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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
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||||
VisualStudioVersion = 16.0.31729.503
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||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "speed_Boat", "speed_Boat\speed_Boat.csproj", "{69814DF7-C284-4ACE-A27E-C43EAA333896}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpeedBoat", "SpeedBoat\SpeedBoat.csproj", "{CA504B35-DFE8-449C-97F5-02C7D392541A}"
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||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@ -11,15 +11,15 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{69814DF7-C284-4ACE-A27E-C43EAA333896}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{69814DF7-C284-4ACE-A27E-C43EAA333896}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{69814DF7-C284-4ACE-A27E-C43EAA333896}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{69814DF7-C284-4ACE-A27E-C43EAA333896}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{CA504B35-DFE8-449C-97F5-02C7D392541A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CA504B35-DFE8-449C-97F5-02C7D392541A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{CA504B35-DFE8-449C-97F5-02C7D392541A}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{CA504B35-DFE8-449C-97F5-02C7D392541A}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {BAB091BF-94E7-44DA-94F6-70065AB46382}
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||||
SolutionGuid = {74698B56-6881-4BCE-9439-4D163E6F4EC5}
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||||
EndGlobalSection
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||||
EndGlobal
|
41
SpeedBoat/SpeedBoat/Form1.Designer.cs
generated
Normal file
41
SpeedBoat/SpeedBoat/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,41 @@
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namespace SpeedBoat
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{
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||||
partial class Form1
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||||
{
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/// <summary>
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||||
/// Required designer variable.
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||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
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||||
|
||||
/// <summary>
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||||
/// Clean up any resources being used.
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||||
/// </summary>
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||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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||||
protected override void Dispose(bool disposing)
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||||
{
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||||
if (disposing && (components != null))
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||||
{
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components.Dispose();
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||||
}
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||||
base.Dispose(disposing);
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||||
}
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||||
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||||
#region Windows Form Designer generated code
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||||
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||||
/// <summary>
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||||
/// Required method for Designer support - do not modify
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||||
/// the contents of this method with the code editor.
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||||
/// </summary>
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||||
private void InitializeComponent()
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||||
{
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||||
this.components = new System.ComponentModel.Container();
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||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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||||
this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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||||
}
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#endregion
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||||
}
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||||
}
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||||
|
21
SpeedBoat/SpeedBoat/Form1.cs
Normal file
21
SpeedBoat/SpeedBoat/Form1.cs
Normal file
@ -0,0 +1,21 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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||||
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namespace SpeedBoat
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{
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public partial class Form1 : Form
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||||
{
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||||
public Form1()
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||||
{
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||||
InitializeComponent();
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||||
}
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||||
|
||||
}
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||||
}
|
@ -1,17 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<root>
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||||
<!--
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||||
<!--
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||||
Microsoft ResX Schema
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||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
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||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
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||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
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||||
: and then encoded with base64 encoding.
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||||
-->
|
@ -4,7 +4,7 @@ using System.Linq;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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||||
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||||
