Ievlewa_lab03_Base #3

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chtzsch wants to merge 2 commits from lab_3 into lab_02
13 changed files with 873 additions and 130 deletions
Showing only changes of commit 02d57aca01 - Show all commits

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@ -0,0 +1,140 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpeedBoatLab.Drawings;
using speed_Boat.MovementStrategy;
using System.Drawing;
using System.IO;
namespace speed_Boat.Generics
{
internal class BoatsGenericCollection<T, U>
where T : DrawingBoat
where U : IMovementObject
{
/// <summary>
/// Ширина окна прорисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна прорисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 180;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 90;
/// <summary>
/// Набор объектов
/// </summary>
public readonly GenericClass<T> _collection;
/// <summary>
/// Конструктор
/// </summary>
public BoatsGenericCollection(int picWidth, int picHeight)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = new GenericClass<T>(width * height);
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <returns></returns>
public static bool operator + (BoatsGenericCollection<T, U> collect, T? obj)
Review

Требовалось поменять тип возвращаемого значения

Требовалось поменять тип возвращаемого значения
{
if (obj == null)
{
return false;
}
return collect?._collection.Insert(obj) ?? false;
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
public static bool? operator - (BoatsGenericCollection<T, U> collect, int pos)//bool??
{
T? obj = collect._collection.Get(pos);
if (obj == null)
{
return false;
}
return collect?._collection.Remove(pos) ?? false;
}
/// <summary>
/// Получение объекта IMoveableObject
/// </summary>
public U? GetU(int pos)
{
return (U?)_collection.Get(pos)?.GetMoveableObject;
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowBoats()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawObjects(gr);
return bmp;
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{
//линия разметки места
g.DrawLine(pen, i * _placeSizeWidth, j *
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
_placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawObjects(Graphics g)
{
for (int i = 0; i < _collection.Count; i++)
{
int col = 0;
int width_Col = _pictureWidth / _placeSizeWidth;//количество колонок в окне прорисовки
for (int j = 0; j < _collection.Count; j++)
{
DrawingBoat? boat = _collection.Get(j);
if (boat == null)
{
col++;
if (col > 2)
col = 0;
continue;
}
boat.SetPosition(col * _placeSizeWidth, j / width_Col * _placeSizeHeight);
col++;
if (col > 2)
col = 0;
boat.DrawTransport(g);
}
}
}
}
}

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@ -34,5 +34,6 @@ namespace speed_Boat.MovementStrategy
public bool CheckCanMove(DirectionType direction) => _drawingBoat?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => _drawingBoat?.MoveBoat(direction);
}
}

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@ -18,6 +18,10 @@ namespace SpeedBoatLab.Drawings
_entityBoat = new EntitySpeedboat(speed, weight, mainColor, secondColor, _isMotor, _isProtectedGlass);
}
}
/// <summary>
/// перегружаемый метод DrawTransport
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (_entityBoat is not EntitySpeedboat speedBoat)

