Compare commits

..

No commits in common. "lab_3" and "main" have entirely different histories.
lab_3 ... main

32 changed files with 104 additions and 2092 deletions

View File

@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31729.503
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "speed_Boat", "speed_Boat\speed_Boat.csproj", "{69814DF7-C284-4ACE-A27E-C43EAA333896}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpeedBoat", "SpeedBoat\SpeedBoat.csproj", "{CA504B35-DFE8-449C-97F5-02C7D392541A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,15 +11,15 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{69814DF7-C284-4ACE-A27E-C43EAA333896}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{69814DF7-C284-4ACE-A27E-C43EAA333896}.Debug|Any CPU.Build.0 = Debug|Any CPU
{69814DF7-C284-4ACE-A27E-C43EAA333896}.Release|Any CPU.ActiveCfg = Release|Any CPU
{69814DF7-C284-4ACE-A27E-C43EAA333896}.Release|Any CPU.Build.0 = Release|Any CPU
{CA504B35-DFE8-449C-97F5-02C7D392541A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CA504B35-DFE8-449C-97F5-02C7D392541A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CA504B35-DFE8-449C-97F5-02C7D392541A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CA504B35-DFE8-449C-97F5-02C7D392541A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {BAB091BF-94E7-44DA-94F6-70065AB46382}
SolutionGuid = {74698B56-6881-4BCE-9439-4D163E6F4EC5}
EndGlobalSection
EndGlobal

41
SpeedBoat/SpeedBoat/Form1.Designer.cs generated Normal file
View File

@ -0,0 +1,41 @@

namespace SpeedBoat
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpeedBoat
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

View File

@ -4,7 +4,7 @@ using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpeedBoatLab
namespace SpeedBoat
{
static class Program
{
@ -17,7 +17,7 @@ namespace SpeedBoatLab
Application.SetHighDpiMode(HighDpiMode.SystemAware);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FormBoatCollection());
Application.Run(new Form1());
}
}
}

View File

@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0-windows</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
</Project>

View File

@ -1,132 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpeedBoatLab.Drawings;
using SpeedBoatLab.Entity;
namespace speed_Boat.MovementStrategy
{
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMovementObject? _movementObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus()
{
return _state;
}
/// <summary>
/// Установка данных
/// </summary>
public void SetData(IMovementObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_movementObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _movementObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _movementObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_movementObject?.CheckCanMove(directionType) ?? false)
{
_movementObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

View File

@ -1,140 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpeedBoatLab.Drawings;
using speed_Boat.MovementStrategy;
using System.Drawing;
using System.IO;
namespace speed_Boat.Generics
{
internal class BoatsGenericCollection<T, U>
where T : DrawingBoat
where U : IMovementObject
{
/// <summary>
/// Ширина окна прорисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна прорисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 180;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 90;
/// <summary>
/// Набор объектов
/// </summary>
public readonly GenericClass<T> _collection;
/// <summary>
/// Конструктор
/// </summary>
public BoatsGenericCollection(int picWidth, int picHeight)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = new GenericClass<T>(width * height);
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <returns></returns>
public static bool operator + (BoatsGenericCollection<T, U> collect, T? obj)
{
if (obj == null)
{
return false;
}
return collect?._collection.Insert(obj) ?? false;
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
public static bool? operator - (BoatsGenericCollection<T, U> collect, int pos)//bool??
{
T? obj = collect._collection.Get(pos);
if (obj == null)
{
return false;
}
return collect?._collection.Remove(pos) ?? false;
}
/// <summary>
/// Получение объекта IMoveableObject
/// </summary>
public U? GetU(int pos)
{
return (U?)_collection.Get(pos)?.GetMoveableObject;
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowBoats()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawObjects(gr);
return bmp;
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{
//линия разметки места
g.DrawLine(pen, i * _placeSizeWidth, j *
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
_placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawObjects(Graphics g)
{
for (int i = 0; i < _collection.Count; i++)
{
int col = 0;
int width_Col = _pictureWidth / _placeSizeWidth;//количество колонок в окне прорисовки
for (int j = 0; j < _collection.Count; j++)
{
DrawingBoat? boat = _collection.Get(j);
if (boat == null)
{
col++;
if (col > 2)
col = 0;
continue;
}
boat.SetPosition(col * _placeSizeWidth, j / width_Col * _placeSizeHeight);
col++;
if (col > 2)
col = 0;
boat.DrawTransport(g);
}
}
}
}
}

