generic classes
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AirFighter/AirFighter/MapWithSetAirFightersGeneric.cs
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205
AirFighter/AirFighter/MapWithSetAirFightersGeneric.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AirFighter
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{
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/// <summary>
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/// Карта с набром объектов под нее
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="U"></typeparam>
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internal class MapWithSetAirFightersGeneric<T, U>
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where T : class, IDrawningObject
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where U : AbstractMap
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{
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private readonly int _pictureWidth;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private readonly int _pictureHeight;
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/// <summary>
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/// Размер занимаемого объектом места (ширина)
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/// </summary>
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private readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер занимаемого объектом места (высота)
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/// </summary>
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private readonly int _placeSizeHeight = 90;
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/// <summary>
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/// Набор объектов
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/// </summary>
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private readonly SetAirFightersGeneric<T> _setAirFighters;
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/// <summary>
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/// Карта
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/// </summary>
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private readonly U _map;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="map"></param>
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public MapWithSetAirFightersGeneric(int picWidth, int picHeight, U map)
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_setAirFighters = new SetAirFightersGeneric<T>(width * height);
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_map = map;
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}
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/// <summary>
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/// Перегрузка оператора сложения
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/// </summary>
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/// <param name="map"></param>
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/// <param name="car"></param>
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/// <returns></returns>
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public static int operator +(MapWithSetAirFightersGeneric<T, U> map, T airFighter)
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{
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return map._setAirFighters.Insert(airFighter);
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}
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/// <summary>
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/// Перегрузка оператора вычитания
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/// </summary>
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/// <param name="map"></param>
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/// <param name="position"></param>
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/// <returns></returns>
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public static T operator -(MapWithSetAirFightersGeneric<T, U> map, int
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position)
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{
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return map._setAirFighters.Remove(position);
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}
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/// <summary>
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/// Вывод всего набора объектов
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/// </summary>
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/// <returns></returns>
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public Bitmap ShowSet()
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{
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Bitmap bmp = new(_pictureWidth, _pictureHeight);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawAirFighters(gr);
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return bmp;
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}
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/// <summary>
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/// Просмотр объекта на карте
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/// </summary>
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/// <returns></returns>
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public Bitmap ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setAirFighters.Count; i++)
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{
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var airFighter = _setAirFighters.Get(i);
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if (airFighter != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, airFighter);
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}
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}
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return new(_pictureWidth, _pictureHeight);
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}
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/// <summary>
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/// Перемещение объекта по крате
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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public Bitmap MoveObject(Direction direction)
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{
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if (_map != null)
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{
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return _map.MoveObject(direction);
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}
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return new(_pictureWidth, _pictureHeight);
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}
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/// <summary>
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/// "Взбалтываем" набор, чтобы все элементы оказались в начале
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/// </summary>
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private void Shaking()
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{
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int j = _setAirFighters.Count - 1;
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for (int i = 0; i < _setAirFighters.Count; i++)
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{
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if (_setAirFighters.Get(i) == null)
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{
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for (; j > i; j--)
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{
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var car = _setAirFighters.Get(j);
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if (car != null)
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{
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_setAirFighters.Insert(car, i);
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_setAirFighters.Remove(j);
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break;
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}
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}
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if (j <= i)
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{
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return;
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}
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}
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}
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}
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/// <summary>
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/// Метод отрисовки фона
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/// </summary>
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/// <param name="g"></param>
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private void DrawBackground(Graphics g)
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{
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Pen pen = new(Color.Black, 3);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
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{//линия рамзетки места
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g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i *
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_placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
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g.FillPolygon(new SolidBrush(Color.Gray), new PointF[]
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{
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new Point(i * _placeSizeWidth + _placeSizeWidth / 5, j * _placeSizeHeight + _placeSizeHeight / 10),
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new Point((i + 1) * _placeSizeWidth - _placeSizeWidth / 5, j * _placeSizeHeight + _placeSizeHeight / 10),
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new Point((i + 1) * _placeSizeWidth - _placeSizeWidth / 5, (j + 1) * _placeSizeHeight - _placeSizeHeight / 10),
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new Point(i * _placeSizeWidth + _placeSizeWidth / 5, (j + 1) * _placeSizeHeight - _placeSizeHeight / 10),
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});
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}
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g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth,
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(_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
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}
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}
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/// <summary>
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/// Метод прорисовки объектов
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/// </summary>
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/// <param name="g"></param>
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private void DrawAirFighters(Graphics g)
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{
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// TODO установка позиции
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int currentWidth = _pictureWidth / _placeSizeWidth - 1;