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@ -0,0 +1,136 @@

namespace SpeedBoatLab
{
partial class FormBoatCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBox1 = new System.Windows.Forms.GroupBox();
maskedTextBoxNumber = new System.Windows.Forms.MaskedTextBox();
UpdateCollectionButton = new System.Windows.Forms.Button();
DeleteBoatButton = new System.Windows.Forms.Button();
AddBoatButton = new System.Windows.Forms.Button();
pictureBoxCollection = new System.Windows.Forms.PictureBox();
label1 = new System.Windows.Forms.Label();
groupBox1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
SuspendLayout();
//
// groupBox1
//
groupBox1.Controls.Add(label1);
groupBox1.Controls.Add(maskedTextBoxNumber);
groupBox1.Controls.Add(UpdateCollectionButton);
groupBox1.Controls.Add(DeleteBoatButton);
groupBox1.Controls.Add(AddBoatButton);
groupBox1.Location = new System.Drawing.Point(581, 12);
groupBox1.Name = "groupBox1";
groupBox1.Size = new System.Drawing.Size(205, 426);
groupBox1.TabIndex = 0;
groupBox1.TabStop = false;
groupBox1.Text = "Настройки";
//
// maskedTextBoxNumber
//
maskedTextBoxNumber.Location = new System.Drawing.Point(6, 108);
maskedTextBoxNumber.Name = "maskedTextBoxNumber";
maskedTextBoxNumber.Size = new System.Drawing.Size(193, 27);
maskedTextBoxNumber.TabIndex = 3;
//
// UpdateCollectionButton
//
UpdateCollectionButton.Location = new System.Drawing.Point(6, 194);
UpdateCollectionButton.Name = "UpdateCollectionButton";
UpdateCollectionButton.Size = new System.Drawing.Size(193, 47);
UpdateCollectionButton.TabIndex = 2;
UpdateCollectionButton.Text = "Обновить коллекцию";
UpdateCollectionButton.UseVisualStyleBackColor = true;
UpdateCollectionButton.Click += ButtonRefreshCollection_Click;
//
// DeleteBoatButton
//
DeleteBoatButton.Location = new System.Drawing.Point(6, 141);
DeleteBoatButton.Name = "DeleteBoatButton";
DeleteBoatButton.Size = new System.Drawing.Size(193, 47);
DeleteBoatButton.TabIndex = 1;
DeleteBoatButton.Text = "Удалить Катер";
DeleteBoatButton.UseVisualStyleBackColor = true;
DeleteBoatButton.Click += ButtonRemoveBoat_Click;
//
// AddBoatButton
//
AddBoatButton.Location = new System.Drawing.Point(6, 26);
AddBoatButton.Name = "AddBoatButton";
AddBoatButton.Size = new System.Drawing.Size(193, 47);
AddBoatButton.TabIndex = 0;
AddBoatButton.Text = "Добавить Катер";
AddBoatButton.UseVisualStyleBackColor = true;
AddBoatButton.Click += ButtonAddBoat_Click;
//
// pictureBoxCollection
//
pictureBoxCollection.Location = new System.Drawing.Point(12, 12);
pictureBoxCollection.Name = "pictureBoxCollection";
pictureBoxCollection.Size = new System.Drawing.Size(554, 425);
pictureBoxCollection.TabIndex = 1;
pictureBoxCollection.TabStop = false;
//
// label1
//
label1.AutoSize = true;
label1.Location = new System.Drawing.Point(6, 85);
label1.Name = "label1";
label1.Size = new System.Drawing.Size(135, 20);
label1.TabIndex = 4;
label1.Text = "введите позицию:";
//
// FormBoatCollection
//
AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
ClientSize = new System.Drawing.Size(800, 450);
Controls.Add(pictureBoxCollection);
Controls.Add(groupBox1);
Name = "FormBoatCollection";
Text = "FormBoatCollection";
groupBox1.ResumeLayout(false);
groupBox1.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
ResumeLayout(false);
}
#endregion
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.Button UpdateCollectionButton;
private System.Windows.Forms.Button DeleteBoatButton;
private System.Windows.Forms.Button AddBoatButton;
private System.Windows.Forms.PictureBox pictureBoxCollection;
private System.Windows.Forms.MaskedTextBox maskedTextBoxNumber;
private System.Windows.Forms.Label label1;
}
}

