Нарисовала парусник
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568549df04
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace Sailboat
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{
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internal enum DirectionType
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace Sailboat
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{
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internal class DrawingSailboat
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public class DrawingSailboat
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{
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/// <summary>
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/// Класс-сущность
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@ -31,11 +31,11 @@ namespace Sailboat
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _carWidth = 110;
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private readonly int _boatWidth = 180;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _carHeight = 60;
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private readonly int _boatHeight = 180;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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@ -97,11 +97,17 @@ namespace Sailboat
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break;
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// вправо
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case DirectionType.Right:
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// TODO: Продумать логику
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if (_startPosX + EntitySailboat.Step + _boatWidth < _pictureWidth)
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{
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_startPosX += (int)EntitySailboat.Step;
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}
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break;
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//вниз
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case DirectionType.Down:
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// TODO: Продумать логику
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if (_startPosY + EntitySailboat.Step + _boatHeight < _pictureHeight)
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{
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_startPosY += (int)EntitySailboat.Step;
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}
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break;
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}
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}
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@ -119,7 +125,7 @@ namespace Sailboat
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Brush additionalBrush = new
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SolidBrush(EntitySailboat.AdditionalColor);
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// обвесы
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if (EntitySailboat.BodyKit)
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/*if (EntitySailboat.BodyKit)
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{
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g.DrawEllipse(pen, _startPosX + 90, _startPosY, 20, 20);
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 40, 20,
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@ -167,6 +173,7 @@ namespace Sailboat
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g.FillRectangle(additionalBrush, _startPosX + 35,
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_startPosY + 45, 40, 15);
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}
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//границы автомобиля
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g.DrawEllipse(pen, _startPosX + 10, _startPosY + 5, 20, 20);
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g.DrawEllipse(pen, _startPosX + 10, _startPosY + 35, 20, 20);
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@ -175,58 +182,42 @@ namespace Sailboat
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g.DrawRectangle(pen, _startPosX + 9, _startPosY + 15, 10, 30);
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g.DrawRectangle(pen, _startPosX + 90, _startPosY + 15, 10,
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30);
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g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);
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//задние фары
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Brush brRed = new SolidBrush(Color.Red);
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g.FillEllipse(brRed, _startPosX + 10, _startPosY + 5, 20, 20);
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g.FillEllipse(brRed, _startPosX + 10, _startPosY + 35, 20,
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20);
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//передние фары
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Brush brYellow = new SolidBrush(Color.Yellow);
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g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
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20);
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g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
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20);
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//кузов
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Brush br = new SolidBrush(EntitySailboat.BodyColor);
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g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
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g.FillRectangle(br, _startPosX + 90, _startPosY + 15, 10, 30);
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g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
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//стекла
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Brush brBlue = new SolidBrush(Color.LightBlue);
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g.FillRectangle(brBlue, _startPosX + 70, _startPosY + 10, 5,
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40);
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g.FillRectangle(brBlue, _startPosX + 30, _startPosY + 10, 5,
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40);
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g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 8, 35,
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2);
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g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 51, 35,
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2);
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//выделяем рамкой крышу
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g.DrawRectangle(pen, _startPosX + 35, _startPosY + 10, 35,
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40);
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g.DrawRectangle(pen, _startPosX + 75, _startPosY + 15, 25,
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30);
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g.DrawRectangle(pen, _startPosX + 10, _startPosY + 15, 15,
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30);
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// спортивная линия
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if (EntitySailboat.SportLine)
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g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);*/
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//основной корпус парусника
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Point[] hull = new Point[]
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{
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g.FillRectangle(additionalBrush, _startPosX + 75,
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_startPosY + 23, 25, 15);
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g.FillRectangle(additionalBrush, _startPosX + 35,
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_startPosY + 23, 35, 15);
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g.FillRectangle(additionalBrush, _startPosX + 10,
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_startPosY + 23, 20, 15);
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}
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// крыло
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if (EntitySailboat.Wing)
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new Point(_startPosX + 40, _startPosY + 110),
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new Point(_startPosX + 140, _startPosY + 110),
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new Point(_startPosX + 170, _startPosY + 140),
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new Point(_startPosX + 140, _startPosY + 170),
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new Point(_startPosX + 40, _startPosY + 170)
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};
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g.DrawPolygon(pen, hull);
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g.DrawEllipse(pen, _startPosX + 50, _startPosY + 120, 90, 40);
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//усиленный корпус парусника
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Point[] hullCooler = new Point[]
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{
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g.FillRectangle(additionalBrush, _startPosX, _startPosY