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int currentHeight = _pictureHeight / _placeSizeHeight - 1;
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for (int i = 0; i < _setAirFighters.Count; i++)
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{
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_setAirFighters.Get(i).SetObject(currentWidth * _placeSizeWidth, currentHeight * _placeSizeHeight, _pictureWidth, _pictureHeight);
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_setAirFighters.Get(i)?.DrawningObject(g);
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if(currentWidth > 0)
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{
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currentWidth -= 1;
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}
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else
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{
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if(currentHeight > 0)
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{
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currentHeight -= 1;
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currentWidth = _pictureWidth / _placeSizeWidth - 1;
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}else return;
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}
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}
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}
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}
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}
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165
AirFighter/AirFighter/SetAirFightersGeneric.cs
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165
AirFighter/AirFighter/SetAirFightersGeneric.cs
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@ -0,0 +1,165 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms.VisualStyles;
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namespace AirFighter
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{
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class SetAirFightersGeneric<T>
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where T: class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private readonly T[] _places;
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/// <summary>
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/// Количество объектов в массиве
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/// </summary>
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public int Count => _places.Length;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="count"></param>
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public SetAirFightersGeneric(int count)
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{
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_places = new T[count];
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}
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/// <summary>
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/// Проверка на наличие пустых мест
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/// </summary>
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/// <param name="firstIndex"></param>
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/// <returns></returns>
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private bool CheckNullPosition(int firstIndex)
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{
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if(firstIndex >= _places.Length && firstIndex < 0)
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{
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return false;
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}
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for(int i = firstIndex; i < _places.Length; i++)
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{
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if(_places[i] == null)
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Добавление объекта в набор
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/// </summary>
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/// <param name="airFighter">Добавляемый автомобиль</param>
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/// <returns></returns>
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public int Insert(T airFighter)
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{
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// TODO вставка в начало набора
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if (!CheckNullPosition(0))
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{
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return -1;
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}
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else
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{
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T temp = airFighter;
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for(int i = 0; i < _places.Length; i++)
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{
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if (_places[i] == null)
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{
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_places[i] = temp;
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break;
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}
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else
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{
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T temp2 = _places[i];
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_places[i] = temp;
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temp = temp2;
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}
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}
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return 0;
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}
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}
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/// <summary>
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/// Добавление объекта в набор на конкретную позицию
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/// </summary>
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/// <param name="airFighter">Добавляемый автомобиль</param>
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/// <param name="position">Позиция</param>
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/// <returns></returns>
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public int Insert(T airFighter, int position)
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{
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// TODO проверка позиции
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// TODO проверка, что элемент массива по этой позиции пустой,если нет, то
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// проверка, что после вставляемого элемента в массиве есть пустой элемент
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// сдвиг всех объектов, находящихся справа от позиции до первого пустого элемента
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// TODO вставка по позиции
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if (_places[position] == null)
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{
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_places[position] = airFighter;
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}
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else
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{
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if(CheckNullPosition(position + 1))
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{
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T temp = airFighter;
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for (int i = position; i < _places.Length; i++)
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{
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if (_places[i] == null)
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{
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_places[i] = temp;
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break;
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}
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else
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{
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T temp2 = _places[i];
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_places[i] = temp;
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temp = temp2;
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}
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}
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}
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else
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{
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return -1;
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}
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}
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return position;
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}
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/// <summary>
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/// Удаление объекта из набора с конкретной позиции
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public T Remove(int position)
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{
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// TODO проверка позиции
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// TODO удаление объекта из массива, присовив элементу массива
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//значение null
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if (position >= 0 && position < _places.Length && _places[position] != null)
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{
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T temp = _places[position];
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_places[position] = null;
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return temp;
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}
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else
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return null;
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}
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/// <summary>
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/// Получение объекта из набора по позиции
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public T Get(int position)
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{
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// TODO проверка позиции
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if (_places[position] != null)
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{
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return _places[position];
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}
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else
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return null;
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}
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}
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}
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