namespace SpeedBoatLab
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namespace SpeedBoat
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||||
{
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||||
static class Program
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||||
{
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||||
@ -17,7 +17,7 @@ namespace SpeedBoatLab
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||||
Application.SetHighDpiMode(HighDpiMode.SystemAware);
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||||
Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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||||
Application.Run(new FormBoatCollection());
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||||
Application.Run(new Form1());
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||||
}
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||||
}
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||||
}
|
9
SpeedBoat/SpeedBoat/SpeedBoat.csproj
Normal file
9
SpeedBoat/SpeedBoat/SpeedBoat.csproj
Normal file
@ -0,0 +1,9 @@
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||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0-windows</TargetFramework>
|
||||
<UseWindowsForms>true</UseWindowsForms>
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||||
</PropertyGroup>
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||||
|
||||
</Project>
|
@ -1,132 +0,0 @@
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||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
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||||
using SpeedBoatLab.Drawings;
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||||
using SpeedBoatLab.Entity;
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||||
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||||
namespace speed_Boat.MovementStrategy
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||||
{
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||||
public abstract class AbstractStrategy
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||||
{
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||||
/// <summary>
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||||
/// Перемещаемый объект
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||||
/// </summary>
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||||
private IMovementObject? _movementObject;
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||||
/// <summary>
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||||
/// Статус перемещения
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||||
/// </summary>
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||||
private Status _state = Status.NotInit;
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||||
/// <summary>
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||||
/// Ширина поля
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||||
/// </summary>
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||||
protected int FieldWidth { get; private set; }
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||||
/// <summary>
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/// Высота поля
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||||
/// </summary>
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||||
protected int FieldHeight { get; private set; }
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||||
/// <summary>
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||||
/// Статус перемещения
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||||
/// </summary>
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||||
public Status GetStatus()
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||||
{
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return _state;
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||||
}
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||||
/// <summary>
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||||
/// Установка данных
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||||
/// </summary>
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||||
public void SetData(IMovementObject moveableObject, int width, int height)
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||||
{
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||||
if (moveableObject == null)
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||||
{
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||||
_state = Status.NotInit;
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return;
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}
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||||
_state = Status.InProgress;
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||||
_movementObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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||||
}
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/// <summary>
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/// Шаг перемещения
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||||
/// </summary>
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||||
public void MakeStep()
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||||
{
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||||
if (_state != Status.InProgress)
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||||
{
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||||
return;
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||||
}
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||||
if (IsTargetDestinaion())
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||||
{
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||||
_state = Status.Finish;
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||||
return;
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||||
}
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||||
MoveToTarget();
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||||
}
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||||
/// <summary>
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||||
/// Перемещение влево
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||||
/// </summary>
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||||
/// <returns>Результат перемещения (true - удалось переместиться, false неудача)</returns>
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||||
protected bool MoveLeft() => MoveTo(DirectionType.Left);
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||||
/// <summary>