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+ 5, 10, 50);
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g.DrawRectangle(pen, _startPosX, _startPosY + 5, 10,
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50);
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}
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new Point(_startPosX + 30, _startPosY + 100),
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new Point(_startPosX + 150, _startPosY + 100),
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new Point(_startPosX + 190, _startPosY + 140),
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new Point(_startPosX + 150, _startPosY + 180),
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new Point(_startPosX + 30, _startPosY + 180)
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};
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g.DrawPolygon(pen, hullCooler);
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//парус
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g.DrawLine(pen, new Point(_startPosX + 95, _startPosY + 140),new Point (_startPosX + 95, _startPosY + 20));
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Point[] sail = new Point[]
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{
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new Point(_startPosX + 95, _startPosY + 20),
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new Point(_startPosX + 160, _startPosY + 140),
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new Point(_startPosX + 45, _startPosY + 140)
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};
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g.DrawPolygon(pen, sail);
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}
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}
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}
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace Sailboat
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{
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internal class EntitySailboat
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public class EntitySailboat
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{
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/// <summary>
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/// Скорость
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5
Sailboat/Sailboat/FormSailboat.Designer.cs
generated
5
Sailboat/Sailboat/FormSailboat.Designer.cs
generated
@ -57,6 +57,7 @@
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this.buttonCreate.TabIndex = 1;
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this.buttonCreate.Text = "Создать";
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this.buttonCreate.UseVisualStyleBackColor = true;
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this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
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//
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// buttonLeft
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//
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@ -68,6 +69,7 @@
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this.buttonLeft.Size = new System.Drawing.Size(30, 30);
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this.buttonLeft.TabIndex = 2;
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this.buttonLeft.UseVisualStyleBackColor = true;
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this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
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//
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// buttonUp
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//
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@ -79,6 +81,7 @@
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this.buttonUp.Size = new System.Drawing.Size(30, 30);
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this.buttonUp.TabIndex = 3;
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this.buttonUp.UseVisualStyleBackColor = true;
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this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
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//
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// buttonRight
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//
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@ -90,6 +93,7 @@
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this.buttonRight.Size = new System.Drawing.Size(30, 30);
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this.buttonRight.TabIndex = 4;
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this.buttonRight.UseVisualStyleBackColor = true;
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this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
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//
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// buttonDown
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//
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@ -101,6 +105,7 @@
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this.buttonDown.Size = new System.Drawing.Size(30, 30);
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this.buttonDown.TabIndex = 5;
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this.buttonDown.UseVisualStyleBackColor = true;
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this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
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//
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// FormSailboat
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//
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{
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public partial class FormSailboat : Form
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{
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private DrawingSailboat? _drawingSailboat;
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public FormSailboat()
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{
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InitializeComponent();
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}
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private void Draw()
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{
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if (_drawingSailboat == null)
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{
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return;
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}
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Bitmap bmp = new(pictureBoxSailboat.Width,
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pictureBoxSailboat.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawingSailboat.DrawTransport(gr);
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pictureBoxSailboat.Image = bmp;
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}
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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Random random = new();
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_drawingSailboat = new DrawingSailboat();
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_drawingSailboat.Init(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)),
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBoxSailboat.Width, pictureBoxSailboat.Height);
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_drawingSailboat.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
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}
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private void buttonMove_Click(object sender, EventArgs e)
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{
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if (_drawingSailboat == null)
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{
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return;
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}
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string name = ((Button)sender)?.Name ?? string.Empty;
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switch (name)
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{
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case "buttonUp":
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_drawingSailboat.MoveTransport(DirectionType.Up);
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break;
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case "buttonDown":
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_drawingSailboat.MoveTransport(DirectionType.Down);
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break;
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case "buttonLeft":
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_drawingSailboat.MoveTransport(DirectionType.Left);
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break;
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case "buttonRight":
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_drawingSailboat.MoveTransport(DirectionType.Right);
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break;
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}
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Draw();
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}
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}
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}
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}
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