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@ -0,0 +1,98 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SpeedBoatLab.Drawings;
using speed_Boat.Generics;
using speed_Boat.MovementStrategy;
namespace SpeedBoatLab
{
public partial class FormBoatCollection : Form
{
/// <summary>
/// Набор объектов
/// </summary>
private readonly BoatsGenericCollection<DrawingBoat, DrawingObjectBoat> _boats;
/// <summary>
/// Конструктор
/// </summary>
public FormBoatCollection()
{
InitializeComponent();
_boats = new BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>
(pictureBoxCollection.Width, pictureBoxCollection.Height);
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddBoat_Click(object sender, EventArgs e)
{
FormSpeedBoat form = new();
if (form.ShowDialog() == DialogResult.OK)
{
if (_boats + form.SelectedBoat != false)
{
MessageBox.Show("Объект добавлен");
pictureBoxCollection.Image = _boats.ShowBoats();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
/// <summary>
/// Удаление объекта из набора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRemoveBoat_Click(object sender, EventArgs e)
{
if (MessageBox.Show("Удалить объект?", "Удаление",
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
string insertPosition = maskedTextBoxNumber.Text;
int pos = -1;
if (insertPosition != string.Empty)
{
int.TryParse(insertPosition, out pos);
if (pos < 0 || pos > _boats._collection.Count - 1)
MessageBox.Show("Неверный формат позиции");
if (_boats - pos != false)
{
MessageBox.Show("Объект удален");
pictureBoxCollection.Image = _boats.ShowBoats();
}
}
else if(insertPosition == string.Empty)
{
MessageBox.Show("Неверный формат позиции");
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Обновление рисунка по набору
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
{
pictureBoxCollection.Image = _boats.ShowBoats();
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
<xsd:complexType>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
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<resheader name="reader">
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</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -29,149 +29,164 @@ namespace SpeedBoatLab
/// </summary>
private void InitializeComponent()
{
this.pictureBoxSpeedBoat = new System.Windows.Forms.PictureBox();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.comboBox1 = new System.Windows.Forms.ComboBox();
this.StepButton = new System.Windows.Forms.Button();
this.buttonCreateSpeedBoat = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxSpeedBoat)).BeginInit();
this.SuspendLayout();
pictureBoxSpeedBoat = new System.Windows.Forms.PictureBox();
buttonCreate = new System.Windows.Forms.Button();
buttonUp = new System.Windows.Forms.Button();
buttonLeft = new System.Windows.Forms.Button();
buttonDown = new System.Windows.Forms.Button();
buttonRight = new System.Windows.Forms.Button();
comboBox1 = new System.Windows.Forms.ComboBox();
StepButton = new System.Windows.Forms.Button();
buttonCreateSpeedBoat = new System.Windows.Forms.Button();
mainColorDialog = new System.Windows.Forms.ColorDialog();
additionalColorDialog = new System.Windows.Forms.ColorDialog();
BoatSelectButton = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSpeedBoat).BeginInit();
SuspendLayout();
//
// pictureBoxSpeedBoat
//
this.pictureBoxSpeedBoat.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxSpeedBoat.Location = new System.Drawing.Point(0, 0);
this.pictureBoxSpeedBoat.Name = "pictureBoxSpeedBoat";
this.pictureBoxSpeedBoat.Size = new System.Drawing.Size(800, 450);
this.pictureBoxSpeedBoat.TabIndex = 0;
this.pictureBoxSpeedBoat.TabStop = false;
pictureBoxSpeedBoat.Dock = System.Windows.Forms.DockStyle.Fill;
pictureBoxSpeedBoat.Location = new System.Drawing.Point(0, 0);
pictureBoxSpeedBoat.Name = "pictureBoxSpeedBoat";
pictureBoxSpeedBoat.Size = new System.Drawing.Size(800, 450);
pictureBoxSpeedBoat.TabIndex = 0;
pictureBoxSpeedBoat.TabStop = false;
//
// buttonCreate
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreate.BackColor = System.Drawing.Color.White;
this.buttonCreate.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonCreate.Location = new System.Drawing.Point(12, 387);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(103, 51);
this.buttonCreate.TabIndex = 2;
this.buttonCreate.Text = "Создать катер";
this.buttonCreate.UseVisualStyleBackColor = false;
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
buttonCreate.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left;
buttonCreate.BackColor = System.Drawing.Color.White;
buttonCreate.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
buttonCreate.Location = new System.Drawing.Point(12, 387);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new System.Drawing.Size(103, 51);
buttonCreate.TabIndex = 2;
buttonCreate.Text = "Создать катер";
buttonCreate.UseVisualStyleBackColor = false;
buttonCreate.Click += buttonCreate_Click;
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::speed_Boat.Properties.Resources.UP;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonUp.Location = new System.Drawing.Point(716, 372);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 10;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
buttonUp.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
buttonUp.BackgroundImage = speed_Boat.Properties.Resources.UP;
buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
buttonUp.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
buttonUp.Location = new System.Drawing.Point(716, 372);
buttonUp.Name = "buttonUp";
buttonUp.Size = new System.Drawing.Size(30, 30);
buttonUp.TabIndex = 10;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::speed_Boat.Properties.Resources.LEFT;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonLeft.Location = new System.Drawing.Point(680, 408);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 9;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
buttonLeft.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
buttonLeft.BackgroundImage = speed_Boat.Properties.Resources.LEFT;
buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
buttonLeft.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
buttonLeft.Location = new System.Drawing.Point(680, 408);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new System.Drawing.Size(30, 30);