View File

@ -1,32 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpeedBoatLab.Drawings
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

View File

@ -1,39 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpeedBoatLab.Entity;
using SpeedBoatLab.Drawings;
namespace speed_Boat.MovementStrategy
{
class DrawingObjectBoat : IMovementObject
{
private readonly DrawingBoat? _drawingBoat = null;
public DrawingObjectBoat(DrawingBoat drawingBoat)
{
_drawingBoat = drawingBoat;
}
public ObjectParameters? GetObjectPosition
{
get
{
if(_drawingBoat == null || _drawingBoat._entityBoat == null)
{
return null;
}
return new ObjectParameters(_drawingBoat.GetPoseX, _drawingBoat.GetPoseY, _drawingBoat.GetWidth, _drawingBoat.GetHeight);
}
}
public int GetStep => (int)(_drawingBoat?._entityBoat?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) => _drawingBoat?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => _drawingBoat?.MoveBoat(direction);
}
}

View File

@ -1,61 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpeedBoatLab.Entity;
using System.Drawing;
namespace SpeedBoatLab.Drawings
{
public class DrawingSpeedBoat : DrawingBoat
{
public DrawingSpeedBoat(int speed, double weight, Color mainColor, Color secondColor, bool _isMotor, bool _isProtectedGlass, int width, int height) :
base(speed, weight, mainColor, width, height, 100, 80)
{
if (_entityBoat != null)
{
_entityBoat = new EntitySpeedboat(speed, weight, mainColor, secondColor, _isMotor, _isProtectedGlass);
}
}
/// <summary>
/// перегружаемый метод DrawTransport
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (_entityBoat is not EntitySpeedboat speedBoat)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(speedBoat.SecondColor);
#region Координаты защитного стекла
Point g1 = new Point(startXCoord + 70, startYCoord + 25);
Point g2 = new Point(startXCoord + 80, startYCoord + 20);
Point g3 = new Point(startXCoord + 80, startYCoord + 60);
Point g4 = new Point(startXCoord + 70, startYCoord + 55);
Point[] pointsGlass = { g1, g2, g3, g4 };
#endregion
//мотор
if (speedBoat.isMotor)
{
g.DrawRectangle(pen, startXCoord + 10, startYCoord + 30, widthBoat - 90, heightBoat - 60);
g.FillRectangle(additionalBrush, startXCoord + 10, startYCoord + 30, widthBoat - 90, heightBoat - 60);
}
//защитное стекло
if (speedBoat.isProtectedGlass)
{
g.DrawPolygon(pen, pointsGlass);
g.FillPolygon(new SolidBrush(Color.Aqua), pointsGlass);
}
base.DrawTransport(g);
}
}
}

View File

@ -1,43 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace SpeedBoatLab.Entity
{
/// <summary>
/// Катер
/// </summary>
public class EntityBoat
{
/// <summary>
/// Скорость катера
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес самого катера
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color MainColor { get; private set; }
/// <summary>
/// Шаг перемещения катера
/// </summary>
public double Step => (double)Speed * 100 / (Weight);
public EntityBoat(int speed, double weight, Color mainColor)
{
Speed = speed;
Weight = weight;
MainColor = mainColor;
}
}
}

View File

@ -1,41 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace SpeedBoatLab.Entity
{
/// <summary>
/// Класс-сущность скоростного катера
/// </summary>
public class EntitySpeedboat : EntityBoat
{
/// <summary>
/// Наличие мотора
/// </summary>
public bool isMotor { get; private set; }
/// <summary>
/// Наличие защитного стекла
/// </summary>
public bool isProtectedGlass { get; private set; }
/// <summary>
/// Доп. цвет
/// </summary>
public Color SecondColor { get; private set; }
/// <summary>
/// Параметры катера
/// </summary>
public EntitySpeedboat(int speed, double weight, Color mainColor, Color secondColor, bool _isMotor, bool _isProtectedGlass) :
base(speed, weight, mainColor)
{
isMotor = _isMotor;
isProtectedGlass = _isProtectedGlass;
SecondColor = secondColor;
}
}
}

