начало работы над лабой 4
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@ -6,9 +6,6 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Sailboat.DrawingObjects;
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using Sailboat.MovementStrategy;
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namespace Sailboat.Generics
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namespace Sailboat.Generics
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{
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{
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/// <summary>
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/// <summary>
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@ -59,8 +56,7 @@ namespace Sailboat.Generics
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/// <param name="collect"></param>
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/// <param name="collect"></param>
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/// <param name="obj"></param>
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/// <param name="obj"></param>
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/// <returns></returns>
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/// <returns></returns>
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public static int operator +(BoatsGenericCollection<T, U> collect, T?
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public static int operator +(BoatsGenericCollection<T, U> collect, T? obj)
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obj)
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{
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{
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if (obj == null)
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if (obj == null)
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{
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{
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@ -74,16 +70,16 @@ namespace Sailboat.Generics
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/// <param name="collect"></param>
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/// <param name="collect"></param>
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/// <param name="pos"></param>
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/// <param name="pos"></param>
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/// <returns></returns>
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/// <returns></returns>
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public static bool operator -(BoatsGenericCollection<T, U> collect, int
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public static T? operator -(BoatsGenericCollection<T, U> collect, int pos)
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pos)
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{
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{
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T? obj = collect._collection.Get(pos);
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T? obj = collect._collection[pos];
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if (obj != null)
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if (obj != null)
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{
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{
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collect._collection.Remove(pos);
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collect._collection.Remove(pos);
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}
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}
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return false;
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return obj;
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}
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}
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/// <summary>
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/// <summary>
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/// Получение объекта IMoveableObject
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/// Получение объекта IMoveableObject
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/// </summary>
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/// </summary>
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@ -91,7 +87,7 @@ namespace Sailboat.Generics
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/// <returns></returns>
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/// <returns></returns>
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public U? GetU(int pos)
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public U? GetU(int pos)
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{
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{
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return (U?)_collection.Get(pos)?.GetMoveableObject;
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return (U?)_collection[pos]?.GetMoveableObject;
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}
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}
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/// <summary>
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/// <summary>
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/// Вывод всего набора объектов
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/// Вывод всего набора объектов
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@ -131,18 +127,17 @@ namespace Sailboat.Generics
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/// <param name="g"></param>
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/// <param name="g"></param>
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private void DrawObjects(Graphics g)
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private void DrawObjects(Graphics g)
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{
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{
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for (int i = 0; i < _collection.Count; i++)
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int i = 0;
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foreach (var boat in _collection.GetBoats())
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{
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{
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DrawingBoat boat = _collection.Get(i);
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if (boat != null)
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if (boat != null)
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{
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{
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int width = _pictureWidth / _placeSizeWidth;
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int width = _pictureWidth / _placeSizeWidth;
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boat.SetPosition(i % width * _placeSizeWidth, (i / (_pictureWidth / _placeSizeWidth)) * _placeSizeHeight);
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boat.SetPosition(i % width * _placeSizeWidth, _pictureHeight - _pictureHeight % _placeSizeHeight - (i / width + 1) * _placeSizeHeight);
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boat.DrawTransport(g);
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boat.DrawTransport(g);
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}
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}
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i++;
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}
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}
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}
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}
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}
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}
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}
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}
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84
Sailboat/Sailboat/BoatsGenericStorage.cs
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84
Sailboat/Sailboat/BoatsGenericStorage.cs
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@ -0,0 +1,84 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sailboat.DrawingObjects;
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using Sailboat.MovementStrategy;
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namespace Sailboat.Generics
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{
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internal class BoatsGenericStorage
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{
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/// <summary>
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/// Словарь (хранилище)
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/// </summary>
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readonly Dictionary<string, BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>> _boatStorages;
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/// <summary>
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/// Возвращение списка названий наборов
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/// </summary>
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public List<string> Keys => _boatStorages.Keys.ToList();
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private readonly int _pictureWidth;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private readonly int _pictureHeight;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="pictureWidth"></param>
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/// <param name="pictureHeight"></param>
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public BoatsGenericStorage(int pictureWidth, int pictureHeight)
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{
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_boatStorages = new Dictionary<string,
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BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>>();
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_pictureWidth = pictureWidth;
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_pictureHeight = pictureHeight;
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}
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/// <summary>
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/// Добавление набора
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/// </summary>
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/// <param name="name">Название набора</param>
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public void AddSet(string name)
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{
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if (_boatStorages.ContainsKey(name))
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{
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return;
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}
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_boatStorages[name] = new BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>(_pictureWidth, _pictureHeight);
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}
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/// <summary>
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/// Удаление набора
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/// </summary>
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/// <param name="name">Название набора</param>
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public void DelSet(string name)
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{
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if (!_boatStorages.ContainsKey(name))
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{
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return;
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}
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_boatStorages.Remove(name);
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}
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/// <summary>
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/// Доступ к набору
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/// </summary>
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/// <param name="ind"></param>
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/// <returns></returns>
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public BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>?
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this[string ind]
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{
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get
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{
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if (_boatStorages.ContainsKey(ind))
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{
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return _boatStorages[ind];
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}
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return null;
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}
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}
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}
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}
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@ -4,25 +4,31 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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//пофиксить чота
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namespace Sailboat.Generics
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namespace Sailboat.Generics
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{
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{
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internal class SetGeneric<T> where T : class
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internal class SetGeneric<T> where T : class
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{
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{
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/// <summary>
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/// <summary>
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/// Массив объектов, которые храним
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/// Список объектов, которые храним
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/// </summary>
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/// </summary>
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private readonly T?[] _places;
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private readonly List <T?> _places;
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/// <summary>
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/// <summary>
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/// Количество объектов в массиве
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/// Количество объектов в массиве
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/// </summary>
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/// </summary>
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public int Count => _places.Length;
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public int Count => _places.Count;
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/// <summary>
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/// Максимальное количество объектов в списке
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/// </summary>
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private readonly int _maxCount;
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/// <summary>
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/// <summary>
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/// Конструктор
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/// Конструктор
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/// </summary>
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/// </summary>
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/// <param name="count"></param>
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/// <param name="count"></param>
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public SetGeneric(int count)
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public SetGeneric(int count)
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{
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{
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_places = new T?[count];
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_maxCount = count;
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_places = new List<T?>(count);
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}
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}
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/// <summary>
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/// <summary>
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/// Добавление объекта в набор
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/// Добавление объекта в набор
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@ -90,13 +96,36 @@ namespace Sailboat.Generics
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/// </summary>
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/// </summary>
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/// <param name="position"></param>
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/// <param name="position"></param>
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/// <returns></returns>
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/// <returns></returns>
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public T? Get(int position)
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public T? this[int position]
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{
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{
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if (position < 0 || position >= Count)
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get
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{
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{
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if (!(position >= 0 && position < Count))
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return null;
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return null;
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}
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return _places[position];
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return _places[position];
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}
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}
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set
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{
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if (!(position >= 0 && position < Count && _places.Count < _maxCount))
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return;
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_places.Insert(position, value);
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return;
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}
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}
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/// <summary>
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/// Проход по списку
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/// </summary>
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/// <returns></returns>
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public IEnumerable<T?> GetBoats(int? maxBoats = null)
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{
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for (int i = 0; i < _places.Count; ++i)
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{
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yield return _places[i];
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if (maxBoats.HasValue && i == maxBoats.Value)
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{
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yield break;
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}
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}
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}
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}
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}
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}
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}
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