buttonLeft.TabIndex = 9;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::speed_Boat.Properties.Resources.DOWN;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonDown.Location = new System.Drawing.Point(716, 408);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 8;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
buttonDown.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
buttonDown.BackgroundImage = speed_Boat.Properties.Resources.DOWN;
buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
buttonDown.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
buttonDown.Location = new System.Drawing.Point(716, 408);
buttonDown.Name = "buttonDown";
buttonDown.Size = new System.Drawing.Size(30, 30);
buttonDown.TabIndex = 8;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::speed_Boat.Properties.Resources.RIGHT;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonRight.Location = new System.Drawing.Point(752, 408);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 7;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
buttonRight.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
buttonRight.BackgroundImage = speed_Boat.Properties.Resources.RIGHT;
buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
buttonRight.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
buttonRight.Location = new System.Drawing.Point(752, 408);
buttonRight.Name = "buttonRight";
buttonRight.Size = new System.Drawing.Size(30, 30);
buttonRight.TabIndex = 7;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// comboBox1
//
this.comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBox1.FormattingEnabled = true;
this.comboBox1.Items.AddRange(new object[] {
"MoveToCenter",
"MoveToBorder"});
this.comboBox1.Location = new System.Drawing.Point(637, 12);
this.comboBox1.Name = "comboBox1";
this.comboBox1.Size = new System.Drawing.Size(151, 28);
this.comboBox1.TabIndex = 11;
comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
comboBox1.FormattingEnabled = true;
comboBox1.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder" });
comboBox1.Location = new System.Drawing.Point(637, 12);
comboBox1.Name = "comboBox1";
comboBox1.Size = new System.Drawing.Size(151, 28);
comboBox1.TabIndex = 11;
//
// StepButton
//
this.StepButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.StepButton.BackColor = System.Drawing.Color.White;
this.StepButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.StepButton.Location = new System.Drawing.Point(731, 46);
this.StepButton.Name = "StepButton";
this.StepButton.Size = new System.Drawing.Size(57, 33);
this.StepButton.TabIndex = 12;
this.StepButton.Text = "Шаг";
this.StepButton.UseVisualStyleBackColor = false;
this.StepButton.Click += new System.EventHandler(this.StepButton_Click);
StepButton.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left;
StepButton.BackColor = System.Drawing.Color.White;
StepButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
StepButton.Location = new System.Drawing.Point(731, 46);
StepButton.Name = "StepButton";
StepButton.Size = new System.Drawing.Size(57, 33);
StepButton.TabIndex = 12;
StepButton.Text = "Шаг";
StepButton.UseVisualStyleBackColor = false;
StepButton.Click += StepButton_Click;
//
// buttonCreateSpeedBoat
//
this.buttonCreateSpeedBoat.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreateSpeedBoat.BackColor = System.Drawing.Color.White;
this.buttonCreateSpeedBoat.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonCreateSpeedBoat.Location = new System.Drawing.Point(121, 387);
this.buttonCreateSpeedBoat.Name = "buttonCreateSpeedBoat";
this.buttonCreateSpeedBoat.Size = new System.Drawing.Size(143, 51);
this.buttonCreateSpeedBoat.TabIndex = 13;
this.buttonCreateSpeedBoat.Text = "Создать скоростной катер";
this.buttonCreateSpeedBoat.UseVisualStyleBackColor = false;
this.buttonCreateSpeedBoat.Click += new System.EventHandler(this.buttonCreateSpeedBoat_Click);
buttonCreateSpeedBoat.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left;
buttonCreateSpeedBoat.BackColor = System.Drawing.Color.White;
buttonCreateSpeedBoat.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
buttonCreateSpeedBoat.Location = new System.Drawing.Point(121, 387);
buttonCreateSpeedBoat.Name = "buttonCreateSpeedBoat";
buttonCreateSpeedBoat.Size = new System.Drawing.Size(143, 51);
buttonCreateSpeedBoat.TabIndex = 13;
buttonCreateSpeedBoat.Text = "Создать скоростной катер";
buttonCreateSpeedBoat.UseVisualStyleBackColor = false;
buttonCreateSpeedBoat.Click += buttonCreateSpeedBoat_Click;
//
// BoatSelectButton
//
BoatSelectButton.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left;
BoatSelectButton.BackColor = System.Drawing.Color.White;
BoatSelectButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
BoatSelectButton.Location = new System.Drawing.Point(637, 294);
BoatSelectButton.Name = "BoatSelectButton";
BoatSelectButton.Size = new System.Drawing.Size(151, 41);
BoatSelectButton.TabIndex = 18;
BoatSelectButton.Text = "Выбор катера";
BoatSelectButton.UseVisualStyleBackColor = false;
BoatSelectButton.Click += BoatSelectButton_Click;
//
// FormSpeedBoat
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.buttonCreateSpeedBoat);
this.Controls.Add(this.StepButton);
this.Controls.Add(this.comboBox1);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.pictureBoxSpeedBoat);
this.Name = "FormSpeedBoat";
this.Text = "Движение катера";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxSpeedBoat)).EndInit();
this.ResumeLayout(false);
AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
ClientSize = new System.Drawing.Size(800, 450);
Controls.Add(BoatSelectButton);
Controls.Add(buttonCreateSpeedBoat);
Controls.Add(StepButton);
Controls.Add(comboBox1);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxSpeedBoat);
Name = "FormSpeedBoat";
Text = "Движение катера";
Load += FormSpeedBoat_Load;
((System.ComponentModel.ISupportInitialize)pictureBoxSpeedBoat).EndInit();
ResumeLayout(false);
}
#endregion
@ -185,6 +200,9 @@ namespace SpeedBoatLab
private System.Windows.Forms.ComboBox comboBox1;
private System.Windows.Forms.Button StepButton;
private System.Windows.Forms.Button buttonCreateSpeedBoat;
private System.Windows.Forms.ColorDialog mainColorDialog;
private System.Windows.Forms.ColorDialog additionalColorDialog;
private System.Windows.Forms.Button BoatSelectButton;
}
}