View File

@ -1,136 +0,0 @@

namespace SpeedBoatLab
{
partial class FormBoatCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBox1 = new System.Windows.Forms.GroupBox();
label1 = new System.Windows.Forms.Label();
maskedTextBoxNumber = new System.Windows.Forms.MaskedTextBox();
UpdateCollectionButton = new System.Windows.Forms.Button();
DeleteBoatButton = new System.Windows.Forms.Button();
AddBoatButton = new System.Windows.Forms.Button();
pictureBoxCollection = new System.Windows.Forms.PictureBox();
groupBox1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
SuspendLayout();
//
// groupBox1
//
groupBox1.Controls.Add(label1);
groupBox1.Controls.Add(maskedTextBoxNumber);
groupBox1.Controls.Add(UpdateCollectionButton);
groupBox1.Controls.Add(DeleteBoatButton);
groupBox1.Controls.Add(AddBoatButton);
groupBox1.Location = new System.Drawing.Point(581, 12);
groupBox1.Name = "groupBox1";
groupBox1.Size = new System.Drawing.Size(205, 426);
groupBox1.TabIndex = 0;
groupBox1.TabStop = false;
groupBox1.Text = "Настройки";
//
// label1
//
label1.AutoSize = true;
label1.Location = new System.Drawing.Point(6, 85);
label1.Name = "label1";
label1.Size = new System.Drawing.Size(135, 20);
label1.TabIndex = 4;
label1.Text = "введите позицию:";
//
// maskedTextBoxNumber
//
maskedTextBoxNumber.Location = new System.Drawing.Point(6, 108);
maskedTextBoxNumber.Name = "maskedTextBoxNumber";
maskedTextBoxNumber.Size = new System.Drawing.Size(193, 27);
maskedTextBoxNumber.TabIndex = 3;
//
// UpdateCollectionButton
//
UpdateCollectionButton.Location = new System.Drawing.Point(6, 194);
UpdateCollectionButton.Name = "UpdateCollectionButton";
UpdateCollectionButton.Size = new System.Drawing.Size(193, 47);
UpdateCollectionButton.TabIndex = 2;
UpdateCollectionButton.Text = "Обновить коллекцию";
UpdateCollectionButton.UseVisualStyleBackColor = true;
UpdateCollectionButton.Click += ButtonRefreshCollection_Click;
//
// DeleteBoatButton
//
DeleteBoatButton.Location = new System.Drawing.Point(6, 141);
DeleteBoatButton.Name = "DeleteBoatButton";
DeleteBoatButton.Size = new System.Drawing.Size(193, 47);
DeleteBoatButton.TabIndex = 1;
DeleteBoatButton.Text = "Удалить Катер";
DeleteBoatButton.UseVisualStyleBackColor = true;
DeleteBoatButton.Click += ButtonRemoveBoat_Click;
//
// AddBoatButton
//
AddBoatButton.Location = new System.Drawing.Point(6, 26);
AddBoatButton.Name = "AddBoatButton";
AddBoatButton.Size = new System.Drawing.Size(193, 47);
AddBoatButton.TabIndex = 0;
AddBoatButton.Text = "Добавить Катер";
AddBoatButton.UseVisualStyleBackColor = true;
AddBoatButton.Click += ButtonAddBoat_Click;
//
// pictureBoxCollection
//
pictureBoxCollection.Location = new System.Drawing.Point(12, 12);
pictureBoxCollection.Name = "pictureBoxCollection";
pictureBoxCollection.Size = new System.Drawing.Size(554, 425);
pictureBoxCollection.TabIndex = 1;
pictureBoxCollection.TabStop = false;
//
// FormBoatCollection
//
AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
ClientSize = new System.Drawing.Size(800, 450);
Controls.Add(pictureBoxCollection);
Controls.Add(groupBox1);
Name = "FormBoatCollection";
Text = "Коллекция катеров";
groupBox1.ResumeLayout(false);
groupBox1.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
ResumeLayout(false);
}
#endregion
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.Button UpdateCollectionButton;
private System.Windows.Forms.Button DeleteBoatButton;
private System.Windows.Forms.Button AddBoatButton;
private System.Windows.Forms.PictureBox pictureBoxCollection;
private System.Windows.Forms.MaskedTextBox maskedTextBoxNumber;
private System.Windows.Forms.Label label1;
}
}