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||||
/// Перемещение вправо
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||||
/// </summary>
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||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(DirectionType.Right);
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||||
/// <summary>
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||||
/// Перемещение вверх
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||||
/// </summary>
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||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
||||
/// <summary>
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||||
/// Перемещение вниз
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||||
/// </summary>
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||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _movementObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _movementObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="directionType">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(DirectionType directionType)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_movementObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_movementObject.MoveObject(directionType);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,140 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpeedBoatLab.Drawings;
|
||||
using speed_Boat.MovementStrategy;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
|
||||
namespace speed_Boat.Generics
|
||||
{
|
||||
internal class BoatsGenericCollection<T, U>
|
||||
where T : DrawingBoat
|
||||
where U : IMovementObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Ширина окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (ширина)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeWidth = 180;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (высота)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeHeight = 90;
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
public readonly GenericClass<T> _collection;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public BoatsGenericCollection(int picWidth, int picHeight)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = new GenericClass<T>(width * height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static bool operator + (BoatsGenericCollection<T, U> collect, T? obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return collect?._collection.Insert(obj) ?? false;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора вычитания
|
||||
/// </summary>
|
||||
public static bool? operator - (BoatsGenericCollection<T, U> collect, int pos)//bool??
|
||||
{
|
||||
T? obj = collect._collection.Get(pos);
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return collect?._collection.Remove(pos) ?? false;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта IMoveableObject
|
||||
/// </summary>
|
||||
public U? GetU(int pos)
|
||||
{
|
||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод всего набора объектов
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowBoats()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawObjects(gr);
|
||||
return bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
|
||||
{
|
||||
//линия разметки места
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
||||
_placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки объектов
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
for (int i = 0; i < _collection.Count; i++)
|
||||
{
|
||||
int col = 0;
|
||||
int width_Col = _pictureWidth / _placeSizeWidth;//количество колонок в окне прорисовки
|
||||
for (int j = 0; j < _collection.Count; j++)
|
||||
{
|
||||
DrawingBoat? boat = _collection.Get(j);
|
||||
if (boat == null)
|
||||
{
|
||||
col++;
|
||||
if (col > 2)
|
||||
col = 0;
|
||||
continue;
|
||||
}
|
||||
boat.SetPosition(col * _placeSizeWidth, j / width_Col * _placeSizeHeight);
|
||||
col++;
|
||||
if (col > 2)
|
||||
col = 0;
|
||||
boat.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,32 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpeedBoatLab.Drawings
|
||||
{
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
|
||||
}
|
@ -1,39 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpeedBoatLab.Entity;
|
||||
using SpeedBoatLab.Drawings;
|
||||
|
||||
namespace speed_Boat.MovementStrategy
|
||||
{
|
||||
class DrawingObjectBoat : IMovementObject
|
||||
{
|
||||
private readonly DrawingBoat? _drawingBoat = null;
|
||||
|
||||
public DrawingObjectBoat(DrawingBoat drawingBoat)
|
||||
{
|
||||
_drawingBoat = drawingBoat;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if(_drawingBoat == null || _drawingBoat._entityBoat == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawingBoat.GetPoseX, _drawingBoat.GetPoseY, _drawingBoat.GetWidth, _drawingBoat.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_drawingBoat?._entityBoat?.Step ?? 0);
|
||||
|
||||
public bool CheckCanMove(DirectionType direction) => _drawingBoat?.CanMove(direction) ?? false;
|
||||
|
||||
public void MoveObject(DirectionType direction) => _drawingBoat?.MoveBoat(direction);
|
||||
|
||||
}
|
||||
}
|
@ -1,61 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpeedBoatLab.Entity;
|
||||
using System.Drawing;
|
||||
|
||||
namespace SpeedBoatLab.Drawings
|
||||
{
|
||||
public class DrawingSpeedBoat : DrawingBoat
|
||||
{
|
||||
public DrawingSpeedBoat(int speed, double weight, Color mainColor, Color secondColor, bool _isMotor, bool _isProtectedGlass, int width, int height) :
|
||||
base(speed, weight, mainColor, width, height, 100, 80)
|
||||
{
|
||||
if (_entityBoat != null)
|
||||
{
|
||||
_entityBoat = new EntitySpeedboat(speed, weight, mainColor, secondColor, _isMotor, _isProtectedGlass);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// перегружаемый метод DrawTransport
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_entityBoat is not EntitySpeedboat speedBoat)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(speedBoat.SecondColor);
|
||||
|
||||
#region Координаты защитного стекла
|
||||
Point g1 = new Point(startXCoord + 70, startYCoord + 25);
|
||||
Point g2 = new Point(startXCoord + 80, startYCoord + 20);
|
||||
Point g3 = new Point(startXCoord + 80, startYCoord + 60);
|
||||
Point g4 = new Point(startXCoord + 70, startYCoord + 55);
|
||||
Point[] pointsGlass = { g1, g2, g3, g4 };
|
||||
#endregion
|
||||
|
||||
//мотор
|
||||
if (speedBoat.isMotor)
|
||||
{
|
||||
g.DrawRectangle(pen, startXCoord + 10, startYCoord + 30, widthBoat - 90, heightBoat - 60);
|
||||
|
