ISEbd-21_Agliullov.D.A._Air.../AirBomber/AirBomber/MapWithSetAirplanesGeneric.cs
2022-10-13 15:41:27 +04:00

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirBomber
{
internal class MapWithSetAirplanesGeneric<T, U>
where T : class, IDrawningObject
where U : AbstractMap
{
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 210;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 190;
/// <summary>
/// Набор объектов
/// </summary>
public SetAirplanesGeneric<T> SetAirplanes { get; private set; }
/// <summary>
/// Карта
/// </summary>
private readonly U _map;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="map"></param>
public MapWithSetAirplanesGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
SetAirplanes = new SetAirplanesGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="map"></param>
/// <param name="airplane"></param>
/// <returns>Возвращает позицию вставленого объекта либо -1, если не получилось его добавить</returns>
public static int operator +(MapWithSetAirplanesGeneric<T, U> map, T airplane)
{
return map.SetAirplanes.Insert(airplane);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="map"></param>
/// <param name="position"></param>
/// <returns>Возвращает удаленный объект, либо null если его не удалось удалить</returns>
public static T operator -(MapWithSetAirplanesGeneric<T, U> map, int position)
{
return map.SetAirplanes.Remove(position);
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawAirplanes(gr);
return bmp;
}
/// <summary>
/// Просмотр объекта на карте
/// </summary>
/// <returns></returns>
public Bitmap ShowOnMap()
{
Shaking();
for (int i = 0; i < SetAirplanes.Count; i++)
{
var airplane = SetAirplanes[i];
if (airplane != null)
{
return _map.CreateMap(_pictureWidth, _pictureHeight, airplane);
}
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// Перемещение объекта по крате
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
/// </summary>
private void Shaking()
{
int j = SetAirplanes.Count - 1;
for (int i = 0; i < SetAirplanes.Count; i++)
{
if (SetAirplanes[i] == null)
{
for (; j > i; j--)
{
var airplane = SetAirplanes[j];
if (airplane != null)
{
SetAirplanes.Insert(airplane, i);
SetAirplanes.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; j++)
{
DrawHangar(g, pen, new RectangleF(i * _placeSizeWidth, j * _placeSizeHeight, _placeSizeWidth / 1.8F, _placeSizeHeight / 1.6F));
}
}
}
private void DrawHangar(Graphics g, Pen pen, RectangleF rect)
{
g.DrawLine(pen, rect.Left , rect.Top , rect.Right, rect.Top );
g.DrawLine(pen, rect.Right, rect.Top , rect.Right, rect.Bottom);
g.DrawLine(pen, rect.Right, rect.Bottom, rect.Left , rect.Bottom);
// Края ворот ангара
g.DrawLine(pen, rect.Left, rect.Top , rect.Left, rect.Top + rect.Height / 10);
g.DrawLine(pen, rect.Left, rect.Bottom, rect.Left, rect.Bottom - rect.Height / 10);
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawAirplanes(Graphics g)
{
int countInLine = _pictureWidth / _placeSizeWidth;
int maxLeft = (countInLine - 1) * _placeSizeWidth;
for (int i = 0; i < SetAirplanes.Count; i++)
{
var airplane = SetAirplanes[i];
airplane?.SetObject(maxLeft - i % countInLine * _placeSizeWidth, i / countInLine * _placeSizeHeight + 3, _pictureWidth, _pictureHeight);
airplane?.DrawObject(g);
}
}
}
}