View File

@ -15,6 +15,8 @@ namespace SpeedBoatLab
{
public partial class FormSpeedBoat : Form
{
Color mainColor = Color.White;
Color addColor = Color.White;
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
@ -23,10 +25,16 @@ namespace SpeedBoatLab
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _abstractStrategy;
/// <summary>
/// Выбранный автомобиль
/// </summary>
public DrawingBoat? SelectedBoat { get; private set; }
public FormSpeedBoat()
{
InitializeComponent();
_abstractStrategy = null;
SelectedBoat = null;
}
/// <summary>
@ -50,13 +58,20 @@ namespace SpeedBoatLab
/// </summary>
private void buttonCreate_Click(object sender, EventArgs e)
{
mainColorDialog.ShowDialog();
mainColor = mainColorDialog.Color;
Random random = new();
if (mainColor == Color.White)
{
mainColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
}
_boatMovement = new DrawingBoat(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
mainColor,
pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
//startXCoord and startYCoord
///startXCoord and startYCoord
_boatMovement.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
@ -67,16 +82,28 @@ namespace SpeedBoatLab
/// </summary>
private void buttonCreateSpeedBoat_Click(object sender, EventArgs e)
{
mainColorDialog.ShowDialog();
mainColor = mainColorDialog.Color;
additionalColorDialog.ShowDialog();
addColor = additionalColorDialog.Color;
Random random = new();
if (mainColor == Color.White || addColor == Color.White)
{
mainColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
addColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
}
_boatMovement = new DrawingSpeedBoat(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
mainColor,
addColor,
true,
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
//startXCoord and startYCoord
///startXCoord and startYCoord
_boatMovement.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
@ -115,19 +142,19 @@ namespace SpeedBoatLab
/// </summary>
private void StepButton_Click(object sender, EventArgs e)
{
if(_boatMovement == null)
if (_boatMovement == null)
{
return;
}
if(comboBox1.Enabled)
{
if (comboBox1.Enabled)
{
_abstractStrategy = comboBox1.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null
};
if(_abstractStrategy == null)
if (_abstractStrategy == null)
{
return;
}
@ -140,11 +167,18 @@ namespace SpeedBoatLab
}
_abstractStrategy.MakeStep();
Draw();
if(_abstractStrategy.GetStatus() == Status.Finish)
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBox1.Enabled = true;
_abstractStrategy = null;
}
}
private void BoatSelectButton_Click(object sender, EventArgs e)
{
SelectedBoat = _boatMovement;
DialogResult = DialogResult.OK;
}
}
}