||||
g.FillRectangle(additionalBrush, startXCoord + 10, startYCoord + 30, widthBoat - 90, heightBoat - 60);
|
||||
}
|
||||
|
||||
//защитное стекло
|
||||
if (speedBoat.isProtectedGlass)
|
||||
{
|
||||
g.DrawPolygon(pen, pointsGlass);
|
||||
|
||||
g.FillPolygon(new SolidBrush(Color.Aqua), pointsGlass);
|
||||
}
|
||||
|
||||
base.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,43 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Drawing;
|
||||
|
||||
namespace SpeedBoatLab.Entity
|
||||
{
|
||||
/// <summary>
|
||||
/// Катер
|
||||
/// </summary>
|
||||
public class EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость катера
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес самого катера
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color MainColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения катера
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / (Weight);
|
||||
|
||||
public EntityBoat(int speed, double weight, Color mainColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
MainColor = mainColor;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Drawing;
|
||||
|
||||
namespace SpeedBoatLab.Entity
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность скоростного катера
|
||||
/// </summary>
|
||||
public class EntitySpeedboat : EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Наличие мотора
|
||||
/// </summary>
|
||||
public bool isMotor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Наличие защитного стекла
|
||||
/// </summary>
|
||||
public bool isProtectedGlass { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Доп. цвет
|
||||
/// </summary>
|
||||
public Color SecondColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Параметры катера
|
||||
/// </summary>
|
||||
public EntitySpeedboat(int speed, double weight, Color mainColor, Color secondColor, bool _isMotor, bool _isProtectedGlass) :
|
||||
base(speed, weight, mainColor)
|
||||
{
|
||||
isMotor = _isMotor;
|
||||
isProtectedGlass = _isProtectedGlass;
|
||||
SecondColor = secondColor;
|
||||
}
|
||||
}
|
||||
}
|
136
speed_Boat/speed_Boat/FormBoatCollection.Designer.cs
generated
136
speed_Boat/speed_Boat/FormBoatCollection.Designer.cs
generated
@ -1,136 +0,0 @@
|
||||
|
||||
namespace SpeedBoatLab
|
||||
{
|
||||
partial class FormBoatCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBox1 = new System.Windows.Forms.GroupBox();
|
||||
label1 = new System.Windows.Forms.Label();
|
||||
maskedTextBoxNumber = new System.Windows.Forms.MaskedTextBox();
|
||||
UpdateCollectionButton = new System.Windows.Forms.Button();
|
||||
DeleteBoatButton = new System.Windows.Forms.Button();
|
||||
AddBoatButton = new System.Windows.Forms.Button();
|
||||
pictureBoxCollection = new System.Windows.Forms.PictureBox();
|
||||
groupBox1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBox1
|
||||
//
|
||||
groupBox1.Controls.Add(label1);
|
||||
groupBox1.Controls.Add(maskedTextBoxNumber);
|
||||
groupBox1.Controls.Add(UpdateCollectionButton);
|
||||
groupBox1.Controls.Add(DeleteBoatButton);
|
||||
groupBox1.Controls.Add(AddBoatButton);
|
||||
groupBox1.Location = new System.Drawing.Point(581, 12);
|
||||
groupBox1.Name = "groupBox1";
|
||||
groupBox1.Size = new System.Drawing.Size(205, 426);
|
||||
groupBox1.TabIndex = 0;
|
||||
groupBox1.TabStop = false;
|
||||
groupBox1.Text = "Настройки";
|
||||
//
|
||||
// label1
|
||||
//
|
||||
label1.AutoSize = true;
|
||||
label1.Location = new System.Drawing.Point(6, 85);
|
||||
label1.Name = "label1";
|
||||
label1.Size = new System.Drawing.Size(135, 20);
|
||||
label1.TabIndex = 4;
|
||||
label1.Text = "введите позицию:";
|
||||
//
|
||||
// maskedTextBoxNumber
|
||||
//
|
||||
maskedTextBoxNumber.Location = new System.Drawing.Point(6, 108);
|
||||
maskedTextBoxNumber.Name = "maskedTextBoxNumber";
|
||||
maskedTextBoxNumber.Size = new System.Drawing.Size(193, 27);
|
||||
maskedTextBoxNumber.TabIndex = 3;
|
||||
//
|
||||
// UpdateCollectionButton
|
||||
//
|
||||
UpdateCollectionButton.Location = new System.Drawing.Point(6, 194);
|
||||
UpdateCollectionButton.Name = "UpdateCollectionButton";
|
||||
UpdateCollectionButton.Size = new System.Drawing.Size(193, 47);
|
||||
UpdateCollectionButton.TabIndex = 2;
|
||||
UpdateCollectionButton.Text = "Обновить коллекцию";
|
||||
UpdateCollectionButton.UseVisualStyleBackColor = true;
|
||||
UpdateCollectionButton.Click += ButtonRefreshCollection_Click;
|
||||
//
|
||||
// DeleteBoatButton
|
||||
//
|
||||
DeleteBoatButton.Location = new System.Drawing.Point(6, 141);
|
||||
DeleteBoatButton.Name = "DeleteBoatButton";
|
||||
DeleteBoatButton.Size = new System.Drawing.Size(193, 47);
|
||||
DeleteBoatButton.TabIndex = 1;
|
||||
DeleteBoatButton.Text = "Удалить Катер";
|
||||
DeleteBoatButton.UseVisualStyleBackColor = true;
|
||||
DeleteBoatButton.Click += ButtonRemoveBoat_Click;
|
||||
//
|
||||
// AddBoatButton
|
||||
//
|
||||
AddBoatButton.Location = new System.Drawing.Point(6, 26);
|
||||
AddBoatButton.Name = "AddBoatButton";
|
||||
AddBoatButton.Size = new System.Drawing.Size(193, 47);
|
||||
AddBoatButton.TabIndex = 0;
|
||||
AddBoatButton.Text = "Добавить Катер";
|
||||
AddBoatButton.UseVisualStyleBackColor = true;
|
||||
AddBoatButton.Click += ButtonAddBoat_Click;
|
||||
//
|
||||
// pictureBoxCollection
|
||||
//
|
||||
pictureBoxCollection.Location = new System.Drawing.Point(12, 12);
|
||||
pictureBoxCollection.Name = "pictureBoxCollection";
|
||||
pictureBoxCollection.Size = new System.Drawing.Size(554, 425);
|
||||
pictureBoxCollection.TabIndex = 1;
|
||||
pictureBoxCollection.TabStop = false;
|
||||
//
|
||||
// FormBoatCollection
|
||||
//
|
||||
AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
ClientSize = new System.Drawing.Size(800, 450);
|
||||
Controls.Add(pictureBoxCollection);
|
||||
Controls.Add(groupBox1);
|
||||
Name = "FormBoatCollection";
|
||||
Text = "Коллекция катеров";
|
||||
groupBox1.ResumeLayout(false);
|
||||
groupBox1.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.GroupBox groupBox1;
|
||||
private System.Windows.Forms.Button UpdateCollectionButton;
|
||||
private System.Windows.Forms.Button DeleteBoatButton;
|
||||
private System.Windows.Forms.Button AddBoatButton;
|
||||
private System.Windows.Forms.PictureBox pictureBoxCollection;
|
||||
private System.Windows.Forms.MaskedTextBox maskedTextBoxNumber;
|
||||
private System.Windows.Forms.Label label1;
|
||||
}
|
||||
}
|
@ -1,98 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using SpeedBoatLab.Drawings;
|
||||
using speed_Boat.Generics;
|
||||
using speed_Boat.MovementStrategy;
|
