PIbd-22 Chubykina P.P. LabWork_02 #2
132
Sailboat/Sailboat/AbstractStrategy.cs
Normal file
132
Sailboat/Sailboat/AbstractStrategy.cs
Normal file
@ -0,0 +1,132 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sailboat.DrawingObjects;
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namespace Sailboat.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
|
124
Sailboat/Sailboat/DrawingBoat.cs
Normal file
124
Sailboat/Sailboat/DrawingBoat.cs
Normal file
@ -0,0 +1,124 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sailboat.Entities;
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namespace Sailboat.DrawingObjects
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{
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public class DrawingBoat
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{
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public EntityBoat? EntityBoat { get; protected set; }
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private int _pictureWidth;
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private int _pictureHeight;
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protected int _startPosX;
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protected int _startPosY;
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private readonly int _boatWidth = 160;
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private readonly int _boatHeight = 160;
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public DrawingBoat(int speed, double weight, Color bodyColor, int width, int height)
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{
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if (width < _boatWidth || height < _boatHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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protected DrawingBoat(int speed, double weight, Color bodyColor, int width, int height, int boatWidth, int boatHeight)
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{
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if (width < _boatWidth || height < _boatHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_boatWidth = boatWidth;
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_boatHeight = boatHeight;
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _boatWidth > _pictureWidth)
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{
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x = 0;
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}
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if (y < 0 || y + _boatHeight > _pictureHeight)
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{
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y = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(DirectionType direction)
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{
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if (EntityBoat == null)
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - EntityBoat.Step > 0)
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{
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_startPosX -= (int)EntityBoat.Step;
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}
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break;
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case DirectionType.Up:
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if (_startPosY - EntityBoat.Step > 0)
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{
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_startPosY -= (int)EntityBoat.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + EntityBoat.Step + _boatWidth < _pictureWidth)
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{
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_startPosX += (int)EntityBoat.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + EntityBoat.Step + _boatHeight < _pictureHeight)
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{
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_startPosY += (int)EntityBoat.Step;
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}
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break;
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}
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}
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityBoat == null)
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{
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return;
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}
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Pen pen = new(Color.Black, 4);
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Brush additionalBrush = new
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SolidBrush(EntityBoat.BodyColor);
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//основной корпус парусника
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Brush Brush = new
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SolidBrush(EntityBoat.BodyColor);
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Point[] hull = new Point[]
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{
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new Point(_startPosX + 10, _startPosY + 90),
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new Point(_startPosX + 110, _startPosY + 90),
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new Point(_startPosX + 140, _startPosY + 120),
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new Point(_startPosX + 110, _startPosY + 150),
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new Point(_startPosX + 10, _startPosY + 150)
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};
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g.FillPolygon(Brush, hull);
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g.DrawPolygon(pen, hull);
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Brush addBrush = new
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SolidBrush(Color.Green);
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g.FillEllipse(addBrush, _startPosX + 20, _startPosY + 100, 90, 40);
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g.DrawEllipse(pen, _startPosX + 20, _startPosY + 100, 90, 40);
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}
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}
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}
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@ -1,91 +1,38 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Sailboat
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using Sailboat.Entities;
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namespace Sailboat.DrawingObjects
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{
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public class DrawingSailboat
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public class DrawingSailboat : DrawingBoat
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{
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public EntitySailboat? EntitySailboat { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _boatWidth = 160;
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private readonly int _boatHeight = 160;
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool hull, bool sail, int width, int height)
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public DrawingSailboat(int speed, double weight, Color bodyColor, Color
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additionalColor, bool hull, bool sail, int width, int height) :
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base(speed, weight, bodyColor, width, height, 160, 160)
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{
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if (width < _boatWidth || height < _boatHeight)
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if (EntityBoat != null)
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{
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return false;
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EntityBoat = new EntitySailboat(speed, weight, bodyColor,
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additionalColor, hull, sail);
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntitySailboat = new EntitySailboat();
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EntitySailboat.Init(speed, weight, bodyColor, additionalColor, hull, sail);
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return true;
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}
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public void SetPosition(int x, int y)
