Создание классов сущности, перемещения и прорисовки (по примеру)
This commit is contained in:
parent
f175cdbd2c
commit
568549df04
29
Sailboat/Sailboat/Direction.cs
Normal file
29
Sailboat/Sailboat/Direction.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
internal enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
|
||||
}
|
||||
}
|
232
Sailboat/Sailboat/DrawingSailboat.cs
Normal file
232
Sailboat/Sailboat/DrawingSailboat.cs
Normal file
@ -0,0 +1,232 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
internal class DrawingSailboat
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntitySailboat? EntitySailboat { get; private set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _carWidth = 110;
|
||||
/// <summary>
|
||||
/// Высота прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _carHeight = 60;
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="wing">Признак наличия антикрыла</param>
|
||||
/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
||||
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool wing, bool sportLine, int width, int height)
|
||||
{
|
||||
// TODO: Продумать проверки
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntitySailboat = new EntitySailboat();
|
||||
EntitySailboat.Init(speed, weight, bodyColor, additionalColor, bodyKit, wing, sportLine);
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
// TODO: Изменение x, y
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntitySailboat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX - EntitySailboat.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntitySailboat.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY - EntitySailboat.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntitySailboat.Step;
|
||||
}
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
// TODO: Продумать логику
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
// TODO: Продумать логику
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntitySailboat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new
|
||||
SolidBrush(EntitySailboat.AdditionalColor);
|
||||
// обвесы
|
||||
if (EntitySailboat.BodyKit)
|
||||
{
|
||||
g.DrawEllipse(pen, _startPosX + 90, _startPosY, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 40, 20,
|
||||
20);
|
||||
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 10,
|
||||
20, 40);
|
||||
g.DrawRectangle(pen, _startPosX + 90, _startPosY, 15,
|
||||
15);
|
||||
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 45,
|
||||
15, 15);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 90,
|
||||
_startPosY, 20, 20);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 90,
|
||||
_startPosY + 40, 20, 20);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 90,
|
||||
_startPosY + 10, 20, 40);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 90,
|
||||
_startPosY + 1, 15, 15);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 90,
|
||||
_startPosY + 45, 15, 15);
|
||||
g.DrawEllipse(pen, _startPosX, _startPosY, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX, _startPosY + 40, 20, 20);
|
||||
g.DrawRectangle(pen, _startPosX, _startPosY + 10, 20,
|
||||
40);
|
||||
g.DrawRectangle(pen, _startPosX + 5, _startPosY, 14,
|
||||
15);
|
||||
g.DrawRectangle(pen, _startPosX + 5, _startPosY + 45,
|
||||
14, 15);
|
||||
g.FillEllipse(additionalBrush, _startPosX, _startPosY,
|
||||
20, 20);
|
||||
g.FillEllipse(additionalBrush, _startPosX, _startPosY +
|
||||
40, 20, 20);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 1,
|
||||
_startPosY + 10, 25, 40);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 5,
|
||||
_startPosY + 1, 15, 15);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 5,
|
||||
_startPosY + 45, 15, 15);
|
||||
g.DrawRectangle(pen, _startPosX + 35, _startPosY, 39,
|
||||
15);
|
||||
g.DrawRectangle(pen, _startPosX + 35, _startPosY + 45,
|
||||
39, 15);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 35,
|
||||
_startPosY + 1, 40, 15);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 35,
|
||||
_startPosY + 45, 40, 15);
|
||||
}
|
||||
//границы автомобиля
|
||||
g.DrawEllipse(pen, _startPosX + 10, _startPosY + 5, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX + 10, _startPosY + 35, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX + 80, _startPosY + 5, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX + 80, _startPosY + 35, 20, 20);
|
||||
g.DrawRectangle(pen, _startPosX + 9, _startPosY + 15, 10, 30);
|
||||
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 15, 10,
|
||||
30);
|
||||
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);
|
||||
//задние фары
|
||||
Brush brRed = new SolidBrush(Color.Red);
|
||||
g.FillEllipse(brRed, _startPosX + 10, _startPosY + 5, 20, 20);
|
||||
g.FillEllipse(brRed, _startPosX + 10, _startPosY + 35, 20,
|
||||
20);
|
||||
//передние фары
|
||||
Brush brYellow = new SolidBrush(Color.Yellow);
|
||||
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
|
||||
20);
|
||||
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
|
||||
20);
|
||||
//кузов
|
||||
Brush br = new SolidBrush(EntitySailboat.BodyColor);
|
||||
g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
|
||||
g.FillRectangle(br, _startPosX + 90, _startPosY + 15, 10, 30);
|
||||
g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
|
||||
//стекла
|
||||
Brush brBlue = new SolidBrush(Color.LightBlue);
|
||||
g.FillRectangle(brBlue, _startPosX + 70, _startPosY + 10, 5,
|
||||
40);
|
||||