||||
|
||||
|
||||
namespace SpeedBoatLab
|
||||
{
|
||||
public partial class FormBoatCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly BoatsGenericCollection<DrawingBoat, DrawingObjectBoat> _boats;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormBoatCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_boats = new BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>
|
||||
(pictureBoxCollection.Width, pictureBoxCollection.Height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
FormSpeedBoat form = new();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
if (_boats + form.SelectedBoat != false)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBoxCollection.Image = _boats.ShowBoats();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemoveBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string insertPosition = maskedTextBoxNumber.Text;
|
||||
int pos = -1;
|
||||
if (insertPosition != string.Empty)
|
||||
{
|
||||
int.TryParse(insertPosition, out pos);
|
||||
if (pos < 0 || pos > _boats._collection.Count - 1)
|
||||
MessageBox.Show("Неверный формат позиции");
|
||||
|
||||
if (_boats - pos != false)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBoxCollection.Image = _boats.ShowBoats();
|
||||
}
|
||||
}
|
||||
else if (insertPosition == string.Empty)
|
||||
{
|
||||
MessageBox.Show("Неверный формат позиции");
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Обновление рисунка по набору
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
|
||||
{
|
||||
pictureBoxCollection.Image = _boats.ShowBoats();
|
||||
}
|
||||
}
|
||||
}
|
207
speed_Boat/speed_Boat/FormSpeedBoat.Designer.cs
generated
207
speed_Boat/speed_Boat/FormSpeedBoat.Designer.cs
generated
@ -1,207 +0,0 @@
|
||||
|
||||
namespace SpeedBoatLab
|
||||
{
|
||||
partial class FormSpeedBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxSpeedBoat = new System.Windows.Forms.PictureBox();
|
||||
buttonCreate = new System.Windows.Forms.Button();
|
||||
buttonUp = new System.Windows.Forms.Button();
|
||||
buttonLeft = new System.Windows.Forms.Button();
|
||||
buttonDown = new System.Windows.Forms.Button();
|
||||
buttonRight = new System.Windows.Forms.Button();
|
||||
comboBox1 = new System.Windows.Forms.ComboBox();
|
||||
StepButton = new System.Windows.Forms.Button();
|
||||
buttonCreateSpeedBoat = new System.Windows.Forms.Button();
|
||||
mainColorDialog = new System.Windows.Forms.ColorDialog();
|
||||
additionalColorDialog = new System.Windows.Forms.ColorDialog();
|
||||
BoatSelectButton = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSpeedBoat).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxSpeedBoat
|
||||
//
|
||||
pictureBoxSpeedBoat.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
pictureBoxSpeedBoat.Location = new System.Drawing.Point(0, 0);
|
||||
pictureBoxSpeedBoat.Name = "pictureBoxSpeedBoat";
|
||||
pictureBoxSpeedBoat.Size = new System.Drawing.Size(800, 450);
|
||||
pictureBoxSpeedBoat.TabIndex = 0;
|
||||
pictureBoxSpeedBoat.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left;
|
||||
buttonCreate.BackColor = System.Drawing.Color.White;
|
||||
buttonCreate.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
buttonCreate.Location = new System.Drawing.Point(12, 387);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new System.Drawing.Size(103, 51);
|
||||
buttonCreate.TabIndex = 2;
|
||||
buttonCreate.Text = "Создать катер";
|
||||
buttonCreate.UseVisualStyleBackColor = false;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = speed_Boat.Properties.Resources.UP;
|
||||
buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
buttonUp.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
buttonUp.Location = new System.Drawing.Point(716, 372);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
buttonUp.TabIndex = 10;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = speed_Boat.Properties.Resources.LEFT;
|
||||
buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
buttonLeft.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
buttonLeft.Location = new System.Drawing.Point(680, 408);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
buttonLeft.TabIndex = 9;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = speed_Boat.Properties.Resources.DOWN;
|
||||
buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
buttonDown.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
buttonDown.Location = new System.Drawing.Point(716, 408);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
buttonDown.TabIndex = 8;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = speed_Boat.Properties.Resources.RIGHT;
|
||||
buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
buttonRight.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
buttonRight.Location = new System.Drawing.Point(752, 408);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
buttonRight.TabIndex = 7;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
//
|
||||
// comboBox1
|
||||
//
|
||||
comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
comboBox1.FormattingEnabled = true;
|
||||
comboBox1.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder" });
|
||||
comboBox1.Location = new System.Drawing.Point(637, 12);
|
||||
comboBox1.Name = "comboBox1";
|
||||
comboBox1.Size = new System.Drawing.Size(151, 28);
|
||||
comboBox1.TabIndex = 11;
|
||||
//
|
||||
// StepButton
|
||||
//
|
||||
StepButton.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left;
|
||||
StepButton.BackColor = System.Drawing.Color.White;
|
||||
StepButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
StepButton.Location = new System.Drawing.Point(731, 46);
|
||||
StepButton.Name = "StepButton";
|
||||
StepButton.Size = new System.Drawing.Size(57, 33);
|
||||
StepButton.TabIndex = 12;
|
||||
StepButton.Text = "Шаг";
|
||||
StepButton.UseVisualStyleBackColor = false;
|
||||
StepButton.Click += StepButton_Click;
|
||||
//
|
||||
// buttonCreateSpeedBoat
|
||||
//
|
||||
buttonCreateSpeedBoat.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left;
|
||||
buttonCreateSpeedBoat.BackColor = System.Drawing.Color.White;
|
||||
buttonCreateSpeedBoat.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
buttonCreateSpeedBoat.Location = new System.Drawing.Point(121, 387);
|
||||
buttonCreateSpeedBoat.Name = "buttonCreateSpeedBoat";
|
||||
buttonCreateSpeedBoat.Size = new System.Drawing.Size(143, 51);
|
||||
buttonCreateSpeedBoat.TabIndex = 13;
|
||||
buttonCreateSpeedBoat.Text = "Создать скоростной катер";
|
||||
buttonCreateSpeedBoat.UseVisualStyleBackColor = false;
|
||||
