Этап 1. Смена массива на список.
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@ -94,14 +94,10 @@ namespace AirFighter
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public Bitmap ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setAirFighters.Count; i++)
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{
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var airFighter = _setAirFighters.Get(i);
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if (airFighter != null)
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foreach (var airFighter in _setAirFighters.GetAirFighters())
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, airFighter);
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}
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}
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return new(_pictureWidth, _pictureHeight);
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}
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/// <summary>
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@ -125,11 +121,11 @@ namespace AirFighter
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int j = _setAirFighters.Count - 1;
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for (int i = 0; i < _setAirFighters.Count; i++)
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{
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if (_setAirFighters.Get(i) == null)
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if (_setAirFighters[i] == null)
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{
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for (; j > i; j--)
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{
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var airFighter = _setAirFighters.Get(j);
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var airFighter = _setAirFighters[j];
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if (airFighter != null)
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{
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_setAirFighters.Insert(airFighter, i);
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@ -179,10 +175,10 @@ namespace AirFighter
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int currentWidth = _pictureWidth / _placeSizeWidth - 1;
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int currentHeight = _pictureHeight / _placeSizeHeight - 1;
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for (int i = 0; i < _setAirFighters.Count; i++)
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foreach (var airFighter in _setAirFighters.GetAirFighters())
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{
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_setAirFighters.Get(i)?.SetObject(currentWidth * _placeSizeWidth + 50, currentHeight * _placeSizeHeight + 10, _pictureWidth, _pictureHeight);
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_setAirFighters.Get(i)?.DrawningObject(g);
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airFighter?.SetObject(currentWidth * _placeSizeWidth + 50, currentHeight * _placeSizeHeight + 10, _pictureWidth, _pictureHeight);
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airFighter?.DrawningObject(g);
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if (currentWidth > 0)
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{
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@ -194,7 +190,8 @@ namespace AirFighter
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{
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currentHeight -= 1;
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currentWidth = _pictureWidth / _placeSizeWidth - 1;
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}else return;
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}
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else return;
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}
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}
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}
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@ -15,40 +15,25 @@ namespace AirFighter
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where T: class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// Список объектов, которые храним
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/// </summary>
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private readonly T[] _places;
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private readonly List<T> _places;
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/// <summary>
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/// Количество объектов в массиве
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/// Количество объектов в списке
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/// </summary>
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public int Count => _places.Length;
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public int Count => _places.Count;
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/// <summary>
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/// Максимальная длина списка
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/// </summary>
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private readonly int _maxCount;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="count"></param>
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public SetAirFightersGeneric(int count)
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{
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_places = new T[count];
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}
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/// <summary>
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/// Проверка на наличие пустых мест
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/// </summary>
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/// <param name="firstIndex"></param>
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/// <returns></returns>
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private bool CheckNullPosition(int firstIndex)
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{
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if(firstIndex >= _places.Length && firstIndex < 0)
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{
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return false;
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}
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for(int i = firstIndex; i < _places.Length; i++)
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{
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if(_places[i] == null)
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{
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return true;
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}
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}
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return false;
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_places = new List<T>();
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_maxCount = count;
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}
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/// <summary>
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/// Добавление объекта в набор
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@ -67,41 +52,16 @@ namespace AirFighter
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/// <returns></returns>
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public int Insert(T airFighter, int position)
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{
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if(airFighter == null)
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if (position < 0 && position > _maxCount)
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{
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return -1;
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}
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if (_places[position] == null)
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{
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_places[position] = airFighter;
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}
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else
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{
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if(CheckNullPosition(position + 1))
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{
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T tempMain = airFighter;
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for (int i = position; i < _places.Length; i++)
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{
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if (_places[i] == null)
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{
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_places[i] = tempMain;
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break;
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}
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else
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{
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T temp2 = _places[i];
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_places[i] = tempMain;
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tempMain = temp2;
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}
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}
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}
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else
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{
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return -1;
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}
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}
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_places.Insert(position, airFighter);
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return position;
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}
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}
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/// <summary>
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/// Удаление объекта из набора с конкретной позиции
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/// </summary>
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@ -109,10 +69,10 @@ namespace AirFighter
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/// <returns></returns>
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public T Remove(int position)
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{
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if (position >= 0 && position < _places.Length && _places[position] != null)
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if (position >= 0 && position < _maxCount && _places[position] != null)
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{
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T temp = _places[position];
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_places[position] = null;
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_places.RemoveAt(position);
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return temp;
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}
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else
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@ -123,14 +83,42 @@ namespace AirFighter
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public T Get(int position)
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public T this[int position]
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{
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if (_places[position] != null)
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get
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{
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if (position >= 0 && position < _maxCount)
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{
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return _places[position];
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}
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else
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return null;
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}
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set
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{
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if (position >= 0 && position < _maxCount)
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{
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_places.Insert(position, value);
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}
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}
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}
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/// <summary>
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/// Проход по набору до первого пустого
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/// </summary>
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/// <returns></returns>
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public IEnumerable<T> GetAirFighters()
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{
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foreach (var airFighter in _places)
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{
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if (airFighter != null)
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{
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yield return airFighter;
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}
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else
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{
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yield break;
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}
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}
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}
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}
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}
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