View File

@ -1,98 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SpeedBoatLab.Drawings;
using speed_Boat.Generics;
using speed_Boat.MovementStrategy;
namespace SpeedBoatLab
{
public partial class FormBoatCollection : Form
{
/// <summary>
/// Набор объектов
/// </summary>
private readonly BoatsGenericCollection<DrawingBoat, DrawingObjectBoat> _boats;
/// <summary>
/// Конструктор
/// </summary>
public FormBoatCollection()
{
InitializeComponent();
_boats = new BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>
(pictureBoxCollection.Width, pictureBoxCollection.Height);
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddBoat_Click(object sender, EventArgs e)
{
FormSpeedBoat form = new();
if (form.ShowDialog() == DialogResult.OK)
{
if (_boats + form.SelectedBoat != false)
{
MessageBox.Show("Объект добавлен");
pictureBoxCollection.Image = _boats.ShowBoats();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
/// <summary>
/// Удаление объекта из набора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRemoveBoat_Click(object sender, EventArgs e)
{
if (MessageBox.Show("Удалить объект?", "Удаление",
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
string insertPosition = maskedTextBoxNumber.Text;
int pos = -1;
if (insertPosition != string.Empty)
{
int.TryParse(insertPosition, out pos);
if (pos < 0 || pos > _boats._collection.Count - 1)
MessageBox.Show("Неверный формат позиции");
if (_boats - pos != false)
{
MessageBox.Show("Объект удален");
pictureBoxCollection.Image = _boats.ShowBoats();
}
}
else if (insertPosition == string.Empty)
{
MessageBox.Show("Неверный формат позиции");
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Обновление рисунка по набору
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
{
pictureBoxCollection.Image = _boats.ShowBoats();
}
}
}