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public override void DrawTransport(Graphics g)
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{
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if (x < 0 || x + _boatWidth > _pictureWidth)
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{
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x = 0;
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}
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if (y < 0 || y + _boatHeight > _pictureHeight)
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{
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y = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(DirectionType direction)
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{
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if (EntitySailboat == null)
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if (EntityBoat is not EntitySailboat sailboat)
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - EntitySailboat.Step > 0)
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{
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_startPosX -= (int)EntitySailboat.Step;
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}
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break;
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case DirectionType.Up:
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if (_startPosY - EntitySailboat.Step > 0)
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{
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_startPosY -= (int)EntitySailboat.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + EntitySailboat.Step + _boatWidth < _pictureWidth)
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{
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_startPosX += (int)EntitySailboat.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + EntitySailboat.Step + _boatHeight < _pictureHeight)
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{
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_startPosY += (int)EntitySailboat.Step;
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}
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break;
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (EntitySailboat == null)
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{
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return;
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}
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Pen pen = new(Color.Black, 4);
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Pen pen = new(Color.Black);
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Brush additionalBrush = new
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SolidBrush(EntitySailboat.AdditionalColor);
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SolidBrush(sailboat.AdditionalColor);
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//усиленный корпус парусника
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if (EntitySailboat.Hull)
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if (sailboat.Hull)
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{
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Point[] hullCooler = new Point[]
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{
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@ -98,34 +45,14 @@ namespace Sailboat
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g.FillPolygon(additionalBrush, hullCooler);
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g.DrawPolygon(pen, hullCooler);
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}
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//основной корпус парусника
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Brush Brush = new
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||||
SolidBrush(EntitySailboat.BodyColor);
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||||
Point[] hull = new Point[]
|
||||
{
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||||
new Point(_startPosX + 10, _startPosY + 90),
|
||||
new Point(_startPosX + 110, _startPosY + 90),
|
||||
new Point(_startPosX + 140, _startPosY + 120),
|
||||
new Point(_startPosX + 110, _startPosY + 150),
|
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new Point(_startPosX + 10, _startPosY + 150)
|
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};
|
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g.FillPolygon(Brush, hull);
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g.DrawPolygon(pen, hull);
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Brush addBrush = new
|
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SolidBrush(Color.Green);
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g.FillEllipse(addBrush, _startPosX + 20, _startPosY + 100, 90, 40);
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g.DrawEllipse(pen, _startPosX + 20, _startPosY + 100, 90, 40);
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base.DrawTransport(g);
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||||
|
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//парус
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if (EntitySailboat.Sail)
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if (sailboat.Sail)
|
||||
{
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||||
Brush sailBrush = new
|
||||
SolidBrush(EntitySailboat.AdditionalColor);
|
||||
SolidBrush(sailboat.AdditionalColor);
|
||||
|
||||
Point[] sail = new Point[]
|
||||
{
|
||||
|
22
Sailboat/Sailboat/EntityBoat.cs
Normal file
22
Sailboat/Sailboat/EntityBoat.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.Entities
|
||||
{
|
||||
public class EntityBoat
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
public double Weight { get; private set; }
|
||||
public Color BodyColor { get; private set; }
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
public EntityBoat(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,53 +4,16 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat
|
||||
namespace Sailboat.Entities
|
||||
{
|
||||
public class EntitySailboat
|
||||
public class EntitySailboat : EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия усиленного корпуса
|
||||
/// </summary>
|
||||
public bool Hull { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия паруса
|
||||
/// </summary>
|
||||
public bool Sail { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="hull">Признак наличия усиленного корпуса</param>
|
||||
/// <param name="sail">Признак наличия паруса</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool hull, bool sail)
|
||||
public EntitySailboat(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool hull, bool sail) : base (speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Hull = hull;
|
||||
Sail = sail;
|
||||
|
1
Sailboat/Sailboat/FormSailboat.Designer.cs
generated
1
Sailboat/Sailboat/FormSailboat.Designer.cs
generated
@ -47,6 +47,7 @@
|
||||
this.pictureBoxSailboat.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBoxSailboat.TabIndex = 0;
|
||||
this.pictureBoxSailboat.TabStop = false;
|
||||
this.pictureBoxSailboat.Click += new System.EventHandler(this.pictureBoxSailboat_Click);
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
|
@ -1,3 +1,6 @@
|
||||
using Sailboat.Entities;
|
||||
using Sailboat.DrawingObjects;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
public partial class FormSailboat : Form
|
||||
@ -22,8 +25,7 @@ namespace Sailboat
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingSailboat = new DrawingSailboat();
|
||||
_drawingSailboat.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
_drawingSailboat = new DrawingSailboat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), pictureBoxSailboat.Width, pictureBoxSailboat.Height);
|
||||
_drawingSailboat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
@ -54,5 +56,10 @@ namespace Sailboat
|
||||
Draw();
|
||||
|
||||
}
|
||||
|
||||
private void pictureBoxSailboat_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
33
Sailboat/Sailboat/IMoveableObject.cs
Normal file
33
Sailboat/Sailboat/IMoveableObject.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Sailboat.DrawingObjects;
|
||||
|
||||
namespace Sailboat.MovementStrategy
|
||||
{
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
55
Sailboat/Sailboat/ObjectParameters.cs
Normal file
55
Sailboat/Sailboat/ObjectParameters.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
18
Sailboat/Sailboat/Status.cs
Normal file
18
Sailboat/Sailboat/Status.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user