buttonCreateSpeedBoat.Click += buttonCreateSpeedBoat_Click;
|
||||
//
|
||||
// BoatSelectButton
|
||||
//
|
||||
BoatSelectButton.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left;
|
||||
BoatSelectButton.BackColor = System.Drawing.Color.White;
|
||||
BoatSelectButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
BoatSelectButton.Location = new System.Drawing.Point(637, 294);
|
||||
BoatSelectButton.Name = "BoatSelectButton";
|
||||
BoatSelectButton.Size = new System.Drawing.Size(151, 41);
|
||||
BoatSelectButton.TabIndex = 18;
|
||||
BoatSelectButton.Text = "Выбор катера";
|
||||
BoatSelectButton.UseVisualStyleBackColor = false;
|
||||
BoatSelectButton.Click += BoatSelectButton_Click;
|
||||
//
|
||||
// FormSpeedBoat
|
||||
//
|
||||
AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
ClientSize = new System.Drawing.Size(800, 450);
|
||||
Controls.Add(BoatSelectButton);
|
||||
Controls.Add(buttonCreateSpeedBoat);
|
||||
Controls.Add(StepButton);
|
||||
Controls.Add(comboBox1);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxSpeedBoat);
|
||||
Name = "FormSpeedBoat";
|
||||
Text = "Движение катера";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSpeedBoat).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox pictureBoxSpeedBoat;
|
||||
private System.Windows.Forms.Button buttonCreate;
|
||||
private System.Windows.Forms.Button buttonUp;
|
||||
private System.Windows.Forms.Button buttonLeft;
|
||||
private System.Windows.Forms.Button buttonDown;
|
||||
private System.Windows.Forms.Button buttonRight;
|
||||
private System.Windows.Forms.ComboBox comboBox1;
|
||||
private System.Windows.Forms.Button StepButton;
|
||||
private System.Windows.Forms.Button buttonCreateSpeedBoat;
|
||||
private System.Windows.Forms.ColorDialog mainColorDialog;
|
||||
private System.Windows.Forms.ColorDialog additionalColorDialog;
|
||||
private System.Windows.Forms.Button BoatSelectButton;
|
||||
}
|
||||
}
|
||||
|
@ -1,183 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using SpeedBoatLab.Drawings;
|
||||
using SpeedBoatLab.Entity;
|
||||
using speed_Boat.MovementStrategy;
|
||||
|
||||
namespace SpeedBoatLab
|
||||
{
|
||||
public partial class FormSpeedBoat : Form
|
||||
{
|
||||
Color mainColor = Color.White;
|
||||
Color addColor = Color.White;
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingBoat? _boatMovement;
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
/// <summary>
|
||||
/// Выбранный автомобиль
|
||||
/// </summary>
|
||||
public DrawingBoat? SelectedBoat { get; private set; }
|
||||
|
||||
public FormSpeedBoat()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractStrategy = null;
|
||||
SelectedBoat = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки лодки
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_boatMovement == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_boatMovement.DrawTransport(gr);
|
||||
pictureBoxSpeedBoat.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка создания обьекта
|
||||
/// </summary>
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
mainColorDialog.ShowDialog();
|
||||
mainColor = mainColorDialog.Color;
|
||||
|
||||
Random random = new();
|
||||
if (mainColor == Color.White)
|
||||
{
|
||||
mainColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
}
|
||||
_boatMovement = new DrawingBoat(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
mainColor,
|
||||
pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
|
||||
|
||||
///startXCoord and startYCoord
|
||||
_boatMovement.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка создания скоростного обьекта
|
||||
/// </summary>
|
||||
private void buttonCreateSpeedBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
mainColorDialog.ShowDialog();
|
||||
mainColor = mainColorDialog.Color;
|
||||
|
||||
additionalColorDialog.ShowDialog();
|
||||
addColor = additionalColorDialog.Color;
|
||||
|
||||
Random random = new();
|
||||
if (mainColor == Color.White || addColor == Color.White)
|
||||
{
|
||||
mainColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
addColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
}
|
||||
|
||||
_boatMovement = new DrawingSpeedBoat(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
mainColor,
|
||||
addColor,
|
||||
true,
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
|
||||
|
||||
///startXCoord and startYCoord
|
||||
_boatMovement.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка движения обьекта
|
||||
/// </summary>
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_boatMovement == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_boatMovement.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_boatMovement.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_boatMovement.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_boatMovement.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
private void StepButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_boatMovement == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBox1.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBox1.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawingObjectBoat(_boatMovement), pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
|
||||
comboBox1.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBox1.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void BoatSelectButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedBoat = _boatMovement;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,126 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="mainColorDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<metadata name="additionalColorDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>161, 17</value>
|
||||
</metadata>
|
||||
</root>
|
@ -1,123 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace speed_Boat.Generics
|
||||
{
|
||||
internal class GenericClass<T> where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly T?[] _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Length;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public GenericClass(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
public bool Insert(T boat)
|
||||
{
|
||||
int currentI = -1;
|
||||
for(int i = 0; i < _places.Length; i++)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
currentI = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentI < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for(int i = currentI; i > 0; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
|
||||
_places[0] = boat;
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию.