View File

@ -1,207 +0,0 @@

namespace SpeedBoatLab
{
partial class FormSpeedBoat
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxSpeedBoat = new System.Windows.Forms.PictureBox();
buttonCreate = new System.Windows.Forms.Button();
buttonUp = new System.Windows.Forms.Button();
buttonLeft = new System.Windows.Forms.Button();
buttonDown = new System.Windows.Forms.Button();
buttonRight = new System.Windows.Forms.Button();
comboBox1 = new System.Windows.Forms.ComboBox();
StepButton = new System.Windows.Forms.Button();
buttonCreateSpeedBoat = new System.Windows.Forms.Button();
mainColorDialog = new System.Windows.Forms.ColorDialog();
additionalColorDialog = new System.Windows.Forms.ColorDialog();
BoatSelectButton = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSpeedBoat).BeginInit();
SuspendLayout();
//
// pictureBoxSpeedBoat
//
pictureBoxSpeedBoat.Dock = System.Windows.Forms.DockStyle.Fill;
pictureBoxSpeedBoat.Location = new System.Drawing.Point(0, 0);
pictureBoxSpeedBoat.Name = "pictureBoxSpeedBoat";
pictureBoxSpeedBoat.Size = new System.Drawing.Size(800, 450);
pictureBoxSpeedBoat.TabIndex = 0;
pictureBoxSpeedBoat.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left;
buttonCreate.BackColor = System.Drawing.Color.White;
buttonCreate.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
buttonCreate.Location = new System.Drawing.Point(12, 387);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new System.Drawing.Size(103, 51);
buttonCreate.TabIndex = 2;
buttonCreate.Text = "Создать катер";
buttonCreate.UseVisualStyleBackColor = false;
buttonCreate.Click += buttonCreate_Click;
//
// buttonUp
//
buttonUp.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
buttonUp.BackgroundImage = speed_Boat.Properties.Resources.UP;
buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
buttonUp.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
buttonUp.Location = new System.Drawing.Point(716, 372);
buttonUp.Name = "buttonUp";
buttonUp.Size = new System.Drawing.Size(30, 30);
buttonUp.TabIndex = 10;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
buttonLeft.BackgroundImage = speed_Boat.Properties.Resources.LEFT;
buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
buttonLeft.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
buttonLeft.Location = new System.Drawing.Point(680, 408);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new System.Drawing.Size(30, 30);
buttonLeft.TabIndex = 9;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
buttonDown.BackgroundImage = speed_Boat.Properties.Resources.DOWN;
buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
buttonDown.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
buttonDown.Location = new System.Drawing.Point(716, 408);
buttonDown.Name = "buttonDown";
buttonDown.Size = new System.Drawing.Size(30, 30);
buttonDown.TabIndex = 8;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
buttonRight.BackgroundImage = speed_Boat.Properties.Resources.RIGHT;
buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
buttonRight.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
buttonRight.Location = new System.Drawing.Point(752, 408);
buttonRight.Name = "buttonRight";
buttonRight.Size = new System.Drawing.Size(30, 30);
buttonRight.TabIndex = 7;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// comboBox1
//
comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
comboBox1.FormattingEnabled = true;
comboBox1.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder" });
comboBox1.Location = new System.Drawing.Point(637, 12);
comboBox1.Name = "comboBox1";
comboBox1.Size = new System.Drawing.Size(151, 28);
comboBox1.TabIndex = 11;
//
// StepButton
//
StepButton.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left;
StepButton.BackColor = System.Drawing.Color.White;
StepButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
StepButton.Location = new System.Drawing.Point(731, 46);
StepButton.Name = "StepButton";
StepButton.Size = new System.Drawing.Size(57, 33);
StepButton.TabIndex = 12;
StepButton.Text = "Шаг";
StepButton.UseVisualStyleBackColor = false;
StepButton.Click += StepButton_Click;
//
// buttonCreateSpeedBoat
//
buttonCreateSpeedBoat.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left;
buttonCreateSpeedBoat.BackColor = System.Drawing.Color.White;
buttonCreateSpeedBoat.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
buttonCreateSpeedBoat.Location = new System.Drawing.Point(121, 387);
buttonCreateSpeedBoat.Name = "buttonCreateSpeedBoat";
buttonCreateSpeedBoat.Size = new System.Drawing.Size(143, 51);
buttonCreateSpeedBoat.TabIndex = 13;
buttonCreateSpeedBoat.Text = "Создать скоростной катер";
buttonCreateSpeedBoat.UseVisualStyleBackColor = false;
buttonCreateSpeedBoat.Click += buttonCreateSpeedBoat_Click;
//
// BoatSelectButton
//
BoatSelectButton.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left;
BoatSelectButton.BackColor = System.Drawing.Color.White;
BoatSelectButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
BoatSelectButton.Location = new System.Drawing.Point(637, 294);
BoatSelectButton.Name = "BoatSelectButton";
BoatSelectButton.Size = new System.Drawing.Size(151, 41);
BoatSelectButton.TabIndex = 18;
BoatSelectButton.Text = "Выбор катера";
BoatSelectButton.UseVisualStyleBackColor = false;
BoatSelectButton.Click += BoatSelectButton_Click;
//
// FormSpeedBoat
//
AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
ClientSize = new System.Drawing.Size(800, 450);
Controls.Add(BoatSelectButton);
Controls.Add(buttonCreateSpeedBoat);
Controls.Add(StepButton);
Controls.Add(comboBox1);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxSpeedBoat);
Name = "FormSpeedBoat";
Text = "Движение катера";
((System.ComponentModel.ISupportInitialize)pictureBoxSpeedBoat).EndInit();
ResumeLayout(false);
}
#endregion
private System.Windows.Forms.PictureBox pictureBoxSpeedBoat;
private System.Windows.Forms.Button buttonCreate;
private System.Windows.Forms.Button buttonUp;
private System.Windows.Forms.Button buttonLeft;
private System.Windows.Forms.Button buttonDown;
private System.Windows.Forms.Button buttonRight;
private System.Windows.Forms.ComboBox comboBox1;
private System.Windows.Forms.Button StepButton;
private System.Windows.Forms.Button buttonCreateSpeedBoat;
private System.Windows.Forms.ColorDialog mainColorDialog;
private System.Windows.Forms.ColorDialog additionalColorDialog;
private System.Windows.Forms.Button BoatSelectButton;
}
}

