
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityCleaningCar? EntityCleaningCar { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth = null;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight = null;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawningCleaningCarWidth = 150;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningCleaningCarHeight = 80;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="waterTank">Признак наличия бака под воду</param>
/// <param name="sweepingBrush">Признак наличия </param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor,
bool waterTank, bool sweepingBrush)
{
EntityCleaningCar = new EntityCleaningCar();
EntityCleaningCar.Init(speed, weight, bodyColor, additionalColor, waterTank, sweepingBrush);
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не найдена, нельзя разместить
/// объект в этих размерах</returns>
public Boolean SetPictureSize(int width, int height)
{
if (width <= _drawningCleaningCarWidth || height <= _drawningCleaningCarHeight) return false;
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX + _drawningCleaningCarWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _drawningCleaningCarWidth;
}
if (_startPosY + _drawningCleaningCarHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _drawningCleaningCarHeight;
}
}
return true;
}
/// <summary>
/// Установка позиция
/// </summary>
/// <param name="x">Координата Х</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_drawningCleaningCarHeight + y > _pictureHeight || y < 0)
{
_startPosY = 0;
}
if (_drawningCleaningCarWidth + x > _pictureWidth || x < 0)
{
_startPosX = 0;
}
return;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityCleaningCar == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
// Влево
case DirectionType.Left:
if (_startPosX.Value - EntityCleaningCar.Step > 0)
{
_startPosX -= (int)EntityCleaningCar.Step;
}
return true;
// Вверх
case DirectionType.Up:
if (_startPosY.Value - EntityCleaningCar.Step > 0)
{
_startPosY -= (int)EntityCleaningCar.Step;
}
return true;
// Вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningCleaningCarWidth + EntityCleaningCar.Step < _pictureWidth)
{
_startPosX += (int)EntityCleaningCar.Step;
}
return true;
// Вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningCleaningCarHeight + EntityCleaningCar.Step < _pictureHeight)
{
_startPosY += (int)EntityCleaningCar.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityCleaningCar == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) return;
Pen pen = new Pen(Color.Black);
Brush additionalBrush = new SolidBrush(EntityCleaningCar.AdditionalColor);
// Границы подметально-уборочной машины
Brush br = new SolidBrush(EntityCleaningCar.BodyColor);
// Платформа
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 40, 100, 20);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 40, 100, 20);
// Кабина
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value, 20, 40);
g.FillRectangle(br, _startPosX.Value + 80, _startPosY.Value, 20, 40);
// Колёса
Brush brBlack = new SolidBrush(Color.Black);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 60, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 25, _startPosY.Value + 60, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 60, 20, 20);
g.FillEllipse(brBlack, _startPosX.Value, _startPosY.Value + 60, 20, 20);
g.FillEllipse(brBlack, _startPosX.Value + 25, _startPosY.Value + 60, 20, 20);
g.FillEllipse(brBlack, _startPosX.Value + 80, _startPosY.Value + 60, 20, 20);
// Окно
Brush brBlue = new SolidBrush(Color.LightBlue);
g.DrawRectangle(pen, _startPosX.Value + 85, _startPosY.Value + 5, 10, 15);
g.FillRectangle(brBlue, _startPosX.Value + 85, _startPosY.Value + 5, 10, 15);
//Бак под воду
if (EntityCleaningCar.WaterTank)
{
g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value, 80, 40);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value, 80, 40);
}
// Щётка
if (EntityCleaningCar.SweepingBrush)
{
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 50, 30, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 100, _startPosY.Value + 50, 30, 5);
Point[] sweepingBrush =
{
new Point(_startPosX.Value + 130, _startPosY.Value + 50),
new Point(_startPosX.Value + 150, _startPosY.Value + 80),
new Point(_startPosX.Value + 110, _startPosY.Value + 80),
};
g.FillPolygon(additionalBrush, sweepingBrush);
g.DrawPolygon(pen, sweepingBrush);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCleaningCar;
/// <summary>
/// Класс-сущность "Подметально-уборочная машина"
/// </summary>
public class EntityCleaningCar
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия бака под воду
/// </summary>
public bool WaterTank { get; private set; }
/// <summary>
/// Признак (опция) наличия подметательной щётки
/// </summary>
public bool SweepingBrush { get; private set; }
/// <summary>
/// Шаг перемещения подметательно-уборочной машины
/// </summary>
public double Step => Speed * 200 / Weight;
/// <summary>
/// Инициализация полей объекта-класса подметально-уборочной машины
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodeColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="waterTank">Признак наличия бака под воду</param>
/// <param name="sweepingBrush">Признак наличия подметательной щётки</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor,
bool waterTank, bool sweepingBrush)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
WaterTank = waterTank;
SweepingBrush = sweepingBrush;
}
}

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@ -1,39 +0,0 @@
namespace ProjectCleaningCar
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace ProjectCleaningCar
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectCleaningCar
{
partial class FormCleaningCar
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxCleaningCar = new PictureBox();
buttonCreate = new Button();
ButtonUp = new Button();
ButtonRight = new Button();
ButtonLeft = new Button();
ButtonDown = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxCleaningCar).BeginInit();
SuspendLayout();
//
// pictureBoxCleaningCar
//
pictureBoxCleaningCar.Dock = DockStyle.Fill;
pictureBoxCleaningCar.Location = new Point(0, 0);
pictureBoxCleaningCar.Name = "pictureBoxCleaningCar";