|
||||
/// Если позиция пуста, то производится вставка.
|
||||
/// Если позиция занята, то происходит сдвиг элементов
|
||||
/// вправо(при возможности) на одну позицию.
|
||||
/// </summary>
|
||||
public bool Insert(T boat, int position)
|
||||
{
|
||||
if (position < 0 || position >= Count)
|
||||
return false;
|
||||
|
||||
if (_places[position] == null)
|
||||
{
|
||||
_places[position] = boat;
|
||||
return true;
|
||||
}
|
||||
|
||||
int currentI = -1;
|
||||
for (int i = position; i < Count; i++)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
currentI = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentI < 0)
|
||||
return false;
|
||||
|
||||
for (int i = currentI + 1; i > 0; i--)
|
||||
_places[i] = _places[i - 1];
|
||||
|
||||
|
||||
_places[currentI] = boat;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (position < 0 || position >= Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_places[position] = null;
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (position < 0 || position >= Count)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _places[position];
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpeedBoatLab.Drawings;
|
||||
|
||||
namespace speed_Boat.MovementStrategy
|
||||
{
|
||||
public interface IMovementObject
|
||||
{
|
||||
//Получение координаты Х обьекта
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
//шаг обьекта
|
||||
int GetStep { get; }
|
||||
|
||||
//проверка на перемещение
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
|
||||
//изменение направления перемещения обьекта
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,43 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace speed_Boat.MovementStrategy
|
||||
{
|
||||
class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth&&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = FieldWidth - objParams.RightBorder;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
var diffY = FieldHeight - objParams.DownBorder;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,59 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpeedBoatLab.Drawings;
|
||||
using SpeedBoatLab.Entity;
|
||||
|
||||
namespace speed_Boat.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if(objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,53 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace speed_Boat.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
103
speed_Boat/speed_Boat/Properties/Resources.Designer.cs
generated
103
speed_Boat/speed_Boat/Properties/Resources.Designer.cs
generated
@ -1,103 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace speed_Boat.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("speed_Boat.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap DOWN {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("DOWN", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap LEFT {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("LEFT", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap RIGHT {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("RIGHT", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap UP {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("UP", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,133 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="DOWN" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\DOWN.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="LEFT" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\LEFT.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="RIGHT" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\RIGHT.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="UP" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\UP.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
@ -1,242 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpeedBoatLab;
|
||||
using System.Drawing;
|
||||
using SpeedBoatLab.Entity;
|
||||
using speed_Boat.MovementStrategy;
|
||||
|
||||
|
||||
namespace SpeedBoatLab.Drawings
|
||||
{
|
||||
public class DrawingBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityBoat? _entityBoat { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int screenWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int screenHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Х-координата обьекта
|
||||
/// </summary>
|
||||
protected int startXCoord;
|
||||
/// <summary>
|
||||
/// Y-координата обьекта
|
||||
/// </summary>
|
||||
protected int startYCoord;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина обьекта
|
||||
/// </summary>
|
||||
protected readonly int widthBoat = 100;
|
||||
/// <summary>
|
||||
/// Высота обьекта
|
||||
/// </summary>
|
||||
protected readonly int heightBoat = 80;
|
||||
|
||||
/// <summary>
|
||||
/// Х-координата обьекта
|
||||
/// </summary>
|
||||
public int GetPoseX => startXCoord;
|
||||
/// <summary>
|
||||
/// Y-координата обьекта
|
||||
/// </summary>
|
||||
public int GetPoseY => startYCoord;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина обьекта
|
||||
/// </summary>
|
||||
public int GetWidth => widthBoat;
|
||||
/// <summary>
|
||||
/// Высота обьекта
|
||||
/// </summary>
|
||||
public int GetHeight => heightBoat;
|