View File

@ -1,183 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SpeedBoatLab.Drawings;
using SpeedBoatLab.Entity;
using speed_Boat.MovementStrategy;
namespace SpeedBoatLab
{
public partial class FormSpeedBoat : Form
{
Color mainColor = Color.White;
Color addColor = Color.White;
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawingBoat? _boatMovement;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _abstractStrategy;
/// <summary>
/// Выбранный автомобиль
/// </summary>
public DrawingBoat? SelectedBoat { get; private set; }
public FormSpeedBoat()
{
InitializeComponent();
_abstractStrategy = null;
SelectedBoat = null;
}
/// <summary>
/// Метод прорисовки лодки
/// </summary>
private void Draw()
{
if (_boatMovement == null)
{
return;
}
Bitmap bmp = new(pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_boatMovement.DrawTransport(gr);
pictureBoxSpeedBoat.Image = bmp;
}
/// <summary>
/// Обработка создания обьекта
/// </summary>
private void buttonCreate_Click(object sender, EventArgs e)
{
mainColorDialog.ShowDialog();
mainColor = mainColorDialog.Color;
Random random = new();
if (mainColor == Color.White)
{
mainColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
}
_boatMovement = new DrawingBoat(random.Next(100, 300),
random.Next(1000, 3000),
mainColor,
pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
///startXCoord and startYCoord
_boatMovement.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Обработка создания скоростного обьекта
/// </summary>
private void buttonCreateSpeedBoat_Click(object sender, EventArgs e)
{
mainColorDialog.ShowDialog();
mainColor = mainColorDialog.Color;
additionalColorDialog.ShowDialog();
addColor = additionalColorDialog.Color;
Random random = new();
if (mainColor == Color.White || addColor == Color.White)
{
mainColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
addColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
}
_boatMovement = new DrawingSpeedBoat(random.Next(100, 300),
random.Next(1000, 3000),
mainColor,
addColor,
true,
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
///startXCoord and startYCoord
_boatMovement.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Обработка движения обьекта
/// </summary>
private void buttonMove_Click(object sender, EventArgs e)
{
if (_boatMovement == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_boatMovement.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_boatMovement.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_boatMovement.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_boatMovement.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
private void StepButton_Click(object sender, EventArgs e)
{
if (_boatMovement == null)
{
return;
}
if (comboBox1.Enabled)
{
_abstractStrategy = comboBox1.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new DrawingObjectBoat(_boatMovement), pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
comboBox1.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBox1.Enabled = true;
_abstractStrategy = null;
}
}
private void BoatSelectButton_Click(object sender, EventArgs e)
{
SelectedBoat = _boatMovement;
DialogResult = DialogResult.OK;
}
}
}

View File

@ -1,126 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="mainColorDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="additionalColorDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>161, 17</value>
</metadata>
</root>