View File

@ -1,4 +1,64 @@
<root>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
@ -57,4 +117,10 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="mainColorDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="additionalColorDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>161, 17</value>
</metadata>
</root>

View File

@ -0,0 +1,124 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace speed_Boat.Generics
{
internal class GenericClass<T> where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private readonly T?[] _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Length;
/// <summary>
/// Конструктор
/// </summary>
public GenericClass(int count)
{
_places = new T?[count];
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
public bool Insert(T boat)
{
int currentI = -1;
Review

Правильнее было вызвать Insert(T obj, 0);

Правильнее было вызвать Insert(T obj, 0);
// TODO вставка в начало набора
for(int i = 0; i < _places.Length; i++)
{
if (_places[i] == null)
{
currentI = i;
break;
}
}
if (currentI < 0)
{
return false;
}
for(int i = currentI; i > 0; i--)
{
_places[i] = _places[i - 1];
}
_places[0] = boat;
return true;
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию.
/// Если позиция пуста, то производится вставка.
/// Если позиция занята, то происходит сдвиг элементов
/// вправо(при возможности) на одну позицию.
/// </summary>
public bool Insert(T boat, int position)
{
if (position < 0 || position >= Count)
return false;
if (_places[position] == null)
{
_places[position] = boat;
return true;
}
int currentI = -1;
for (int i = position; i < Count; i++)
{
if (_places[i] == null)
{
currentI = i;
break;
}
}
if (currentI < 0)
return false;
for (int i = currentI + 1; i > 0; i--)
_places[i] = _places[i - 1];
_places[currentI] = boat;
return true;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
public bool Remove(int position)
{
if (position < 0 || position >= Count)
{
return false;
}
_places[position] = null;
return true;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
public T? Get(int position)
{
if (position < 0 || position >= Count)
{
return null;
}
else
{
return _places[position];//возвращает элемент тип genericClass
}
}
}
}

View File

@ -15,7 +15,6 @@ namespace speed_Boat.MovementStrategy
{
return false;
}
//return objParams.RightBorder == FieldWidth && objParams.DownBorder == FieldHeight;
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth&&
objParams.DownBorder <= FieldHeight &&

View File

@ -17,7 +17,7 @@ namespace SpeedBoatLab
Application.SetHighDpiMode(HighDpiMode.SystemAware);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FormSpeedBoat());
Application.Run(new FormBoatCollection());
}
}
}

View File

@ -6,6 +6,7 @@ using System.Threading.Tasks;
using SpeedBoatLab;
using System.Drawing;
using SpeedBoatLab.Entity;
using speed_Boat.MovementStrategy;
namespace SpeedBoatLab.Drawings
@ -62,6 +63,11 @@ namespace SpeedBoatLab.Drawings
/// </summary>
public int GetHeight => heightBoat;
/// <summary>
/// Получение объекта IMoveableObject из объекта DrawningBoat
/// </summary>
public IMovementObject GetMoveableObject => new DrawingObjectBoat(this);
public bool CanMove(DirectionType direction)
{
if (_entityBoat == null)
@ -104,9 +110,6 @@ namespace SpeedBoatLab.Drawings
break;
}
}
/// <summary>
/// конструктор
/// </summary>