g.FillRectangle(brBlue, _startPosX + 30, _startPosY + 10, 5,
|
||||
40);
|
||||
g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 8, 35,
|
||||
2);
|
||||
g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 51, 35,
|
||||
2);
|
||||
//выделяем рамкой крышу
|
||||
g.DrawRectangle(pen, _startPosX + 35, _startPosY + 10, 35,
|
||||
40);
|
||||
g.DrawRectangle(pen, _startPosX + 75, _startPosY + 15, 25,
|
||||
30);
|
||||
g.DrawRectangle(pen, _startPosX + 10, _startPosY + 15, 15,
|
||||
30);
|
||||
// спортивная линия
|
||||
if (EntitySailboat.SportLine)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX + 75,
|
||||
_startPosY + 23, 25, 15);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 35,
|
||||
_startPosY + 23, 35, 15);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 10,
|
||||
_startPosY + 23, 20, 15);
|
||||
}
|
||||
// крыло
|
||||
if (EntitySailboat.Wing)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX, _startPosY
|
||||
+ 5, 10, 50);
|
||||
g.DrawRectangle(pen, _startPosX, _startPosY + 5, 10,
|
||||
50);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
65
Sailboat/Sailboat/EntitySailboat.cs
Normal file
65
Sailboat/Sailboat/EntitySailboat.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
internal class EntitySailboat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия обвеса
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия антикрыла
|
||||
/// </summary>
|
||||
public bool Wing { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия гоночной полосы
|
||||
/// </summary>
|
||||
public bool SportLine { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="wing">Признак наличия антикрыла</param>
|
||||
/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool bodyKit, bool wing, bool sportLine)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
Wing = wing;
|
||||
SportLine = sportLine;
|
||||
}
|
||||
}
|
||||
}
|
39
Sailboat/Sailboat/Form1.Designer.cs
generated
39
Sailboat/Sailboat/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace Sailboat
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
134
Sailboat/Sailboat/FormSailboat.Designer.cs
generated
Normal file
134
Sailboat/Sailboat/FormSailboat.Designer.cs
generated
Normal file
@ -0,0 +1,134 @@
|
||||
namespace Sailboat
|
||||
{
|
||||
partial class FormSailboat
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormSailboat));
|
||||
this.pictureBoxSailboat = new System.Windows.Forms.PictureBox();
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxSailboat)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pictureBoxSailboat
|
||||
//
|
||||
this.pictureBoxSailboat.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxSailboat.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxSailboat.Name = "pictureBoxSailboat";
|
||||
this.pictureBoxSailboat.Size = new System.Drawing.Size(1466, 741);
|
||||
this.pictureBoxSailboat.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBoxSailboat.TabIndex = 0;
|
||||
this.pictureBoxSailboat.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Location = new System.Drawing.Point(12, 683);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(127, 46);
|
||||
this.buttonCreate.TabIndex = 1;
|
||||
this.buttonCreate.Text = "Создать";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonLeft.BackgroundImage")));
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(1294, 691);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 2;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonUp.BackgroundImage")));
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonUp.Location = new System.Drawing.Point(1343, 646);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 3;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonRight.BackgroundImage")));
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonRight.Location = new System.Drawing.Point(1393, 691);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 4;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonDown.BackgroundImage")));
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonDown.Location = new System.Drawing.Point(1343, 691);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 5;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// FormSailboat
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1466, 741);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.pictureBoxSailboat);
|
||||
this.Name = "FormSailboat";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Парусник";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxSailboat)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxSailboat;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
}
|
||||
}
|
@ -1,8 +1,8 @@
|
||||
namespace Sailboat
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
public partial class FormSailboat : Form
|
||||
{
|
||||
public Form1()
|
||||
public FormSailboat()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
1105
Sailboat/Sailboat/FormSailboat.resx
Normal file
1105
Sailboat/Sailboat/FormSailboat.resx
Normal file
File diff suppressed because it is too large
Load Diff
@ -11,7 +11,7 @@ namespace Sailboat
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormSailboat());
|
||||
}
|
||||
}
|
||||
}
|
63
Sailboat/Sailboat/Properties/Resources.Designer.cs
generated
Normal file
63
Sailboat/Sailboat/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Sailboat.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Sailboat.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user