View File

@ -1,123 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace speed_Boat.Generics
{
internal class GenericClass<T> where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private readonly T?[] _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Length;
/// <summary>
/// Конструктор
/// </summary>
public GenericClass(int count)
{
_places = new T?[count];
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
public bool Insert(T boat)
{
int currentI = -1;
for(int i = 0; i < _places.Length; i++)
{
if (_places[i] == null)
{
currentI = i;
break;
}
}
if (currentI < 0)
{
return false;
}
for(int i = currentI; i > 0; i--)
{
_places[i] = _places[i - 1];
}
_places[0] = boat;
return true;
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию.
/// Если позиция пуста, то производится вставка.
/// Если позиция занята, то происходит сдвиг элементов
/// вправо(при возможности) на одну позицию.
/// </summary>
public bool Insert(T boat, int position)
{
if (position < 0 || position >= Count)
return false;
if (_places[position] == null)
{
_places[position] = boat;
return true;
}
int currentI = -1;
for (int i = position; i < Count; i++)
{
if (_places[i] == null)
{
currentI = i;
break;
}
}
if (currentI < 0)
return false;
for (int i = currentI + 1; i > 0; i--)
_places[i] = _places[i - 1];
_places[currentI] = boat;
return true;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
public bool Remove(int position)
{
if (position < 0 || position >= Count)
{
return false;
}
_places[position] = null;
return true;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
public T? Get(int position)
{
if (position < 0 || position >= Count)
{
return null;
}
else
{
return _places[position];
}
}
}
}

View File

@ -1,26 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpeedBoatLab.Drawings;
namespace speed_Boat.MovementStrategy
{
public interface IMovementObject
{
//Получение координаты Х обьекта
ObjectParameters? GetObjectPosition { get; }
//шаг обьекта
int GetStep { get; }
//проверка на перемещение
bool CheckCanMove(DirectionType direction);
//изменение направления перемещения обьекта
void MoveObject(DirectionType direction);
}
}

View File

@ -1,43 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace speed_Boat.MovementStrategy
{
class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth&&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = FieldWidth - objParams.RightBorder;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
var diffY = FieldHeight - objParams.DownBorder;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}
}

View File

@ -1,59 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpeedBoatLab.Drawings;
using SpeedBoatLab.Entity;
namespace speed_Boat.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if(objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -1,53 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace speed_Boat.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -1,103 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace speed_Boat.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("speed_Boat.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap DOWN {
get {
object obj = ResourceManager.GetObject("DOWN", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap LEFT {
get {
object obj = ResourceManager.GetObject("LEFT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap RIGHT {
get {
object obj = ResourceManager.GetObject("RIGHT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap UP {
get {
object obj = ResourceManager.GetObject("UP", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -1,133 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="DOWN" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\resources\DOWN.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="LEFT" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\resources\LEFT.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="RIGHT" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\resources\RIGHT.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="UP" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\resources\UP.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