pictureBoxCleaningCar.Size = new Size(884, 461);
pictureBoxCleaningCar.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxCleaningCar.TabIndex = 1;
pictureBoxCleaningCar.TabStop = false;
pictureBoxCleaningCar.Click += buttonMove_Click;
pictureBoxCleaningCar.Resize += new System.EventHandler(this.PictureBox_Resize);
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(23, 382);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(124, 42);
buttonCreate.TabIndex = 2;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreateCleaningCar;
//
// ButtonUp
//
ButtonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
ButtonUp.BackgroundImage = Properties.Resources._1614525823_30_p_strelka_na_belom_fone_33__Up_;
ButtonUp.BackgroundImageLayout = ImageLayout.Zoom;
ButtonUp.Location = new Point(761, 373);
ButtonUp.Name = "ButtonUp";
ButtonUp.Size = new Size(30, 30);
ButtonUp.TabIndex = 3;
ButtonUp.UseVisualStyleBackColor = true;
ButtonUp.Click += buttonMove_Click;
//
// ButtonRight
//
ButtonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
ButtonRight.BackgroundImage = Properties.Resources._1614525823_30_p_strelka_na_belom_fone__Right_;
ButtonRight.BackgroundImageLayout = ImageLayout.Zoom;
ButtonRight.Location = new Point(797, 409);
ButtonRight.Name = "ButtonRight";
ButtonRight.Size = new Size(30, 30);
ButtonRight.TabIndex = 4;
ButtonRight.UseVisualStyleBackColor = true;
ButtonRight.Click += buttonMove_Click;
//
// ButtonLeft
//
ButtonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
ButtonLeft.BackgroundImage = Properties.Resources._1614525823_30_p_strelka_na_belom_fone_33__Left_;
ButtonLeft.BackgroundImageLayout = ImageLayout.Zoom;
ButtonLeft.Location = new Point(725, 409);
ButtonLeft.Name = "ButtonLeft";
ButtonLeft.Size = new Size(30, 30);
ButtonLeft.TabIndex = 5;
ButtonLeft.UseVisualStyleBackColor = true;
ButtonLeft.Click += buttonMove_Click;
//
// ButtonDown
//
ButtonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
ButtonDown.BackgroundImage = Properties.Resources._1614525823_30_p_strelka_na_belom_fone_33__Down_;
ButtonDown.BackgroundImageLayout = ImageLayout.Zoom;
ButtonDown.Location = new Point(761, 409);
ButtonDown.Name = "ButtonDown";
ButtonDown.Size = new Size(30, 30);
ButtonDown.TabIndex = 6;
ButtonDown.UseVisualStyleBackColor = true;
ButtonDown.Click += buttonMove_Click;
//
// FormCleaningCar
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(ButtonDown);
Controls.Add(ButtonLeft);
Controls.Add(ButtonRight);
Controls.Add(ButtonUp);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxCleaningCar);
Name = "FormCleaningCar";
StartPosition = FormStartPosition.CenterScreen;
Text = "Подметально-уборочная машина";
((System.ComponentModel.ISupportInitialize)pictureBoxCleaningCar).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxCleaningCar;
private Button buttonCreate;
private Button ButtonUp;
private Button ButtonRight;
private Button ButtonLeft;
private Button ButtonDown;
}
}

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@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectCleaningCar
{
/// <summary>
/// Форма работы с объектом "Подметально-уборочная машина"
/// </summary>
public partial class FormCleaningCar : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningCleaningCar? _drawningCleaningCar;
/// <summary>
/// Конструктор формы
/// </summary>
public FormCleaningCar()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningCleaningCar == null)
{
return;
}
if (pictureBoxCleaningCar.Width == 0 || pictureBoxCleaningCar.Height == 0)
{
return;
}
Bitmap bmp = new(pictureBoxCleaningCar.Width, pictureBoxCleaningCar.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningCleaningCar.DrawTransport(gr);
pictureBoxCleaningCar.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать".
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateCleaningCar(object sender, EventArgs e)
{
Random random = new();
_drawningCleaningCar = new DrawningCleaningCar();
_drawningCleaningCar.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
_drawningCleaningCar.SetPictureSize(pictureBoxCleaningCar.Width, pictureBoxCleaningCar.Height);
_drawningCleaningCar.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningCleaningCar == null)
{
return;
}
if (pictureBoxCleaningCar.Width == 0 || pictureBoxCleaningCar.Height == 0) return;
string name = (sender as Control)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "ButtonUp":
result = _drawningCleaningCar.MoveTransport(DirectionType.Up);
break;
case "ButtonDown":
result = _drawningCleaningCar.MoveTransport(DirectionType.Down);
break;
case "ButtonLeft":
result = _drawningCleaningCar.MoveTransport(DirectionType.Left);
break;
case "ButtonRight":
result = _drawningCleaningCar.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void PictureBox_Resize(object sender, EventArgs e)
{
_drawningCleaningCar?.SetPictureSize(pictureBoxCleaningCar.Width, pictureBoxCleaningCar.Height);
Draw();
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -11,7 +11,7 @@ namespace ProjectCleaningCar
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormCleaningCar());
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectCleaningCar.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectCleaningCar.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _1614525823_30_p_strelka_na_belom_fone__Right_ {
get {
object obj = ResourceManager.GetObject("1614525823_30-p-strelka-na-belom-fone (Right)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _1614525823_30_p_strelka_na_belom_fone_33__Down_ {
get {
object obj = ResourceManager.GetObject("1614525823_30-p-strelka-na-belom-fone-33 (Down)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _1614525823_30_p_strelka_na_belom_fone_33__Left_ {
get {
object obj = ResourceManager.GetObject("1614525823_30-p-strelka-na-belom-fone-33 (Left)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _1614525823_30_p_strelka_na_belom_fone_33__Up_ {
get {
object obj = ResourceManager.GetObject("1614525823_30-p-strelka-na-belom-fone-33 (Up)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
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various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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