||||
|
||||
/// <summary>
|
||||
/// Получение объекта IMoveableObject из объекта DrawningBoat
|
||||
/// </summary>
|
||||
public IMovementObject GetMoveableObject => new DrawingObjectBoat(this);
|
||||
|
||||
public bool CanMove(DirectionType direction)
|
||||
{
|
||||
if (_entityBoat == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return direction switch
|
||||
{
|
||||
//Left
|
||||
DirectionType.Left => startXCoord - _entityBoat.Step > 0,
|
||||
//Up
|
||||
DirectionType.Up => startYCoord - _entityBoat.Step > 0,
|
||||
//Down
|
||||
DirectionType.Down => startYCoord + _entityBoat.Step < screenHeight,
|
||||
//Right
|
||||
DirectionType.Right => startXCoord + _entityBoat.Step < screenWidth
|
||||
};
|
||||
}
|
||||
|
||||
//Изменение направления перемещения
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if(!CanMove(direction) || _entityBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch(direction)
|
||||
{
|
||||
case DirectionType.Left:
|
||||
startXCoord -= (int)_entityBoat.Step;
|
||||
break;
|
||||
case DirectionType.Up:
|
||||
startYCoord -= (int)_entityBoat.Step;
|
||||
break;
|
||||
case DirectionType.Right:
|
||||
startXCoord += (int)_entityBoat.Step;
|
||||
break;
|
||||
case DirectionType.Down:
|
||||
startYCoord += (int)_entityBoat.Step;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// конструктор
|
||||
/// </summary>
|
||||
public DrawingBoat(int speed, double weight, Color mainColor, int width, int height)
|
||||
{
|
||||
screenWidth = width;
|
||||
screenHeight = height;
|
||||
_entityBoat = new EntityBoat(speed, weight, mainColor);
|
||||
|
||||
/// <summary>
|
||||
/// Проверка на вместимость обьекта в рамки сцены
|
||||
/// </summary>
|
||||
if ((widthBoat >= screenWidth) || (heightBoat >= screenHeight))
|
||||
{
|
||||
Console.WriteLine("проверка не пройдена, нельзя создать объект в этих размерах");
|
||||
if(widthBoat >= screenWidth)
|
||||
{
|
||||
widthBoat = screenWidth - widthBoat;
|
||||
}
|
||||
if (heightBoat >= screenWidth)
|
||||
{
|
||||
heightBoat = screenWidth - heightBoat;
|
||||
}
|
||||
}
|
||||
else
|
||||
Console.WriteLine("объект создан");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// конструктор
|
||||
/// </summary>
|
||||
protected DrawingBoat(int speed, double weight, Color mainColor, int width, int height, int _widthBoat, int _heightBoat)
|
||||
{
|
||||
screenWidth = width;
|
||||
screenHeight = height;
|
||||
widthBoat = _widthBoat;
|
||||
heightBoat = _heightBoat;
|
||||
_entityBoat = new EntityBoat(speed, weight, mainColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if ((x + widthBoat > screenWidth) || (y + heightBoat > screenHeight))
|
||||
{
|
||||
startXCoord = screenWidth - widthBoat;
|
||||
startYCoord = screenHeight - heightBoat;
|
||||
}
|
||||
else
|
||||
{
|
||||
startXCoord = x;
|
||||
startYCoord = y;
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
public void MoveBoat(DirectionType direction)
|
||||
{
|
||||
if (_entityBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (startXCoord - _entityBoat.Step > 0)
|
||||
{
|
||||
startXCoord -= (int)_entityBoat.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (startYCoord - _entityBoat.Step > 0)
|
||||
{
|
||||
startYCoord -= (int)_entityBoat.Step;
|
||||
}
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (startXCoord + _entityBoat.Step + widthBoat < screenWidth)
|
||||
{
|
||||
startXCoord += (int)_entityBoat.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (startYCoord + _entityBoat.Step + heightBoat < screenHeight)
|
||||
{
|
||||
startYCoord += (int)_entityBoat.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_entityBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush mainBrush = new SolidBrush(_entityBoat.MainColor);
|
||||
|
||||
#region Координаты переда лодки
|
||||
Point b1 = new Point(startXCoord + 80, startYCoord + 20);
|
||||
Point b2 = new Point(startXCoord + 100, startYCoord + 40);
|
||||
Point b3 = new Point(startXCoord + 80, startYCoord + 60);
|
||||
Point[] pointsBoat = { b1, b2, b3 };
|
||||
#endregion
|
||||
|
||||
//основа катера
|
||||
g.DrawRectangle(pen, startXCoord + 20, startYCoord + 20, widthBoat - 40, heightBoat - 40);
|
||||
g.DrawEllipse(pen, startXCoord + 25, startYCoord + 25, widthBoat - 50, heightBoat - 50);
|
||||
g.DrawPolygon(pen, pointsBoat);
|
||||
|
||||
g.FillRectangle(mainBrush, startXCoord + 20, startYCoord + 20, widthBoat - 40, heightBoat - 40);
|
||||
g.FillEllipse(mainBrush, startXCoord + 25, startYCoord + 25, widthBoat - 50, heightBoat - 50);
|
||||
g.FillPolygon(mainBrush, pointsBoat);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,15 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace speed_Boat.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit = 1,
|
||||
InProgress = 2,
|
||||
Finish = 3
|
||||
}
|
||||
}
|
Binary file not shown.
Before Width: | Height: | Size: 11 KiB |
Binary file not shown.
Before Width: | Height: | Size: 11 KiB |
Binary file not shown.
Before Width: | Height: | Size: 11 KiB |
Binary file not shown.
Before Width: | Height: | Size: 11 KiB |
@ -1,24 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0-windows</TargetFramework>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user