View File

@ -1,242 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpeedBoatLab;
using System.Drawing;
using SpeedBoatLab.Entity;
using speed_Boat.MovementStrategy;
namespace SpeedBoatLab.Drawings
{
public class DrawingBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBoat? _entityBoat { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int screenWidth;
/// <summary>
/// Высота окна
/// </summary>
private int screenHeight;
/// <summary>
/// Х-координата обьекта
/// </summary>
protected int startXCoord;
/// <summary>
/// Y-координата обьекта
/// </summary>
protected int startYCoord;
/// <summary>
/// Ширина обьекта
/// </summary>
protected readonly int widthBoat = 100;
/// <summary>
/// Высота обьекта
/// </summary>
protected readonly int heightBoat = 80;
/// <summary>
/// Х-координата обьекта
/// </summary>
public int GetPoseX => startXCoord;
/// <summary>
/// Y-координата обьекта
/// </summary>
public int GetPoseY => startYCoord;
/// <summary>
/// Ширина обьекта
/// </summary>
public int GetWidth => widthBoat;
/// <summary>
/// Высота обьекта
/// </summary>
public int GetHeight => heightBoat;
/// <summary>
/// Получение объекта IMoveableObject из объекта DrawningBoat
/// </summary>
public IMovementObject GetMoveableObject => new DrawingObjectBoat(this);
public bool CanMove(DirectionType direction)
{
if (_entityBoat == null)
{
return false;
}
return direction switch
{
//Left
DirectionType.Left => startXCoord - _entityBoat.Step > 0,
//Up
DirectionType.Up => startYCoord - _entityBoat.Step > 0,
//Down
DirectionType.Down => startYCoord + _entityBoat.Step < screenHeight,
//Right
DirectionType.Right => startXCoord + _entityBoat.Step < screenWidth
};
}
//Изменение направления перемещения
public void MoveTransport(DirectionType direction)
{
if(!CanMove(direction) || _entityBoat == null)
{
return;
}
switch(direction)
{
case DirectionType.Left:
startXCoord -= (int)_entityBoat.Step;
break;
case DirectionType.Up:
startYCoord -= (int)_entityBoat.Step;
break;
case DirectionType.Right:
startXCoord += (int)_entityBoat.Step;
break;
case DirectionType.Down:
startYCoord += (int)_entityBoat.Step;
break;
}
}
/// <summary>
/// конструктор
/// </summary>
public DrawingBoat(int speed, double weight, Color mainColor, int width, int height)
{
screenWidth = width;
screenHeight = height;
_entityBoat = new EntityBoat(speed, weight, mainColor);
/// <summary>
/// Проверка на вместимость обьекта в рамки сцены
/// </summary>
if ((widthBoat >= screenWidth) || (heightBoat >= screenHeight))
{
Console.WriteLine("проверка не пройдена, нельзя создать объект в этих размерах");
if(widthBoat >= screenWidth)
{
widthBoat = screenWidth - widthBoat;
}
if (heightBoat >= screenWidth)
{
heightBoat = screenWidth - heightBoat;
}
}
else
Console.WriteLine("объект создан");
}
/// <summary>
/// конструктор
/// </summary>
protected DrawingBoat(int speed, double weight, Color mainColor, int width, int height, int _widthBoat, int _heightBoat)
{
screenWidth = width;
screenHeight = height;
widthBoat = _widthBoat;
heightBoat = _heightBoat;
_entityBoat = new EntityBoat(speed, weight, mainColor);
}
/// <summary>
/// Установка позиции
/// </summary>
public void SetPosition(int x, int y)
{
if ((x + widthBoat > screenWidth) || (y + heightBoat > screenHeight))
{
startXCoord = screenWidth - widthBoat;
startYCoord = screenHeight - heightBoat;
}
else
{
startXCoord = x;
startYCoord = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
public void MoveBoat(DirectionType direction)
{
if (_entityBoat == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (startXCoord - _entityBoat.Step > 0)
{
startXCoord -= (int)_entityBoat.Step;
}
break;
//вверх
case DirectionType.Up:
if (startYCoord - _entityBoat.Step > 0)
{
startYCoord -= (int)_entityBoat.Step;
}
break;
// вправо
case DirectionType.Right:
if (startXCoord + _entityBoat.Step + widthBoat < screenWidth)
{
startXCoord += (int)_entityBoat.Step;
}
break;
//вниз
case DirectionType.Down:
if (startYCoord + _entityBoat.Step + heightBoat < screenHeight)
{
startYCoord += (int)_entityBoat.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
public virtual void DrawTransport(Graphics g)
{
if (_entityBoat == null)
{
return;
}
Pen pen = new(Color.Black);
Brush mainBrush = new SolidBrush(_entityBoat.MainColor);
#region Координаты переда лодки
Point b1 = new Point(startXCoord + 80, startYCoord + 20);
Point b2 = new Point(startXCoord + 100, startYCoord + 40);
Point b3 = new Point(startXCoord + 80, startYCoord + 60);
Point[] pointsBoat = { b1, b2, b3 };
#endregion
//основа катера
g.DrawRectangle(pen, startXCoord + 20, startYCoord + 20, widthBoat - 40, heightBoat - 40);
g.DrawEllipse(pen, startXCoord + 25, startYCoord + 25, widthBoat - 50, heightBoat - 50);
g.DrawPolygon(pen, pointsBoat);
g.FillRectangle(mainBrush, startXCoord + 20, startYCoord + 20, widthBoat - 40, heightBoat - 40);
g.FillEllipse(mainBrush, startXCoord + 25, startYCoord + 25, widthBoat - 50, heightBoat - 50);
g.FillPolygon(mainBrush, pointsBoat);
}
}
}

View File

@ -1,15 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace speed_Boat.MovementStrategy
{
public enum Status
{
NotInit = 1,
InProgress = 2,
Finish = 3
}
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

View File

@ -1,24 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0-windows</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>